This is such a me thing if I were pregnant
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@ecc3ntricdoll
This is such a me thing if I were pregnant
@TIME
The fact that this is even up for debate is baffling. To be honest, 60k a year isn’t even enough for all the work teachers do and all the bullshit they have to deal with.
I’ll be a teacher in America in 1 year, and I approve this message!
For someone who wants to venture into the world of cc making, how would you suggest that I start? Also, do you have to use photoshop, or can you use an alternative like GIMP?
I suggest you start small/simple. If you have no experience and try to take on a huge project that you have to learn a dozen things to complete it, its going to turn you off cc making very quickly. It is best to try and master things one at a time rather then trying to learn everything at once without grasping the basics. Its much like Mathematics or any subject at school, they start you off simple, then build up to the more advanced stuff. Also don’t put any expectations on yourself that you know you wont accomplish. Goals are great, but realistic goals are better. I tried something new which each set I made, just one thing and I accomplished it then moved on. Its a great for boosting motivation too.
Putting the rest under a read more because of babble:
Keep reading
Hello! I just wanted to quickly ask, what advice do you have for someone who wants to learn how to create sims 4 meshes/objects/recolours? I want to start making my own maxis match content. I have no experience in coding but I'd like to learn.
Welcome to the CC creator pool. You can either start in the shallows, or dive head-first into the deep-end. I recommend the shallows first. What does this entail? Starting small.
Since you don’t have any prior experience you should get yourself familiar with using blender since that is needed to import meshes into S4S. There are plenty of handy tutorials both on the Sims4Studio forums (so be sure to sing up for an account), as well as YouTube on how to do the basic stuff you should become familiar with. Not everything you need to learn is in the Sims community, a lot of it is outside of it so you will need to brush up on any research skills you have and take to Google to find the answers you need. You should also choose a graphics editing program such as Photoshop, Paint.net, Gimp, or alike to edit and make textures. Again, how to use these are rarely found within the community (except for specifc methods) so be sure to check out YouTube and google on how to use the program you choose.
Take it one step at a time. I never recommend taking on a big project first off. It does work for some people, but generally speaking, most people benefit from starting small. You said you wanted to make maxis match content? Perhaps start by recolouring a rug. This introduces you to the textures first so you become familiar with them and how they work. DDS format that is utilised by the game obeys a certain size rule of 4. Images have to be a certain size to be recognised by the game. Even though you can export as a PNG, S4S still converts that to a DDS for you. Reading up on what size a dds texture needs to be will definitely help in the long run. Once you are comfortable with how textures work and how to recolour them, add a new challenge like a mesh edit which will introduce you to the UV map. Go one setting yourself a goal at a time. Its ok to take it slowly. It has taken me 7 years to get to where i am now.
Hopefully that gets your started on your path to becoming a creator. It wont be easy, but remember: its a lot more fun to do all these things if you actually enjoy it along the way. The community should not put expectations on anyone, so be sure to remember that. Do it for you and the rest will come in time.
please link those ttutorials lmao. I would love to learn
Some programs and tutorials that I’m going to recommend are paid, but ALL OFTHEM can be found on torrent websites like thepiratesbay (always click ona download link with a magnet and read comments) and rutracker (requires registration).
Programs:
The Sims 4 Studio (free);
Blender 2.78 (free);
Marvelous Designer (paid) - check system requirements, olderversions are less demanding;
Zbrush (paid) - you’ll need it only for one feature;
optional Maya (trial and student versions are free) - check system requirements,older versions are less demanding. When it comes to making clothes, everything you mightneed it for can be done in Blender. For the future, if you’ll everconsider creating hair PLEASE DO IT IN MAYA OR 3DS MAX IT’D BE MUCH EASIER AND LEARNING THEMWOULD BE TOTALLY WORTH YOUR TIME;
Graphic editor of your choice, preferably Photoshop.
Here is the order you need to follow for everything to work:
tip 1: First thing first, keep everything organized and givedistinctive names - it is very important. Create a folder with your projectname and subfolders “meshes”, “textures”, “preview”. If you’re using Maya, makesure there are no spaces, symbols or non-Latin letters in the ENTIRE path. Thisbitch will give you hell if there are.
tip 2: Create a “base models” folder with exported .blend (nudetop, bottom, full body, feet) and .obj files (anything is fine) of all gendersand age categories that you plan on making clothes for in the future. Put uv_0 and uv_1 templates there as well.
Import nude .obj mesh in Marvelous Designer (in meters), make clothes, export as .obj (without avatar, thin, no internal lines or textures);
To decrease the polycount without negatively affecting the topology and to have good edge flowI suggest you to do retopology. This is why you need Zbrush;
Blender: open nude/reference .blend mesh, import .obj file, do uv_0, close holes, transferuv_1 map, transfer weight, vertex-paint, remove doubles, split sharp edges, bake maps, remove covered parts of nude body, combine, set S4Studio CAS Tools;
The Sims 4 Studio: import lod0, change textures, change everything you need under Categories tab;
Graphic editor: edit textures;
The Sims 4 Studio: re-importthe textures, save the package, put it in the mods folder;
Run the game and PRAY;
Fix everything that is wrong, DON’T FORGET TO DO LODS (make them only afteryour lod0 is perfect), add swatches, make thumbnails if you want andyou’ll be good.
Tutorials:
[Tutorial] How to make sims4 cc with marvelous designer (part 1) (part 2) - pretty much everything you need to know, with the exception of The Sims 4 Studio part and retopology;
A Very detailed Tutorial about: How to create High-End Clothing from start to end correctly - doesn’t involve Marvelous Designer but covers The Sims 4 Studio well;
Retopology: Instant Meshes OR Blender + Zbrush OR Maya + Zbrush;
Elia’s Quick Sims 4 UV_1 Help Mini Tutorial - here you can find the templates I’ve mentioned previously. Also, those chaotic borders can be avoided by splitting your mesh approximately where the seams of the reference mesh are;
Baking maps: diffuse map (lower quality, higher quality), shadow map, normal map, specular map (general info, example of making);
Weight: general, manual fixing of issues (1, 2) (the 1 is very important, it can save your nervous system);
Vertex paint: general;
Mastering Marvelous Designer: Beginners Course & Advanced Workshops;(FIXED LINK, SORRY)
Baking Light Maps for Game Environments in Maya and mental ray.
Tutorial sources:
Full Index of Sims 4 Studio Tutorials (Online Manual);
CAS & Pose Tutorials;
Love4sims4′s tutorial tag;
The SLYD’s tutorial tag.
Problems you may run into and how to fix them:
Item shines too bright in game - problem with alpha layer of your specular map;
Entire mesh is flying - weight issue, you need to re-transfer weight;
Part of the mesh is flying - weight issue. Go to Edit mode, select a vertex in problematic area, find a group that should not be there under Vertex Weight;
When you manually paint weight make sure the modifier Armature is applied and your rig is selected in Object drop down menu;
Baggy mesh does not retain it’s original form and deforms weirdly - you need to fix your uv_1 map;
Weird shadow - clean you shadow map;
Weird shadow at the bottom, around sleeves or sharp corners - you need to split the edge loop;
Dark spots on ambient occlusion map - subdivide surface and re-bake;
Previous mesh is visible after uploading new lod-s - you need to start from a different item. One thing tonote (it may be an issue with my program/game, but I’ll tell just in case it’snot). When you create your package from a nude bottom, accessories like pantyhose will overlay your item’s texture (I’m pretty sure this can bechanged in Warehouse tab, but I’m too scared to even go there). When you startfrom nude top, every time any CAS part is removed, your item of clothes will betaken off as well. If you’ll run into the same problem start from underwear instead.
When vertex-painting, make sure the hex codes of colors are identical (if the same) or have a very smooth transition (if different). Use blur tool. Otherwise there may be a “split in mesh“;
When loading lods, nothing shows up - you forgot to set S4Studio CAS Tools;
Before merging packages into one, make sure you didn’t overwrite them in the past. There will be 2 or more pairs of them in game.
Endlessly grateful to all people who shared their knowledge on this subject. Thank you <3
Feel free to drop any questions related to creating The Sims 4 custom clothes (only clothes and shoes, I don’t know anything else yet).
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when Jessica Rabbit said “I’m not bad, I’m just drawn that way” she really was talking about the conditions society puts on women to fulfil toxic beauty standards that men both impose on us and then use to criticise us
This movie was so ahead of its time
Yeah like I wish we had had more projects like this. Just, off the shits and not afraid of being weird.
Barnes and Nobles is gonna start serving food and alcohol.
Everybody’s cracking jokes about how it’s a desperate attempt to stay relevant in the age of Amazon.
But you know what? Props to them. This is exactly what Blockbuster didn’t do. At no point was Blockbuster like “Hey, movie rentals aren’t the lucrative enterprise they once were. Perhaps it’s time we become known for our cheesy garlic bread.”
Okay but…if someone wants to take me on a date to a Barnes and noble and get me dinner and a drink and then let me peruse the stacks like I’m not saying no. A sandwich, a beer, and 2-5 books on various topics I hope I’ll someday read about? Good night.
The Swedish equivalent of Blockbuster is now best known for its candy, snacks and sodas.
This is El Ateneo Grand Splendid, an old theatre turned bookstore in Buenos Aires:
The stage itself was turned into a cafe:
You can’t even begin to comprehend the massive amounts of money this place makes, despite the fact that they turned the theatre boxes into reading nooks like this:
I’ve literally spent days holed up in there reading books for free while also consuming massive amounts of coffee and pastries.
Adapt or die, people.
Take me to Buenos freaking Aires… Leave me in this bookshop… Never look for me, you will not find me again.
What in God’s name is this
Uhhh so I can tell y'all for sure he WASN’T eating that eggplant….
this keeps getting worse
Kid: “literally gets fucking boiled in chocolate*
Oompa Loompas:
FINALLY.
it’s been 10 years
so you gon spit on my pussy or what
well duh.. gotta be sloppy.
if you’re reading this
a lump sum of money is on the way to you
it happened today, damn that was like 3 days maybe?
It Works the money is on its way!
Need this.
Of course
It worked tho
I just won $500 off a scratch Ticket lottery.
ENERGY
OKAY LEGIT I REBLOGGED THIS YESTERDAY. ME AND MY PARTNER ARE IN SUCH A TIGHT SPOT FOR MONEY ATM AS WE ARE SAVING FOR A DEPOSIT ON A HOUSE. I GOT PAID DOUBLE WHAT I THOUGHT I WAS GOING TO GET AND SO DID HE AND HONESTLY I CRIED SO MUCH TODAY IM SO HAPPY AND RELIEVED
Positive vibes!!!!!
Gimma ALLAT SHIT
Run it🗣
I’m in such a tough financial situation and need a boost right about now