I have a really intense hyperfixation on Invader Zim and I wanna reblog so many things but I don’t want to clog up my feed for those who follow me for my other fandoms (namely Wings of Fire and Animal Jam). I will still post art here, of course, no matter the fandom, but it will be reblogged on my IZ sideblog, and invader zim stuff will be reblogged over there as well.
You can find my Invader Zim sideblog here: @cam-n-grey
Hahhhh... I've told myself I would finish this one before pride month ends, and though the weather itself conspired to prevent me, it was not enough to stop me.
I've mentioned this one before. When I posted spider comic, I briefly alluded in passing to another mysterious work called soap comic. This is that comic.
It's my headcanon that most Sandwings are severely hydrophobic. It's mostly based on the fact that Sunny seems to hate being in contact with water and does things like standing on top of Clay to avoid getting wet whenever she has to be near any.
Yes, there are several instances of my hypothesis being contradicted. Palm eagerly dives into an oasis (though she was quite thirsty at the time) and Deserter mentions baths in the palace (can't really refute that one). I'm choosing to be in denial about it. Please let me have this, I need it.
Winter acts disgruntled here, but I think he secretly enjoys that he gets to do this.
Just for fun I recorded some time lapses of me drawing these pages. You can look at them and see me flounder through the process if that's the sort of thing you enjoy looking at (screencap frequency is 1 per minute):
We're going to be enabling a waiting room on the website shortly. Unfortunately the traffic this year has been too much for our current infrastructure to handle, so we're hoping that this helps everyone to be able to access the site in a fair manner while we get things back on track. Thanks for your patience!!
I only have a certain number of ocs on Artfight, but I have a character named "toyhouse" so you can attack anyone! I don't have any preference for who you choose, I just have favorites and everyone else follows equally.
I only have a certain number of ocs on Artfight, but I have a character named "toyhouse" so you can attack anyone! I don't have any preference for who you choose, I just have favorites and everyone else follows equally.
You guys seemed to like the last character ref I made, so here's another.
This is Damselfly. She's a Hive/Rain/Sand tribrid loosely based on dragonflies and damselflies. She's very venomous, but only in abilities, not personality! :>
Prince Bayou and his hybrid daughter, Khaki, lounge on a small dock outside the palace. Well, Bayou is lounging. Khaki cannot stay still and gets distracted by every sparkly bug that happens to fly by. Bayou has to make sure she doesn't accidentally fall in the water like last time. Bayou didn't expect to be a father. Well, he didn't expect to act as a father. Getting to care for your dragonets is something most MudWings don't do. Living with his baby now, Bayou wouldn't want to go back to that.
In the distant future humanity fights for powerful warring 'gods' in cyborg bodies called vessels. Dubbed Inheritors, these pilots are inexplicably bound to their mechs.
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Time to finally elaborate on my doomed mecha pilot headworld that has been occupying my brain for the past few months. Originally came up with these guys way back in Jan last year (what!!) and they've been through a lot of adjustments as I figured them out.
(The text is pretty small so if you don't wanna zoom in I've put the full transcript below the cut (minus the labels))
INTRODUCTION
Thousands of years into the future, in a decaying foreign universe, humans pilot biomechanical war machines known as vessels. Godlike beings command armies of pilots in an endless struggle for territory and resources.
The Gods once produced fully biological angels, but with their reservoirs becoming contaminated their bodies were emerging half-formed and mindless. Human pilots were implemented to operate the empty vessels - linked by mind and life force, these 'Inheritors' can control them as if they were their own bodies.
CHURCHES
Each God reigns over their respective Church, enormous space stations which serve as their main base of operations. The Gods themselves are immobile, sealed deep within these structures in secure chambers.
HEVSPACE
The Inheritor's universe. Though it bears many similarities to outer space, conceptually it is more akin to an ocean, saturated with invisible streams called hevcurrents which run at high speeds. The generators on their wings allow Inheritors to propel themselves through the void. The points of light are not stars, but 'splinters', scattered remnants of long-gone structures which have since eroded. These energy particles are small and bear some similarities to marine snow, though they become dangerous when swept into hevcurrent vortexes - colossal centrifuges which gather large amounts of splinters and spin them at incredible speeds, creating burning wheels of fire.
PILOTS
The active neural link between vessel and pilot is established when they connect the cord to their helmet. The only part of the vessel manually controlled by the pilot are the guns and tech systems. The rest is an extension of the pilots body - once linked, they can control it mentally. The passive link is always on in the background; pilots can sense minute changes in the vessel in their own body. They also experience any injuries to the vessel as intensely as if they themselves were injured.
The pilot is like a head connected to the rest of the body. One cannot survive without the other.
Sigils
All pilots are born with 'tattoos' which denote their Church and vessel type. These markings also act as RFID tags that store information about the pilot, as well as location and status.
DEVELOPMENT
Inheritor vessels are created in fabrication tanks. First the organic body is grown, encased in fluid and equipped with life support systems. Once it has finished maturing it is outfitted with engines, guns and final stage cybernetics. Until it is ready, cadets pilot disposable training vessels.
Every pilot is born via controlled external fertilisation, and develop in artificial wombs called pods. From the moment they are conceived they are tied to a vessel.
VESSEL TYPES
Vessels are divided into four main categories, each specialised for certain tasks. A pilot's role in the army is determined by their classification.
Standard
The vast majority of Inheritor armies are comprised of standard-class vessels. Built for sustained aerial combat but highly versatile.
Scout
Scout-class vessels are optimised for stealth and speed. Usually deployed for reconnaissance and special operations.
Surgeon
The smallest frametype, medic-class vessels have no guns but are equipped with tools essential for mechanical repair and magnets to latch onto other vessels.
The class symbol on their tail flukes mark them as noncombatants.
Heavy infantry
Heavy-class vessels are flightless and specialise in terrain-based combat. Large and sturdy, they are able to withstand more hits.
Minecraft is better with friends to jumpscare you.
My friend, @yandereswaps5 and I's characters! We have shared lore in our server. My character, Cam, is on the right. My friend's character, Astria, is on the left. :3