Le Kalendrier des bergers
1493 BnF

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Le Kalendrier des bergers
1493 BnF
by: ichii
Paula Rego (1935–2022), “Baa, Baa, Black Sheep”
from ‘Nursery Rhymes’ series
etching & aquatint on Arches wove paper, 1999
Suspended in Brackish waters By EtherealBat (dryaddingus)
John Wigley - 𝐁𝐥𝐚𝐜𝐤 𝐂𝐚𝐫𝐫𝐢𝐚𝐠𝐞 (1994)
You know how medieval villages near disused Roman aqueducts would just gradually dismantle the aqueduct for worked stone rather than quarry their own? I want to play a tabletop RPG with a classic shitty-little-village-with-ancient-ruins-under-it dungeon crawling setup that's basically that. You're not going down there to loot gold and magic swords: you're looking for pieces of sorcerous infrastructure you can pry loose and repurpose to meet the village's everyday needs. Give me the fantasy equivalent of those rural English taverns that don't have indoor plumbing but do have flatscreen TVs.
Dark Forest Path, Idaho
photo via owsumm
Ruins of a restaurant, Japan. Photography by toshibo|廃墟と写真 @JIYUKENKYU_jp
autour du monastère
by Thais L
classic way
Struggling through half a dozen abortive posts to explain this so just the thesis: I think that an inability to imagine yourself adapting to and maybe even finding satisfaction in a wide array of living situations weakens your ability to make decisions about your life. I know so many people who have let potentially good things pass by even when they have a generous safety net because they are paralyzed by a fear of doing something that feels alien to them.
source: unknown
Source: here
Darougheh House/ Mashhad/ Iran
Photo: ehsan rad
Christian Broutin, from JCA Annual 9 (1990)
Too many tentacles (John Sibbick, Dungeoneer, core rules for the Advanced Fighting Fantasy RPG, Puffin Books, 1989) — Tolkien’s Watcher in the Water inspired many similar encounters across other fantasy worlds.