Detail from Witches going to their Sabbath, 1878. — Luis Ricardo Falero (1851-1896)
NASA
TVSTRANGERTHINGS

Janaina Medeiros

izzy's playlists!
occasionally subtle

pixel skylines

Kiana Khansmith
Aqua Utopia|海の底で記憶を紡ぐ

blake kathryn
PUT YOUR BEARD IN MY MOUTH
Show & Tell

Kaledo Art
he wasn't even looking at me and he found me
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ojovivo
sheepfilms
Alisa U Zemlji Chuda

ellievsbear
Stranger Things

❣ Chile in a Photography ❣

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@carnationoctopus
Detail from Witches going to their Sabbath, 1878. — Luis Ricardo Falero (1851-1896)
Made a little snow shader for reference in a paper I'm writing for University. Fun to experiment with!
Wait that's sick, all of that effect is handled on the GPU ??? Do you use a texture to track the spots ? Also how do you know where to remove snow, is it handled by the CPU ?
I have some basis when it comes to shaders, but I've only realized really simple shits so this blows my mind.
Hello! There's definitely a way to do this entirely on gpu, but my implementation has a cpu component as well, which checks if the closest vertex in the ground mesh to the player character has changed every few frames. If so, it adds a certain amount of influence to the red channel of that vertex, which is what drives the displacement effect.
The advantage here is that there's no need for a render texture. The disadvantage is that looping through verts on the cpu is quite heavy. A more refined implementation is absolutely doable, and it'd probably work on a fragment shader, but I don't know those! The paper was on applications of vertex colour, so the main focus here really was that you can scale this effect without needing uvs and such, since it happens on the vertex level.
Well, please post the paper once you're done writing it!
Could you specially sort the vertices for a local search, to avoid iterating all of them?
Something like that, yeah. A hacky but workable implementation might be to divide the mesh up into chunks at runtime and only work with the ones closest to the player instead of an entire ground mesh at a time, but I'm not a qualified shader dev or anything- mostly I just do the basic environment art!
Most fearsome Empyrean.
A commission piece I did for SmoughTown’s Miquella lore YT video. Please go check it out :)
Finally finished!
I’ve tried to make some fake Bloodborne DLC concept arts for class assignment and definitely it’s Micolash centered Uwu! It’s my first time really doing concepts arts and please enjoy!!
The last few krakens and giant squids I saw in any media had entirely soft suckers like an octopus so now I'm wondering something. Giant squid generally have "tooth lined" suckers, and the colossal squid's two longer tentacles have suckers that evolved into full blown claws all over them.
Did you know squid limbs were covered in fangs and blades before this post
yeah of course who didn't
I knew there was something or other like that
AAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!! (NO)
Messmer, The Impaler
I'm ready to die a bunch of times in Elden RIng now c:
Link to print
This is a gallery-quality giclée art print on 100% cotton rag archival paper, printed with archival inks.
Messmer The Impaler. I want to know everything about him 🫠
One of my favorite genres of post
i gotta show yall a our discord classic
Welcome to the strange and sublime Echo Island, a series of artworks created by Luzhan Liu - https://www.this-is-cool.co.uk/echo-island-the-amazing-fantasy-creations-of-luzhan-liu/
Art Help
I redid this list because broken links 💀
General Tips
Stretch your fingers and hands
Art is for fun
Never too late to start/improve
Tumblr radar! Submit your work!?
Using a tablet
Editing software: pictures & video
Moodboard resources
Comic pacing
Storyboarding techniques
Watercolor
Coloring
Color Theory (not children's hospital)
Resources: coloring things a different color
Gold
Dark Skin undertones
Dark Skin in pastel art
POC Blush tones
Eyes colors
Cohesive Color Palette
Lights and Colors
Human Anatomy
POSE REFERENCES
Eyes: pupil shape, direction
Wizard Battle poses
Romance poses
Shoulders
Tips for practicing anatomy
Proportional Limbs
Skeletons
Hair Directions
Afro, 4C hair
Cane use
Dingle dongles: male reproductive
Clothing
Long skirts
Traditional Chinese Hanfu (clothing reference)
Cultural clothes
CLOTHING REFERENCE
Sewing information
Animals
Horse -> Dragon
Snouts: dogs, cats, wolves, fox
Foot, paw, hoof
More
Drawing references sources
Art tutorial Masterlist
Another art tutorial Masterlist
Inspiration: father recreates son's art
Inspiration: Lights
ART BOOKS
Plants/flowers: North America, Hawaii, Patagonia
Art Cheats
no language should be mocked other than french
Birds is “oiseaux” in French.
No letter is pronunced the way it should.
And there are seven of them.
ITS PRONOUNCED “WAZO” AND YES, I WILL DIE MAD ABOUT IT
oiseaux hits every vowel in the french alphabet and manages to only be pronounced with 2 goddamn syllables
got vowels coming out the oiseaux
This will never not be funny and I will never not reblog it.
mike oiseauxwski
MIKE OISEAUXWSKI 😭😭
Some ideas of grown up Hogarth in Gravity Falls :3
A patron of terrible things. Face of the void, head of the sun. Finally finished this guy!
Added a simple camera control
I just added this simple camera control because I really like the low poly 3d look and it's not as cool to look at it if the perspective is always the same.
It's not super necessary (not at all actually) and now I have to make the enviroments bigger but that only means that I get to place more cute plants heheheh.
I'll leave the BP here (they might be a bit rough but they work)
And the camera is attatched to a spring arm with lag
Everstones are puberty blockers for Pokémon