Borderlands 3 environments concept art 2
Xuebing Du
d e v o n
KIROKAZE
Cosimo Galluzzi
he wasn't even looking at me and he found me
ojovivo
Mike Driver

#extradirty
art blog(derogatory)

No title available
Peter Solarz
Stranger Things
cherry valley forever

No title available

oozey mess

shark vs the universe
macklin celebrini has autism
Not today Justin
trying on a metaphor
PUT YOUR BEARD IN MY MOUTH

seen from South Africa

seen from Ecuador
seen from Ecuador
seen from United States
seen from South Korea

seen from United States

seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United Kingdom
seen from Argentina
seen from United States

seen from Hungary
seen from United States
seen from India
@btc-cutter
Borderlands 3 environments concept art 2
Art by hw 6523
the dialogue between characters in this game is something else.
Short of Gustave Dore and Hieronymous Bosch, I don’t think I’ve ever seen a depiction of Hell as extraordinarily wild and terrifying as ‘Barlowe’s Inferno’.
all art by Wayne Barlowe
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”
I already reblogged this once but this is important:
Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like “Hey I want to run a D&D campaign and throw out all the D&Disms and here’s all the notes I have for running a campaign about courtly romance and chivalry in a historical setting” and I’m just like STOP YOU DON’T NEED TO RUN THIS USING D&D
There’s a sort of a mistaken assumption that because D&D is the biggest game on the market and that it’s fantasy that it should be the go-to fantasy game but look it’s not D&D isn’t a generic fantasy game it’s a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure
So next time you’re thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what you’re trying to do
And this is not to say that you shouldn’t play D&D: D&D is hella fun. But there’s a lot of genres and styles that D&D does a piss-poor job of doing, and because of that it’s so good we’ve got other games
*cracks knuckles*
All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Awwww shit heck yes I might want to add to this list but this is a really good starting point
ALWAYS MAKE SURE TO FIND THE SYSTEM FOR YOU
13th Age RPG
A Song of Ice and Fire RPG
AEG (A Legend of the Five Rings)
Anima; Beyond Fantasy
Apocalypse World
Basic Fantasy System
Blades in the Dark
Burn Bryte
Burning Wheel
Call of Cthulhu
Castles & Crusaders
Chroniques Oubliées
City of Mist
Cortex
Cyberpunk 2020
Cypher System
D&D (All Editions)
Das Schwarze Auge
Dragon Age RPG
Dungeon Crawl Classics
Dungeon World
Exalted
FATE System
Fallout
Fantasy AGE
Fiasco
GUMSHOE
GURPS
Gamma World
Hero Games (Champions)
Hackmaster
Hârn
Iron Kingdoms
King Arthur Pendragon
Labyrinth Lord
Le Donjon de Naheulbeuk
Maid RPG
Marvel Heroic RPG
Mouse Guard RPG
Munchkin
Mutants and Masterminds
Open Legend
Palladium Games
Paranoia
Pathfinder
Pokemon Tabletop
Rolemaster
Runequest
Savage Worlds
Shadowrun
Star Trek Adventures
Star Wars
Starfinder
Stars Without Number
Swords and Wizardry
Tavern Tales
The One Ring
The Quiet Year
Tormenta
Traveller RPG
Unisystem
Warhammer
World of Darkness
COMPLETE TABLETOP RPG ARCHIVE
I haven’t posted anything here in awhile, so here’s some Punderworld XD It’s a prequel to that muse and armpit one XD
unas escenas de dark souls que me quedaron en la cabeza y quería dibujar <3
So when we getting a From all stars game with Bloodborne Sekiro and Dark Souls crossing over ?
lol I like doodling responses to tweets I like
Tin Tin and Call of the Cthulu
Parvati Holcomb: The Unaccountably Happy Face of the Unreliable
The Outer Worlds, the new space RPG courtesy of Obsidian, helpfully provides your player character with exactly the sort of ragtag gang of misfits which you are probably expecting in such a game. Today, we’re going to talk about the most important of them.
Parvati Holcomb, likely the first companion you meet and definitely the first companion you can recruit, is a well-written female-character. Her talents for engineering and her incredibly positive and cheerful outlook quickly draw comparison with the character of Kaylee from Firefly (allegedly one of the main inspirations for the character), but there is one very clear difference between the two.
Parvati Holcomb is an asexual character.
While the term “asexual” is never actually used in the game, Parvati’s experiences and worries were so obviously born form the real-life experiences of asexual people that I was not the least bit surprised that she had been written by an asexual woman:
I was, however, properly delighted that Parvati had always been intended to be an asexual character, even before an asexual woman took over as Parvati’s writer; Chris L’Etoile, the original writer, explicitly made the decision to create a warm and loving character, someone who could see the beauty and hope in a failing colony, who could express all the wonder they wanted their players to feel, and then he decided to make her asexual as well.
The stereotypical ‘link’’ between asexuality and ‘coldness’ is even explicitly referenced by Parvati herself, when she explains her fears about starting a new relationship: “I’m not much interested in… physical stuff. Never have been. Leastways not like other folk seem to be. It’s not that I can’t. I just don’t care for it. It’s been a problem, in the past. The folk who wanted to be with me, back in the Vale? They didn’t - They said I was cold.”
The first response offered to players? “You’re about the warmest person I ever met. To hell with them.”
Indeed, The Outer Worlds is a game which, over and over again, tells us that Parvati is not cold or unfeeling. This is a young woman who names a robot the moment she fixes it, who worries if the Captain calls the ship’s computer “it”, who checks in with crew members and, in a game with a reputation system (rather than a Mass Effect style morality system), acts as the world’s most adorable conscience.
And, while Parvati does find her relationship with Junlei complicated, those complications have very little to do with her sexuality and far more to do with her being a young woman, away from home for the first time, and experiencing possibly the first great love of her life. There are miscommunications, a night of drowning sorrows, endless over-analysing of each other’s words and actions, and the need to go to four different worlds just to plan a date. As the player character can say:
PC: “If you two marry, you’ll be saying, ‘Haha, just kidding. Unless you’re not.’” Parvati: “I resent you saying such, on account of it being uncomfortably likely.”
But once Parvati has worked up the courage to tell Junlei who she is, the relationship works well. Well enough for Parvati to find a new home with Junlei once the fight is over:
Now, I always expect an Obsidian game to have some awareness of the wider spectrum of human sexuality - Fallout New Vegas included some same-sex relationships, and the player character could be played as straight, gay or bisexual, depending on which perks you picked. But I wasn’t expecting the only great romance subplot in an entire game to include an asexual woman actively pursuing another woman. Were this just one relationship among many, it would still be beautiful, but for it to take centre-stage and not have to share that space with anything else? It’s phenomenal.
And, just when I think that The Outer Worlds couldn’t get any more lovely, it did this:
Yep, that’s the option to identify your character explicitly as asexual. There’s even the option just afterwards to clarify your character as aromantic as well, which Parvati takes perfectly in her stride with a nice little nod to the player’s strong relationships with their friends. Either revelation is meant with the same response from Parvati:
“So we’re… we’re kin-like. That makes me, well - unaccountably happy, Captain. It’s a lonely thing, being different like this.”
Judging from that reaction, the Captain is likely the first fellow asexual who Parvati has met, and the relief in her voice was such a punch to the gut. Because Parvati’s right - the loneliness of feeling “other” sinks in fast and there’s nothing quite like the relief when you finally feel like maybe you’re not alone after all.
And the idea that this game and this character might give that moment of relief to someone out there, well, that just makes me unaccountably happy as well.
Costume sketch ideas by Toraji .
Amsterdam Apartment
@ T. Render