Nemo|he/they|30+|Warning! NSFW at times|Art Blog| No DNI, I block who I want. Anti Censorship, Pro Tagging, Pro Boundaries |Finding Me Blog|Ko-Fi | commissions Info & form Please ask to tag for blacklists. I'm the queer running pics of Keith, Shiro & Sheith blogs, so if you got wrongfully blocked, hmu off anon and we'll talk over DM - Get rude and you get blocked by me.
Finding Me, started out as the region’s first queer radio program, now multimedia studio in Fargo-Moorhead with the People’s Press Project.
Strawpage | BSKY | Pillowfort | Dreamwidth
Hi! I'm Nemo, a local radio host & dog dad in Moorhead, MN. I make art, animations, I like playing video games and discussing these with a perspective as a disabled, queer mexican. You can follow my work at the link above, where I make monthly updates via blog posts of my work and other social media. The livestream link on my blog will take you to my weekly streams via Twitch, where my streaming schedule is also listed. All updates will eventually make their way to tumblr at later times, but you can see it first at the Finding Me blog at kpppfm. Thanks for visiting! Stream schedule and details down below.
Twitch Streams: F-Sun, 5-6pm unless otherwise announced on bluesky.
No DNI, I block who I want, curate your own experience, I'm not your therapist or caretaker.
I told my little nephew that I'd wave at his airplane when it flew over my house today, and he very calmly and politely explained that it wouldn't be possible to see me due to the limitations of human vision. I said he just had to squint real hard, and he took a deep breath and went into the toddler version of "see, what you're not understanding–"
The long awaited time lapse of how i wrap my tentacle pots for shipping! Lots of bubblewrap around all the limbs then layered up to make a big ball and then secured in the box with paper all around
With the whole "Markiplier making his own DVD copies of Iron Lung to sell" thing, it's been fascinating and slightly concerning how many people seem to genuinely believe that if a physical release isn't coming from a giant corporation, it must automatically be a bootleg.
Look at me.
Look me directly in the eyes while I say this.
You can just make things.
You can simply create something and put it into the world.
That's allowed.
People have been doing it for centuries.
They sell blank VHS tapes. They sell blank DVDs. Blank CDs. You can buy flash drives by the bucketful if you really want to. If you create a movie, an album, a game, a documentary, or a four-hour video essay about the mating habits of fictional space goblins, you are entirely permitted to put that thing on physical media and sell it.
That is not piracy.
Piracy is taking something that belongs to someone else and reproducing or distributing it without permission.
If I buy a DVD of a movie, I own that copy of the movie. I do not own the movie itself. I didn't acquire the rights to duplicate it, press a thousand copies, and start selling them out of my garage like I've become the regional distributor for Warner Bros.
The copyright, distribution rights, and intellectual property still belong to whoever created it or whoever legally acquired those rights.
If I start burning copies of Iron Lung and selling them myself without Markiplier's permission, that's piracy.
If Markiplier, who made and owns the rights to Iron Lung, burns copies and sells them himself, that's just distribution.
He's the rights holder.
He's distributing his own work.
If you made it, if it came from your own mind, your own work, your own time, your own resources, then congratulations. You own the thing. You don't need a corporation to bless it with legitimacy.
The corporation is not what makes it real.
The fact that it exists is what makes it real.
I think we've accidentally spent so many years living inside a world dominated by mass-produced media that some people have developed the strange assumption that all media emerges from a factory somewhere. As if films naturally occur in shrink-wrapped plastic cases and descend from the heavens aboard a pallet truck.
But independent artists have been burning discs, dubbing tapes, printing books, pressing records, and mailing things directly to people for longer than many of us have been alive.
Sometimes I think about how invader zim accidentally led to the creation of avatar the last air bender and I’m just just..woah!!! Things can impact other things just like that. Crazy.
Chronicling the development of Toby Fox's narrative universe
This is the second part in a series which is meant to serve as a relatively comprehensive, chronological list of important events in the development of Undertale and Deltarune. Links to the other parts in the series can be found below.
2005 - 2015
2016 - 2021
2022 - 2025
2026 ONWARDS
All posts in chronological order
--------------------------------------
2016
On January 20, Undertale was updated to version 1.001. Among many general changes, Clam Girl's dialogue was updated to emphasize that while Suzy cannot be met today, she may be the reason why the human is here in the first place. Also added was a new interaction in Sans's workshop where after meeting Clam Girl, a poorly drawn picture can be found with three smiling people and the words "don't forget." written. The "grandpasemi" sound file was also added back to the game under the name "grandpatemi" and plays in an easter egg where you deny Temmie some Temmie Flakes. Fun Values were also fixed, allowing Fun Events to be encountered during unmodified gameplay. abc_1_2_3, a tts audio file initially encouraging dataminers not to spoil the game, was replaced by the same tts laughing glitchily, in a manner reminiscent of Gaster's soundfont in ENTRY NUMBER SEVENTEEN. Lastly, the so-called "demon texts" in the files were changed and received additions, with the first appearance of the infamous "humble servant" message, (much) later referenced in Deltarune Chapter 3. [*] [**]
Toby begins work on the first chapter of Deltarune. Initially, Toby plans the game to be an action RPG like Secret of Mana, but decides against this to preserve the pacifist system of Undertale. Toby also briefly considers at some unknown time having every character be a human in the Light World and only transform into monsters in the Dark World, but also decides against this to retain continuity with Undertale. Seeking other ways to establish sharp contrast between the Light and Dark World, Toby also considers having the Light World visuals drab whereas the Dark World visuals are not only colorful but get a graphical update, with a Chrono Trigger esque style, but also ultimately decides against this to keep the spritework and designs closer to Toby's skill level as an artist. Lancer is also initially planned (perhaps earlier, before Undertale) to be a Porky-like antagonist who you never really get to befriend. [*]
Toby considers giving "a character" (almost certainly Ralsei) a fire spell, but considers against it for Chapter 1. [*]
Toby comes up with the idea of removing Susie's ponytail and having Ralsei be in shadow for the first chapter likely sometime this year, but possibly also next year, as Toby would go on to say shortly after the release of Chapter 1 in 2018 that these were relatively recent ideas. [*]
Throughout this year, Toby hashes out the full plot of Deltarune. Having already decided on a card and board game theme for Chapter 1, he moves on to conceptualizing the main structuring ideas of the rest of the chapters.
He decides on a cybernetics and internet theme for Chapter 2. He also decides on having the secret boss of the chapter be a "real" fight against Mettaton NEO, or at least his body, and composes a "real" version of Power of NEO to this end, though he notes that he unfortunately never finished a version of the song he was fully satisfied with. [*]
Already having composed TV WORLD from Mettaton's theme last year, Chapter 3 becomes the television chapter and is conceived as a light-hearted break from the regular formula, with a wacky Mario Party board set up. Ghost Trick was still fresh on his mind, with its use of 3D being a standout, so he wanted a Mettaton-like TV character with a similar appeal, also taking inspiration from Mr. TV Dinnah from Little King's Story. [*]
A revived Gerson is conceptualized by this point, with a piano sketch for Hammer of Justice composed very early on in the year. [*]
At some point this year, Toby composes Checker Dance for Chapter 1.
At some point this year, Toby composes Chaos King for Chapter 1.
At some point this year, Toby composes Your Power for Chapter 1. [*]
In July, deltarune.com is archived on the Wayback Machine, with him.png updated to now display the text "THREE HEROES APPEARED AT WORLD'S EDGE", once again in all-caps Wingdings.
In August, deltarune.com is updated again, more subtly this time, with him.png instead displaying "THREE HEROES APPEARED TO BANISH THE ANGEL S HEAVEN". [*] Both of these updates to him.png indicate that the Legend or Prophecy was already conceptualized by July and August of 2016.
On September 13, Toby starts posting unused tracks from Undertale on his Tumblr to commemorate the game's first anniversary in two days. He posts an unused theme for Alphys, early versions of Spear of Justice and Undertale, a Metroid-style special track for beating the game quickly, and the track Dog Hole which would later be used in the 10th Anniversary Stream in 2025. [*] [**] [***] [****] [*****]
On September 14, Toby gets real for a bit and posts a little retrospective on Undertale and its popularity. [*]
On September 14, Toby also strongly implies that there will be no major content updates for Undertale. [*]
On September 15, Undertale's first anniversary, Toby has Undertale characters answer fan-submitted questions on Tumblr. [*]
On October 1, Toby posts about trying to learn 3D, which was later revealed to be part of his conceptualizing the character of Tenna from Chapter 3 of Deltarune. [*]
On October 31, the Undertale Art Book is released.
On December 6, Toby reveals for the first time that Bonetrousle and Heartache were composed in 2012 for a different game than Undertale. [*]
2017
At some point this year, Toby draws Tenna and decides on his name, having been calling him "Mr. TV Guy" up to this point. [*]
At some point before Chapter 1, Toby plans for Queen to be more of a sinister figure - "intimidating and cool" - than she ends up actually being after Toby writes dialogue for her (probably in 2019). Toby composes an intimidating boss track for her. [*] [**]
On July 25, Toby starts uploading funny spliced up edits of Randy Newman's You've Got a Friend In Me from Toy Story on Tumblr. He tags these as #toystory and also tags the first one with "i have no idea why i made this". [*]
In August, Undertale is updated a few times in rapid succession. Shortly after v1.05, v1.05A is pushed despite containing almost no changes to the game at all except the addition of "HE IS" in the previously emptied "demonx" part of the demon texts. A few days later, the game is updated to v.106, which again barely alters the game beyond fixing a few niche bugs, and undoing v1.05A's change to the demon texts. [*]
On August 15, Undertale is released for the Playstation 4 and Vita, introducing dynamic borders and the console exclusive "Dog Shrine" area which is accessed through the sink in Sans and Papyrus's house. The area's purpose is to donate gold to the shrine in order to unlock the majority of the game's trophies, which Sony mandates. [*] Along with this release also debuted Undertale's official Japanese localization.
On July 17, an Undertale Dynamic PS4 Theme is released, with a previously unheard track accompanying, which would end up becoming Before the Story on Deltarune's OST. [*]
On September 15, Undertale's second anniversary, Toby announces that the Alarm Clock has begun development and releases some dialogue for it, providing among other things the first mention of Rudy from Deltarune. [*]
In November, Undertale is updated to v1.08. Instead of demonx being empty, it now displays an ellipsis ("..."). [*]
2018
On May 23, Toby gets to meet one of his idols, the creator of Touhou Project, ZUN. They talk about various things and Toby learns that ZUN has played Undertale.
At some point this year, Toby starts working on TV Land, a composition which could serve as a possible replacement for TV WORLD, being more focused on the leitmotifs he's since come up with for Chapter 3, but he scraps the track after hearing an unenthusiastic response from a friend. [*]
At some point this year, Toby composes Black Knife, the boss theme of the Roaring Knight. [*]
At some point this year, Toby composes Lost Girl from Deltarune. [*]
At some point this year, Toby composes Ferris Wheel. [*]
In July, plush designer Eyes5, Toby's old friend from the Homestuck days, is commissioned by Fangamer to secretly design a Ralsei plush, and is given both the dark and light sprites of him. She doesn't know what the character is called and takes to calling him "What" and later "Ham", the latter being Fangamer's code name for the character. [*]
On August 6, Itoki Hana releases the song "74", written and arranged by Toby Fox, the first of many collaborations between them. [*]
On September 15 (in Japan), Undertale's third anniversary, and then September 18 (worldwide), Undertale was released for the Nintendo Switch. In place of the Dog Shrine, a new exclusive boss fight against Mad Mew Mew was added to the game, utilizing the joy-cons as a special gimmick. Along with this, a new Fun Event was added to the game, where at fun value 81 during the Pacifist epilogue, Clam Girl will transform into a goner and inform the human that the time they will meet Suzy is "fast approaching", before vanishing. [*]
On October 30, Toby announces that something is happening. Shortly after, Gaster takes over the official Undertale Twitter account. [*]
Gaster and Toby tell Undertale fans to return in 24 hours. Something new is being made and they'll need our help with it. [*]
On October 31, Halloween, Gaster announces the creation of Deltarune, and SURVEY_PROGRAM is released to the world. [*]
On November 2, Toby posts a Twitlonger written October 4 where he reflects on the first chapter of Deltarune and what his plans and vision for the game are. He states that Deltarune takes place in a parallel world to Undertale, and that there will only be one ending. He also explains that while he has done some songs and "written the whole story", progress for the rest of the game past Chapter 1 is 0%, and that if he's to have any hope of finishing the game he'll have to assemble a development team. [*]
2019
In February, to coincide with the release of Chapter 1 for Nintendo Switch and PlayStation on the 28th, Toby updates Deltarune.com to have an FAQ, where he clarifies that while Deltarune is a "different world that might even have different rules" compared to Undertale, that doesn't mean there won't be any connections. He reiterates that there's only one ending, and in response to the hypothetical question "Then doesn't that mean nothing I do matters?", he says that "there's something more important than reaching the end". [*]
Toby begins work on a script for the entire plot and mandatory dialogue of Deltarune.
Toby starts properly writing for Queen and ends up deciding on making her a more humorous and silly character, altering the tone of Chapter 2 in the process. [*]
Toby comes up with the character of Spamton, taking from an earlier concept he had for an email character named the "Mad Mailer". He decides to blend Spamton's quest with his previous idea of a real fight against Mettaton NEO, culminating in the fight against Spamton NEO. [*]
At some point this year, Toby composes Berdly for Chapter 2.
At some point this year, Toby composes Giga Size for Chapter 2.
At some point this year, Toby composes Sandy Board for Chapter 3. [*]
In February, Toby gives an interview with Nintendo Life where he discusses Deltarune, talks about his 2011 dream, his 2012 attempts at developing the game, mentions deciding against giving a character a fire spell in Chapter 1, and teases Susie's healing magic subplot in the next chapters. [*]
In March, Toby begins development of Deltarune past the first Chapter in earnest with his dev team, but the vast majority of the initial dev work is spent on investigating engine alternatives to GameMaker. [*]
On April 19, Toby reveals an Annoying Dog design made for Chapter 2 which he decided against using. [*]
On June 12, Toby says that he has 50 songs past Chapter 1 at various stages of completion. [*]
On June 12, Toby says that he is slowly writing and drawing out the bosses, bullets, cutscenes and characters of Deltarune. [*]
On July 6, Toby relays an anecdote of him recently reading out some of Deltarune's main scenes to the devs working on the game with him, and says that it's the most fun he's had in a while. [*]
On July 6, Toby's plan is still to release Chapters 2-7 all at once after the whole game is finished. [*]
On September 4, Sans gets added as a Mii costume in Super Smash Bros Ultimate. [*]
On September 15, Toby teases the Annoying Dog city easter egg in Chapter 2 of Deltarune. [*]
On September 15 (Undertale's anniversary), Toby gives a small progress update on Deltarune, stating that the design of the game and the specifics of what will happen are going really well and that he's confident in the game he has written in his notes, though he alludes to certain aspects facing "hurdles". He says that while he wants the game to be excellent, getting it into peoples' hands as quick as possible is also a priority for him. [*]
On September 15, Toby releases an earlier, slightly sped-up mix of WELCOME TO THE CITY, along with an image of Cyber City, as a teaser for Chapter 2. [*]
On September 15, Toby releases the track Lost Girl along with an image of Noelle wearing her Dark World angel dress as a teaser for Chapter 2. He says it's Noelle's theme, but then corrects himself and says it's the sort of track that plays all throughout the game, regardless of whether she's around. [*]
On September 15, Toby also releases an as yet unused variation of Lost Girl, along with as yet unused Susie dialogue portrait sprites. Toby captions it: Of course, that's not the only version of that song. Lots and lots of things happen. I just hope you can be friends with everyone someday. [*]
On September 15, Toby posts pictures of concept art he drew of Susie, which would be turned into sprites for Chapter 2. [*]
On September 18, Toby posts another one of his #toystory edits on Tumblr, with Randy edited to say "and as the years go by, I will never die". On September 23, he posts the infamous "friend inside me" edit. [*] These would go on to garner a lot of attention around 2023 with speculation about a cowboy-themed boss in Chapter 3, most famously with Spookydood's Woody Theory. While Chapter 3 would eventually come and go without a cowboy boss, it did contain numerous mentions and allusions to a cancelled cowboy show which Tenna states was Asgore's favorite. With Asgore poised to play a prominent role in Chapter 5, the theory was kept alive.
2020
On February 26, Toby tweeted: "If you ever wonder what I'm doing, I'm vibrating rapidly and working on my game. Every year it doesn't come out I shake more. I don't want it to take too long, but after a few more years I can clip into the floor while doing an ollie and earn tons of points, so it's not all bad" [*]
On May 13, Toby tweeted about a Ralsei shirt released by Fangamer depicting Ralsei surrounded by plants and flowers: Ralsei shirt!!! He's always getting mixed up with flowers, isn't he ... (that hasn't happened) [*]
Some time in May, full development of Chapter 2 begins in earnest, using Chapter 1 as a base. [*]
On August 2, Toby tweeted: No matter how long I work on this game, so far the feeling of "I have to make this!" "I have to see this through to the end!" hasn't subsided at all. It might even be getting stronger. It helps things are going well recently. [*]
On September 15 (Undertale's anniversary), Toby gives a major status update on Deltarune, which had also been published in Famitsu some days prior. In it, he shares four screenshots from Chapter 2 and goes into detail on how development of the game has been going. Toby says that months prior, he completed readable outlines for every chapter in the game, including first-pass dialogue for almost all the cutscenes, along with examples of music, and asserts that he largely spent the last 2 years since Chapter 1's release writing, composing, designing and drawing for the game. He says that while certain details remain hazy for him, the general flow of the narrative along with all major events and battles are now clear, and he's happy that he spent so long planning out the game while alternative engines were being investigated, because he thinks what he's come up with in that time will make the final game much better. He also believes that content-wise, Chapter 2 can be completed within the year, but bugtesting, porting and localization will remain. [*]
On September 15, Toby released a winter-themed excerpt of the dialogue he wrote for the as yet unreleased Undertale Alarm Clock app. [*]
For Undertale's 5th Anniversary, an orchestral concert playing the game's soundtrack is held. At the end, some Deltarune tracks are played by Toby on piano. [*]
On October 31, Toby says that Deltarune Chapter 2 is easily one of the silliest things he's made. [*]
On November 24, Toby shows off the giant toilet-shaped toilet in Cyber City. [*]
2021
On January 21, Toby states that Chapter 2's development is going well. [*]
On March 15, the Xbox port of Undertale is essentially shadowdropped. This version of the game includes a "Dog Casino" which Sans runs, in place of the Dog Shrine or Mad Mew Mew fight. [*]
On April 17, Toby once again reiterates that development of Chapter 2 is going well and shares an anecdote about a friend trying a beta version of it, with them stating their favorite character is Berdly. [*]
On July 20, Toby yet again reiterates that development is going well and shares another anecdote of a friend trying a beta version. [*]
At some point this year, Toby composes It's TV Time! for Chapter 3.
At some point this year, Toby composes The Second Sanctuary for Chapter 4. [*]
On June 18, Temmie draws a sprite of the Annoying Dog climbing, later used in Chapter 4, which sort of looks like a roast chicken. [*]
On September 15, Undertale's sixth anniversary, Toby along with some friends at Fangamer streamed a playthrough of a special build of Deltarune Chapter 1, featuring a number of changes to the game, mostly jokes and easter eggs. Before the stream began, a bunch of unused tracks were released, including variations of School, Character Joined, Chaos King and the Legend, along with unique tracks like a theme for the Checkboard area, a Fountain theme, and an unused piano sketch for an animated intro which was infamously supposed to feature all the game's bosses along with the Knight on a big staircase. At the end of the stream, Deltarune Chapter 2 was announced to be releasing within 2 days. [*]
On September 17, Gaster takes over Deltarune's twitter again. He praises us for having done excellently to perservere in these difficult times, and summons the second chapter of Deltarune. [*]
On the day of release, Toby posts another status update for Deltarune. He explains his motivation for releasing another chapter of the "demo" to be in part due to the difficult state of the world (this was during the COVID-19 pandemic), and in part because he found that it's very difficult for both the creator and fans to go so long without a release. For this reason, Toby changed his planned release sructure and is instead aiming for the paid release to include the first five chapters of the game, instead of the full seven. Toby states that with the new people brought on board, Deltarune can no longer be called a solo project, but he still tried his best to communicate his vision, designing and writing everything. Toby says that in many ways he believes Chapter 2 to be one of if not the biggest chapter in the game out of all the ones he has planned. [*]
On September 19, Toby says that his head is spinning from the response to Chapter 2, and says that the next chapter will be very silly too. [*]
On September 23, the Deltarune demo on consoles is updated to include Chapter 2 as well as Chapter 1.
On September 28, Toby posts concept art (?) of Ralsei wearing an "obedience badge" with dog ears. [*]
On the same day, Toby says that he's happy that people are beginning to view Deltarune as its own thing, instead of centering its connections to Undertale. [*]
In September, the game Get in the Car, Loser! is released, and Toby writes flavor text for a special item "from another world", referencing the Halloween Pencil from Deltarune and providing what seems to be a story about Kris and Susie.
On November 26, Toby says that he was uncertain anyone but him would even like Spamton, and that he's surprised by his massive popularity. [*]
On December 25, Toby posts some hand drawn sketches of Deltarune characters. [*]
Continued in the next part, focusing on 2022 - 2025, the development of the next two chapters of Deltarune which would culminate in the game's paid release.