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@froggo-friend
Visiting family for the weekend, including my seven year old niece, who is obviously the most special and incredible child on the planet
Anyway, she really, really loves it when I tell her stories. She loves stories anyway, and at first this manifested as "stories about Tad-Cu Bryn", aka my father (her grandfather) who died before she was born. This has been a lovely way to keep his memory alive, and she adores every story - she has her favourites, which she will request.
Then it became apparent that she specifically loves me telling her stories. She'll happily ask others for them too, but from me she just wants any anecdote at all; which of course is wonderful and demonstrates that she is a child of impeccable taste and wisdom and brilliance, but also she has ADHD and the energy reserves of a seven year old and so this gets Tiring very quickly
Yesterday, in the car on the way back from the wildlife centre, she asked for one of my longer stories, and I was like hey, how about we try something different?
And she was like, no, tell me a story about Tad-Cu Bryn
And I was like, this will be a brand new story and you get to play it and help me tell it
And she was like, explain
So I gave her three characters to choose from. The first was a warrior with a sword she could name, who was nonetheless dyspraxic. The second was a gymnastic elf who could commune with trees but was afraid of heights. The third was a dyslexic witch whose spells sometimes go wrong when she spells the words wrong.
She picked the witch. I pulled up an online d20 on my phone. I went to start, and she insisted my mother had to play as the elf.
So I told them that the new queen of the kingdom had called for them, because their palace treasury had been robbed - specifically, a single enchanted coin that brings luck and wealth to a ruler's reign had been stolen. And tales of enchanted coins were suddenly emanating from across the land, so each one needed investigating until the right coin was found.
It turns out kids who like stories will absolutely lap this shit up. She was enthralled. It was the simplest story - they had to get into a bank, revive some unconscious gnomes, then enter the vault, find the coin that had been deposited into it, then get back to the queen. Enough to fill a half hour car ride, basically, but she managed to fill it with all the wacky hijinks you get from a ttrpg, particularly when she tried to smash a door down with a hammer but rolled a 1.
We finished with the queen saying it wasn't the right coin, and then my niece demanded we go again, this time with her playing as a sapient reticulated python. That time we made it all the way to the final boss fight, which was a sorcerer who created a big coin monster out of loads of coins; I asked my niece what she wanted to do, and she described graphically how she wanted to constrict and eat the sorcerer and immediately rolled a 19. So, sure! Okay. The sorcerer is now very dead. The coin monster, though, was still there, and as my niece tried to say she would do the same thing, I was like, no, you're a snake and you just ate. You're now immobile.
At this point, my sister advised her to regurgitate the sorcerer.
Great! said my niece. I'm going to do it at the coin monster.
And rolled a 20.
So she projectile vomited a dead sorcerer into the coin monster, and won the day.
Anyway, today she immediately demanded we play "the game with the story where we choose", and my brother in law is now asking me how he can do this with her ("Are you making it all up as you go along??"). But yeah, turns out, this is a fantastic way to entertain a seven year old. Vague ongoing quest, then three steps: get into (place), resolve (minor puzzle), boss fight to finish. Boom. Easy.
So far I've done a bank, a tavern, and an art gallery (it featured an exhibit that was just a room full of slippery banana skins). I'm going to do a pirate ship next
Gorgonavis alcyone was an enantiornithean bird that lived in what is now Spain during the early Cretaceous, about 129-126 million years ago.
Enantiornitheans were a diverse and abundant group of Mesozoic birds that retained claws on their wings and often had toothy snouts instead of beaks, and many also had ribbon-like display feathers on their tails instead of lift-generating fans. While they externally looked a lot like modern birds they weren't ancestral to any living forms â instead they represented a separate "cousin" lineage to euornitheans that convergently evolved similar features and lifestyles.
Although known only from an isolated skull, Gorgonavis would probably have been around 14cm long (~5.5") with an estimated wingspan of 30cm (~12"). It seems to have been a close relative of long-snouted enantiornitheans like Longipteryx, having similar elongated jaws with teeth only at the tips.Â
If it was a longipterygid it would be the oldest known member of that group and the only one currently known outside of China, suggesting that particular family was much more widespread than previously thought.
Longipterygids were traditionally interpreted as kingfisher-like birds specialized to prey on insects or fish, but two specimens from China with preserved gut contents recently demonstrated that they may actually have been frugivores feeding on the fleshy fruit-like seeds of gymnosperm plants.
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words of wisdom from wikipedia this evening
(1) âMadonna del Monte Squircleâ, (2024) by NoĂŠ Duchaufour-Lawrance (2) Glass sculpture by Hennie Elzinga
I kept forgetting my nighttime antidepressant so I set an alarm where the sound was a recording of me saying "HEY. TAKE YOUR FUCKING PILL" because I thought it would be funny. It was funny about three times, and then it started making me mad and I'd dismiss it right away to make it stop. So I handed my phone to my partner, who made another recording sweetly saying "Okay Shira, it's time to take your medication" and now I don't get mad anymore and I take my pill. The "compassion over punishment" camp has gotta get something wrong one of these days
Something that literally changed my life was working with a friend on a coding thing. He was helping me create an auto rig script and was trying to explain something to me but his words were just turning into static in my brain. I was tired and confused and there was so many new concepts happening.
I could feel myself working toward a crying meltdown and was getting preemptively ashamed of what was about to happen when he said, âHey, are you someone who benefits from breaks?â
It broke me.
Did I benefit from breaks? I didnât know. Iâd never taken them.
When a problem frustrated or upset me I just gritted my teeth and plowed through the emotional distress because eventually if you batter and flail at something long enough you figure it out. So what if you get bruised on the way.
I viscerally remembered in that moment being forced to sit at the table late into the night with my dad screaming at me, trying to understand math. I remembered taking that with me into adulthood and having breakdowns every week trying to understand coding. I could have taken a break? Would it help? I didnât know! Iâd never taken one!
âYes,â I told him. We paused our call. I ate lunch. I focused on other stuff for half an hour. I came back in a significantly better state of mind, and the thing heâd been trying to explain had been gently cooking in the back of my head and seemed easier to understand.
Now when I find myself gritting my teeth at problems I can hear his gentle voice asking if I benefit from breaks. Yes, dear god, yes why did I never get taught breaks? Why was the only way I knew to keep suffering until something worked?
I was relating to this same friend recently my roadtrip to the redwoods with my wife. âWe stopped every hour or so to get out and stretch our legs and switch drivers. It was really nice. When I was a kid weâd just drive twelve hours straight and not stop for anything, just gas. Weâd eat in the car and power through.â
He gave a wry smile, immediately connecting the mindset of my parents on a road trip to what theyâd instilled in me about brute forcing through discomfort. âDo you benefit from breaks?â he echoed, drawing my attention to it, making me smile with the same sad acknowledgement.
Take breaks. Youâre allowed. You donât have to slam into problems over and over and over, let yourself rest. It will get easier. Take. Breaks.
my first boss had a bit he liked to use on people, he'd go, "why do you have brakes on your car?" and of course you'd be like uhhhh what well I guess so you can slow down? and then he'd got you, he'd say no. the brakes are there so you can go faster. imagine driving without brakes! you'd have to move at .1 miles per hour all the time because otherwise if you ever ran into an obstacle you'd die. and this is the same thing (my boss would say) as taking breaks while you are working. if you don't take breaks, you can't move at all.
Little bit of C&O canal action. (Biked the whole thing once before, unfortunately only have time to go from DC to cumberland this time!)
Stay engaged.
Even though it's hard...stay engaged.
Keep fighting, keep resisting. It's only over when you give up.
Perhaps this is an obnoxious take on my part, but video games should, above all things, prioritize the ability of being paused. At any point. Regardless of whether it's during a cutscene, a special animation, or a time-based puzzle. You never know when you're gonna get a phone call, or someone will need you in another room, or you get a sudden urge to go to the bathroom, or you hear your cat licking plastic, or whatever. Other entertainment mediums like books, movies, and music can be paused whenever you want. Why do some games not give you the same luxury??
Everyone envies me for my shrimp lighter
trip to the last stop