So, what's the world of Dragonsbayne like? Any fun flora, fauna, or quirks you'd divulge into? (Or just general worldbuilding! Go wild with what you want to talk about ;D)
Ooh Great question! There are some tidbits I can throw your way from the DB Discord I'm just gonna copy and paste here since I don't really feel like writing alot right now but here's a taste of some of the landmarks you'll come across in the story. I'd also like to point out this this was all written by @goodmode apart from the first part.
There's stuff I still need to write up about the Fae Realm where Vanille is from, The under sea dragon kingdom, Geel's kingdom and where the Dreamweavers reside.
[DRAGONSBAYNE] [city]
The land's famous dragon capital thriving with life, tall sculptured buildings with trees that have seemed to grow right into them, a large marketplace and of course is home to The Dragon Council hall which hosts meetings and trials, It's also been known to host parties, various ceremonies and also doubles as the home for the city's leader : Bruhim and formerly his wife, Aurikel.
The reason a majority of the city is and the buildings are so large is to accommodate for the dragons who don't use their human forms to move around freely. In the city it's more likely to approach the dragons in their true forms as the city is usually closed off to any unwelcome visitors (This soon changes however once Saft makes her place in Dragonsbayne and more dragons start using their human forms more often than they used to). Dragons however are permitted to go where they wish as long as they're careful as they go.
[PLEASANT MANOR] [manor]
The familial home of the Pleasants, owned and managed by Tahra Pleasant. Though it was once host to a great many dinner parties and gatherings, Tahra sent its servants and groundskeepers away after her husband's death. She now resides there alone, and most of the manor's rooms aren't used.
The only part of the manor not gathering dust is the flower garden by the front, which is immaculately kept. The rest of the grounds, including a small/simple hedge maze with a fountain, are beginning to look overgrown and unkempt.
[HRYGG] [town]
A small mining town nestled in the mountains. The mines nearby have long run dry, but the town still lives on, now as a rest stop for travellers. It has a small but eclectic street market and the vendors tend to change often as passing merchants come and go.
The mines actually struck a chamber of an old volcano at one point during the search for more seams, and after this final straw they were closed down. Someone seems to have forged a tunnel through to the other side of the mountain since then, though passing through the sweltering hot volcanic chamber in the middle involves traversing a narrow ledge. With this it seems unlikely the place is actually used as a through-way to get from A to B, and the only thing on the other side is a small rocky plateau with a large stone statue of a sword.
Hrygg's location high in the mountains makes it uncomfortably cold almost all year round, and it tends to be a little lawless compared to more reachable villages. The roads around the mountains tend to host highwaymen and dangerous creatures, so Hrygg residents tend to be hardy.
[JUVELO] [city]
A thriving coastal city with warm weather, pretty villas, and a large port that sees a lot of trade. Many well-to-do families own holiday properties up and down the Brilanta Coast, and the best and brightest of these tend to be by Juvelo's beaches.
The people of Juvelo are known for their fierce negotiation skills by day, and raging street parties by night. Children and teens tend to play pranks on tourists.
Juvelo is also known for hosting pegasus races regularly, and as such a notable population of pegasi roam the coast nearby or live at their chosen riders' property. They're proud, majestic beasts with big egos and cunning business acumen.
trivia: In Esperanto, "Juvelo" means "jewel" and "Brilanta" means "shining".