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Happy Pride Month!
Holy shit!!!!!!! HUNGARY DID IT!!!!
-via the Los Angeles Blade, June 1, 2026
hello vonnie
2025 on Tumblr: Trends That Defined the Year
Stranger Things
will byers stan first human second
Cosimo Galluzzi

titsay
I'd rather be in outer space 🛸
Alisa U Zemlji Chuda

if i look back, i am lost

Kaledo Art
Misplaced Lens Cap

oozey mess
RMH

blake kathryn

JVL

No title available
No title available

Janaina Medeiros

Origami Around

★

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@dragora7747
Source
Happy Pride Month!
Holy shit!!!!!!! HUNGARY DID IT!!!!
-via the Los Angeles Blade, June 1, 2026
HAPPY PRIDE
what if we all explode
This very production of Orpheus & Eurydice is now available to stream, free, for the month of June.
If anyone would like to read a thorough take down of Sparta as a state not worth emulating, then ive got just the series of articles for you!
Reblogging because pissing on Sparta is one of my hobbies. And yes, totally check out the link above. Brett has a lot of great discussion and scholarship on why Sparta was proto-fascist garbage, and he presents it with both snark and accessibility.
Holy shit. That’s… that’s worse than I thought it would be. Yikes.
Reblogging because more people should read the ACOUP Sparta takedown and fewer people should get their concept of history from fucking 300.
No one should get their concept of history from 300, and I say that as someone who enjoyed 300. 300 is a comicbookification of a legend, and legends are already exaggerations.
A Great Divorce has also done an audio version of the ACOUP Spart takedown if audio is easier for you!
I want everyone to keep in mind that the 12 peaks are connected by rainbow bridges. Fucking RAINBOW BRIDGES.
SQH and SQQ probably joked about racing over them with their swords more than once, because it is so similar to the Rainbow Road at Mario Kart. And all the other Peak Lords think that it is again just a weird code in their secret language.
Until Liu Qingge comes back from some demon beast hunt in the middle of the night, only to witness those two actually racing each other over those bridges. They even use their cultivation to try to knock each other off of the swords or the road.
Not only is it the first time that Liu Qingge sees these two use their cultivation in earnest (at least since SQQ started to act different after that qi derivation), but also the first time he sees both of them laugh without a care in the world. Those two were shouting in their weird secret language while laughing and sword riding. It was a real weird scene and Liu Qingge wasn't sure if he wasn't tripping on some weird plant pollen again.
He only believed what he had seen after he overheard yet another of their talk about the rainbow bridges and how they really ought to build some ramps or something like that to make the next race even more interesting.
Lovely to see we have spaces where you can gain access to so much literature!
linked tree (includes options to donate to Ghanaian projects)
petition to show support
cool. another black child died in a hate crime
A South Carolina jury on Monday found a store owner not guilty of murder in the 2023 shooting of a Black 14-year-old.
apparently the murder happened in 2023 after doing some research but the murderer has been found not guilty.
black children get murdered and become victims of hate crimes every fucking day. this is ridiculous
im posting this here despite the website being extremely white centered, I want people to understand how in this country it's basically ok to murder and victimize black people, especially women and children in the name of "self defense" and white America will reward you for your antiblackness.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
the change from AD to CE feels really emblematic of how surface-level and meaningless the supposed secularization of the western world is
Common Era is definitely preferable over Anno Domini, if only because christ is no lord of mine, but it’s only less christianocentric in that it doesn’t overtly make reference to christ in its title. the benchmark is still the same. you’re still measuring when the common era began using the (supposed) birth of christ, separating history into “the period before jesus” and “the period after jesus”. this conception of history is no less defined by christianity than it was before, except that now it’s easier to ignore because you’ve draped it in a “secular”, “modern” veneer and done nothing to actually unpack the ways in which western society intrinsically centers christianity.
Okay now I need a point in history that could be a benchmark to start counting the years from, and would be a common point for most of the world
What year would it be today?
UTC
Coordinated Universal Time.
The system by which every computer in existence now keeps count of the passing seconds.
And I mean that literally. To a computer system "now" is a number that represents the total number ov seconds that have passed since midnight on the 1st of January, 1960.
1960/01/01 00:00:01 is literally the beginning of time as far as a computer is concerned.
This would be the year 66UTC
I like this idea but if we changed it now then next year would be the year 67 which would make a lot of people angry
this “bon appetit” meme has turned into some sort of bizarre telephone game where each incarnation sounds more and more different than the original. in what way does “bon appetit” sound like “osteoporosis”
i don’t know but it’s cracking me up every time i even think about it
bon appetit -> bone apple teeth -> bone ??? ??? -> osteoporosis
this has layers, man
here's where to find it on windows 10
sex is a distraction from your true purpose in life which is to go to the aquarium and look at the fish and go "wooooooaaah.... fishies". cmon guys we all need to lock in.
no longer looking for hookups. now looking for women to go to the aquarium and go "wooooooaaah.... fishies" with me
Scientists invented a fake disease. AI told people it was real: Nature.com
I'm a bit frightened for the time when someone less ethical than the person that did this decides to repeat the experiment but leave out the part where they come in later and announce that it was fake and people wind up diagnosed with the fake condition and all kinds of wacky hi jinks ensues.
Ok but like. What the fuck is there to do on the internet anymore?
Idk when I was younger, you could just go and go and find exciting new websites full of whatever cool things you wanted to explore. An overabundance of ways to occupy your time online.
Now, it's just... Social media. That's it. Social media and news sites. And I'm tired of social media and I'm tired of the news.
Am I just like completely inept at finding new things or has the internet just fallen apart that much with the problems of SEO and web 3.0 turning everything into a same-site prison?
Long collection of resources under the cut.
You're right that the internet is smaller than it used to be, but there's still some cool stuff left in the corners. I'd recommend checking checking out Neocities if you haven't--it's an independent web hosting platform like Geocities of the old web, and there are hundreds of interesting and active pages discoverable both through their search function and through web buttons (links attached to small pictures with the title of a website) within the websites themselves. Here are three examples of web buttons you may find in link pages:
Most Neocities websites have link pages or button collections with anywhere from tens to hundreds of these. Don't be afraid to explore!
If you're looking for something more like a search engine, I can point you towards Marginalia. It's not a particularly smart engine, but it's perfectly usable if you've ever been taught to use search engines back when they were mostly run through keywords instead of full sentence comprehension. There's also an "about" and "tips" section on the front page with more information. The algorithm of Marginalia can be filtered by the user to allow, disallow, or require JavaScript depending on your needs, plus there are filters designed specifically to prioritize web 1.0 sites or mostly text-based ones. It is possible to search for modern websites with it, but it can return websites from just about any decade (since the invention of the web, obviously) so long as they contain the information you're looking for. For example, here are some random interesting sites I've found using Marginalia:
Native Languages of the Americas: Native American Cultures
BASIC HTML COMPETENCY IS THE NEW PUNK FOLK EXPLOSION!
Earthbound Text Labs by Bill Eager
The possibilities for discovery are truly endless.
Now you might want to know about directories. These make browsing for websites easier, but require you to read through and judge which ones to visit, as there aren't algorithms ranking the sites besides the whim of whoever coded the directory. Some of them have themes, others don't. Here are two that I've used:
Yesterlinks Directory
Ichigo Directory
Directories can be harder to come by just by surfing the net, but they aren't impossible to find. Many personal websites have their own directories of interesting sites hidden within them.
Webrings are similar to directories, but are actually more community-based. You have to register your website to be a part of a webring, usually by sending an email to whoever runs it and meeting some kind of entry criteria. For example, my personal website used to be a part of a webring called Sweet Dreams, which was for websites that heavily utilize color palettes and images of cute things, particularly sweets. Webrings will give you access to a widget upon entry that allow visitors and other members to browse between the registered websites in a massive ring, ergo, where the term gets its name. Webrings can have any theme or criteria for entry. If you can make a website about it, you can find a webring for it.
Now, you might be wondering about social media alternatives. I can't offer much, but I can nudge you towards the idea of forums. Here's one I found that could really use some traffic. I also browse a bit on MelonLand forum, which is actually closed right now--it's currently closed on Mondays--but on any other day of the week, you can find a fun community there dedicated to web revival. You can find it through MelonLand's main page. I'd also recommend checking out SpaceHey, which is a MySpace clone that's customizable and easy to use.
I hope this is of some help to you. The internet may feel less magical than it used to be, but that doesn't mean that the spark has completely died out. These types of indie websites need more attention if we ever hope to reverse the damage done to the internet by centralization and corporate interest. People are trying to make the web a cooler place to be, but we're going to have to do the work of finding and interacting with these projects in order to get them off the ground someday.
ALSO you should consider browsing Virtual Pet List and seeing if there are any pet sites you might be interested in playing. There is a whole genre of browser games right under your nose
Another one that I just found recently is this, which is a whole collection of blogs, organized by topic!
A collection of 1,966 blogs about every topic
Look guys the real internet IS STILL THERE I'm going to cry
Getting off of twitter and onto neocities has really healed me and I am so glad to see it is healing other people too ;u; let's retreat into the self-made digital woods and away from corporate bs pls, I am so tired
REBLOGGING
I feel like I need to share this because idk if Europeans are familiar with the presence of Aldi in the US, but at least especially in my area they’ve been growing a lot recently. Like Aldi bought out some local failing grocery chains where I live (Louisiana) and have opened Aldis in all these somewhat rural communities and small towns, which for the record I’m fine with
But as a result of this they are advertising a lot more in my area and also in many cases, the people in these areas have never been confronted with Aldi or any European grocery store. So the ads that Aldi is pushing out to its new US customer base feature a cowboy shopping at Aldi who is explaining to new Aldi customers how Aldi works. Like this cowboy is explaining you gotta put a quarter in the shopping cart and why there are very little name brands. A cowboy is how they want to reach their American customer base. They gave us a cowboy
Here he is, the Aldi Cowboy
Repost, now do your honors.
Trans people just existing is no more sexual than when cis people just exist.