this is an aesthetic blog, but I've started using it to get traction for my board game(s) https://calmrot.itch.io feel free to message about it, Im always happy to chat! please let me know if anything I reblog is AI generated, get that shit out of here
This is here cause I’m looking to generate interest in my card game! Board game? idk, it’s kind of in between the two. It’s called Drawn to Rule - read all about it under the cut. As of today, version 0.4 has been sent to the printers!~
You can play it for free through tabletop simulator, or print it out at home!
Join the Discord
Pick up the files on Itch.io
Just hop right into the game yourself with the Tabletop Mod
So, whats this all about?
Here’s the pitch.
Drawn to Rule is a customizable and replayability focused free-for all. A race to build the strongest character, and roll the most dice! With Legacy, Hidden Role, and Character Building mechanics, a totally unique combat and injury system, it is quick to learn and surprisingly in-depth. Every single piece of this game, except the fonts, are made from scratch by myself!
Included plenty of optional decks to add unique mechanics, allowing you to make your individual game simpler or more involved.
Drawn to Rule wears a lot of its' influences pretty openly. It's a battle royale, it's a hidden identity game, it's a character builder, and it's a drawing legacy game. There is a focus on the esoteric, unknown, creating its own mythos by what is missing, while still being rich in content.
The hidden role cards focus on making many alternative and unconventional ways to win - I don't want the game to always turn into a slugfest. But, I love a good combat game, and this one makes sure that it's very interesting, with unique injuries instead of health, and dice rolling that have both the attacker and defender both doing something.
The game intentionally incorporates asymmetry as a way to force alliances. Throughout playtests, there often was a clear antagonist: a character who's starting stronger, and will only get stronger with time. Forging temporary alliances is something that's really satisfying. It's a game that leads well into betrayal, and sudden upset wins.
Finally, the Legacy & Drawing aspects. This game is entirely in black & white, with very simple iconographic design. There is no card art, and none of them are named. Instead, you have canvas space, and name tags. Name your characters, and draw them up! Everyone's copy of the game will be totally unique to them. And, whenever someone wins a game, they have an opportunity to change their cards permanently, using those new cards in all future games.
Sound interesting? I’m looking for playtesters, and anyone who can give good feedback. If you want to get involved, I’d be happy to make you a card that would be featured in the game as well, and try to get you an official copy for cheap.
I’ll be running games, and it’s always a good time.