A session with a Knight of Doom, Mage of Doom, Heir of Light, Heir of Heart, Prince of Time, Mage of Space, Knight of Void, Sylph of Blood, Heir of Space, Mage of Time, Maid of Space, Bard of Heart, Knight of Light and Maid of Light? A good session or a bad one? Also Knight of Doom <> Heir of Space? Yay or Nay?
A Knight of Doom exploits and weaponizes Death, Rules, Fate, and Consequences, making them experts at exploiting loopholes in the game and fighting with things that are unavoidable for anybody. This would make them very good at figuring out the alchemization system and creating extremely powerful weapons at the beginning of the game. They would also literally fight with the powers of Fate and Death, meaning that their weapons could either be a on hit kill or a powerful poison without a cure, however they could also create unavoidable traps that are impossible to leave. They would get along well with the Mages, as they could help the Mages figure out what the rules of their aspect are and therefore help the Mages dance around consequences as they assist their team. They would also get along well with the Light players, as the aspects of Doom and Light are very similar in terms of their shared connection to solid and unchanging things, Doom being Rules and Light being Facts. They would also get along well with the Heir of Heart, as the Heir would essentially inherit the good will of others. They may also get along well with the Prince of Time, although possibly not as much as the others as the Prince would essentially be destroying a constant, something that most Doom players would look down upon. They would also get along very well with the Knight of Void, as both classpects could be viewed as exploiting the fact that something doesn’t exist. The Sylph of Blood, like the Heir of Heart, would be liked by everybody due to their ability to create and repair bonds between animate and inanimate objects, plus they would be able to seal friendships between others. The Heir of Space would inherit and passively manipulate Space, the Arts, Creation, Speed, and Size, eventually being able to become these things. This would make them a powerful ally and a respected warrior. The Mage of Time would learn about and through Time, Destruction, and Patience, meaning that they would essentially be specialized for making themselves a handheld nuclear weapon. They would probably be feared by all, however the others would also go to them for guidance, as the Mage has probably accumulated much knowledge over the years. The Maid of Space would create and create through, as well as become a wellspring of, Space, Creation, Speed, Size, and the Arts, meaning that they could force extreme acceleration and make things grow, although they could also destroy by “creating space”. They might also be an artist due to the fact that they create art. They would be appreciated by others and would probably be very important for preparation in battles, making them able to make their teammates giants that move with extreme amounts of speed. The Bard of Heart would allow Heart, Souls, and the Self to be destroyed, meaning that everybody would assimilate their culture to the Bard if they were exposed too long, destroying their individuality. Due to the fact that most people tend not to enjoy being assimilated, they may not be well-liked within the session, although their ability to destroy souls by simply existing would be very helpful in battle. The Knight of Light would exploit and weaponize Light, Luck, and Knowledge, meaning that they could create scenarios where they could attack during the night with night-vision goggles that they just happened to have the luck to find. Their knowledge and luck will make them known as a wise person within the session. Finally, the Maid of Light would be able to create and create through, as well as be a wellspring of, Light, Luck, and Knowledge. This means that they can essentially rig the game’s metaphorical (or literal, if somebody has the specibus) dice. They might also be able to use their knowledge to create light, making lanterns, candles, lightbulbs, and flashbangs. They would get along well with the other players and be a good source of knowledge, as well as being a good partner to the Knight so that they can create luck in order to exploit it.
For a Knight of Doom and and Heir of Space, they would probably get along well as the Knight would tend to be the strong warrior with overpowered weapons, while the Heir would have the ability to essentially stop those weapons from getting in the wrong hands by physically creating a place where they can never be accessed. It seems like a good pairing, yes.