Dev Update #20
Hellooo, some more testing we’ve been doing to get the menu page into something special... :]
Mike Driver

izzy's playlists!
Xuebing Du
PUT YOUR BEARD IN MY MOUTH

Origami Around

Kiana Khansmith
🪼
Peter Solarz

Andulka
sheepfilms

#extradirty
Monterey Bay Aquarium
tumblr dot com
Sweet Seals For You, Always
TVSTRANGERTHINGS
styofa doing anything
todays bird
YOU ARE THE REASON
he wasn't even looking at me and he found me

if i look back, i am lost

seen from Brazil
seen from Russia
seen from Tunisia
seen from Brazil
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seen from Türkiye
seen from Tunisia
seen from Bangladesh

seen from Ukraine

seen from Bangladesh
seen from Chile
seen from South Africa
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seen from China

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@codenamearagorn
Dev Update #20
Hellooo, some more testing we’ve been doing to get the menu page into something special... :]
Dev Update #19
Hello everyone, today I bring you some more Wayne’s magic. He worked a little more on how Aragorn’s buttons and “clicks” are going to work. Hope you all enjoy.
Dev Update #18
Hi everybody, today I bring to you one more preview of what Wayne made using the last art I sent him last week. Hope you enjoy :]
Dev Update #17
Hi guys, hope everyone is doing fine besides Covid-19 issues.
Today I worked a little more on the Character designs, and hope it getting better as we progress with Aragorn. As usual, nothing is 100% finished, but I think some of the Alien and Robot's armies are in a good path. Still have lot work to do: put some textures, improve lightining and some "gostosurinhas".
The colors you see will be used to define the status of the soldier. Red = attacked, greenish = healed and white = still.
Hope you all enjoy.
Dev Update #16
Hello people,
while Wayne is solving the (really) hard to do, Combat System, I kept my mind into the Level Design, and Pages Flow. Also getting closer of the final look I want to the game itself, Graphic Design speaking.
My main inspiration for the Aragorn's Look and Feel is, as usual, movies. A Danish film director called Nicolas Winding Refn. Not sure if you all know him, but if not, you have to!
He put so much art into his dark and introspective movies. He uses light and high contrast secenes to shows the characters feelings, and uses a lot of mental and phisycal violence to make immersive worlds you same time time wants to run from and live in.
Drive (2011) and The Neon Demon (2016) are two of my favorites.
If you look for some screenshots of both movies you find a lot of where I took inspiration from for Aragorn's Look and Feel.
Dev Update #15
As usual Wayne done lots of work. And here I want to show you how we comunicate about the updates made in the prototype.
Dev Update #14
Not only Luiz Ortega is helping me doing amazing work in sound design for Aragorn, but also he is helping to define better the Game Map. He works with UI and introdiced me to a great tool called Figma.
With Figma tool we were able to put a Game Map to test. If you want to follow up how it is doing, please click in the link bellow, and also let us know what you are thinking about overall design, UI, or anything you feel deserves a comment.
https://www.figma.com/aragorn
Getting Wayne a bit angry :(
For the past five months I've been learning a lot. Wayne've been sharing his experience with me and teaching me how to make a game.
Still, I did not go unpunished for making a rockie mistake. If you read past post you're gonna find that we are working hard in a prototype. A lot of work and commitment is put on top of this type of work.
In my mind I could make a "simpler" art to feed Wayne's coding for the prototype, while I make myself explore more the final look of the game. But for Wayne is a waste of time do the job twice. And he is right. This way, more assertive to work, sort of speak, is not how I've working doing cars. Os course we have to be sharp, fresh and also assertive into car development... but, we have a little room to experiment, and in game making I learned that we should be more efficient.
I apologized for Wayne, for make too many changes in the final look of the game. But Now I think we are in a good path.
Keep in touch to find more how the game is looking now. See you guys.
Dev Update #13
Luiz Ortega is a beast! Check some soundtrack he made to Aragorn.
Dev Update #12
Hi everyone.
I made some art for some of the robots, and have to thank my mentor: Rodrigo Galdino
Dev Update #11
Luiz Ortega and I debug a Sound Map based on the level design. Trying to find what sound suit better for each page.
Dev Update #10
One of my favorite classes in Saga's Play Game Course was Level Design. I always thought Art would be my favorite part of the entire course. But, surprisingly Level Design is now one of my favorites subject.
Bellow I show you guys some of the working I am doing in Aragorn's Level Design.
Thanks for reading :]
Sound Design
Everytime I have to develop some soundtrack for anything I do (video, podcast or websites) I always call a SUPER talented friend of mine: Luiz Ortega.
We met years ago when he found me to theach him, a 3D software called Alias Studio. Widely used in automotive industry.
I teach him, of course, but in fact we connect really into things outside automotive subject. After that he did brillant jobs for me in my past endevours.
If you want to see some of them, please check my Vimeo page out: https://vimeo.com/dudubarba
Or my former Surfboard Brand, BlackBox Surfing:
https://vimeo.com/blackboxsurfing
He is onboard now, and we should expect some amazing soundtrack and also sourd effects to Aragorn.
Dev Update #9
Hi you.
I started to wright some of the rules of the game. For sure it you change. Let me know what you think about it.
Prototype Workflow
Yo!
I want to show you guys how is my workflow with Wayne. I am in Brazil, and he is in Australia, so the time zone is not in our favor, but we manage it with a type of system that I usually use in my "real" work. I call this system Design Reports. I use it a lot with modelers who develop 3D models of cars and car parts that I design (nowdays for PSA - Peugeot/Citroen/Opel). It works really well, and it's been working with Wayne too. This way he understands exactly what I would like to improve in the Game Design that we are working on.
Trying some animation
I’ve been working on animations. No, I don't know how to do animation professionally, but I'm trying with the tools I know. Hope you like it :)
Dev Update #8
Once I’d changed the main theme of the game, I had to get back into Power Map and and changed it all.
If you want to know more, dowload the pdf bellow and enjoy :)