This is a DnD rehaul inspired by @danbensen's Fellow Tetrapod story.
All races and classes available to DnD 5e will be reinterpreted as a sophont according to his guide for making FT sophonts. (Skill trees will be available for each sophont species).
Sophonts currently in FT will not be added until the current workload is complete. Sophont list below, although it's a heavy WIP.
Humans (Human, Hominid)
Noxissum (Aaracrocka, Pelagornis) -> thrill-seeking sophonts that live on cliffsides
Volutor (Aasimar, Polyneoptera)
Fixers [of Flesh] (Autognome, Canis) -> climbing oophagous sophonts with a focus on hunger
? (Bugbear, Barbourofelidae)
Harvau (Centaur, Mesohippus)
? (Changeling, Coleoidea)
Hemadele (Dhampir, Geospiza) -> blood-drinking sophonts that trade themselves for food
Deager (Dragonborn, Toxicofera) -> artistic sophonts with sprayed venom that dyes
Korrines (Dwarf, Herpestoidea) -> burrowing sophonts with deep familial bonds
Helbosi (Elf, Acariformes)
? (Fairy, Microraptoria)
? (Firbolg/Giant/Goliath, Pecora)
? (Genasi, Spiralia)
Breakers [They that Break the Waves] (Gnome, Otariidae)
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different scores by 1.
Creature Type. You are a Canid (Placental Mammal).
Size. You are Small.
Speed. Your walking speed is 30 feet. Your climbing speed is 30 feet. Your swimming speed is 10 feet.
Specialised Oophage. You can eat eggs (or minced meat). You cannot eat anything else.
Law of the Mouth. You have 5 extra carry slots with or without Pets and Equipment. These extra slots are Mouth Slots, and you cannot speak verbally if they are occupied.
Disease Resistance. You can do a Wisdom + Constiution check to resist Placental Mammalian disease.
Language Resistance. You learn Body Language at a third of the rate of other Sophonts. If you do not have a Translator available, you have disadvantage to all Charisma checks.
A bit of both! The closest term they have is "securing". The inherent understanding that Fixers have is that they are workers. A family is a business line. Their job is to create and Fix - technologically, they're hyperfocused on surgery, and they have domesticated "parrots" (Zygodactylidae) that produce an abundance of eggs, a la Human-domesticated chickens.
History is linked at https://www.tumblr.com/dungeons-and-tetrapods/719589075002277888/fixers-lore?source=share
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different scores by 1.
Creature Type. You are a Canid (Placental Mammal).
Size. You are Small.
Speed. Your walking speed is 30 feet. Your climbing speed is 30 feet. Your swimming speed is 10 feet.
Specialised Oophage. You can eat eggs (or minced meat). You cannot eat anything else.
Law of the Mouth. You have 5 extra carry slots with or without Pets and Equipment. These extra slots are Mouth Slots, and you cannot speak verbally if they are occupied.
Disease Resistance. You can do a Wisdom + Constiution check to resist Placental Mammalian disease.
Language Resistance. You learn Body Language at a third of the rate of other Sophonts. If you do not have a Translator available, you have disadvantage to all Charisma checks.
On a Earth, somewhere in the universes of space-time, an ancestral dog learnt to climb. Running was useful, yes, and prey scatters freely - but what about forests? The trees? The places where the feathered-things roam? Prey does not only flee on land.
The agile, curious ones could reach those protein-rich eggs of these feathered-things (commonly known as birds), but eggs are fragile and all to easy to break.
So, these ancestral dogs learnt how to throw, and how to catch.
Throwing is usually seen as an ape trait, something requiring long, flexible bony digits on a thing called a "hand", but these dogs had gravity and height on their side. Mated pairs would set out, with one of the pair climbing up to the nest and dropping an egg below it.
Of course, the first few attempts weren't successful. The eggs splattered across the ground as sticky spoils, which made it useless. The ground needed to be soft, gentle - a cache of food for the future pups and lean winters!
How does a dog soften a blow?
By climbing more, obviously. Those ancestral dogs would curl face-down the tree and toss the egg sideways into a waiting mates' soft mouth. This was a success. Flesh is gentle! It weans and fixes! No more cracks in the shell!
Pups were brought up with the knowledge that the mouth fixes things. It creates. Creation - enough to form family-lines of tossing, factories of oldest to youngest carrying eggs. It was inconvient only carrying one, so flesh-pouches were made. More food, more healing, better life.
It was a while before the ancestral dogs hit sophoncy. Their life simply didn't need it for a long, long time, until disease struck the eggs. Those who couldn't identify sick from healthy were struck down, leaving the remaining dogs to categorise.
If everything is gone, what do you do?
You learn. You adapt. You become smarter, or you starve.
It took a long time for the Fixers of Flesh to join, but they are curious, and the mouth craves. They have been hungry.
I'm interested in how you'll do classes. Are they jobs like "fishmonger," "photographer," and "restaurateur" or are they political sub-groupings, like human nations?
Classes/skill-trees will (probably!) be more job based - a few I have currently are "Archaeologist" (wisdom [cultural knowledge] and intelligence [scientific knowledge] based skills) which is, flavour-wise, a skill-tree based around analysing the behaviour of other species.
Another skill-tree I have planned is the "Dweller" (charisma [political strength] and dexterity [agility] based skills) which is... essentially the merchant class, similar to the "pirate" alley where Koen buys food/the Greave traders. Their skills are based around disarment and trade of resources.
Political parties are mostly going to be replacing the backgrounds, albeit in a stranger fashion. Roughly, I'm planning on politics being able to be chosen between a few key traits (like religious conservation vs new age religion vs athiesm).