Project RBH DevLog 0147
I got a few more sprites done, like the exclamation mark that appears before enemies attack. I also went through and finally made it so that all enemies had that warning—before now I’d only bothered to have it on one for testing purposes.
While I was working on that I remembered a bug that I hadn’t ever fixed and figured now would be a good time. After the first floor of a dungeon crawl, all of the damage number text would be much, much larger than it was supposed to be. I crawled through a lot of code looking for the issue before I figured out it was a weird quirk with the GameMaker engine. Basically, once you set the font for text on screen, all text uses that font. So if, for example, you used a different, larger, more readable font for certain UI and never set it back to the smaller font used for damage numbers, then your damage numbers will continue using the larger UI font instead. All I had to do was make sure the damage numbers also set their own font. Well, ideally, I would reset the font every time it’s used but honestly RBH isn’t a complicated enough game for me to need best practices all the time. Also, this means that all of my playtesting tools are in the wrong font until I shoot an enemy which is very funny to me.
Anyway. I’ve also got to do the drones and also redo the player weapons, since my last attempt at those came out poorly. Plus bombs. Who doesn’t love a good bomb.
-DeusVerve
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