god’s honest truth 🍎
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gracie abrams
d e v o n
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Discoholic 🪩
Mike Driver

Love Begins
almost home
YOU ARE THE REASON

bliss lane

shark vs the universe

if i look back, i am lost
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Not today Justin
Show & Tell
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blake kathryn
noise dept.

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@foe-paw
god’s honest truth 🍎
"Rejoice. Smile. Serve. Obey. For every last drop of blood shall be sacrificed."
Bionicle Anomalocaris V.2
Indian Education Minister Dharmendra Pradhan resigned on Saturday in response to rising pressure from student-led protests.
‘Cockroach Movement’ Forces Out India’s Education Minister
"Indian Education Minister Dharmendra Pradhan resigned on Saturday amid mounting pressure from the “Cockroach Movement,” which demanded major government reforms—starting with his departure. Student activists accused Pradhan of failing to safeguard a competitive medical school exam, the National Eligibility-cum-Entrance Test (NEET), after authorities concluded that its contents had been leaked online. ...
Without accepting fault, [Education Minister Pradhan] explained that he had agreed to step down in order to prevent “anti-national forces” from exploiting the upheaval.
Abhijeet Dipke, the founder of the CJP, celebrated the resignation with fellow protesters in New Delhi on Saturday.
“It's a victory for the people of India,” Dipke said to the crowd. He later posted an image of India’s Constitution on social media, with the caption: “Thank you.” ...
On the advice of Prime Minister Narendra Modi, Indian President Droupadi Murmu appointed Pralhad Joshi—who already oversees the ministries of Consumer Affairs, Food and Public Distribution, along with New and Renewable Energy—to oversee the Ministry of Education “in addition to his existing portfolio,” which is a typical arrangement in India following a Cabinet vacancy and does not preclude a later permanent appointment...
CJP Spokesperson Saurav Das said in an interview with local media ANI following the president’s announcement that the party members will be meeting the new education minister “very soon.” ...
What Comes Next for the CJP?
The CJP established its list of demands on May 16. In addition to calling for Pradhan’s resignation, the CJP asked for compensation of 10 million rupees ($104,000) for each student who died by suicide following the leak.
They also sought greater legislative oversight of the educational system, gender equity in government roles, a fully independent media, and certain reforms to the electoral and political system—such as creating a 20-year ban on politicians switching parties before seeking election.
Adding to those mandates, the CJP last week asked that the central government drop any potential charges against protesters, after claiming that several had been “illegally detained” by police.
Following Pradhan’s resignation, representatives from the CJP met with officials from the Indian government to discuss the rest of the party’s demands. In a press conference following the meeting, Das said on Saturday that the negotiations had been successful.
"All our demands have been accepted,” he said, without elaboration. “We request the protesters to withdraw immediately and return home peacefully."
The CJP added during the press conference on Saturday that representatives from the movement would meet with officials again in four weeks to work on broader reforms. Its spokesperson told local media that the fight for a transparent educational system is far from over.
He said that members of the CJP conveyed to officials that if the issues are not addressed, the protesters will reconvene “and demand accountability.”
-via TIME, July 25, 2026. Non-paywall version here via MSN, July 25, 2026
Once you've learned the spot the historical signposts, it's interesting how many "generically medieval" fantasy settings manage to miss the actual medieval period on both ends. They've got the Roman Empire rubbing shoulders with the German Renaissance, skipping directly from the year 500 to the year 1500 with nothing in between!
(The one consistent exception is, of course, the obligatory Vikings-with-the-serial-numbers-filed-off culture, who legitimately are medieval, but nobody they interact with is, so you've effectively got Vikings with time-travelling boats raiding both Roman-occupied England and Renaissance Italy.)
"Oh, they skip the actual middle ages because it's too Christian" listen. If fantasy authors are willing to hold their noses and elide the explicitly Christian dimensions of both the latter Roman Empire and the fucking Reformation, they can deal with Christianity in the middle ages just fine.
@snuggly-eve
Okay, let me try to take a stab at it:
Firstly, one thing I'd want to quickly go over as reference is what it actually means to say that a "stock fantasy setting" is more rooted in the late middle ages/renaissance than in earlier periods. Generally, the traits of these settings that are characteristic of this time are:
Aesthetics generally. Like, castles in a "stock fantasy setting" are usually these big ornamented things covered in towers and turrets (consider, say, Neuschwanstein Castle, which was itself an early modern nostalgia piece rather than a genuine Renaissance fortress), while armor leans more towards full heavy plate (like these 16th-17th century pieces, for instance). These are all classically late styles.
Likewise, your classic fantasy merchant city -- you know, your Ankh-Morporks, your Lankhmars, that sort of thing, with tangled crime-filled alleys, probably a network of scummy canals, a huge bustling port, a guild of thieves, all of it ruled over by dynastic merchants in fine brocade and velvet and heavy jewels -- that's very heavily inspired by the merchant cities of the Italian Renaissance like Venice or Genoa, or North Sea merchant cities like Amsterdam around that time or a little later, or, frankly, even early modern London.
Also, generally, urbanization. Roman civilization was very urban. Renaissance-era European civilization was very urban also, especially in places like Italy, the North Sea, and other areas rich in commerce. In fantasy, too, the notion that cities are major centers of life and politics remains -- merchant cities bustling with commerce, capital cities with the king's fancy castle, fortified cities with huge bloody walls, these are all recurring archetypes. Crack open, say, a D&D setting sourcebook, and that assumption that major cities or city-states are major focuses of culture and economy while rural areas are clearly in their orbits is fairly evident, I think.
Also, in my experience, medieval fantasy monarchies tend to be fairly centralized affairs, with powerful monarchic kings, the royal seat in the capital or the king's castle as the bustling focus of governance, and a tendency for the edicts from the king's person and the intrigues of court to be the driving focuses of political life. Also, a lot of intrigues in a classically corrupt court. This tracks fairly well for the late period, historically, where European kings put a lot of effort into centralizing and strengthening their authority, some more successfully (the Iberian kingdoms at the end of the Reconquista), some less so (Charles I of England). Absolute monarchy was less of a factor in earlier medieval Europe, which operate chiefly under a network of looser, less centralized feudal ties.
By contrast, what would these things equivalents in the earlier Middle Ages be like?
Castle-wise, the really early periods were the time of the motte-and-bailey, aka wooden palisades on top of earthen mounds. Later, you'd tend to see squatter, more fortified constructions for defensive purposes (take the Krak des Chevaliers as an example). Even well into the later middle ages, though, a typical rural keep or castle was often a fortified house or manor more than what we'd picture as a castle today.
Armor was usually dominated by chainmail, scale armor, and non-face-covering helmets (a knight of the Carolongian Empire, for example, might have worn something like a scale or mail shirt and a helm with earguards or a noseguard, but certainly not the "classic" knightly set of plate you usually see in fiction). In terms of helmet styles, for instance, compare this 11th-century nasal helm or these illustrations of 12th-century styles with later forms such as the classic "bucket helm" that was popular during and after the Crusades period. Helmets with more articulated shapes and visors came later. What's called a close or closed helm, for instance, like these ones, was mostly a 16th-17th century style, although antecedent forms were already common in the 15th. Even the barbute with its distinctive T- or Y-shaped visor slit was a distinctly Renaissance Italian thing.
(Like, as a practical example in terms of helmets, this reminded me of a passage in the first Dunk & Egg story where Duncan buys a great helm/bucket helmet, and it's described as coming across as a goofy-looking and antiquated choice when other knights all use visored and often very ornate close helmets. And this makes sense! Westeros is very explicitly based on England during the Wars of the Roses period, in the 15th century, by which point medieval armor and helmet styles had gone out of use and most armored troops wore jointed plate armor and visored helms.)
Religiously, monasteries were often the center of religious life and, for rural communities, often more important than distant bishopric seats. They were also centers of, among other things, record-keeping, writing, and brewing.
Cities. The middle ages proper were a very rural time -- cities existed, and exerted political and economic influence, but took a significant dip in both size and importance for a time. For a good few centuries the center of life for most people was the manorial system, where you had a local knight or lordling living in a fortified house or a small keep and providing protection to a town or two around this in exchange for material support. Self-sustaining religious communities like monasteries were also important. All of these, for a long time, would have basically self-supporting.
(Well, alright, that's also an oversimplification. In rural France-England-Germany, that'd be about right, sure. In northern Italy and in Flanders-Saxony, though, you start to see... not urbanization as such, but, let's say, townization early on in the system of the medieval communes, where farming and trading towns left isolated by the collapse of Roman-era state systems formed confederations for mutual defense. So the main form of urban culture in this timeframe isn't really centralized around a single big city but more along the lines of fifty towns who formed a loose alliance because they're afraid of bandits and robber knights.)
Government. Centralized states and nations weren't... really things for a long time. Feudal governance was based much more strictly on the notion of personal debts and obligation between rulers and those who administered portions of land for them. A feudal noble had obligations towards his king, but he also had a tremendous amount of freedom in running his own affairs and could have gone for the majority of his life without every showing up in the vicinity of his lord's castle -- the idea of, like, the royal court as the focus and center of political life wouldn't really crystallize for some time, and this degree of independence meant that negotiation and re-negotiation (read:testing how much you could ignore the king or going into outright revolt) were very common.
Also, the notion of national identity -- of saying "I am French, I am English, I am Italian" -- also didn't really exist (I'd recommend Liah Greenfield's Nationalism: Five Roads to Modernity for a discussion of how this mode of thinking about group-and-land identity formed in the 16th-17th centuries). Before then, concepts of identity were either strictly local ("I am from this village"), based on loyalty systems ("I am from a village defended by Knight Whatshisname, who gives his tithe to Lord Whatshisface, who gives his tithe to King Whatshisproblem"), or based on religion ("I am Christian", "I am Jewish", "I am Muslim").
So, broadly, there weren't really "countries" the way that we think of them today, with clearly delineated cultures and borders and directed from a central capital. The most granular political units were the rural manorial keep and the free town, which gave their fealty to a larger lord or a grouping of peers, and the span and size of a kingdom or an empire was determined in large part by how many of these tiny units or groupings of tiny units you could claim tithe-right and allegiance from. And that's feudalism!
Event-wise, the Big Things in the medieval period proper were the Crusades, a series of primarily religion-motivated wars (or, well, religion-land-and-luchre-motivated wars, granted) and the Black Death. It really cannot be overemphasized how the terror of being struck by this mysterious dying dominated medieval thought for large spans of time.
One book I read recently which I'd recommend for a having a good look at how medieval people thought and lived might be Michael Flynn's Eifelheim... with the caveat that it's also a science fiction novel about first contact with aliens, but the medieval side of things is really well-researched and -written.
Silent Hill F. Amazingly written game. It was so good I needed to draw at least one fanart. I loved the storytelling and symbolism in the game, as well as crafting theories with friends to solve mysteries before we reached the end of the game.
crimson butterfly hinako
Real thing that changed how i write: I started asking "what does this character think is wrong with them" and separately "what is actually wrong with them." Those two things are almost never the same. She thinks she's too much. She's actually terrified of being too little. He thinks he's bad at commitment. He's actually just never met someone he trusted enough. The gap between their diagnosis of themselves and the real thing, that's your character arc right there. you don't have to explain it. just write both.
Erika Toliusis (b.1969) - Pacific Angel. 2022. Oil with palette knife on canvas.
@teaboot
Painted with a FUCKING PALETTE KNIFE?
I always think of the description I saw years ago: Self-imposed deadlines don't help me, because I know the person who set them, and they're full of shit.
Give yourself the treat before you start. I'm serious. And ideally during the task and afterwards too.
Executive dysfunction comes from a lack of available dopamine. Common advice is wrong. You need to provide your own dopamine before you can start. Otherwise you're trying to run your car on empty.
"But what if I still don't do it" well you already weren't getting it done anyway. Now you have a little treat. Try again later.
You deserve kindness and care even when you aren't being productive.
(Also read How to Keep House While Drowning by KC Davis)
I give my students a LOT of techniques for starting writing when it feels overwhelming or daunting, but one of them is exactly this: dopamine load BEFOREHAND. It may sound weird to people on tumblr dot com, but a lot of people seriously struggle with executive dysfunction when it comes to writing literally anything, to the extent that it can cause such symptoms as panic, depression, and AI chatbot use.
I usually suggest this technique as a "Reverse Pomodoro." In the original Pomodoro, you work for 25 minutes and then take a break for 5 minutes (the times vary, but that's the essential ratio). People with executive dysfunction often find this insurmountable, and they get even more frustrated, and then the task seems even more difficult. So instead, flip those times.
FIRST, spend 25 minutes doing something energizing and engaging that you like to do. Not scrolling social media passively, not watching tv, not napping. Try something like colouring, doing yoga, running/walking around the block, talking about your favourite tv show with someone in real time, playing with the dog or cat, making and eating a lovely sandwich, hula hooping, something active. Having a little treat absolutely falls in this category!
(on the subject of little treats: refusing yourself food until you do work is for fucking Puritans and you can be kinder to yourself)
Then, after 25 minutes (or however long it takes to eat the sandwich or finish the yoga routine, it doesn't have to be exact), spend 5 minutes writing (or doing whatever you're struggling to start). Most people can coax themselves into doing something they find difficult for five minutes, if they have already filled up the joy/energy/engagement bucket. You can put a timer on for the 5 minutes if you want, or if you find that annoying, just work for as long as you like.
The other key is: don't push yourself to keep going when you're frustrated or tired—that will just reinforce the negative belief that you already have, which tells you that this task is painful to do, and needs to be avoided. If you've commonly had to force yourself to do this kind of task, that's likely part of why you think of it as painful and have trouble starting it now. Also, you should just, at a basic level, try not to put yourself in pain for the sake of productivity. So just do it till the good feelings run out. Then start hula hooping or colouring again for another 25 minutes. When the tank's refilled, try another 5 minutes of work, if you can. Adjust times to taste.
Not every technique works for everyone, but I've seen this one work for many students who are genuinely and seriously disabled by executive dysfunction. And many people find themselves getting more and more excited and engaged in the "difficult" task—because the good feelings from the hula hooping carry over, and because they're suddenly able to do the task without feeling pain, and feel accomplishment without feeling pain.
Yeah I saw the lovecraftian horrors and didn’t succumb to madness. What- no I’m not a cultist, James. For Christ’s sake. What you’re forgetting my friend is that HP Lovecraft wasn’t a flexible man. His brain simply wasn’t stretchy enough to take it all in. I however, have short term memory issues. Flexibility is the name of the game when you can’t remember if you ate lunch or not. What’s the size of the universe? Big. You knew that already, James. Come on now. You don’t need to witness the terrifying ocean at the base of the entirety of reality itself to know that. Pass the brandy.
You must imagine the character I’ve created here wearing a suit and a monocle, by the way.
During a Eldritch Horrors based tabletop RPG my character was a young dandy who wasn't particularly interested in all this monster mystery stuff but his father (my brother's character) was a researcher who WAS very into it, so Bertie went along to make sure the old man didn't get into too much trouble. It was your average Eldritch Horrors RPG in that you don't make your characters with the expectation that they will survive for very long, both the game itself and the genre are very intent on turning your characters inside out, driving them insane, and blowing them up in no particular order.
The thing was, everything in this nightmare hellscape just seemed to keep coming up Bertie because the man was too stupid to realize what genre he was in. Every time he had to roll for a sanity check whenever he saw something crazy, the dice treated him so well that he just... didn't get it. Gee that sure is a funny costume. There's something wrong with that dog. These mean guys in stupid hats are trying to hurt that young lady, we can't have that! I had not built him this way, his intelligence stats weren't even that bad, random chance just made it so that this man was living a scooby doo adventure while everyone else was being consumed by The Horrors. The final straw was at the end of an adventure when Bertie escaped from the cultist headquarters by breaking out through the mansion's front window on a motorcycle with a hot rescued sacrificial maiden clinging to his back and leading the cultists on a merry chase through the hedge maze while the other adventurers escaped. His sanity score? HIGHER than when the adventure had begun. He had found the whole experience quite thrilling and felt very good about life in general! Bertie retired from adventuring to marry the maiden he rescued and care for his aging father and delight and bemuse his friends at the gentleman's club with stories of his 'wacky' adventures. I didn't want to risk breaking his ridiculous lucky streak.
[louder than everyone] MAN I THINK IT DEPENDS!
In case you writers ever wondered. Made by Carrie Patrick on Facebook.
The object comparisons are things of an equivalent weight, not things you can cut with the swords. Just saying so to preemptively stop cursed comments.
Like a claymore it takes two hands to properly wield a baby
Every pokemon is creatures
dont store a knife with the point facing down, it damages the blade. no, dont do that either. when you store it with the point facing up you might accidentally hurt yourself when you try to grab it. dont store a knife at all actually. your blade must never leave your hand, always ready, ruthless and waiting. you know deep down that ever since you learned the stench of blood you will never be able to cast it aside. or just get a sheath for it i guess.
Howard V. Brown (1878-1945), "The Model Workers"
Brown was a really cool 1930s pulp sci-fi magazine artist. This one isn’t sci-fi, but it still might be my favorite work of his! Which is an odd thing to find myself saying, given that — as longtime readers may have noticed over the 13 years I’ve run this blog — I really like sci-fi art.
I found more info on it! It's Brown's June 1924 cover to Scientific American.
Here's a larger version of the original artwork, too.
I wonder what structure is being added here.