My name is Alex. A lot of people call me Coco. I write sometimes, I draw sometimes, and I have a passion for what I do. My OC's name is Cocoa, full name Cocoa T. Tree. She's a researcher at an academy, studying magical artefacts and advanced magical studies.
Cocoa is my OC. Her full name is Cocoa T. Tree. The T stands for Tea.
Cocoa was born with a curious mind but a lack of social skills. She’s spent most of her childhood staring at walls, looking at them and creating fantasies out of them. She was very antisocial as a youth.
She dreamed of becoming a great mage and developing her own spells. She dreamed of being a great hero, a Knight of the Realm. But when she went to Celestia’s School for Gifted Unicorns, they found out that she had very low magical ability. She is a squib, a unicorn without much magical power.
Regardless, Cocoa persevered. While she’s still a weak unicorn, she’s managed to overcome her issues. Through chocolate, determination, and chocolate. She became a researcher at a magical academy to decipher magic and try to cure her situation.
At present, Cocoa exists within three different canons:
1. @askthecookies Cocoa: She’s an accountant for Greylight Industries who’s dating Rosie. This more accurately reflects myself IRL. There’s also hints of her being connected to the royal guard, but largely she’s just Cocoa.
2. @askqueenmoon Cocoa: She became a courtier in the nocturnal court, splicing her DNA to become a chiroptequii-unicorn hybrid. She’s nocturnal and she’s got some of her own influence. Long may she reign.
3. Canon Cocoa. She became a renowned specialist in magical artefacts and glamour magic, and possesses her own abilities to alter her body in minor ways. More detail will come eventually, when I finish writing her story. As of writing this, I am on the fifth draft of the story and have written in excess of 70k words.
On Tumblr, in this void between worlds, Cocoa is in a state of limbo where all three versions of herself exist as one entity completely and utterly confused as to her real story. As if she was an avatar of her creator, myself. Like she is.
Ah. Damn it. Such a mood. Such a damn mood that I want to rant beyond a read-more.
I'm in my 30s and I've never dated anyone or even kissed anyone. Because I was trying to become myself for the entire duration of my twenties and most of my teenage years.
I so wish I was normal in ways. It would've made life so much easier, and opened me up to so many things.
I wish I didn't hate this body. I wish I could look in the mirror and not despise what looks back at me. I wish I could transition properly and actually look how I want to look. But I can't, because of family stuff, and it hurts.
I wish that I was less... autistic? That I had made more friends, not closed off opportunities I had. Attended parties, spoke to people, had some people I could go around the house of. Maybe I'd meet a friend of a friend and hit it off. Instead I'm just stuck here, barely able to leave my room.
I wish I had the capability to work a normal job. One where I could meet people. Maybe I'd've met someone more along my cup of tea. Maybe things could've been better.
Things get better. We all know things get better. I wish they got better sooner.
You know, itd be funny if my future gf hugged/held me whenever someone says "hold the fuck up". (also is it concerning that this is my idea of love lul)
This is a common misconception because they’re such similar environments, but you should be aware that dads are native to Home Depot, while lesbians are actually native to Lowe’s. At this point, however, both dads and lesbians have made themselves at home in both Home Depot and Lowe’s to the point that trying to separate them back into their original ranges would probably do more harm than good to the delicate ecosystem of large chain hardware stores.
A properly raised and socialized Dad will be perfectly comfortable cohabiting with Lesbians. Its not really “encroaching on another’s territory”. You wouldn’t say that about foxes in a forest that also homes bobcats, would you? No. It’s just two different species that have both evolved to live in similar/the same environment. As long as they recognize each other as equals, Dads and Lesbians are more than capable of cohabitation.
Now, if you were to release a pack of Lumberjacks into a Lowes or Home Depot, that’s where chaos will reign. Being adapted to a far harsher and more demanding environment, the Lumberjacks would simply push Dads and Lesbians both out and also consume far more than a sustainable amount of resources. It would be like releasing bears at a country club.
As a former timber-harvester… I feel this is potentially accurate in theory. But highly improbable in actuality.
Lumberjacks, like most megafauna species generally require more space than the average hardware store, even a big box store could provide. The misconception is that Lumberjacks are a social species because of how they often work and live together.
This is a matter of necessity, not preference, and a survival technique for thriving under the LogBoss.
A “pack” of Lumberjacks, if not under the environmental pressure of a LogBoss will naturally disperse until they each have a wide territory.
Lumberjacks rarely fight for territory.
One on one, a Lumberjack could drive out a Dad or Lesbian, however the latter tend to travel in social packs.
Lumberjacks will passively retreat on the presence of large numbers of people. Kind of like Sasquatch.
Getting a “pack” of Lumberjacks assembled would be hard enough unless they were forced into a Hardware Store by a LogBoss. In that case, they would already be in a heightened and potentially agitated state far above their natural behavior. This artificial scenario can be likened to a circus animal running amok. If it had been in the wild, the incident would not have occurred.
Free-roaming Lumberjacks are the cryptids of the Hardware ecosystem. They are surprisingly quiet and unobtrusive.
Please stop labeling Lumberjacks as dangerous roving social predators. They are intermediate level omnivores and remarkably peaceful unless threatened.
question where does the “art student” or “DIYer” “crafter” or “soap maker” or “miniaturist“ etc. who has ventured into the store for supplies fall into the ecosystem/what is their impact of said ecosystem?
Most of the above are native to craft and hobby stores (art students, historically, are native to museums, but having been introduced to hobby stores, have found a niche for themselves and thrived), but all can be seen in hardware stores on occasion due to territorial overlap. They are generally low-impact, as they tend to stick to specific small areas and primarily utilize different resources. While a large group of any of them can be disruptive (art students, in particular, are known to travel in packs), in general, they are more likely to have territorial disputes with one another than with the local fauna.
A point of clarity -“crafter” is a bit misleading; while it conjures a specific image, much like ‘fish’ or ‘reptile’ it actually covers a broad array of wildly disparate species, and in general, more descriptive nomenclature is preferred. Fiber artists in particular are a genus to watch out for, particularly in groups. Beware a roving pack of domesticated quilters. They fear nothing, will go anywhere, and due to their social nature, will often seek interaction from other species that thrive best in solitude. They are quite friendly, and will happily adopt members of other species; the concern is that their adoptees do not always wish to be adopted.
I can say as a former craft store worker that if you wish to see true fear, look into the eyes of a Dad who must venture into a craft store. Despite the overlap of familiar beings known to him from his native hardware store habitat, Dads are instinctively aware that craft stores are not for them; they contain unfamiliar perils and even the seemingly familiar may have strange variances and unnerving secrets. (”Why is this airbrush so small? What do you mean nails, why would you… WUT!!”)
Only experienced silverbacks or the boldest young Dads dare venture into a craft store for long without his mate or offspring to keep roving Craft Ladies at bay and guide him in this strange ecosystem. If a Dad enters with his mate and is separated from her, he will often scuttle for the seeming familiarity of Woodcrafts, Models, or Paints (the latter not to be confused with Fine Arts, unquestioned territory of art students), but he eyes Scrapbooking and Jewelry with trepidation and will usually venture into those exotic areas only in the company of females of his pack.
Lumberjacks are rarely spotted entering craft stores of their own volition, for while they do not fear it as Dads do, they know it is an environment unsuited for megafauna such as themselves.
Hardware store Lesbians generally adapt more easily to craft stores, although they may enlist another Lesbian of a subspecies more adapted to that environment to guide them until they find their niche. Lesbians have even been known to seek the aid of a Craft Lady, a native fauna that share similarities with Lesbians but are usually smaller and nimbler to suit their chosen habitat. Dads who witness this are often awed by the Lesbians’ temerity, for although larger, Dads are generally wary of the cunning and dexterous Craft Ladies and may mistake their enthusiastic pack greetings as predatory swarming.
Craft Ladies, secure in their ecological niche, have no fear of interlopers and take the presence of non-native beings in stride, although they may become territorial about scarcer resources.
The only truly invasive species that threaten craft stores are Brides-to-Be, who are mere annoyances individually, but like locusts may descend in hordes and lay waste, leaving swathes of destruction in their wake. Fortunately for the Craft Ladies, Brides-to-Be are seasonal and usually only a threat in the spring and early summer.
Is anybody going to address the newly invasive species of BuJo enthusiasts into the craft store/art supply store environment? Why aren’t we talking about the dangerous proliferation of Leuchtturm 1917s and the growing threat of Dotted Moleskins? I had to liberate a Dad from a tangle of washi tape in the art supply store the other day and it wasn’t pretty.
The natural habitat of journalers was stationary stores, which have been replaced by office supplies stores, not the same. Journalers invade the craft stores and art supplies stores to get the markers and washi tape and Sakura pens they require for survival.
Another thing to note is all of those habitats must adapt to the seasonal migration of goths. As soon as the faintest hint of spooky can be detected at those stores, goths will arrive in packs. A small pack of goths determined to forage can strip the shelves of a seasonal section bare in 30 minutes.
I for one stand in fascinated trepidation to see how the major habitat destruction wrought by the loss of JoAnn Fabric will impact the greater ecosystem.
SCAdians can often be found in any of these environments, and while they do not necessarily travel in packs outside their native lekking grounds, they are gregarious and are not in fact one species but a colony of cordyceps-symbiotic Crafters, Goths, Dads, Lesbians, Cosplayers, etc. that are directed by the cordyceps inhabiting them to find others to pull into the “Society”. This particular symbiotic fungi, c. recreatoris, causes hosts to behave similarly to Historical Re-enactors, but SCAdians tend to create their own internally consistent timeline of events taking place in a shared world, whereas Re-enactors are a species of Museum animal.
I wish to address the percasive rumors directly: the loss of JoAnn’s happened prior to and was not in any way caused by the annual Goth feeding cycle. Notwithstanding that much like cicadas and locusts, the craft store ecosystem evolved to handle and even rely on this phenomen, it simply had no relation to this unfortunate occurrence. While there remains some debate on the subject, the immediate cause seems to have been a disease which hit the elderly crafters on whom JoAnn’s relied the hardest.
The loss of the JoAnn’s feeding grounds has been devastating to the Goth population, and conservation efforts are ongoing.
Credit where credit is due. FFXIV's latest Variant Dungeon, Merchant's Tale, came out this week in Patch 7.45. There's been a lot of well-deserved criticism levied towards it already, because some of the most prominently marketed aspects of this new release - the gear, some of the bosses, etc. -- have been Orientalist caricatures that are demeaning, racist, and frankly rather disappointing. It's obvious why this is (sex sells and Disney's Aladdin sells; hence the "exotic" belly dancer gear, the blue genie of the lamp, the flying carpets, etc.), and I won't rehash those points here because that isn't the focus of this post.
The point is this: there's been some actual research & work that's gone into Merchant's Tale, and those facets should be recognized and praised and discussed, even as we are justly and rightfully denouncing the aforementioned Orientalism. I'm an Iranian-American; I may not be the best person to speak on this on account of how I am diaspora, but my grasp of Farsi/Persian and my cultural upbringing gives me enough background to recognize the work that Creative Unit 3 did put into this latest release. It's my personal belief that we should be encouraging more and better representation, not less and worse, and until matters & industries & reach improve enough that we can enjoy homegrown representation developed in the countries best suited to represent themselves, we ought to give companies feedback to encourage them to do better (hire natives and first language speakers, do their research, understand what not to do, etc.) rather than to become entirely avoidant ("why bother with representing this culture when we'll only get slammed for it") or, worse, to start disregarding our feedback entirely in favor of what sells best. There's enough good representation in Merchant's Tale that it's worth not losing sight of it, and I'm going to be covering all of those things in this post.
Be warned: spoilers await you.
Finally, before we start: please pray for the people of Iran.
The Framework
The first thing about Merchant's Tale to reckon with is that it isn't current-day Corvos, which is to say that it isn't FFXIV's closest analogue to the Middle East. It's Corvos as depicted by a fictional collection of stories. Sound familiar?
The tale in question also suffers from having countless versions:
One aspect of the story is about as traditional as it gets in folklore. A young man winning the heart and hand of a woman:
If there's any doubt as to what's happening here, the reward for unlocking all thirteen routes of Merchant's Tale is an eye mask that looks like sleepwear. Something you'd wear to bed.
And, of course, there's both the genie and the flying carpet(s) which call to mind Disney's Aladdin, based on Aladdin, a tale that originates in a certain collection of folktales. I'm not including the picture of the genie here, you've all seen it, but we will revisit the carpet later.
FFXIV's Merchant's Tale appears to be based on, or heavily influenced by, One Thousand and One Nights, a collection of mostly Middle Eastern stories. I say mostly because some are mostly inventions added to the collection at later times by Westerners. The prime example of this is Aladdin; look that up if you'd like more details.
The majority of stories found within One Thousand & One Nights aren't very well known in the public zeitgeist, and we can probably attribute a great deal of that to vast gulfs in culture and sensibilities (old vs. modern). The most common and universal aspect of the collection, however, is the framing device: the stories contained in the collection are presented as stories told by Sahrzahd (commonly known as Scheherazade) to her husband the king starting on the night of their marriage. She regales him with these stories throughout the night, and ends mid-tale each time come sunrise; intrigued and possessed by the need to know how each story ends, the king always delays her execution (long story, you can look it up) until the next day.
You could say that these are bedtime stories she tells him, which makes the Comfortable Eye Mask reward rather fitting; by the end of the collection, the king withdraws the planned execution of Sahrzahd, having learned a great deal of wisdom from her stories, and spares her life. This brings the tales to the end and, presumably, a return to normalcy... and a normal sleep schedule. Which again, a fitting parallel for the reward: once you've experienced all the stories within Merchant's Tale, you too get to sleep.
It's a shame that Square Enix appears to have based so much of this content on One Thousand and One Nights. There are less well-known works rife with potential for creative storytelling (Shahnameh is right there, Yoshida) but it's clear that they went this route because it's familiar enough to a general audience and popular enough that it will generate excitement. In short, it's not as risky and more of a sure bet.
This is important context moving forward, though, as we'll see.
Firouzeh: Turquoise in Abundance
One of the things which struck me about Merchant's Tale, as far back as late 2025 when Creative Unit 3 began showing it off, was the abundance of turquoise. You see it everywhere: a sky blue or robin egg blue color which makes everything in the content pop.
For those who aren't aware: turquoise (firouzeh, in Farsi/Spanish) has the English name it does because the French got their pierre turqueise (Turkish Stone) from the Ottomans... who in turn got it from the Persians, who were mining it and using it extensively in many walks of life!
I never thought I'd see so much blue! I immediately got my hopes up that perhaps this meant that the content was geared a little bit more my way than usual, in terms of representation, than I was accustomed to expecting from the hodge-podge Orientalist melting-pot depictions we are accustomed to seeing from the West where all of the various MENA/SWANA cultures get jumbled up together into a nonsensical ball of disappointment. I was not disappointed.
No sooner does the Warrior of Light agree to accompany Y'nazqha the gleaner into this enchanted storybook than we get dropped into this gorgeous room, which is also bluer than I could dare hope or dream of.
Small side: Y'nazqha doesn't get the Story-Lover's gear treatment, but instead gets enchanted into the far more respectable Gemrise set from Dawntrail...
...which unfortunately does not offset Creative Unit 3 choosing to dress the tale's maiden in the oft-criticized Story-spinner's set:
It's not great, folks. There are so many culturally significant and appropriate and BEAUTIFUl dresses, outfits, and more for ladies from across countless cultures that Square Enix could be putting into the game.
Anyway, back to the blue. I ran into an immediate issue with my shaders, which -- to their credit -- Square did warn us about. I made some adjustments later, but you may see some slight differences in tone, hue, and warmth as a result between a number of these pictures. But the big takeaway is this: that interior is GORGEOUS. Somebody did the fuckin' work. In fact, they did so much goddamned work that two details immediately jumped at me.
First: the carpets have tassels and the seats are traditionally low to the floor, as is the furniture. Small asks, often lost in the wash when it comes to video games.
More importantly, however, I found myself asking, "Where is the samovar?" I could see the cup and pot on the table. I could see the kettle on the stove.
And that's when it clicked: the Middle East, Iran/Persia specifically, would not have had samovars at the time that this "ancient folklore" takes place. We only got them fairly recently, within the past few hundred years, from Russia. Square Enix paid enough attention to realize that there shouldn't be a samovar here.
Truly, they paid a good deal of attention throughout. The bazaar which you pass through? Carpets and rugs. Carpets and rugs galore. We're not done with carpets yet. Thankfully, none of these fly. I cannot stress enough just how much my family loves carpets, and all of the Iranians and Iranian-Americans with whom I'm familiar love carpets.
We'll touch more on aesthetic as we go, but it's time to discuss another important area in which the team paid attention to detail: language.
Farsi, Also Known as Persian
As it so happened, the first run I experienced with strangers took us down the bazaar and to the Anchorite at Corvos. This is a coastal beach section, and I'm not in a position to comment on the aesthetics here, having never had the opportunity to visit Iran; may I do so within my lifetime, inshallah! What surprised me, however, was the name of the final boss awaiting us at the end of that route.
Darya the Sea-Maid is presented as a mermaid with fairy-like wings, which is delightful enough on its own... but darya is Farsi for "ocean," and Farsi itself is a very poetic language. "Ocean, the Maid of the Sea" might sound repetitive to Western ears, but Darya khedmatkar-i darya has a certain charm to it that I cannot stop thinking about. It's lovely, truly.
Darya being a siren and being so focused on song & dance is also a delight, because song and prayer and our voices and our movement are so important in Iranian and Persian culture (I list both because there is a difference, we won't get into it here; may Iranians not of Persian background forgive me this trespass). We live, enthusiastically, and we enjoy and celebrate living.
While we're here, Darya also touches on faith and on fate. Something to keep in mind for later.
Finishing that first run was important, because Nazqha herself points out that the fiction we're exploring is not at all a one-to-one representation of true history:
We're not done, not by a long shot. Watch this post for more, because I've hit the 30-image limit on this post and there's so much more to cover. Reblogs appreciated, of course, but I do recommend holding them until I've gotten through everything. Please do note that I won't be reblogging or responding to any comments or tags or notes or reblogs until I'm completely finished, which may take several more posts.
But first: the importance of tea. Not only tea but tea with honey.
And a quick glance at a gorgeous courtyard, one of many:
If there was still any doubt that this is highly inspired by One Thousand and One Nights, specifically Galland's Arabian Nights, behold: an analogue for Ali Baba and his forty thieves.
I was to be disappointed by this mention of a "monstrous bird," because I was expecting the Simurgh to show up at some point. The central path through the valley, however, just brings you to the Rukhkh, also known as the Roc (yes, that Roc, the big bird, not the yellow one).
Majestic creature, the Roc.
And I don't know what these creatures are supposed to represent, Nazqha, but I'll tell you what their name means.
Shamshir, of course, is Farsi for "sword." These are "sword-arms." What a cheeky pun and a clever throwaway reference to how these sugar gliders in-game strike at you.
Past the cute little animals is the central path's boss, which... again, Orientalist, not great, we should criticize this too.
There's no Farsi in use here, but I will note that "Fang of the Lion" yet again features that poetic sense and would work very well when translated. Roughly speaking, would it be Dandan-i Shir? Hmmm. Where have I seen Dandan before recently...
Surely nowhere of import. Moving on!
The swordmaster may not be dressed appropriately and we don't get their actual name, but she does speak with a certain cadence typical of this kind of folklore.
Small aside: this swordmaster is of the Unyielding Blade tradition of Corvos, an ancient school which was snuffed out by the Garleans when they invaded as conquerors. Nazqha rightly points this out and it's a subtle reminder that the game does have things to say on the subject of colonial-imperialism:
That was run number two. Run number three for me was the leftmost path, which leads to a palace. On the way there, though, you encounter an apple orchard and some... strange flora. Why is this thing named "Bandari Weed?" Bandari means "of the port," with bandar meaning port. This is typically a reference to southern region of modern day Iran which faces the sea.
As for fauna, this game really wants you to internalize that this is the monstrous rukh (Roc) and not the noble Simurgh.
The palace is gorgeous, by the way. Remember all that talk about firouzeh/turquoise?
As we've seen from promotional material, there's grapes aplenty here. But did you know there's honey, too?
This is a reference to wildflower honey. Asal is delicious in all its forms, folks! And Nazqha agrees!
I'm not gonna dwell on the interior of the palace, folks. It's gaudy, it's filled with riches, it's the sort of Orientalist depiction used to fuel European fantasies about the exotic.
What I want to get to is this lady, the boss of the left path. Put aside her Orientalist depiction for now and pay attention to her name:
Speaking of this pari, we've heard of her before in the description of the Mogstation's Magicked Carpet mount:
Pari is a difficult concept to explain. The closest I can come is if you crossed a fairy with an angel and ended up with a winged wicked little gremlin of mischief. They're supernatural beings loaded with enchantments. You can think of the jinn as the Arabic answer to the Iranian & Persian mythology's pari. We're talking old mythology here, Zoroastrian and older, far outdating Islam.
Summon forth your magicked carpet. Fantasy will set you free. Finally.
It is said an ancient king of Corvos, upon conquering a tribe of faeries, bid the faerie queen weave her magicks to forge an object the likes mankind had never seen. The queen was executed shortly after presenting the king with a flying carpet. This is not that carpet, but at least no one was slain in its creation.
I'm not going to dwell on the fight itself much. It's neat that she's depicted as lazy, preferring to make her enchanted servants do most of the work, and and it's neat that this reflects as "the boss moves very slowly except when it's time for her mechanics," but the servants in question are all flying carpets. Sigh.
That said, though, mashallah, someone took the time to actually stare at a Persian rug. Look at this beauty:
And in case we need confirmation that this pari was indeed the same fairy:
The left path doesn't hold much more for us in terms of language, but there is a specific path which can be taken that leads to a bird's nest. A wind sprite attempts to steal the babies' food, and if you intervene... Mama arrives in time to save you from the sprite's wrath. Could this be a subtle nod to the Simurgh? I ask because the bird later comes to your rescue during one version of the pari fight.
Curiously, these sprites are listed as "Capricious Chambermaid" in dialogue. Ensorcelled women, perhaps? Who knows.
Okay, putting aside that this creature was summoned as a primal against the Garlean Empire and later become the inspiration for the Sapphire Weapon...
That brings us, more or less, to the final hidden route and the secret boss of Merchant's Tale: the Deadly Dandan.
For generations have the seafaring peoples of Corvos passed down the legend of this wicked wavekin, embodiment of all things great and terrible. Yet so tremendous was its perceived power that it was once summoned as a primal in a desperate bid to defeat the Garlean Empire.
I mean, look at it...
Defeating the hidden boss takes you to an ancient coastal village.
This thing's name is The Deadly Tooth. Someone did their fuckin' homework again, because while dandan means "tooth," dahan means "mouth," and so we have a slight stealth pun in this thing being not only the Deadly Tooth but... Listen, if you read it as dahan-dahan, then this thing is the Deadly Mouth-Mouth and it's got two giant mouths right fuckin' there. This tickled me pink!
I cannot stress enough how much we love our carpets and the talented people who make them.
Anyway, I've hit image cap again, but the important takeaway is that you return the pictured plate to the maiden of the tale. She shares with you her story, that her first beloved returned home to strike down this fell beast and save her & her village from its presence, but that he failed, and she lost him, her family, and more. The return of this keepsake touches her heart in a way that no other prizes won throughout Merchant's Tale ever could.
There's a lot more that I could say about this content. I've finished the Advanced version and gotten to see the pretty interior courtyard to which you're treated for the purposes of opening your loot chests. I've yet to tackle the Criterion or Criterion Savage versions. There are so many details to notice on each subsequent run of the Variant Dungeon.
Yes, there's a lot of Orientalism at work. Folks will notice that I didn't cover the genie of the lamp at all, and that I've skipped past a lot of other things either in the interest of time or because others have covered them better.
But I really do believe that Creative Unit 3 put some genuine research, thought, and work into this. They deserve to be encouraged for doing so even as we criticize them for their failings with regards to the gear and other aspects.
Glacier Fans: "Thank you for choosing to draw fat hairy guys in your art, it genuinely means a lot that you're so body-positive, it's very kind of you" 😌
GlacierClear: "Nice? No no, this is called horny. Alexa suck his shit sloppy style"
the bsky post this is referring to for those who dont know.
but yes.
i actually have a lot of Complicated thoughts revolving around Representation that i didnt bother getting into, but when i choose to draw a variety of characters it is not a priority of mine to represent, rather i just find the things i draw really really hot and it makes me Squirt Expeditiously.
this is not the standard for all erotic/adult artists. but unless im being commissioned, i generally will never draw something that i dont wanna put my whole pussy into.
i DEFINITELY dont mind the comments thanking me for it!!! they dont bother me in the slightest, rather it feels like im being thanked for something i didn't exactly "earn" ,,, if that makes sense.
it's been incredibly freeing to realize that i'm entitled to never having to come up with anything original ever again because i already made cookie clicker and i can be satisfied with that. sorry this isn't meant to be relatable the rest of y'all still gotta try
A guitar is like a woman
So elegant and tasteful
The way she swerves and her body curves
Her neck is long and graceful
And when you hold her like a lover
On a sulty midnight stroll~
A guitar is like a woman
It's even got a hole
Hi speaking of medical literacy for trans people, transfems pls check out the website Transfeminine Science, especially their introductory article on feminizing HRT