Hey I don't know if a post had been made about it but I wasn't able to find it if it was. Either way I was just wondering (if you're willing to share) what turned you off of mtg so hard?
-Avacyn getting killed. No, seriously, Avacyn and Innistrad were a big part of what got me into the game as a whole. It didn’t outright kill my interest in the game at first, but it was definitely the first step on that slope.
-The end of Magic’s in house story team and the passing of that job off to outside authors who tend to know nothing about it.
-War of the Spark, and its back pedaling of Chandra’s bisexuality. I wasn’t even a fan of Gruulfriends to begin with (was more of a Julaar fan myself), but even I can say that that was just scummy.
-War of the Spark: Forsaken and realizing Wizards really just does not give a shit about its own franchise’s lore anymore. A decade of story just thrown in the trash and lit on fire. Every single character came away from that story worse than how they started, and I have no confidence that Wizards will ever re-reach what it had from Khans to Ixalan.
-Brandon Sanderson writing on his own time what was supposed to be a free novella (Children of the Nameless), and Wizards then taking down the free link so they can sell it as an e-book. Even Sanderson was pretty pissed about it last I heard.
-Pumping Simic with so much value that it almost feels stupid to play anything else. Remember; Oko and Uro were supposed to be playable in the same standard environment. Or, in a broader sense, just the sheer amount of power creep that’s taken place these past few years.
-Wizards focus on Arena and letting it dictate how they design cards rather than it being a table top game first and foremost. I remember during Ikoria season a card getting spoiled that gained a keyword counter at random but only keyword counters that it didn’t already have. I remember reading that card and trying to figure out “how does a person even go about figuring that out?” before realizing “oh yeah, the Arena RNG is just supposed to do that for you”.
-Inconsistency with its reprint policy. A few folks at Wizards have gone on record to say they “don’t want to reprint fetchlands because all of that shuffling slows the game down”. And then they print Fabled Passage and Prismatic Vista which do literally that. Like...come on, Wizards. (What’s worse is that I’ve heard rumors that fetch lands are lined up to come out in Zendikar collector boosters. Which, if true, is just...so god damned scummy in its own right.)
-“This isn’t for you”, aka, product fatigue. It started with Secret Lairs. Cats, Serum Visions, Thalia, Godzilla lands. At first, none of them appealed to me, and I just shrugged it off as “well, yeah, that’s just not my thing”. But over time, as Jumpstart came out, then Double Masters, I started to wonder when Wizards would start making something for me. It’s just been product after product and none of it excites me because it’s all fed through the pipeline, one after another, with none of those products getting a chance to stand out. Christ, it seemed like I was finding spoilers for something every day for two months straight on the Magic subreddit, and after a while I just became completely desensitized to it.
And the worst part? This isn’t even everything. There were so many tangents that I was willing to go down as I was writing all this, but forgot because I had so many other things to cover. And it sucks, because I look back on the time that I was more heavily involved with Magic really fondly.
I miss discussing the weekly stories that got published for each new set. I miss coming up with characters and figuring out how they interact with my friend’s characters (some of my current best friendships started out this way!!!). God, there was a time where I was trying to get everyone I knew and their mother into Magic. But now those days feel so long ago.
Flat out, Magic does not care about making a fun, engaging game anymore. It’s devolved into “just make whatever gets us more money”.