BASIC SKELETONS! To get the FREE MONTHLY How to THINK When You Draw digital MAGAZINE (including NEW tutorials, a YEAR before they appear online!) just GO HERE!
Lorenzo!
Alisa U Zemlji Chuda
Sade Olutola
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@theartofmadeline
Jules of Nature
PUT YOUR BEARD IN MY MOUTH

JBB: An Artblog!
art blog(derogatory)
ojovivo
d e v o n

tannertan36

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Cosimo Galluzzi

Janaina Medeiros
will byers stan first human second
hello vonnie
noise dept.
Not today Justin
occasionally subtle
NASA

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@dakotasheperd
BASIC SKELETONS! To get the FREE MONTHLY How to THINK When You Draw digital MAGAZINE (including NEW tutorials, a YEAR before they appear online!) just GO HERE!
Lorenzo!
My big ol' hands collection, updated to 2026 ! 🤌
Reblog if you don't use Generative AI to write fanfics/original fics or to create fanart/original art.
All you need in life is a color picker willing to expose you to the unbounded madness we call color vision.
me, absolutely clueless: "I want a color just like this one, but in red" color picker: Fuck you think you are, a Mantis Shrimp? Don't talk to me again until you can afford a wide gamut monitor.
what is even happening here 😨 wheres the circle with the triangle inside we all know and love..
The circle and triangle are a lie we tell ourselves to cope with the ugly reality... Now this-- this is the real deal!
In seriousness, this is oklch.com, a color picker for the OKLCH color model.
There are whole several hour lectures one could take in color science and theory, but to keep it short: the set of colors we can see, the set of colors monitors can display, and the set of colors computers can model are three circles that only somewhat overlap.
In this case, if I wanted this color
but in red, I could just go of Photoshop and move over the hue slider, getting this as a result:
Which is.. acceptable, but not as "bright" and "vibrant" as the green I had. Looking at the graphs in the OKLCH color picker, we can figure out why:
It tells us that a red with the same luminosity and chroma as this green is out of gamut—that is, it cannot be displayed by this monitor.
In this case, you can use the edges of the graph to find the color that is closest to what you want. You can, for example, keep the chroma but sacrifice lightness,
keep the lightness but drop the chroma,
or a bit of both, which is what the common HSV triangles already do.
But I like to know when it happens, y'know?
What if what *I* see as blue, *you* see as a slightly different blue because you're using Chrome instead of Firefox and despite a decade of messing with profiles we STILL can't get this right somehow.
Cousin Browt
Can't afford art school?
After seeing post like this 👇
And this gem 👇
As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard)
Aaron Rutten (free)
BoroCG (free)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. For digital art, I recommend not starting with a screen art drawing tablet as they are more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates)
Procreate ( pay once for $9.99)
Blender (for 3D modules/sculpting, ect Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Libresprite (free, for pixel art)
Those are the ones I can recall.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
Incase people missed this.
New Frame Plus for character animation! Incredible analysis by the guy that used to do Extra Credits
Autodesk sketchbook is also a free drawing program
i exist and i love you
Many creators still use Adobe Animate.
Hey everyone - I just heard the news that Adobe is ending Adobe Animate next month. This is just jaw dropping, as I remember this software from the Macromedia Flash days.
If you know anyone that uses Animate, please inform them of the recent developments.
Thank you.
Moho Animation is having a discount on their software. Sharing this information here.
Update on Adobe Animate: https://helpx.adobe.com/animate/kb/maintenance-mode.html
“We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available. These are changes from what we shared in our original email.” - Adobe
Official word by Adobe that Animate will continue.
Ive been looking into Moho for a while honestly.
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
I've recommended this one before, but for all the non-human vertebrate likers out there... the art of animal drawing
@mixed---messages i hadn't heard of this book before i saw your tags, thanks sm for introducing me! up on the archive here
「マレウス、手を」
Happy Birthday Malleus Draconia 2026!
Support me on PATREON or Ko-fi 💕
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
what they don't tell you about learning to draw is that at a certain point of obsession you start to see everything as a potential reference. i frequently have to force myself to stop breaking the general public and my surroundings down into illustrative components during conversations and everyday tasks.
i'm like the lion from madagascar but instead of raw steaks i see people as lines of action and fabric folds and lighting directions
"Guilty of one or two nutritional felonies."
dude all of you should know jookpubstock theyre literally a life saver for reference images and i found them randomly on deviantart and have never heard of them from anyone else
they do reference photos that are really fun (like they branch out a lot with props and lighting) and its also free which is cool
random jookpub photos for your troubles