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@enderpal7
You
Luigi in Super Mario World (Nintendo EAD, 1990, 1991) for Super Famicom/SNES.
As the person who got their R keyboard broken and the world mocked me for being forced to use the uwu language as replacement
My condolences
put that back
National Lampoon, October 1985
ꖎᒲᔑᔑᔑᔑ𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹𝙹 ⎓ᔑリ||ᔑ ⎓⚍ᓵꖌᒷ∷!!!!!!!!
can you guys watch my squab for me im gonna go on my smoko
baby need smoko
BABY DOES NOT NEED SMOKO
Currently, the only available Super Mario Party Jamboree wallpapers from My Nintendo are Mario, Luigi and Peach-themed. However, a Bowser wallpaper was also available but has been removed since the game's release, likely due to an error with the Shy Guy in the image.
Looking very closely, the Shy Guy is actually two Shy Guys, with one hiding almost perfectly behind the other.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: fawfulthegreat64
stand_down.mp4
A well-known unused object found in the files of Super Mario 64 is the Yellow Switch. The footage above shows its functionality once it is restored into the game.
Just like the Wing Cap, Metal Cap and Vanish Cap Switches, the Yellow Switch turns blocks of a certain color from translucent and non-interactive into solid and interactive. However, the Yellow Switch's function is to grant interactivity to regular ! Blocks, which are already solid to begin with in the finished game.
Interestingly, the functionality is broken by default in the finished game, so that regular ! Blocks do not respond to it without being modified. It uses entry number 4 in the list of unlockable blocks, which is only three entries long.
Remarkably, entry 4 on the list of all possible ! Block contents (which starts off the same as the unlockable list, but continues with yellow ! Block contents, and is stored elsewhere in the data) is rideable Koopa Shells, so it is theorized that this was what was originally intended to be unlocked with that switch.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: moonsidefan
An extremely rare glitch can occur in Mario Kart 64 whereby racers will become "entangled" with each other if one of them bumps into the other at a highly specific angle.
In the footage, the CPU-controlled Luigi bumps into the player-controlled Toad and ends up "dragging" him for several seconds to the finish line. During this time, the player has no way to control Toad and is entirely beholden to Luigi's movement.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
submitted by @sketchyspudley
World of Ultimate Gaming