URL is back from when I thought I might actually use this to talk but nah so currently this is a side blog to post meta & refs to, and other stuff idk. I really need to redo the desktop theme so uh might wanna view on mobile
how strong do you think a Lord of Rage is? also i'm a Muse of Light but people seem to think Lords are way way way stronger than Muses
Muses are on par with Lords, their only difference is the Active and Passive thing, but power-wise theyāre both Master Classes for a reason. A Lord of Rage, though, sounds like an incredibly Chaotic and destructive being.
I should point that, while the whole Time Shenanigans and Already Here schtick is definitely Lord of Time stuff, with half of Gamzee, AR and Equius making up LEās Soul, he could be considered not just a Lord of Time, but also potentially a Lord of Rage, a Lord of Heart, and a Lord of Void, which in a way fits him. Self-centred, able to Command others through his Soul possessing them with Cal as an intermediary, and with a good deal of his story focused on chasing a Soul in the effective Afterlife, a Lord of Heart. Deciding what timelines are Irrelevant and cease to exist as Time falls into place to benefit him, with the Core of his Being in the Furthest Ring, and able to destroy the Horrorterrors, a Lord of Void. Chaotic, Destructive, Powerful, guided by nearly blind Rage in an eternal Rampage, a Lord of Rage.
why are there no dead Kurloz's in the dreambubbles except for one? same with Gamzee and why can't Gamzee die?
Let me preface this by debunking both claims. There are NO Gamzees in the Bubbles at all, not even one, the one we saw was the Alive Gamzee. As for Kurloz, well.
Thereās a bunch of him. However if you try to look for him anywhere other than the first Ghost Army and Ministrife, you wonāt find him. Both Damara and Kurloz are missing from the final Army- Which makes sense because that Army wasnāt being mind-controlled, and both of them are followers of Lord English. If there IS Kurlozs or Damaras on the last Army though, eh I may have just missed it, thereās so many people.
Now, however, as to why thereās no Gamzees and why Gamzee canāt die, thereās a few different possibilities here. First of all, Gamzee cannot die because heās a component of Lord English. As long as youāre following the Alpha Timeline, Gamzee will be alive, because ultimately, heās a required component to end up in Lil Cal when the Masterpiece happens, so heās got a pretty sturdy Plot Shield- Which he also abuses, fitting because of his ties to Rage, Narrative Contrivance.
But this is just the Alpha Timelines, weāve seen at least ONE Timeline he actually died in! Game Over, and as we saw, the Game Over dead characters did become Ghosts. So⦠Why not Gamzee?
Well, you could argue that with his Soul stuffed into a Unique Juju like Lil Cal, he cannot pop up in the Bubbles- But we see a Ghost John, and John is stuffed in the Treasure, invalidating the Juju theory. Then you could argue maybe heās not dead! But come on he was Bisected by Kanayaās Chainsaw. You can talk about maybe him being the Last Man Standing in every Doomed Timeline, so he kind of fades and merges with the Alpha like Rose did in Davespriteās Timeline- But this STILL doesnāt explain the Game Over Timeline Gamzeeā¦
Thereās really no canonical explanation that I can find other thanĀ āClowns are Weirdā, but even then Kurloz does have Dream Selves! So, I stick to a theory of mine, which has to do with the way Horroterrors Pick Souls.
While thereās other characters here and there, the Bubbles are visibly more packed with Trolls than theyāre with Humans- This is arguably because there are more Troll Timelines because of Aradiabotās Time Shenanigans, and similarly with the Dancestors, but even then the disparity is quite huge. And some Trolls, like Vriska, only get One Ghost- Her Alpha Self which then becomes (Vriska) before the Retcon brings her back. So thereās SOMETHING here weāre not quite seeing.
Enter Stubbornness and Choice.
My theory is, that when thereās a Timeline Split, characters donāt get simply stuffed in the Bubbles, thereās a selective process by which theyāre chosen to actually inhabit the Bubbles. And only deviations from the Alpha Timeline pop up as ghosts. This makes sense, though, when you change the Alpha, youāre choosing differently from your Alpha Self, ergo, youāre a different person, so you count as a different Iteration of yourĀ āSelfā, and you appear in the Bubbles.
Now look at Vriska. Tereziās biggest regret is killing her- She saw no other choice, she either let her go, or she killed her. And you know why? Because Vriska is a stubborn motherfucker.Ā It doesnāt matter what happens, what Terezi says, how much she tries, without Johnās outside interference, she would ALWAYS go after Jack. In the infinite web of choices and realities and Timelines, Vriska is so determined about her convictions and ideals, so full of herself, that she would always do the same. As such thereās just two Iterations of Vriska- HerĀ āAlphaā dead self, needing to be there as itās the End of the Road for Alpha Vriska, and the one iteration of her that is still alive and was made not by her own Choice, but by Tereziās and Johnās efforts to bring her back.
Gamzee is a similar case. Heās crazy, heās weird, heās a wildcard- But ultimately, his faith in Lord English is unbreakable, and heās an unstable, murderous element. It doesnāt matter what happens to him in any Timeline, because Gamzee never changes, he doesnāt develop, his ideals, his choices, are always the exact same. And as such, only one Iteration of himself exists, his Alpha Self- Which ends up sucked into Lil Cal, thus erasing the one and only possible Ghost of him in the Bubbles.
Meenah, too, like Vriska, lacks a bigger presence in the Bubbles, and again we have someone unchangeable and determined- To the point where she begs John to take the Ring away, because she KNOWS she wonāt change her ways and she WILL steal it if the opportunity arises. As such, every Iteration of the Characters in the Bubbles, represents, not one Timeline, but one Change to their Character. Development, whether positive or negative, different paths taken. The less Ghosts you have, the less Deviation to your Character, the less Change to your self. The more Ghosts you have, the more Iterations, the more Volatile your Self is. As such, the Dancestors, visibly the most abundant characters in the Bubbles? Makes sense, theyāre volatile teenagers trapped for several years in a Glitched Session.Ā
This is all Speculation though, but itās my thoughts on it. It could simply beĀ āBecause Clownsā. For all we know there ARE Gamzee Ghosts but we never saw them.
something I donāt get about the disability metaphor is that for eureka monsters obviously it harms another person to eat them. the help a disabled person needs doesnāt actively harm or kill another person. Maybe itās a difference in perspectives that cannot be resolved
(What Iām about to write could potentially sound very fucked up at first so Iām going to need to trust everyone to read the whole thing before forming an opinion.)
Also this message and response references these two posts.
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jo
@dragongirlteeth
We were aware from very early on that this game would attract that kind of crowd, and decided it was better to embrace it,
Eurekaās stance on disabled people is that they (including myself writing this) are, or at least can often be, burdens.
Disabled people often require more resources to live than they are able to āgive back,ā which, in our capitalist and artificial-scarcity-based economy, is just about the worst thing a person can do.
Anti-ableism sentiment often focuses on the idea that ādisabled people arenāt burdens, that theyāre just as good and capable as everyone else,ā but if they were, they wouldnāt be ādisabledā would they? When you say stuff like that, youāre conceding that a personās worth is determined by how capable they are at doing work, and then having to bend over backwards to justify thinking that a person without arms is just as valuable as a person with arms. Eureka is asking you to decouple a personās value from how much net resources they can produce.
Often times also, the resources that real disabled people consume are human resources, and those human resources are very much capable of suffering for it. Nurses are overworked, around-the-clock care is absolutely physically and mentally exhausting, people who have to care for their elderly or otherwise disabled relatives on top of their regular jobs donāt get to have social lives or hobbies, etc.
To this end, we wrote the monsters in Eureka to be unquestionably people who ācause damageā to society by literally eating up human resources, because they have to to live, they have no other choice unless they want to just die. Your friend is gone from your life because he has to spend all his free time caring for his comatose wife after a freak car accident. Your friend is gone from your life because a vampire randomly ate him. Providing a metaphor isn't all the monsters are doing, they just work well through that lens.
And then Eureka forces you to look at these people as people, and make up your mind as to whether they have value and a right to prologue their own existence. We canāt force you to agree that they do, but if you think they donāt, then youāll have to make that argument looking at an intelligent person with a life rather than a pure hypothetical or statistics on a chart.
There are some monsters in Eureka where, if the economy or societal structures were changed, they would stop being such severe drains on resources and could exist harmlessly within society, and there are some monsters where no imaginable amount of societal change would solve the problems they cause. This is true of disabled people IRL as well. Some of them would require no further assistance with living if certain things about society changed, and others would still require a massive amount of human resources.
And even when itās not necessarily human resources, the extra resources that disabled people need also cause huge energy expenditure and create huge amounts of plastic waste, which are things that contribute to global warming and pollution, which do have significant harmful effects on everyoneās lives. Despite this, they are still āworth itā to keep around.
As for actively causing harm, that happens too. I randomly scrolled past this post after we got this message and saved it so I could link it here.
being aware of the impact of things we can often not think about (like straws) is important if weāre to make strides on environmental preser
This person and their family had to cause a big stink in a restaurant just to get an accommodation that they needed, and to us reading it from their perspective, weāre obviously on their side, but I can assure you that the overworked staff at that restaurant didnāt see it that way. They saw the disabled person as an aggressive Karen whom they would never in a million years want to have to provide customer service to. The disabled person & family had to get aggressive, and ruin the staffās day, to get what they needed. Thatās actively causing harm - harm we all agreed was justified to cause - but harm nonetheless.
Plastic straws arenāt that big of a deal for global pollution, but even if they were, the point is that this person still would have needed a straw. It doesnāt line up one-to-one, because metaphors rarely do, but a vampire asking if they can drink someoneās blood, and being told No, may find themselves in much the same position. (And if you bring up that some people find vampires really sexy, youāre missing the point. āI would give them a straw if they had sex with me.ā is not actually a great thing to announce about yourself.)
I can also come up with an example from my own life. I personally am very sensitive to noise and noise pollution. If thereās music playing at a public space, I usually canāt handle it. (Earplugs donāt work for other reasons I wonāt get into - plus, if I just deafen myself to all sound, how can I socialize with anyone in this public space?)
If I want to exist in this space, I will have to actively cause harm to everyone there, or else stop existing in that space. I will have to go up to whoever is responsible and ask them to turn off the music, actively taking it away from everyone else who was enjoying it. I have to take action to ruin their good time if I want to exist in that space at all, and they might, very understandably, be pissed off at me for doing that. Because, like I said in this other post, the people that monsters eat do have a right to prevent themselves from being eaten by monsters. We aren't proposing that the solution is everyone has to line up to be mauled to death by monsters or else they're a bad person.
Who has a greater right to enjoy themselves in that space? Thatās the kind of question that Eureka poses, and makes you consider both sides as human being rather than denoting one as just an ontologically evil villain to be destroyed.
We actually don't know of perfect solutions to all the problems presented by the existance of monsters in Eureka, we just know that "exterminate all people who are parasites and burdens to society" ain't it.
Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the āurban fantasyā parts of Eureka are really about, and its tone. We like to joke around about it, and the ācute monster girlā angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game youāre looking for, but that isnāt the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you donāt. If you donāt have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. Itās not uncommon for people, even āprogressiveā people, to say something along the lines of āthey need to all be killed for the good of society,ā even if they donāt realize thatās what theyāre saying. You didnāt choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just canāt participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who canāt cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, itās a challenge, and for gameplay, itās a puzzle.
It isnāt totally hopeless, as many of the jokes and fan comics show (those arenāt just memes, theyāre only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who canāt bear to do what they do. In some cases, these may be the same monster on different days.
Iām going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why donāt disabilities grant any advantage? It isnāt too uncommon for RPGs to have some sort of āflawā system, where during character creation you can give your character āflawsā or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these āflawsā may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a āscarā in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we donāt need to elaborate too much.Ā
We do think, in the abstract, āflawā systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people arenāt balanced. The events that left me injured and disabled didnāt make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now Iām worse. Thereās no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eurekaās Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds donāt have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
āBut then doesnāt my character just have worse stats than the rest of the party?ā Yes, havenāt you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or āmasqueradeā hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evilās sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and itāll be seven if we hit all the stretch goals, but for simplicityās sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, youāll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX āComposureā for more information). Well, vampires canāt operate the same way. They donāt sleep, and normal food might be tasty for them as long as it isnāt too heavily seasoned, but it doesnāt do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life donāt literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like āthis character is a vampire and therefore they must drink blood once every session,ā to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide āI think Iāll go down the criminal life path.ā Their circumstances have barred them from the opportunities that would have given them other options.Ā
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who donāt have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no ālegalā or āharmlessā way for them to get their needs met, even if they do have resources. Society just isnāt set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. Itās one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isnāt ethical or harmless for the vampire or for their āclients.ā
āOh well, then the vampire should just eat bad people!ā You mean those same bad people we just described above? Who gets to decide which people are ābad people?ā Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as ātakers.ā
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, itās just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider ātakersā (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called āprogressives,ā while they claim not to agree with pruning āuseless eaters,ā still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned gameās insistence that disabilities are never a net reduction of a characterās stats.
Vampires and other playable monsters are inarguably ātakers,ā but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
Itās not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we werenāt sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because theyāre immortal and they always come back when ākilled.ā They canāt be exterminated, they arenāt going away, there will always be problem people in society, no matter how utopian or āprogressive.ā Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable.Ā
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If youāre just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. Itās also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so itās all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
Mage seems to be the more active counterpart to Seer; if Seers illuminate the path for others, then Mages walk the path themselves. Ā More than that, a Mage is a trailblazer: a Mage forges a path, guiding through actions where a Seer might guide with instructions and plans.
(Potentially of note: during much of her session, Rose was approximating a Mage of Void.)
And Doom? Ā The word ādoomā doesnāt mean death. Ā It means condemnedĀ to an unpleasant and unavoidable fate. Ā Doom comes from Anglo-Saxon dom: judgement, law. Ā You probably already knew this meaning of doom, without quite being aware of it - itās why in Christianity, āDoomsdayā and āJudgement Dayā are two names for the same thing. Ā In Homestuck, ādoomedā has another special meaning - it is what characterizes every timeline save the alpha. Ā When Doc Scratch describes a doomed timeline, there is a strange implication that some kind of judgement is involved - that doomed timelines are judged and found wanting, and accordingly condemned.
So Doom can be laws, boundaries, rules: knowledge of the full dimensions of a system, and of the best way to work within it. Ā (This is why Sollux is an excellent hacker; he understands the system and its rules and constraints, and he is magnificent at working within them.)
It can beĀ judgments, in any sense of the word.
Sollux says itās his own fault he was blinded and maimed? Ā But itās not surprising a Mage of Doom would judge himself harshly:Ā what happened was well within the rules of Sgrub. Ā
But the facet of Doom most useful for understanding Solluxās arc is one particular rule: Ā
Controversial take but iād argue Dirk is still entirely in character, and I feel like when homestuck was still updating and the alpha kids were introduced, a lot of people were kind of caught up with shipping fluff that they didnāt realize Dirkās character has always been centered around manipulation and destruction.Ā
Thatās the caveat of being the Prince of Heart- itās an active destruction class. It destroys relationships, souls, and hearts. Dirk was egotistical and hated himself and could never express his emotions properly, especially to Jake. He literally splintered his heart into pieces through Hal, AR, and Brain Ghost. He is also literally Bro, who was distinctly abusive and violent to Dave growing up. The reason he possibly more empathetic than Bro was because he fragmented himself like that.
And now as the Ultimate Dirk, he is all those possible selves at once. He is the manipulative but also somewhat empathetic Alpha Dirk designed by Doc Scratch. He is Bro, and every egotistical robotic version of himself that lacked humanity, morality and empathy.Ā
Anyways idk, I donāt think Dirk has ever changed or became a better person in the original Homestuck, because I donāt think itās possible to do that as the Prince of Heart, and on a metatextual level, itās his characterization as a character in a ānovel.ā Not all characters are meant to change for the sake of a story, some are meant to serve their respective role as a narrative force in the story and I think Dirk is that kind of character.Ā
And now the epilogues have introduced to him that he IS a character first and foremost, being manipulated by the text for the enjoyment of the reader. So he wants to change that- he doesnāt want to be manipulated or controlled. So he does what he does best once again as the Prince of Heart: ruins relationships. He is acting as theĀ āvillainā because he knows that we, as readers, will contest to himĀ kidnapping Rose who was also becoming aware of her Ultimate Self to change the narrative.Ā And now according to Homestuck 2, is trying to find(?) Hussie to change the narrative.
So personally Iām not surprised heās doing the shit heās doing in the epilogues and Homestuck 2. I feel heās pretty much just Dirk, acting as how Dirk might if he became all the versions of himself and became aware that he was a character in a comic.Ā
How bad does a piece of writing have to be to turn their characters into a bunch of MBTI tropes instead of actually developing them. The idea that the title defines the character, and not the other way around makes the story⦠just sort of hard to care about. But Ok titles are a thing and letās pretend they are the end all definition of a character.
In that case, wouldnāt it make more sense for ROSE to be the one to become her ultimate self and take the reigns of the story, and DIRK to be the one that nearly dies resisting it?
Rose is Seer of Light with prior experience being merged with other versions of herself with just as much potential for destruction and rebellion. Remember when her doomed self ceased to exist and merged with her alpha timeline self in her self? Remember when she decided the game wasnāt winnable and that she would break it until it bent to her will?
Having a title that doubles down on the attainment and handling of information, her brain should also be well suited to the load of information that comes from becoming her ultimate self.
Not only that, sheās also a Light player removed from canon. Trying to canon-ize earth C would be much more important to her than it would be for the others as plot significance is something that she directly connected to. The other light players in this story have already pushed themselves into the spotlight, thereās no reason she shouldnāt follow the pattern. The fact that sheās a writer- that an alternate adult version of herself was a world-famous writer- implies that as adept at narrative manipulation Dirk is, Rose would be even better at it.
Dirk is a Prince of Heart that is not just outwardly destructive, but inwardly as well. In fact Iād say heās MOSTLY inwardly destructive. Whatever he did to his friends, he didnāt take their consciousness, stuff them into a pair of glasses, and strip them of identity by calling them a āfakeā version of themselves. He did that to himself at 13 with AR.
The entire length of Homestuck, his Prince of Heart title manifested through the creation of more and more splinters. So why in the epilogues, do his instincts invert and make him suddenly accept becoming the whole sum of all of his splinters? It doesnāt just go against his character, it straight up goes against the definition of his title.
Rose shouldnāt be the one elegantly dying on a chaise, it should be DIRK. ULT!Rose should find him heaving on the floor of an Earth C Walgreens and have to fight his trembling body before forcing his soul to get in his robot.
Transfeminine readings of Anthy are a good way of weeding out bioessentialists who believe a story about girlhood and patriarchy must strictly be about cis girlhood - when in reality, everything that Anthy represents can just as easily, if not more suitably be applied if she is a trans woman.
Sheās able to pass as a man perfectly and no one suspects a thing. Sheās held to perform femininity to impossible standards - demure, polite, submissive, never speaking up for herself. Even as she suffers because of it, her womanhood is still very important to her, and she longs to fulfill the ideal of a princess - something she can never have, because The Princess within the context of RGU is a patriarchal construct that excludes her, just as Utena cannot be a prince. Sheās constantly bullied, othered and mistreated by the other women and girls in the series, like thereās something distinctly other about her. Sheās abused, vilified, sexualized, adultified, and treated like an object. Sheās constantly painted as the aggressor, the scapegoat, the witch. Anthy is a trans woman of colour with all that implies.
#she literally bears the weight of humanity's hatred #because she 'got rid of' an unachievable masculine ideal #i genuinely think you can read The Prince as an extension of *her* just as much as Akio
Theres a lot of Shikis perspective this week... I have like five different things I wanna talk about! But let's start here:
"Ore mo bakemono ya" or, "I'm a monster too"
While this has implications regarding Yoshiki's sexuality, I want to go into that in a later post. And the way this is worded has.. potentially stranger implications.
We see it instead like this, ććć±ć¢ćć. When speaking about Unuki, it's typically written using katakana. Fascinatingly, kana is typically reserved in the series for these names the majority of the time.
But when Yoshiki says this line, there is one key difference. He's not talking about Unuki, He's referring to himself. When katakana is used as a stylistic choice, it can imply many things, and here it sort of further alienates 'Hikaru'. By referring to Unuki and Nounuki in this way, and using the kana writing of the word, it makes the notion of *the* monster stick that much harder. It makes the ways in which Hikaru and Yoshiki are both 'monsters' fundamentally different. One being just that, a capital 'M' monster that eats people and is something awful and unknowable crawled inside a human skin, and the other is.. a young boy. One who feels choked and consumed by the world around him, reviled by the town that raised him. Ultimately, both Yoshiki and hikaru are still just things hiding in human skin. They're both monsters, things that have changed. One physically changing into something grotesque, and the other changed mentally, a deviation.
Maybe that's why they found comfort in each other.
hehe... it's also in the way laios trusted marcille to bring everyone back to life and save them all in the rabbits chapters just like how delgal put the safety of the entire kingdom in thistle's hands... and both instances were what finally pushed marcille and thistle respectively into interacting with the demon directly. into feeling like there's no other way to satisfy their hearts and bring an end to their suffering other than embracing the winged lion.
and it's how laios was asked to save the kingdom and bear the responsibility as "the chosen one" just as delgal inherited the same duty and had all this pressure put upon his shoulders. it's delgal who was the one to literally kick start this quest laios was on by revealing the dungeon to the outside world and laios was the one to finish delgal's last mission. but it was only yaad in delgal's body that could truly bring an end to this tragedy by letting thistle rest in peace for the first time in over a thousand years, and that happened due to laios bringing back the golden kingdom residents' hope, spurring them into action, and marcille destroying their prison and giving them the chance to escape.
it's how thistle was trying in his last moments of clarity before the demon finished him off to see delgal again, "passing on" that request to marcille, and how it backfired- seeing falin again was the catalyst for her making a pact with the winged lion.
it's marcille and laios's efforts that eventually saved the people thistle tormented and loved so dearly, and if it weren't for them and their journey, thistle wouldn't have been able to reconcile with the person he loved most, or at least believe that he did. and in the same way, laios and marcille's relationship wouldn't have been as close and fulfilling as it is by the end of their adventure, each reaching their own conclusions, if it weren't for the base of delgal and thistle's love that this entire dungeon was built upon. and now laios and marcille are keeping alive the kingdom thistle cherished, his home, their home- the place they could settle in comfortably, surrounded by their most beloved people, after years of seeking that warmth and understanding. they're all connected in a way that surpasses thistle and marcille's perception of time and eternity. a thousand years ago, today and forever on. it's a tale of the endurance of love.
That's why the lion is here. Because the demon is infinite, and even if she was only part of it for a moment, they are still connected.
Though, maybe she leaves that behind when she chooses to come back the final time. It does seem fitting, given the way things have changed for the demon, and given the question it asks her. Maybe she had the chance to hold on to eternity, in death.
And she left it behind. To go eat well and be loved, if only for a little while.
Toph Beifong doesnāt hold up as disability representation - Disability in the Media
[ID: A screenshot of Toph, a twelve-year-old girl with black hair in a loose, green and tan short-sleeve shirt and shorts, cheering in an arena. Next to text written in a rough, blocky font: "Disability in Media - Toph Beifong Doesn't hold up as disability representation" /End ID]
Avatar the Last Airbender is one of my all-time favourite TV-shows, and Toph is still easily one of my favourite members of Team Avatar. I was a few years younger than Toph when the show first started airing, and being a disabled kid who was into martial arts, constantly being dismissed by my able-bodied opponents and teachers, meant that I connected very strongly with her right from the get-go.
But upon my last couple of rewatches of the series, I began to come to the realisation that my opinions on Toph as a shining example of good disability representation were... well, pretty heavily influenced by my nostalgia for the show and that many aspects of Toph's character just don't hold up today. Which, honestly is fair, the show is nearly 19 years old (if it were a person in my country, it would be old enough to drink) and I think it's pretty ridiculous to expect every part of every character from an 19 year old show to age well. So today I wanted to talk about the things I think Avatar the original Last Airbender did right with Toph, where I think they missed the mark, and what changes I think would need to be made to Toph to make her work for a modern audience.
So let's start with why I think Toph doesn't really hold up as "good disability representation" today, and the elements of her character that just haven't aged as well.
For me, one of the biggest issues I noticed upon rewatching the show, is how often we are told (often by Toph herself) that she is blind, but how infrequently we are actually shown it's impact on her life beyond her bending or outside of jokey contexts. Outside of her bending, we only ever see her blindness impacting her ability to do things like read or write, otherwise, she functionally has full vision -so far as the audience is informed - with the only exceptions being when she's in the air or water (e.g. on Appa or in the submarines) or in loose soil (e.g. the desert). Having places and circumstances where she doesn't have access to her power that allows her to "see" was a step in the right direction, but I do think it would have been better if her seismic sense wasn't quite as accurate, even in the most ideal of circumstances.
But why? Well, I think Suki explains it really well, long before Toph is even introduced. when Sokka says "I should have seen you as a warrior instead of a girl" Suki stops him and says "I am a warrior, but I'm also a girl". Being a warrior and a woman are both important parts of Suki's character, and only recognising her as one or the other means ignoring a big part of who she is, and the same is true for Toph. Being blind is a big part of toph's character that has informed a lot of her life, but so is being a warrior and bending master. Many people see Toph as a warrior or fighter, but ignore her disability, but both are important. She's disabled, and a warrior, and those things don't cancel each other out, the same way being a warrior doesn't diminish Suki's status as a woman.
When the show was still airing though (and even still today) it was very common to see non-disabled fans of the show exclaiming that they honestly forget that Toph is even blind sometimes, with many people going so far as to say that she's not even disabled (and that this was a good thing). While I do think some of that comes from the fact they weren't used to seeing a disabled character as both disabled and an active participant in these kinds of stories, I do think this mostly happened because of the show's lack of, well, showing the impact of her blindness on her daily life and allowing her earthbending and seismic sense to erase the effects of her disability to some extent. It's much harder to forget a character is blind when it impacts their daily life in ways that are shown to the audience. This doesn't have to be in big, showy ways mind you, showing things subtly but consistently works way better than one "very special episode" type setup.
In the show as it is though, the seismic sense functionally gives Toph a perfect image of her surroundings until it's just not available anymore for *plot reasons*.
[ID: A black and white shot of Toph and how she sees the oponent she's fighting, with shockwaves radiating from him towards her to indicate how she's interpreting the scene. Her foe has jumped into the air and now has his hand dug into the ground of an arena, about to launch rocks towards her. /End ID]
In many ways, her picture of the world is better and clearer than what the non-disabled characters can see, leading to this feeling of her disability being erased. It may have been better though if the seismic sense could give her a general idea of big things in her immediate vicinity but she still missed the finer details, functioning at least a little bit more like a tactile/earthy-vibration version of the limited sight some legally-blind people have in real life. Things like a person's position, movement and overall pose would still be "visible" to her in a general sense, as well as big things in the environment (including things underground, since there are a few plot-points that require that), but smaller things like details about objects and creatures, people's facial expressions or what they're doing with parts of their body that have no direct contact with the ground (like their hands) is less clear.
On top of this, she may struggle to detect smaller, lighter objects or creatures that realistically wouldn't cause much of a vibration at all. creatures as small and as light as Momo and Hawky for example might be detectable, but "fuzzy" to her, and anything smaller might make enough of a vibration to tell her it's there when it moves, but not enough for her to be able to tell what specifically it is without some other cue (such as sound). There are a few moments in the show that seem to imply this is what they were initially going for, but it's not really consistent, and is directly contradicted in her debut episode, "the blind bandit" when she explains that she can even "see" something as small as the ants off in the distance.
[ID: A shot of Aang, a twelve-year-old bald boy with an arrow tattoo on his head, dressed in a yellow and orange outfit, standing with Toph at night. In the foreground is an anthill will a trail of ants, which Aang is looking for. /End ID]
With an adjustment like what I'm suggesting though, she still serves her narrative purpose of teaching Aang the importance of being able to wait and listen - possibly even more so, as her needing to wait and collect more information in order to get a clearer image before striking, would back-up what Bumi tells Aang that he needs in an earth bending master. It would also still help to illustrate the connectedness of the world, a theme Toph continues to embody heavily in The Legend of Korra, while still showing the ways her disability impacts her more frequently.
When I talked about the "super-crip" trope a while back, I mentioned that one way to avoid the more harmful elements of the trope (where the character's disability is erased by their powers) is to use the ability in question more like a mobility or disability aid than a straight-up cure. The power should help them, but shouldn't make their disability redundant. People are creative and we would find ways to use a superpower or magic to help with our disabilities if it were available in real life, but what's the point of including a disabled character if you're just going to functionally erase their disability? For a character like Toph, I think this is the kind of approach that should be taken with her. Her seismic sense still helps her, but it's not a perfect replacement. (Ironically, I did use Toph as a "good" example of that trope, but I do think after this last rewatch, for the reasons I'm discussing here, I might have to backtrack that a bit).
I considered giving an alternative approach here, to keep the sensitivity of toph's seismic sense as it is in the show as is, but giving it draw-backs such as making her susceptible to sensory overload similar to what autistic people experience. However, while replacing one disability with another can work for some characters and stories, I don't think it's the best adjustment to make for Toph or any blind character, largely thanks to this also being a trope. The "blind (or d/Deaf) person who's other senses become super-human to make up for it" trope is very common in fantasy, sci-fi as well as older martial arts films, and while I'm not really the best person to cover it, I do know that members of both the blind and deaf communities have expressed a lot of frustration with it. Toph already falls into this trope quite a bit, and any suggestions I could make would have just dialled that element up to 11, and fixing one problem with another is never a good idea.
Another thing that actually did bug me for a while, even before my most recent rewatch of the show, is how Toph is treated on the rare occasions she does point out something won't working for her. There are a number of times where Toph advocates for herself and points out that something The Gaang is doing isn't accessible to her or sets a boundary to do with her disability, and she's either left behind, her concerns are brushed off or she's ignored entirely. The three most noticeable examples of this are in the Episodes "The Ember Island Players," "The Library," and Toph and Katara's segment of "Tales of Ba Sing Se."
In the Ember Island Players, Toph complains that the seats they have for the play are too high up and too far away, and she's unable to "see" what's happening on stage. Her friends don't really take any notice of her though except for Katara who tells her not to worry, "I'll tell your feet what's happening."
[ID: A shot of Katara, a fourteen-year-old girl with long brown hair and blue eyes, sitting with Toph, who is sitting with her arms crossed, annoying in a theatre seat. Both Toph and Katara are wearing red and gold, fire-themed outfits. Katara is looking at something off-screen. /End ID]
My problem here is that this particular kind of situation is something that is familiar to a lot of disabled people. Even the least independent disabled people I know get annoyed when their access needs or requests for accommodations, even among friends, are ignored and their pushback is brushed off with "don't worry, I'll just help you!" It's one of the first things that many disabled people tell non-disabled folks wishing to be better allies to us: you offering help instead of actually accommodating us isn't a good thing. We don't want to rely on others if we can avoid it, because honestly, non-disabled people often aren't very good at actually helping or in this case, relaying information to us without training and more often than not, it just results in us being left out. I find it very hard to believe a character as independent as Toph would accept that without any protest, especially considering that is pretty much exactly what ends up happening (even if the show didn't really acknowledge it). Katara never actually conveys anything about the play to Toph, except when she's attempting to throw Toph's words back in her face when she asks for clarification about the actor playing her - which ends up backfiring on her.
[ID: A shot from the same location as before, this time Toph has a huge smile on her face and is leaning on the balcony excitedly while Katara is leaning towards her, annoyed by her reaction. /End ID]
While it would have been better if Toph was actually listened to, it would have beenā¦fine? if a justification was given for why they had to sit there (e.g. to avoid being recognised), if Katara had actually described the play for her. This wouldn't have been ideal, but it would have been better at least. In real life, many movies, TV shows (including this show's sequel series, The Legend of Korra) and other forms of visual media have an Audio Description track that does exactly that. If they weren't going to move for Toph to be able to see better, having Katara describe the play could have introduced kids to the fact this is an option. but instead it's brushed off, and I'll admit, it left a bit of a bad taste in my mouth, even back in 2006.
The Library is a bit more forgivable in my opinion, since Toph is still new to the group, but in this episode, she states that she doesn't want to go inside the spirit library because she isn't able to read and therefor there wouldn't be anything for her to do. However, it still would have been nice to see her friends consider this at all before they actually arrived. They could have (and should have) still gone, but some acknowledgement that they at least thought about the inclusion of their disabled friend would have been nice.
[ID: A shot of Aang, Katara, Sokka and another man are talking while looking down at a map on the table. Meanwhile, Toph is sitting on the other side of the table, completely disinterested as she sips from a large ice cup with her feet up on another chair. /End ID]
Alternatively, I do feel like Wan Shi Tong, a self-proclaimed all-knowing-spirit or his assistants would have been able to point her in the direction of something to interest her, since he does imply books aren't the only form of knowledge he collects.
The reason I mention this though is two-fold.
In real life, disabled people are very often left out of "fun" group activities, whether that be in formal settings or in casual ones, like hanging out with friends. If the episode had been framed as "the Gaang learns about the library and decides to track it down," I might have been less critical, but it's specifically framed as something that at least starts out as a kind of break for the team where they all take turns picking out fun things to do so they can rest, and Toph's access needs not being considered at all until they're already there hits a bit close to home, especially since they just end up leaving her outside. Secondly, there's also a stereotype that disabled people (and especially blind people) don't belong in academia and places of learning, such as in this case, libraries. This stereotype is about as old as the concept of organised institutions of learning, and definitely isn't unique to AtLA, but the assumption is often that disabled people wouldn't be interested in more formal methods of learning, so it's not worth accommodating us. With blind people in particular, when I've seen this in media, the premise is often "well I can't read anyway so why bother?" which Toph definitely falls into here with no push-back against the trope.
[ID: A close up of Toph and the rest of the group, Katara, Sokka and Aang standing in a desert. Toph shrugs, looking bored, while the others looks confused and surprised with the exception of Katara, who looks mildly annoyed, standing with her hands on her hips. /End ID]
It does make sense that she would have been resistant to going in, and I'm not saying this episode should have turned Toph into a bookwork akin to Wings of Fire's Starflight (another blind character) or anything. But there was a chance in this episode to push back against some of these assumptions, and I think it's a shame they missed it. How cool would it have been if Toph had mentioned not feeling welcomed in more formal learning spaces because of her disability, which was just reinforced by the way her old earthbending instructor and her parents treated her. She decides to go inside the library anyway as "backup" in case something goes wrong, grumbling about it the whole way down. Wan She Tong starts his introduction mostly the same way, saying humans aren't welcome and Toph makes a snarky comment about it. Wan She Tong, equally offended that this human thinks he, the all-knowing-spirit, wouldn't have considered something, shoots back with an annoyed comment about humans being so self-centred. He explains that spirits come in all shapes and sizes, and not all of them have eyes, but they can still access his library. She's not the first sightless being in his study, and he-who-knows-ten-thousand-things knows this too. Once everyone is permitted entry, one of the knowledge seekers shows her to a series of slates about a lost earthbending form that she can actually read (or at least, "see" the pictures on) because it's carved. Or instead of a slate, it's a series of statues outlining the form, similar to what Aang and Zuko find in the episode "The Firebending Masters". Perhaps this form is something that helps her develop metal bending later on, and lays the groundwork for Toph becoming interested in teaching in the comics.
And finally, Toph and Katara's segment of Tales of Ba Sing Se. Katara convinces Toph to go get a makeover with her as part of a girl's day. Overall, this segment of the episode is pretty nice, and I liked that they showed that a person's gender expression (in this case, being a tom-boy) doesn't mean they can't like things outside of what we usually associate with that. Tom-boys can like girly things on occasion, and vice-versa, and I think this is an example of an episode that would seem a bit ham-fisted today, but honestly, was needed in 2006. However, there's a throw away joke where Toph says "as long as they don't touch my feet," and it immediately cuts to show spa workers filing down the calluses on her feet in a way so painful several staff are required to hold her down.
[ID: An image of Toph in a bath robe being held down in a chair by two spa workers while a third scrubs at her feet so hard that she is sweating. Meanwhile Toph is fighting against the two holding her down and has a facial expression like she is in a great deal of pain. /End ID]
this might be a minor thing in the grand scheme of the show, but it's still another example of Toph's boundaries about her disability and her access needs being disrespected by her friends, which the show just doesn't acknowledge it at all. People ignoring Toph's wishes about a part of her body she depends on in a much more direct way that others do is played off like a joke in a montage of otherwise enjoyable and goofy activities and this is a very, very common experience in disability circles.
There are a number of other, much more minor issues that show up with Toph as well, such as the fact she's the only one of the main cast who never has an on-screen (or on-page) relationship. not in the original show, not in any of the comics and not in The Legend of Korra. Again, it's not a big issue on it's own, especially because in AtLA, she's young enough where it's possible that she was just not interested yet, and she does have kids in The Legend of Korra where she mentions a relationship with a man named Kanto (Lin's father). So it is implied she does have some form of relationship eventually, but the issue is that it's never shown on screen or on the page. This feeds into a wider pattern in media of disabled characters being the only ones in their respective cast not given on-screen romantic relationships in stories, and so I still think it's worth pointing out, especially since the creators have had a lot of opportunities to correct that by now.
Toph is also portrayed, pretty much undeniably, as the best earthbener in a way that, at times, comes across almost like the creators felt like they need to compensate for her being on the team "despite" her being blind. This trope is one that I think Toph, at least partially, helped to popularise with the current generation of story tellers: The Disabled Savant. In this trope, disabled characters aren't really given the same room for growth as other characters; they aren't permitted to be average or still learning, they start good and get better. If they do progress, they often become the best, which is the case for Toph. To be fair, everyone in the The Gaang is the best at their respective skill by the end of the first series, which is why I say this is a minor point. She dose, however, have the least amount of on-screen growth in skill out of the whole team. Katara starts out barely able to lift any water at all, let alone actually bend it. Sokka is skilled with weapons from the start but does get his butt handed to him a number of times by others with more experience than him whom he learns from throughout his story arc. Zuko spends most of the early-to-middle of the show having things "blow up in his face" (to use his own words) and being belittled by his family of prodigies. While Aang is an airbending and, to a lesser extent, waterbending prodigy, he fails at pretty much everything else for a while before he starts to find his confidence - especially earth and firebending, not to mention the entire situation with locking himself out of the Avatar state. Toph is the only one who doesn't seem to fail or struggle all that much from a combat perspective. She does grow and improve in her bending (she invents metal bending after all) but she never has any moments where she really messes up or even struggles in combat all that much compared to the others.
All of these points and criticisms I've mentioned are not necessarily big in and of themselves, but when looked at together, they build up to create some issues with how Toph is depicted and how the people around her treat her disability
So that's it then? Toph is bad disability rep and Avatar should be "cancelled"?
God no. Like I said at the start, I still adore Toph and Avatar as a whole, but the show is a year away from being two decades old, it's bound to have some elements that don't hold up and I think it's worthwhile discussing them, specifically because I love the show and it's characters. Despite all the negativity I've brought up, I do think there are a lot of things AtLA did well with Toph too.
I've mentioned a few times that we rarely see how Toph's blindness impacts her life outside of her bending and combat abilities, and there's a reason I made that specification. Unsurprisingly, if you know much about the show's development, the ways in which Tophās blindness and seismic sense impacts her bending and fighting style is one area where the show really does shine, and I still think that is worth a mention. The various types of bending are based on different styles of martial arts, specifically, different types of Kung Fu. Most earthbending in the show takes heavy inspiration specifically from Hung Ga, but Toph is different. Her bending heavily references Southern Praying Mantis Kung Fu, something unique to her within this world.
The reason for this (outside of simply wanting her to be visually distinct) was because the showās creators made sure to consider what limitations Toph might have and what parts of the more common earthbending styles wouldn't work for her. Since her connection to the earth was critical in order for her seismic sense to work, they decided on a style that would keep her feet on the ground more, prioritised strong stances with minimal jumping and put more focus on attacking with her upper body. While not an intentional choice, the style they went with for Toph, according to the show's head martial arts consultant, Sifu Kisu, was supposedly developed by a blind woman in real life, at least according to legend. The creators also made further adjustments to the style with the help of martial arts consultants and just watching Toph fight is evident that a lot of love and care was put into the decisions made on that front.
I also appreciate that Toph's disability wasn't off-limits to joke about.
[ID: A picture of Toph waving her hand in front of her face with an exaggerated smile to remind the others she's blind. /End ID]
As I already mentioned, they didn't land 100% of the time, but lot of shows are afraid to use disability as a source of jokes, which would have felt weird and out of place in a show like Avatar. I see this hesitance in real-life too; people get extremely uncomfortable when I joke about my own disabilities and I've heard several people and even disabled comedians talk about the same observation. My last video on Tik Tok that got outside my usual audience was a joke about my prosthetic leg, and every single stictch and duet I received was people saying some variation of "I'm such a bad person for laughing!" "I'm going to hell!" or just straight up asking if they're aloud to laugh. If I didn't want you to laugh, I wouldn't have posted the joke! But joking about disability does make it more approachable.
Despite how often Toph and the others made blind jokes though, outside of the one instance I mentioned earlier, they never felt mean-spirited or like they were punching down. Even when a very sleep-deprived Katara was intentionally trying to be.
I think it's also worth keeping in mind the context of the media landscape when Avatar The Last Airbender was airing. Today, characters like Toph are very common, so much so there's a whole trope about them (super-crips) but at the time, having a character with a major disability be a main character in an action-orientated kids show like Avatar was really rare. She wasn't the first of course, but a lot of the time, if they were included, they were almost certainly sad and depressed, wishing for a cure or they were designated to the roles of "Guy in the chair" (which is a character, usually a tech person, who helps from the background), inspiration, scary villain fake-out (or other variations of "creepy" character) or the actual villain. Having a character that was not only comfortable in her skin as a disabled person, who didn't want or need to be "fixed" or "cured" to be directly involved in the story, and who's main obstacle (at least in season 2) were how the people around her treated her, was pretty ground-breaking at the time (pun not intended) and went against the most prevalent stereotypes of it's day.
And I really want to emphasise that. For many Millennials and older Gen Zers, myself included, Toph was the first character that didn't tell us we were broken and needed to be fixed in order to be part of the group (even if they slipped up with that messaging occasionally). Prior to seeing Avatar, I honestly thought there was something deeply wrong with me for being happy with my life (a reminder, I was 10 years old when this show first started airing), because every other disabled person in the media only ever talked about how much worse their life was because of their disability, how much they hated it and how much they hated themselves. Many outright said that they wished they had died rather than become like me. Toph wasn't the first to go against those tropes, but she was the first example of a disabled character who wasn't like that many people my age saw. Did she do it perfectly? Hell no, but personally, back then, I was happy to have a character who maybe over-corrected and took things a bit too far than another sad character talking about how lives like mine weren't worth living.
I also deeply appreciated that Toph did struggle with her independence, at least initially, and where to draw the line with accepting help. Because of how much she'd been coddled and overprotected as a little kid, she saw any attempt at people being helpful and working as a team as them trying to baby her. It was very on the nose, but I liked that the show gave her an episode just dedicated to realising that it's ok to accept help. Again, this is a bit of a story telling trope today, but having the disabled character realise that it's ok to accept help, and to do it without talking down to them or saying that them wanting independence was bad, was a refreshing change compared to what was around at the time.
[ID: a zoomed out image of Toph, standing before her parents with Aang, Katara and Sokka standing behind her. /End ID]
While I think the show's creators could have benefited from consulting with disabled people and specifically blind people the same way they brought in consultants for the martial arts featured in the show, it's very clear to me that the intention behind Toph's character was good, and that actual effort was put in to make sure they depicted her well, even if some of it was a bit misplaced. It's also worth noting that the groundwork for a lot of my suggestions is already in place, they just didn't follow it all the way through.
Overall, I'd say Toph was good for her time, and she's what was needed in the 2000's, even if she doesn't hold up as well today. I also think it speaks to how far we've come in terms of disability representation. When I first started engaging with the online fandom directly, almost no one, even other disabled people, argued that Toph wasn't good representation, because honestly, the bar was on the floor and we were just happy to have something different. But now there are options, and the standards are higher, and that's so, so good. It means that people, even in the media, are starting to listen and be more thoughtful about their depictions of disability than we were in 2006.
And finally, I want to really quickly mention The Netflix adaptation of Avatar. A few people have asked me now what I think they should do with Toph when they get to her, and what my predictions about the show are. I'm not going to talk about my predictions here, because this post is already way too long and that's not what this is about, but I don't think the suggestions I made today would necessarily work in this particular remake, primarily because of the tonal differences. Some adjustments definitely could, such the other characters doing a better job at listening to Toph when she points out inaccessibility and them actually considering her in the first place, but others might be harder to balance. The original show could get quite dark and serious at times, but it was primarily a light-hearted adventure story for kids. From what I've seen of the live action remake though, they're more heavily leaning into those serious elements - for better or for worse, and as such, trying to tone Toph down in the specific ways I mentioned might not balance out as well as it would in the original show. At the very least, the specifics would need to be different. To be honest, I'm not entirely sure what approach they should take, that's not really the point of this post, but I did want to quickly address it to avoid confusion. My suggestions today were specifically on how to approach the cartoon version of Toph for a modern audience, and were not meant to be read as suggestions on how her live-action counterpart should be depicted.
^ this user is tormented by thoughts about the absolute havoc that would have been wrought on the socioeconomic landscape of galar by the events of the swsh storyline
i want to preface this with a little bit of talk about pokemon in general and swsh as a game, just so you can sort of get into the headspace iām in when i think about this kind of stuff.
pokemon is notable for its extremely low fantasy setting. arguably itās more sci-fi than anythingāthe flying cars, dimensional wormhole machines, and computers that can store living beings will attest to thatābut in terms of the effect that the fantastical fauna has on the world of pokemon, itās actually pretty negligible. most of the difference is cultural (having to do with tradition, religion, that sort of thing) rather than physicalāthe climates of the earth seem to be much the same, and people are still people. they still run businesses, they still play sports, the only difference is the addition of pokemon.
this sort of thing is why i enjoy thinking about a lot of stuff within the universe from more of a āreal lifeā perspectiveāthings like the āunsupervised ten year oldsā and whatnot can easily be explained as, like, obvious tenets of that type of video game (the series is designed for children, so of course the protagonists are going to be children as well), but some things either canāt be brushed off so easily or are never actually directly touched on at all, leaving people to kind of glean the details from little things left behind during the main story. my favorite example of this is probably sea mauville in omega ruby and alpha sapphire, where you only see it after itās been abandoned, and youāre meant to piece together everything thatās happened on your ownāand the story you get is something that easily COULD happen in real life, proving once again that despite the sci-fi twinges, the pokemon world really isnāt that far away from ours.
sword and shieldās main storyline has been pretty universally recognized as being a bit weak, but i think that itās weak in a very specific way that isnāt inherent to the actual structure of the game. the problem iāve always perceived with X and Y is that the half-baked game lead to static, underdeveloped characters, none of which could support a story that, i believe if done correctly, could have been quite compelling. sword and shield, on the other hand, i feel has the opposite problemāthe characters are absolutely fantastic, terrifically unique, but theyāve been improperly utilized in the context of a shaky, relatively contrived story. the characters are believable, but the narrative is not, and i think a huge part of this is a lack of acknowledgement of actual consequences of peopleās actions, something thatās been incredibly stressed in other entries in the series (most notably RSE/ORAS and BW/2).
now that thatās out of the way, letās talk about galar as a region!
the game makes it obvious from the get-go that the gym circuit is different in galar than it is in other places. it functions more like a real-world sport, with sponsorships, a major and minor league, celebrity status awarded to the big players, all that good stuff. in many ways it makes a lot of sense, and to be honest with you itās a type of thing i wish weād seen more of in previous regions, but thatās neither here nor there.
the biggest difference between the galar league and the gym circuits of other regions (aside from the complete lack of an elite four) is that in most other places, each gym is incredibly self-contained. the current leader is in charge of every aspect of how the place is run, and what each gym does doesnāt particularly effect the other gyms in the region in turn. the galar league, in contrast, is run from one central pointālmacro cosmos, a corporation extremely focused on industry and the economy; that is, on moneyāwith everything the leaders themselves have control of being in the periphery. they can do whatever they want, so long as it aligns with macro cosmosā view of what the galar league should be.
ādystopiaā is probably a strong word, but the grip that this sort of fantasy capitalism has over the gym circuit canāt be overstatedāespecially since, as we see, a huge portion of galarās economy is delicately balanced on the success of the league. thereās a reason that the leaders live their lives so much in the public eye compared to the leaders of other regions, who are free to be mysterious if they choose, and itās that celebrities (especially ones that represent cities or regions and can inspire some sort of loyalty/nationalism) are incredibly marketable.
the game never says it outright, but itās pretty clear that the only thing keeping spikemuth afloat is piersā music career. the strange environment macro cosmos has created within the gym circuit is one of marketability above all else, and the problem with this arises when the spikemuth gym is unable to produce the same results as the rest of the region. dynamaxing is lucrative! the fact that you canāt do it in spikemuth stadium is the number one thing keeping the city in its perpetual state of economic recessionāpiersā career as a gym leader isnāt marketable, which makes it worthless in the eyes of macro cosmos.
excluding bea and allister, who are both children, most of the gym leaders are shown to have some sort of career or responsibility outside of battlingāmiloās a farmer, nessaās a model, raihanās in charge of the hammerlocke vault, etcābut because their gyms have been deemed āsuccessfulā (i.e. work in favor of macro cosmosā interests wrt the dynamax phenomenon), it doesnāt matter, as their loyalty to the league (and therefore macro cosmos) comes first. piers doesnāt have thatāhe obviously knows that the only thing keeping him from being sacked and his city from falling apart is his career as a musician, the one thing that the people in charge can make money off of from him, and itās made him a bitter, skeptical person, particularly with regards to macro cosmos and the dynamax phenomenon as a whole.
the purpose of spikemuth in terms of the gameās story is to showcase the absolutely criminal level of control macro cosmos has over galarāhow much the economy is built on top of and around them, how little they care about people they deem not worth their time, how easy it is to lose everything if you donāt do what they want. team yell as a concept i think was another case of an interesting idea not being done particularly well, but piers himself is an incredibly written character for several reasons, the biggest of which, for me, beingāthe fact that he is almost always right.
this is a really hard thing to execute correctly without being cheap, corny, or just plain stupid, and pokemon as a series (due to being aimed at children) is rather known for its corniness, so thatās saying something. piers is an incredibly smart, perceptive person who knows exactly whatās going wrong with the state of his corner of the galar leagueāthe meat grinder that the entire industry has become, the pitfalls of the reliance on dynamaxingā the problems only arise when he canāt do anything about it. this is one of the reasons heās trying so fucking hard to make marnie the championāhe trusts her to think for herself and make the right changes, changes that he doesnāt think leon ever will.
we see with bede in-game the kind of thing that arises from being under macro cosmosā thumb for, what, two weeks? and while bede and leon are certainly very different people at their cores that being in his position since he was ten years old has altered leonās perception of the way the regionāhis worldāis run. the aforementioned lack of an elite four contributes to the relative instability of the entire setup, since it results in more responsibilities on the championās shoulders, and to be perfectly honest with you if i was in charge of all of that when i was ten i would have foisted as much of it as possible off on the nearest adult who offered to helpāthat being, of course, for leon, chairman rose, and by extension, macro cosmos. i donāt think it would be unreasonable to assume that a large portion of the reason macro cosmos is such a huge presence in running the galar league is because a young leon made it that way.
all this to say; thereās an implicit threat that spikemuth presents to the rest of galar, something that a lot of people (particularly the ones with a degree of power, like leon or oleana) either are ignorant of or are actively choosing to allow to persist. but the problem is that nobody ever really seemed to consider the possibility of the central load-bearing wall spectacularly crumbling. chairman rose was pretty fucking stupid for announcing his big plan on national television, because when he goes to prison and the macro cosmos conglomerate dissolvesāwhether through the remaining employeesā inability to run it or through important investors withdrawing due to the lack of desire to be associated with such a scandalāalongside the already significant social buzz created by the dethroning of a champion thatās reigned undefeated for at least a decadeāit can only spell disaster for the rest of the region. itās something blatantly foreshadowed by what spikemuth has become, but the correct execution of piersā character demands he be the storyās cassandraāheās always been right, but nobody understands to what extent until itās too late.
tl;dr if macro cosmos goes down for good, and leon gets replaced by another young childāgloria or victor, hop, marnie, anyone elseāthe entire league collapses. the economy of galar is so tightly enmeshed with capitalism and greed that all it would take to tank the regionās economy is the dissolution of one corporation
Unironically the Beta Trolls in Homestuck are a masterpiece of character design and writing.
12 new characters introduced fairly rapidly yet they're all memorable, distinct, 3-dimensional (some more than others, but still) and most importantly, beloved.
Honestly an inspiration and something writers and character artists should learn from.
There are legitimately a bunch of great lessons a writer or comic creator could learn from Homestuck about how to establish a character who immediately makes a strong impression. People so often get so tied up with the memes and meta around Homestuck, they seem to forget it's like... so well-written that millions of people will happily read conversations of these characters just talking about random bullshit like rapping or bad 90s movies and even in a format that's *kind of hard to read*, simply because they're just that engaging with distinct voices (even if you take typing quirks out of the equation) and great character-based humour.
The way each character makes a really strong impression in the first pesterlog they appear in, for example, or Hussie not being afraid to give good or heroic characters traits that are awkward, annoying or a bit pathetic, or just dorky interests and hobbies. HGNH I could geek out about this shit for days!
Iām so scared of what might happen to yoshiki in the story. Mokmoklen still hasnāt given us enough information but I noticed a pattern.
So, we know that for some kind of reason hikaruās ancestor actually met lord brainsnatcher and after that encounter we can presume that some kind of pact was made (or something happened that deeply affected the brainsnatcher)
But what worries me the most is the importance heads have been having. Hikaruās ancestor was carrying a head , and we can presume that it was from yoshikiās ancestors as well because of the long lashes and the hair (everyone is always telling him off because of this damn hair š)
And we know that this personās head became the protecting amulet of hikaruās family since it was in their posses
Now this is where Iām theorizing, but I believe that this person might be hichi-san and they were some kind of sacrifice for the great brainsnatcher. āWe must return hichi-san to the mountaināthatās what hikaruās grandpa said, and what if thatās the reason why hikaruās ancestor brought the head of his beloved with him? Distraught after the ritual he escapes with their head and miraculously meets with this mysterious entity (āHikaruā) and from that moment on the brainsnatcher swore it would never hurt the people that were protected by the indouās family.
And I believe this might be yoshikiās faith in the near future. Notice how mokmoklen always draws attention to yoshikiās neck in most official arts (and we know that their drawings have deep symbolism and foreshadowing in them)
His head here is literally cut off (heās also missing an eye and the personās head at the beginning had that side of their face covered so we canāt really say if thatās the case as well for them but yk)
Now something important we know is that yoshikiās soul is very pure? Beautiful? However you wanna put it, and āHikaruā stated multiple times that spirits are attracted to him because of that. (We also know from asakoās granny that the line that separates the human world with the world of the undead is significantly getting thinner and more blurred)
So what if a human sacrifice was needed ? A human with a soul so beautiful that would lure all the spirits back to their original place?
I noticed that in your translation you refer to āNounuki-samaā when others Iāve read call it āThe great brain-snatcher.ā Do you know why this nickname has been interpreted differently? Does it have to do with the meaning behind the name?
So, in Japanese, Matsuura and most of the other villagers call it ćć¦ććę§ (nounuki-sama) starting from Ch. 2.
If you're familiar with Japanese media, you've probably already heard of the honorific suffix -sama. Nounuki-sama is addressed this way because its a deity or a similar type of being.
The name Nounuki is only in katakana, but there's a fairly obvious interpretation, given that we're introduced to it as the thing that's stolen Hikaru's body in Ch. 1.
č³ęć (nou - nuki) = something which pulls out the brain
So "the great brain-snatcher" is a reasonable translation of this name.
But there's a reason why I don't go with this translation.
Hikaru's dad refers to a ć¦ććę§ (unuki-sama) in Ch. 3. More recently, in Ch. 17, Hikaru's grandpa refers to an ćć¬ććć (unuki-san). On top of that, we see that the memo in Hikaru's pocket only has the "nuki-sama" part visible, with the "U" or "Nou" part obscured.
IMO, Unuki is not a particularly natural way to abbreviate the name Nounuki, since it would cut halfway through the "brain" part of the name. I don't think there's currently an obvious way to parse what Unuki might mean either.
Does Unuki and Nounuki refer to the same being? If so, why do the Indous and the other villagers have different names for it? What does the name Unuki mean anyways?
I don't think we have enough information to localize Unuki-sama in the same way, so that's why I also don't localize Nounuki-sama.
Honestly i thought nounuki is some kind of variation spelling for unuki, like it would result from the strong accent/manner of speech, but it would be interesting to see if the 2 are actually divergent
Hm, I think it would be extremely unlikely for it to just be due to the accent. There's no reason for the accent to differ between the Matsuuras and Indous, for one thing. If it was an accent thing, I'd expect there to be other words or names given the same treatment in Japanese, but I think we also don't really see that. A lot of the recent lore reveals have made the difference feel pretty intentional to me.
Anyway, I think it's pretty likely that Unuki was the original name of the entity and Nounuki (and the brain-snatcher meaning) only got added to it after it became a tatarigami. It's possible the "No" could have been added due to misreading the grammatical particle.