The Curious Case of Hotel Hollow
The Curious Case of Hotel Hollow is a pixel-art platformer based in a haunted hotel where a murder has just taken place. The aim of the game was to create a puzzle platformer that incorporates the use of clues, equipable items, moving platforms and several types of ghosts.
The game would finish if one of two conditions were met;
The player got too scared and ran away;
this is visualized and programmed through the use of a "Spook Meter" that increased depending on what ghost type the player came in contact with.
2. The player found all clues to solve the murder mystery
Clues were scattered in between the rooms and pertained to different NPCs that inhabited the rooms of the hotel.
The scope of The Curious Case of Hotel Hollow, was a dream and a half. It was a lengthy endeavor to meet half of our scope in the allotted time, and it has come so far in it's development.
There is still plenty of work to be done on this project, but we are happy to announce that it is in a workable and playable state!
“Shoot for the moon. Even if you miss, you'll land among the stars.”
― Norman Vincent Peale
There were some roadblocks we have encountered along the way - as you do with many things of great proportion.
One such roadblock was the scope of the game. We had 5 weeks to create a viable project and to bring The Curious Case to life, however with our scope, it was unable to be perfected in time for release.
Never the less, we are happy with the progress made and are keen to continue developing it in the future to bring it to its full potential.
From assets, to level design - we held grand ideas and great progress. unfortunately, implementing them takes a great deal of time when creating a prefect integration.
Here is a list of what we could implement on my aspect (Sprites and animation)
Player character walking sprite
Scared Ghost (Enemy type)