Bang Bang! from Jackie Droujko on Vimeo.
Final thesis film by Jackie Droujko
Produced at Sheridan College
NASA
let's talk about Bridgerton tea, my ask is open

#extradirty
TVSTRANGERTHINGS
noise dept.
Mike Driver
I'd rather be in outer space 🛸
ojovivo
Cosimo Galluzzi
Monterey Bay Aquarium

Janaina Medeiros
$LAYYYTER
Cosmic Funnies

祝日 / Permanent Vacation

Andulka
PUT YOUR BEARD IN MY MOUTH

No title available
almost home

Product Placement
todays bird
seen from United States

seen from United Kingdom

seen from United States
seen from Argentina
seen from United States

seen from Netherlands
seen from Brazil
seen from Bangladesh

seen from Italy
seen from United States
seen from Lithuania

seen from United States

seen from Serbia

seen from Chile
seen from France
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seen from Belgium

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seen from Spain
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@demonh82014
Bang Bang! from Jackie Droujko on Vimeo.
Final thesis film by Jackie Droujko
Produced at Sheridan College
Doomsday Princess from Ringling Computer Animation on Vimeo.
a film by Alyssa Ragni. produced at Ringling College of Art + Design Department of Computer Animation Class of 2020 ringling.edu
Malgrin Debotté : The Story Of The Boy With Magic Moles from Malgrin Debotté on Vimeo.
Under neon lights of an electric city a marginal young man is about to make an unusual encounter with a captivating musician woman. It's by the beats and vibrations of the body and the heart that those two characters will discover the strange law of attraction...
Malgrin Debotté is a graduation movie we directed at Supinfocom Valenciennes.
Claire Brodelle : clairebrodelle.tumblr.com Cindy Kinadjian : cindykinadjian.wix.com/portfolio Morgane Marinos : morganemarinos.fr Clarisse Valeix : cargocollective.com/clarisse_valeix
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 from Unreal Engine on Vimeo.
Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Learn more at unrealengine.com/blog/a-first-look-at-unreal-engine-5
Impresión 3D
La impresión 3d suena genial y casi mágica, poder crear casi cualquier cosa en tu computadora y voila, tenerla en tus manos en unos instantes.
Pero no, la cantidad de problemas que se producen al intentar imprimir una sola cosa es suficiente para provocarle hipertensión y estrés a cualquiera, Software que falla y tiene bugs, material desperdiciado, material que falla y echa a perder horas de…
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¿Qué lápices de colores escoger?
¿Qué lápices de colores escoger?
¿Qué lápices de colores escoger?
Una pregunta que escucho constantemente de principiantes, estudiantes y padres es ¿Qué colores debo comprar?, ¿Qué marca usan los profesionales?, ¿Hay alguna diferencia entre los colores caros y los baratos?
No existe una respuesta rápida, realmente depende del nivel de quien los use y que es lo que desea crear.
Lo que hace realmente diferentes a los lápices de…
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A new project starting, i love to work on real ink and paper, but i also love to finish it digitally
Gail, I've been asking this question of creators because he's such an interesting guy, but how did you first meet Stan Lee?
I get kind of choked up for a number of reasons with this story. I’ve met Stan several times. It’s always been emotional.
The first time was in a panel at SDCC. It was on lgbtq characters in mainstream comics. I was fairly new to the topic. It was going well, and then Perry Moore, a wonderful writer who also produced the Narnia films, crashed the panel unexpectedly. And he brought Stan Lee with him. It turns out that they were working together to produce a film version of Perry’s novel, that featured a gay superhero.
We all made room, hey, it’s Stan Lee, and they announced their project. During the panel, I was too intimidated to even really LOOK at Stan. It was too surreal.
Now it gets weird.
According to Perry, Stan asked him, “Who is the best writer on the panel?” and Perry was a fan of my work, and he said it was me. So Stan came over and talked to me, out of everyone there. I was pretty stammer-y, it was just too weird.
And here’s the weird thing, what he said to me really did change my life.
Now, keep in mind, Stan was being STAN LEE during the panel, the whole EXCELSIOR! thing, you know. Great fun to watch, but it’s definitely part of his mystique.
So he came up to me, and was smiling, being STAN LEE, and asked, “So, what do you do?”
And I had no idea Perry had already recommended me, so I blushed and stammered a bit and said, “Oh, I’m just a writer.” For the life of me, I couldn’t even remember to tell him I had written for Marvel for a bit.
And this odd thing happened. The STAN LEE character dropped away and he looked me dead in the eyes, VERY SERIOUSLY, and said, “Don’t EVER say you’re ‘just’ a writer.”
Then ten seconds later, the smile is back up, and he’s back to being Life of The Party Stan.
I was just befuddled. It totally shocked me, it was like getting a lecture from your principal. I had definitely suffered some from “what am I even DOING here with all these talented people” syndrome. Many, many creators I know struggle with this all the time, and I’m definitely one of them.
But after a minute, it hit me, he wasn’t scolding me, he was giving me quite possibly the best advice I had ever gotten, in the simplest, most direct way. He was saying, don’t minimize what you do, don’t apologize for choosing this career. I believe he was saying stand up straight and say it with pride. God knows, a LOT of people would love to write Deadpool or Wonder Woman, and may never get the chance. Stand up and be grateful, but also stand up and be proud of being a writer.
That changed everything for me. Until that point, I had really struggled with telling people what I did for a living. I would say, “Oh, it’s just comics,” or would avoid the subject entirely. Brian Bendis and Jeff Loeb and others had sat me down and tried to tell me that it was not endearing, it was bit insulting to the readers, but I didn’t get it. I didn’t understand that it was borderline rude, until Stan Lee told me in one sentence with the full weight of his personality and absolutely zero nonsense.
It’s not about losing humility, it’s simply about being proud of what you do, and not diminishing the readers who like my stuff. It’s about standing by your work and trying to do it in a way that seems worthwhile.
I never forgot it, it’s rare that I don’t think about it at least once a day.
So, here’s the thing about Stan Lee. Yes, he’s in his advanced years. Yes, you can complain about things he’s done or said, I’m sure, and I know not everyone is a fan.
But the guy who co-created Spider-man knew me for precisely fifteen seconds and knew to give me the advice that changed everything forever for me, with no clutter, or filler, in a way that I took to heart unlike everyone who had tried to tell me before. It’s like that M. Bison scene in the Street Fighter movie…to me, it was one of the defining moments of my life. To Stan, it was Tuesday.
But I’m glad I was there, that Tuesday (I think it was a Saturday, to be honest). He said a total of two sentences to me. But they were two sentences I needed to hear.
So I pretty much am in awe of the guy and always will be.
And thank you, too, Perry. You are much missed.
Found some hands tutorial by me
Not in English but hope it will help???????
THIS IS SUPER HELPFUL. especially the hand one.
I’ve translated the ones that aren’t in English! (at least the ones in the main photoset, my Chinese isn’t good and I’m too tired from doing those translations to sit and decipher some of the characters that are blurry haha sorry)
under the cut because it got really long:
Keep reading
Eye Direction and Proximity, by Tom Bancroft
Om today’s episode of Don’t Hold Everything Like a Loaf of Bread.
me cuddling my loaf of bread
Tamaki - https://twitter.com/ta_ma_ky - http://ta-ma-ky.tumblr.com
More How To Draw Manga - Vol. 4: Mastering Bishoujo Characters
this might be useful for me later
Art by Nunzio Cafagna
August’s Theme: #InsectWarrior
Presented by CDQ Magazine
Discover the artists of the Character Design Challenge community and the current Theme of the Month in our Facebook Group! And when you repost your design on our Patreon page, you can also win awesome prizes every month and choose the future themes!
RULES | WINNERS | MAGAZINE | BOOKS
Hoy en día existe un tontería social que hace creer a la gente que solo puedes ser exitoso hasta cierta edad, que si a los veintitantos aun no has amasado una fortuna ya pueden clasificarte como un fracaso total, lo cual afecta a muchísimos adolescentes y jóvenes adultos alrededor del mundo, hace un tiempo un joven adulto japonés de 26 años estaba platicando con su papa y se quejaba de que no había hecho nada con su vida y que había cometido demasiados errores, su padre intento animarlo y al ver que su mensaje no llegaba decidió utilizar esta analogía.
“hija la vida es como un juego:
En tu adolescencia apenas estas descargando tu vida, si algo sale mal es tan solo un error de datos.
En tus veintes apenas estas en el tutorial, si fallas en algo siempre puedes volver a intentarlo.
En tus treintas apenas estas juntando puntos de experiencia para subir de nivel.
En tus cuarentas apenas estarás listo para enfrentar a los mid bosses.
En tus cincuentas ya estarás listo para enfrentar al último jefe.
En tus sesentas deberás ayudar a los jóvenes novatos de bajo nivel para que puedan mejorar.
En tus setentas deberás enfocarte en el contenido extra, pues ya habrás acabado con la historia principal.”
Me parece una forma muy clara de decirles, no se desesperen ni se estresen, aún tienen tiempo.