Recycling ideas and sophont designs to make something new but here's one I liked
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@cokesizzle
Recycling ideas and sophont designs to make something new but here's one I liked
Over the centuries, some human populations have crash landed on the planet of Paxinovus and never got out. These populations adapted and evolved into what they are now. They don’t stray too far from the original human body since new crashed landed populations come around.
Homo sapiens ningues is found on the colder areas of the planet such as Tundrarkis, Jietian, and Fjordvan. They are slightly shorter than the average human and a lot stockier. They have more fat deposits to maintain warmth.
Homo sapiens umus is found on warmer, tropical areas and even some deserts such as Kananya, Onisona, Nahda Kingdom, and Tlanex-tli Empire. They are taller and lankier than the average human.
Inventing new little freakos to unleash on the cosmos
said i would post my creature design final from last year, here it is :P !!!
An Update on Rausliers
decided a while ago that Rausliers weren't quite working for me, so I've changed some stuff about their design to better suit my ideas for them, as well as making them easier to draw (for me lol).
A relatively cheap and common form of indoor lighting in Twowi households are slime lanterns; strains of bioluminescent microbes native to certain freshwater wetland environments. Centuries of cultivation have given rise to cultures that will glow brightly for many hours on relatively little feed (a mix of powdered pond scum and clay minerals). Many strains are unique to individual clans, and a clan’s reserve of ‘moonblood’ is regarded as a treasured family heirloom.
Care of slime lanterns is fairly simple: when light is needed, measure the needed ration of feed, mix it into the culture, and wait a few minutes. More feed will favor a brighter light over time as the microbes rapidly reproduce, but will ultimately dim as the original batch dies and clouds the water faster than their nutrients can be recycled. Good upkeep requires keeping the jar topped off with water and regular water changes.
In summer, when the light from the sun is almost constant and ship’s prism type indoor lights are more reliable, larger slime lanterns are emptied and a reserve of the mother culture is put into cold storage to save on feed.
This is an old post from my Patreon, decided to switch it to public and share here because it’s one of my favorite tidbits I’ve come up with in the last few years.
New minecraft model of Reza (plus the character reference) and a photo session in modded end cuz I think the alien vibe fits her character well!
Hanasei have a wide range of body types, but on average they tend to be a bit wider with fat and skin folds. It is easier for a hanasei to gain weight above the average than it is for them to lose it.
Fatter hanasei often keep skin folds on top of body rolls due to fat increase. Skinnier hanasei will have looser, wider and saggier skin folds due to their lack of weight in expected areas. High muscular mass doesn't seem to affect the skin compared to other body types.
In hanasei culture, a large body type is seen as more attractive, whether it be muscle or fat. This is because the main activity in breeding season — also known as aether high seasons — is erotic fighting (or as erotic as a species who do not participate in sexual intercourse can be), and these two body types fit the standards for the two preferred types of fighters:
Oarue — a muscular fighter that focuses on sole strength and heavy blows — and the Alytó — a fat fighter that focuses on resistance and overwhelming the opponent.
Skinnier hanasei are associated with more underhanded tactics in the practice, being agility and evasion. Fights are meant to be matches of strength and stamina, not of "tactical prowess". Thus, the body type is seen as undesirable and ugly by most hanasei cultures. Though those who interact with tajira may call it a tajira-type body instead, associated with a desire to mingle and relate to the other sophonts.
The standard of fatter body types is very desirable to luminae, who prize fatness over anything else, and have a tendency to eroticize the hanasei body.
Last week on Runaway to the Stars: Gravity and antlers. Catch up with pages on runawaytothestars.com! Read ahead on Patreon!
what are the beauty standards of your sophonts! (Also I love ur art and ur brain Ty for sharing ur pieces with the world)
Hi and thank youu so many masses
Let's start with land uniima. With how very separated they are and how many traits are native to specific groups, it's hard to give a general answer, so here are the traits they focus on a lot in the beauty judgment.
other species and such under
A collection of differently aged sloman chicks and an adult with a meg on his back, shown translucent to view the inside.
Here are sloman chicks. When a sloman hatches by tearing and biting through the megg, it's either lightly or fully covered by fuzzy feathers with little color. They feed on "soup" from their mother's chest pouch with some help from the father, who, however, isn't always able to make more soup after baby hatches. More megg detail (some visuals slightly outdated).
Finally, the guy who has been in the plans since July: Sigurd!
The post would probably be up yesterday if i didn't ponder his name for hours. I chose him to represent info pages about dwarves since he is a comrade of one of the main characters, the Knight.
I wanted to lean towards making dwarves slightly mole-like, considering that they have evolved to survive underground. They may be my favourite species in the project so far.
Gift for @bazookaboi of their characters, K4 and Niko, exploring an abandoned mall.
SPEEDPAINT (youtube)
FORGOT 2 POST THESE WHEN I MADE THEM OOOOOPS
firefly hanging out w bleeding heart 4 the monthly npc breeding raffle :) rlly need 2 draw night/dark lighting scenes more these were funnnnnn
Illustrations from a little project I gave up on a while ago lol. The anatomy is a bit outdated now but I wanted to share 'em regardless :)
punnett square request #2!
This critter has been sent to me by ROGUE THE OUTLANDER on discord! Highlighted in green is the image I received, the rest is my interpretation on different phenotypes of this guy. This time I didn't make a punnett square, but I only constructed genetics for this alien. I may or may not return to this one day. Next requests and stuff will be on my miscelanious art blog, I should really keep this one only for my project hah.
The dilution (dd) overrides the yellow expression of the green pigment (gg), so only green is expressed (Gg or GG). Because in low doses (gg) the green pigment appears yellow. In large doses (G) it appears green. Also, melanin and this green pigment mix, so the green pigment sort of "overlays" the melanin.
The pattern intensity can be affected by several genes: a gene that separates lines into dots, one that makes extra dots, and one that makes the pattern thicker or thinner. Here's a diagram of how the genes affect one another, still needs some polishing though:
Also, the recessive dilution gene (d) won't allow the recessive yellow (g) to express, it "switches it off". For every recessive dilution present in the genome (Dd or dd), a yellow gene is affected (Gg or gg). So when we have an individual that has the gene combination of ddGg, it would appear as one of the ones featured in one of the tables above - diluted melanin with bright green splotches. An individual with Ddgg would not have diluted colours, but since it is a carrier of the dilution (has one recessive form of the dilution gene) it overrides one of the recessive yellows, creating an alien with yellowish and brownish splotches.
I will eventualy get to one more request, but it will take me some time since the school is slowly starting. If you'd like to submit your creatures too, you can repost this with images of your critter and some info on their mating or genetics system, if you have one. But it's not guaranteed whether I'll even get to it! More info in this post. Bye!!
New aliens