GigaOm: Pearson aspires to be "Electronic Arts" of education
Pearson's Luyen Chou on turning the publishing giant into a digital media enterprise:
Speaking with me later, Chou said that to keep up with the changing environment, traditional publishers canāt just digitize the static textbooks of the past, they need to excel at producing high-quality, interactive digital learning experiences and get them into the hands of students.
ā[That includes] digital studios, animators, illustrators, producers, 3-D artists ā we need to build that capacity within instructional companies like Pearson and we need the whole end-to-end supply chain to the take that from the studio to the actual users,ā he said. āThe folks that have done that well are the EAs of the world, digital studios. Thatās not a core competency for companies like Pearson.ā
Given the companyās wide reach across different corners of the market, from content to testing, at the K-12 and college levels and beyond, one of Pearsonās key assets is the massive amount of data it can use to target and personalize learning for students. And Chou acknowledged that the Electronic Arts parallel wasnāt meant to imply that Pearson only needs to focus on creating high-quality content, and not on other parts of its business.
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