back on the topic of game sizes and optimization, I was going to ask how this would apply to sandbox games with large sprawling worlds, would they just be prevented from having high graphical fidelity that more linear, smaller games can have, but then I realized that they already don't have to take that hit. as an example, Fallout 4, along with all the dlc, is 30 gb. Doom 2016, which is smaller, came out the year after, and doesn't look that much better than Fallout 4, is 68 gb. so big sandbox games probably wouldn't have to worry about it much more than other games