ttrpg games are insane and make you insane in ways that are fundamental and irreparable. sometimes the best piece of fiction you will ever experience will happen to you and your friends over two to five years of your life. it will be your work and their work and yet somehow exist between and beyond you all. there will only be like three or five of you in the room and nobody else will ever be able to experience this in the way you did. it will be ephemeral and immediate and it will occasionally make you feel so bad you see hell. fuck. what a concept
Its here! Check out the WIP of my game! This is just the map maker as I'm still expanding on the lore section but I'd love for people to check it out and give me feedback! It's free of course since, you know, not finished, so check it out if you'd like :D
⚔️ 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Alchemist’s Bubblegun Weapon (pistol), uncommon ___ This pistol doesn’t fire bullets like a traditional pistol, and as a result it lacks the loading and ammunition properties. Instead, it fires a series of pressurized, acidic bubbles. It can only be fired once per turn. A target takes 2d6 acid damage on a hit, instead of the normal damage for a pistol, and you don’t add your ability modifier to the damage roll. When you hit a target in this way, you can choose a second target within 5 feet of the first. If the second target would have also been hit by your attack roll, it takes acid damage equal to half the amount dealt to the first one. In addition, you can use a bonus action to pour a flask of alchemist’s fire, a flask of holy water, a drinkable potion, or a poison (basic poison or injury type only) into the bubblegun, altering the weapon as described below. • 𝘼𝙡𝙘𝙝𝙚𝙢𝙞𝙨𝙩’𝙨 𝙁𝙞𝙧𝙚. For the next minute, any target that takes acid damage from the weapon also takes an extra 1d4 fire damage. • 𝙃𝙤𝙡𝙮 𝙒𝙖𝙩𝙚𝙧. For the next minute, the weapon deals radiant damage instead of acid. • 𝙋𝙤𝙩𝙞𝙤𝙣 𝙤𝙧 𝙋𝙤𝙞𝙨𝙤𝙣. The next attack you make with the weapon applies the effects of the potion or poison to the hit target (without dealing its normal acid damage or affecting neighboring creatures); a willing target can choose to automatically be hit by a potion fired in this way. Hit or miss, the potion or poison is then expended.
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A roguishly handsome adventurer who otherwise doesn't seem to much care for maintaining his rugged good looks, but is comically particular of his iconic ridiculous hat, which he never takes off. Like, ever. He sleeps with the hat tilted over his eyes, won't remove it indoors even at a dining table, bathes while wearing it. Nobody wants to know how the hell he washes his hair. Telling him to remove the hat is an absolute dealbreaker - if any place demands that he removes the hat before stepping inside, he'll rather wait outside by the door while the rest of the party does their business inside. It's obnoxious but what are you gonna do.
Then, when trapped in a situation where the party must either sacrifice one of its members or all will die, the guy volunteers, on one condition: the party must take his precious hat, and give it to someone worthy. Ideally someone spectacularly handsome who will look good in it, but he'd rather have anyone at all wear it, than nobody at all. Nobody in the party, though - none of them are allowed to wear his hat. Baffled but grateful, the party agrees to his conditions.
Some time later, once the rest of the party has escaped, they slap the hat on the first person they encounter and deem sufficiently fitting. The person freezes in shock, blinks twice, and suddenly shifts their stance to a familiar posture, sighing "oh thank the gods, you actually fucking did it", in a new voice but a familiar style and intonation. The character was never The Guy, it's a demon bound to the hat, who possesses whoever is wearing the garment.
This is a legitimate 5e d&d character race I made ages ago for my book Grimdark & Dangerous. I wanted there to be a new race option for each monster type that didn't have a good option and this was for constructs (iirc) (and yes, I ignored warforged as constructs for reasons).
In the right wintry conditions, an ice bridge forms between the Diomede Islands in the Bering Strait. Theoretically, this is the only place where you can walk from Russia to the United States (and vice versa), however travel between one Diomede to the other is strictly forbidden.
On the West side sits Russia’s Big Diomede with a population of 0. The smaller Little Diomede to the East has a small population of 82 (as of 2021).
Sacred Bodies is a 55-page story about the marriage and relationship between Dualayim and Tolpan.
The peoples residing on the peaks of Spire unto Sky, those who live under the Light, have overcome great struggle to live in prosperity and in peace. Their hard fought-for sanctity and dignity is maintained through the Sacred Body and the tenants of its preservation.
Sacred Bodies explores the topics of desire and deviancy, and the cultural lines drawn between that which delineates one and the other.
Now available as part of the ShortBox Comics Fair 2024!
Worth every penny and then some!! The intensity, the tenderness, the worldbuilding, everything makes me wish I could just read this comic over and over and spend more time in this world. Utterly gorgeous to look at, and beautifully written and paced at the same time. The type of comic that makes me wish I was making comics.
Also MY GOD the character/creature/costume design, be still my heart 🖤🖤🖤
You are a tavern keeper who’s been in business for 15 years. A local crime lord is trying to extort you, sadly for them you know tons of adventurers who owe you favors, and even have mimics for chairs.
It's that special time of year where I get to be spooky and no one gives me a side eye about it! October! Yeah baby!
In celebration of October (and Halloween, I guess) I'm putting my spooky and weird titles on sale. The following discounts are effective starting today (October 1st 2024) until October 31st 2024.
Grimdark & Dangerous - a massive player option compendium of flesh ripping, blood magic, occult concepts for use in 5e d&d. Normally $19.99, now only $9.99 (that's 50% off folks, that's the lowest its ever been) when you use the link in this post. Grab this copper best seller while you can!
Grimdark Puzzles - a collection of similarly flesh ripping, blood magic, arcane puzzles to include in 5e d&d. Normally $5, now just $3.
Psionics: Spellcasting and Specialties - a large player option compendium that solves the problems of "why can't I just have psionic spellcasting?" and "what if I want literally any class option to be able to be pyschic somehow?" I am extremely happy with this book. Anyways, normally $9.99, now just $6.
Ranger: Hell Skulker - a 5e player class option for rangers that want to maybe get some fiendish warlock flavor and also kind of just want to survival experts in hell. Normally only 75 cents. Now free.
And that free ranger option brings me to the second bit of this post.
Last year I also had a bunch of halloween class options (which hell skulker was going to be a part of, but never got voted to be made and I really wanted to write it so I did it for myself) . And I'm reviving them here. Not even linking to them, jpgs below the cut, save them to your computer for personal use.
SDV feels like it could so easily become a fairy story.
You move to a little coastal town where you begin recovering a plot of land, some of the locals take a shine to you and you to them. It’s nice, homey. Everyone is welcoming except for the established town grumps.
Suddenly you realize you never leave town. Everything you want is obtainable at the little mom'n'pop general store, or from some of the locals themselves. You never go into the city to sell goods because the mayor does it for you- right? You never really see him do it. You just lie down in bed and wake up in the morning. When was the last time you dreamed?
You need new shoes and the adventurers club sells you handmade leather boots that fit perfectly despite never asking for a shoe size. Your clothes sew themselves when you lay a bolt of fabric and a random item onto the sewing machine- you blink and it’s done.
The general store sells fertilizers that turn your garden plot into a verdant field. You spend all day harvesting crops with tools that gleam silver, gold, purple. Saplings grow over a month into fully productive fruit trees, your beehives drop jars of honey into your hands.
The blacksmith cracks open geodes full of polished gemstones. There’s a man in the woods who says he found you in the mines but you were 80 levels deep. The elevator works but the minecarts don’t. You gave a diamond to a local girl and she ate it like a plum.
The four leaf clover has long been associated with fairy magic and as such was highly sought after. While the plant itself has some magical properties it is the Clover Fairy that is much sought after. Far more elusive than the Shamrock Drake or the plant itself, the Clover Fairy is a much prized piece to any magical menagerie due to its potent magical uses. Their very aura is good for repelling magical forces or beckoning good luck. While dried, ground and ingested has miraculous healing properties. Such a prize does not comes easy as Clover Fairies are highly elusive and are known for their malevolent nature towards other beings. One has a single chance to capture one of these fairies or it can spell disaster. Clover Fairies are widely known to “pixie lead” would be advisories to their doom.