Game Recommendation for Fellow HeR Nancy Drew fans!!
I know I can’t be the only fan of HeR Interactive’s Nancy Drew series searching for more games with adventure, mystery, and intrigue, right? So I figured: why not? I’ll just throw up a post talking about one of my Special Interest™ games that isn’t one of the Nancy Drews: The Last Express.
If you just want the quick TL;DR version, I would summarize it with: captivating artwork and animation, excellent score and sound design, intriguing mysteries and storylines, brilliant writing and character dialogue, superb acting, and literally the most in-depth real-time mechanic I've ever seen. If you purchase a copy, I would urge you to get the original version on GOG, not Steam’s “Gold Edition” of the game which fubbernucked the menu and has tons of audio glitches. Also: be sure to check the game’s ratings and content warnings beforehand, to make sure you’re a player of appropriate age. Enjoy, friends!
Back to the main post. So, just for a quick bit of backstory: I first got into the Nancy Drew series when I was around 8-years-old, thanks to the recommendation of a friend I had at the time, and I also somewhat got into more difficult puzzle games like those from the Myst series as I got older. Around 11 or 12, my parents brought out an old copy of The Last Express and said they figured at that point I was probably old enough to play it without being scarred for life by its more mature themes. So one night, I popped the first of three discs into my mom’s old Windows Vista (barf), and within mere seconds of the opening, it became one of my favorite games of. all. time. No, really: this game completely changed my understanding of exactly how good storytelling in games could actually be, if done right. I have seen so many games try (and fail) to do what The Last Express does seemingly effortlessly: blend together cinematic storytelling and gameplay in a smooth and balanced way.
(Trigger warning for the trailer!! Contains a few brief shots of blood and violence.)
Seriously, I don’t understand how underhyped this game is. Supposedly the company that released it, Broderbund, really screwed it over by giving it basically no advertising or exposure at all leading up to, and even following its release. My main theory is that this may be due to possibly believing it might not turn out profitable enough to make up for such expenses, since it’s a game that was highly experimental for its time and dabbles in rather niche and esoteric interests, making it a rather enigmatic piece even to this day. I guess the, “Why?” doesn’t really matter now, though.
Either way: I feel that truly did both the game itself and the gaming community as a whole a disservice, since I firmly believe that if this game had been successful, it could have changed the entire frontier of gaming for years to come, particularly in terms of storytelling and character writing. A big part of the reason I'm writing this review is that I'm hoping at some point this game will get a second chance at glory with the help of the internet.
Now what’s so great about it? Well probably the very first thing you’ll notice about this game is its rather unique art style. The technique used was a blend of rotoscoping both still shots and filmed sequences of live actors and props against blue-screened sets, which were later filled in using digital 3D modelling.
I’ve heard some people describe the art in this game as “ugly,” and while I can agree that it is certainly dated by both modern rotoscoping and 3D modelling standards, personally I can’t say I agree that it’s “ugly” by any means. This was incredibly revolutionary for the time period the game came out in, and while not all of it looks flawless, the game still manages to achieve some truly visually stunning moments. Not to mention, seeing characters that appear so much like real people makes the game incredibly immersive, to the point that once, while waiting in the corridor for a specific time of day, a woman walked past me and excused herself, and I actually replied, out loud, to my computer, “Oh, sorry,” and it took me a solid minute after that to even realize what had just happened.
Don’t worry, though: if the visuals alone aren’t enough to grab you, more good things are on the way.
Another great thing about this game that you’ll notice straight-away is the score: this is hands-down one of the best soundtracks I’ve ever heard in a game. It sets up the tone and emotions for every moment perfectly, and can be quite chilling during the more dark scenes. The music in particular is one of the aspects that I think will appeal highly to fellow Nancy Drew fans, since it’s in a similar vein to many of the soundtracks in the ND series.
In fact, the all-around sound design for this game deserves praise. The sound effects used were all perfectly balanced and created a palpable ambience to the game, making you effectively feel like you’re really on the train. There’s also a very effective use of train sounds in general, particularly in regards to the sound of one braking hard. I swear, this chilling stinger that is heard each time you get a game over is permanently seared into my brain. (As heard in the trailer video, for those curious.)
So brushing away the game’s more “superficial” pros for a moment, what’s it even about? Well, the year is 1914, and you play as an American doctor named Robert Cath, who has been wrongly accused of murder and is currently on the run from both the British and French police. Prior to the start of the game, Cath received a telegram from an old friend, a fellow American traveling abroad named Tyler Whitney, claiming he had come across something “exceptional” that required Cath’s assistance. Managing to hop aboard the Orient Express, Cath eventually discovers that Tyler has been murdered, finding him dead and bloody on the floor of his compartment. The rest of the game is a dive into the deepest secrets and personal lives of the other passengers while you, as Cath, adopt Tyler’s identity and attempt to figure out who killed him, why, and where his “exceptional” finding has disappeared to.
The story is a complex web of secrets, lies, puzzles, romance, political conspiracies, art, war, and bloodshed. To give away anything further would enter dangerously into spoiler territory. It’s best to go into the game as blind as possible so you can be totally swept up in its many twists and turns.
This game also has excellent writing, particularly in terms of character interaction and dialogue. Each character is uniquely written and memorable, making it very easy to want to engage with them and learn more about them.
I also have to give praise to the acting. Every single actor gives a stellar performance, even in the more “modest” roles. There’s not much more to be said there; it speaks for itself.
But by far the biggest selling point to the game, at least in my opinion, is its real-time mechanics. This is a game that has a great deal of replayability since every character operates on their own schedule of events. The ability to rewind and, to a limited degree, fast-forward time in the menu allows you to explore multiple possibilities, as different events are taking place at the same time all over the train. Not only that, but the creators were quite thorough in making sure that players could explore every single possible decision, which resulted in a highly detailed script at nearly 800 pages long. I am not exaggerating the least bit when I say I have played this game to completion more than a dozen times, and have discovered something new I'd never seen before every time I've played it. Even to this day, I’m still learning things about this game I didn’t know before. The game itself is a mystery begging to be unraveled, yet the likelihood we will ever have all the answers is quite low.
Much like the artwork, the real-time and time-rewinding mechanics were both revolutionary in the industry at the time of this game’s release. Jordan Mechner, the game’s designer, was the original creator of Prince of Persia, and implemented similar time mechanics in that series to those he would go on to use in the Last Express, albeit with a heavier emphasis on storytelling than action in the latter.
Two very important things to note before I wrap up this little review. First of all, while I do recommend this game to fellow Nancy Drew players, I'm recommending it specifically to older players. While I wouldn’t describe this game as particularly “edgy,” it does contain a fair amount of adult themes, such as nudity, low-level (mostly implied) sexual content, smoking and drinking, a few mild profanities, onscreen violence and bloodshed, and some very grim deaths. It is not child-friendly, so be advised of that.
And secondly, be careful about where you purchase this game. GOG and Steam are the two main sites peddling it, but they’re both selling versions that are different enough to really impact your gameplay, depending on which one you choose. GOG’s version is completely faithful to the original and far less buggy, but Steam has what it calls, “Gold Edition,” and while it cleans up the UI a little and comes with a Hint System to assist players, (as well as the admittedly interesting addition of character screens, though I prefer the mystery and intrigue of not knowing the other passengers’ backgrounds, getting to learn them for myself as I play and explore) I can’t recommend it on the grounds that it’s super buggy, particularly with audio, and completely ruins the charm of the original menu screen. Obviously whichever you choose is your decision, but I would strongly advise purchasing The Last Express on GOG, rather than Steam.
So if this little review persuaded any of you to try it, please feel free to reply to this post, or reblog it and share your opinions and theories! I’d love to see what response my fellow members of the Clue Crew have to it in particular!













