sheepfilms

Andulka
Misplaced Lens Cap
taylor price
YOU ARE THE REASON
he wasn't even looking at me and he found me
cherry valley forever

@theartofmadeline
Keni

PR's Tumblrdome
One Nice Bug Per Day
occasionally subtle

★
Sade Olutola

ellievsbear
RMH

#extradirty
Cosmic Funnies
DEAR READER
Aqua Utopia|海の底で記憶を紡ぐ
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@cinnamonjeane
guy who turns into a glass of milk when he gets angry and girl who turns into a plate of cookies when she's upset having a bitter argument with each other next to the chimney on christmas eve at 11:59 pm
What’s your thoughts on Delicious in Dungeons Character Designs?
Ryoko Kui is the best to ever do it.
To expand on this a little bit: Ryoko Kui takes the tools of character design seriously, and uses them with forethought and consideration to set her characters apart, give them personality and specificity, and thinks very carefully about what each piece of design communicates and how it interacts with all the other design in her story.
Body shape, face shape, noses, eyes, brows, hair, proportion, fashion, ears, posture, roundness and angularity, broadness and slenderness, posture... Kui clearly thinks about ALL of it, and incorporates all of it.
And this is part of what gives her story such a profound sense of taking place within a world, a whole world inhabited by thousands of people each of whom are as full and unique and distinct as every other one. You look at a group of her characters and none of them feel like Copy Pasted NPC Placeholder #3457, they each feel as though there is a life there, an individuality, even if they are never actually deeply explored in the story.
Compare and contrast with something like Genshin Impact's style of character design:
Now, I don't bring this up just to sh** on Genshin - its character design style is adapted very effectively to the kind of story and world it is trying to build, which is to say a gacha story where every part of a character is formulated towards the singular goal of appeal. It's a world inhabited by nothing but main characters, essentially, and it is a laser-focused power fantasy structured around constantly pursuing the high of maximum damage numbers pumped out by maximally cool and badass battle moves executed with maximal grace by physically perfect avatars who provide the player with maximal aesthetic pleasure.
But because of that, its character design style is under severe pressure to regress to the mean - i.e. skinny bodies, young bodies, beauty ideals, and a minimal amount of physical difference. This style of character design tends to focus all of its effort in colorful, detailed and attention-grabbing fashion and hair styles, and generally avoids "alienating" design features like, well, literally anything that could be conceptualized by anyone as "ugly." Big strong noses, for example, or larger ears, or wrinkles, scarring, skin folds and so on. Fatness functionally does not exist in Genshin Impact's character roster for this reason, and it's part of the reason why the franchise struggles so notably to design characters of color - the concept of "beauty" is deeply bound up in systemic biases of class, race, gender and nationalism, and since Genshin's character design ethos is "make every character as broadly beautiful as possible" it has to keep hitting the same limited set of beats over and over and over again, and it reinforces the biases it inherits with its inability to step outside of them.
So Genshin Impact characters have a tendency, for me at least, to all kinda blur together into a brightly colored cavalcade of lowest-common-denominator ambulatory clothing racks, characters whose bodies exist for the primary purpose of transporting a highly elaborate costume around.
Kui by contrast very very actively seeks out elements of physical difference, and incorporates them into her design process - she seems to delight in inventing as many nose shapes as possible, as many different kinds of eyes as she can think of, and the result is that she has a character roster which is recognizable even if you change or remove very important parts of their basic design.
Where Genshin Impact (and that style of character design) would severely struggle to make characters recognizable without their costumes, because the characters in large part are their costumes, Kui's design style makes characters extremely recognizable not only in and out of costume, but even if the fundamental nature of their bodies change across species, and it makes her characters of the same race and species eminently recognizable from one another, even while sharing many physical traits and aesthetic features.
anyway tl;dr Ryoko Kui is the best to ever do it.
We need etsy to get bought by someone who will run it like the navy i need to only see small businesses in eastern europe weaving baskets by hand and anime yaoi keychains with original fanart
Literally need someone with an serial killer level obsession with content moderation to sit at a wall of monitors sniping dropshippers. I need etsy HQ to look and sound like the nerv command center in Evangelion
what I really like about all these vintage couple’s portraits is that there is a very certain romatic decorum kept up – certain themes and poses – which, while of course being the mainstream preferred view of couples repeated throughout many studios, are just… so nice to look at.
this staged affection, a mix of theatricality and intimacy, the couple holding still for a couple of moments and now immortalised in a very set sequence of embraces and kisses. there is a charm to it even when I can’t tell whether this was a genuine couple portait or just actors hired by the photographer.
the kiss on the bare shoulder (eyes perfectly averted), the cheek caress, the piano and the violin, the interrupted embrace, the woman tilted back as in a half-stopped dance…
I simply must torment you a bit with these, let us see some of my personal favourites! (part one due to the image limit)
let us start with the kiss on the cheek (eyes averted! oh the pose! these were taken between 1910-1940)
or the nearly opposite energy (how daring!) of the kiss or caress with direct eye contact (1910-1930)
and then the innocent – yet so flirty – classic of the park encounter! (1890-1920)
and then the famed kiss on the bare shoulder – what an idea, what a vibe, such intimacy! (1910-1930)
and oh, I am not done, look at this – the adoration of the woman! look at this expression, this pose, this decorum! (1910-1940)
and then some of my favourites from the more playful or direct category, enjoy (1910-1930):
there's a STILL SMOULDERING house destroyed by helene for sale for 259k up on zillow im going TO LAUNCH MYSELF TO MERCURY because i will never afford a house
Wolai Avenue, Bentleigh East (Melbourne), Victoria.
no no see, domesticity IS hot. how intimate it is to make food with someone, to share a bed, to brush your teeth at the same sink, to shower and use the same towels and the same laundry soap, to grocery shop and hold hands through the aisles, to be cornered in the kitchen to make out while a pot of pasta boils over on the stove. to fall asleep and hear them snoring softly and laugh at the little trail of drool out of the corner of their mouth. to spend money together and share chores and pick on each other for your weird habits. it's not always perfect and beautiful, but it's comfortable and familiar and I just think it's neat.
Well you should’ve named yourself something else then
King David would write the sickest midwest emo lyrics
Here’s my take on the whole audio books vs. reading:
Oral tradition of storytelling predates written ones by millennias, and honestly, which one you like is just a personal preference.
The actual difference is
when listening, you have no idea how to write characters’ names
when reading, you have no idea how to pronounce characters’ names
hope this helps!
pop-tart light-switch & outlet covers by Zen Creations