Who Is Clooby
Hi everyone-- I’ve had this account for almost a decade now but now that twitter is slow-motion dying I want to dive back into this site.
And part of that is explaining who I am, now! I’m Clay or Clooby, a writer of fiction, bad joke, and tabletop games. I’ve always loved the Gothic, the grand, and the mythic, and try to harness and repurpose that every chance I get. Other than that, I cook pasta and walk long distances, generally. I’ve yet to decide what specifically will go where, between here and @cloobywrites, but here’s what i do: My two published (ish) works are: Over Sea, Wander Home, a book for Jay Dragon’s Wanderhome about adding a sort of epic maritime dimension to the game’s wandering. Perfect if you want to play a former sea captain, lying (or honest) big-fish storyteller, or a cartographer looking to bound the world in maps.
END THE WORLD, a painful PBTA ashcan about, well, ending the world. It’s run straight through with my feelings about a recent death in my family and the pain of the summer of 2020, so it may never be truly finished, but it’s certainly playable right now.
I’m also working on a lot of current projects: I’m writing Mobile Chariot Aurochs (working title), a mecha novel about vampiric wood Chariots piloted with marionette strings. It's got sex, duels, and my complicated thoughts about Sayla Mass and Haman Karn threaded through it.
Next is another untitled project--this time my expansion for Austin Ramsay's Beam Saber. Real Robot is often about war, yes, but it is so often also about living in the shadow of the greatest war anyone has ever seen. So I'm adding five playbooks, two squad playbooks, and a setting made for emulating things like Zeta Gundam, Iron Blooded Orphans, After War Gundam X, and a whole bunch of others.
Below is the Comet, a playbook about flying in and out of history's great orbits:
And here are some abilities from the Shrike, a pilot burns their mechs hot and fast:
Next, I'm developing the Sparked by Resistance game Last Day Academy-- A game about teaching at the awful school for magic and monsters that you once attended. It's a personal, painful game, but it also lets you play a pyromancer who burns their own futures for the energy to get through grading season.
or a toxic-soul-waste repository who uses the runoff in their soul to work miracles:
Next, is The Lies from Friday Rhapsody's, a game about doing Lupin III style cartoon heists in a weird city with a shattered sky. This one has an all new system based around both playing and cheating at blackjack in genuinely every way to cheat I could imagine. You can also play an invertebrate clown. This one is on a back-er burner solely because it really wants a real deck of cards to be marked up and altered as the adventures go on.
Finally, I've been writing Death Comes to Little Island, a Chuubo's Marvelous Wish Granting Engine campaign in the mode of things like Stand By Me and Anohana about grief, growing up, and also fistfighting Death on the beach. One of the main characters dropped out of world-killing void god school. They're a hoot.







