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@fuzzyheadmedia-blog
A couple of pictures from Alien: The Easter Edition
To keep you going until Prometheus comes out - Here is an Alien themed Easter for you.
Geoff and Will made this. It was filmed in Will's family's house using sets made of cardboard and fabric puppets. You totally can't tell.
Power to the Pixel 2011 and some more musings on 'transmedia'
So, hello again. Power to the Pixel 2011 was last week. Here are myself and Will trying to do some networking!
For those of you unacquainted with it, Power To The Pixel is an annual conference and general networky sort of event aimed at filmmakers but specifically focusing on transmedia type projects and general cool usages of digital media; basically stuff that's so gosh darn dripping in cool, that nobody quite knows how to describe it, what to do with it, what any of it means, and (this is the real big one) how the hell to make some green out of it! Some mandatory buzz words you need to be able to pull out on demand are:
'cross platform' (basically every type of experience that crosses different media sources),
'ARG' (Alternate Reality Game - things which combine what a sociologist would term 'Meatspace interactions' with the world of gaming. I sorta think of this as interactive theatre but with Twitter...)
'VUP' (Viewer User Player - so this means that you, the consumer shape the game just like a, you know, game)
'AR' (Augmented Reality - very wide ranging term, basically meaning reality (either artificially constructed or actual real photos/video) but with cool bits added on to create a first person interactive experience
YAY!
Now though these highfalutin acronyms and stock phrases are definitely deserving of eye-rolling, the basic point about events like Power to the Pixel is that serious people take this stuff seriously.
However, it's Canada that's massively ahead of the curve on this one. Nuno Bernardo, Co-Creator of social media series 'Sofia's Diary', pointed out in his tantalisingly titled 'How to Finance Transmedia' talk last week at PTTP that a key strategy for emerging storytellers should be to...yep...move to Canada. The truth hurts.
Supposedly the money will arrive in the UK eventually, but not yet at least. The Arts Council, several UK universities specialising in media and at least two (that I know of) of the regional film bodies have offered funding opportunities for sparkly transmedia type projects in the last year. However, the actual quantity of money doled out has been very very modest.
At PTTP there were some good things and some slightly less good things. There was inspiring stuff, there was depressing stuff. These are difficult and financially conservative times for almost everybody.
BUT ultimately transmedia is cool! Why? Not coz of cool acronyms or the decay of traditional filmmaking or because the whole world needs something a bit more '2.0', that's all rubbish. People will always like a great story no matter how it's told. This stuff is cool because nobody really knows how to play it. Nobody knows what will work and what won't. Opportunities to go out there and make stuff that's genuinely new, neverbeforeseen (or even tried) don't come around very often so for goodness sake let's not forget that!
And hey, we had fun, as our ker-azee pictures confirm. Hurrah for photoblogging!
Geoff
Hello Twitter!
We finally have Twitter! It's twitter.com/fuzzyheadmedia.
Now if you've tumbled into our Tumblr you can twiddle our tweets on Twitter, unless social media isn't your thing of course, in which case we're looking into a network of carrier pigeons, miniature zeppelins, and shouting.
We'll be using this account for updates and info about Fuzzy Head the film, but we have other exciting, slightly more narrative plans for Twitter in the future, so watch this space...
I started my own Twitter page a while ago to record my film projects and sandwich preferences, so you can also follow that at twitter.com/WillTribble .
Hooray!
- Will
CARDS!
We're attending Power to the Pixel this Tuesday (the 11th), so we decided to make some Fuzzy Head business cards with different character pictures on the back. They have the advantage over normal business cards in that they look friggin adorable. Look at them! Like little legless Borrowers! Maybe we could make enough different ones to make them into a card game, or a Top Trumps set.
Look out for us and our cards, trade them with your mates or trick us with disguises to complete your set.
- Will
Who are 'Fuzzy Head'?
So, you've seen our logline at the top, you may have seen some of our lovely concept art below, but who the hell are we?
First,
Will Tribble - Director, Lead Writer and Creator
Here's a picture of him, he's the one with the scarf, lovely
He's a filmmaker and generally super creative type, directing music videos, working with ad agencies on pitches, editing, researching, all sorts. Along with my and a whole load of other people's help, he managed to find a bit of internet fame via the 'One Minute One Take' YouTube film series. You can watch those on his highly entertaining http://www.youtube.com/user/whycantihavespaces page.
Will is one of the many filmmakers who has seen the light in 'online distribution'. His driving creative force is creating innovative online content involving stuff that tries to dazzle, surprise and entertain!
NEXT...
Me! My name's
Geoff Gedroyc - Co-Writer and Producer
I write, I organise things, I act as a creative sounding board and I mother, all in varying measures depending on the time of day. By day I Production Assist commercials and films. By night and/or between jobs I endeavour (rather embarrassingly hard) to make work that entertains folks like you. Here's a picture of me, on a shoot, looking at a C-Stand, the film industry doesn't get much more glamorous:
So, you get the idea, we're both, like, real people, sort of, and we know each other coz we met at university and made films together there. Some might describe us as friends but I'm sure friends are sposed to have a wider range of conversation topics. I wouldn't know.
SO, just us, I hear you ask? Well NO. Filmmaking is, after all, all about collaboration, which is a nice way of saying 'getting other people to do the work for you'. So it's with this in mind that I introduce the other key people who have made this project possible so far:
Corrine Millson Crane - Producer
Corrine's literally an Academy Award nominated filmmaker for a short she Line Produced last year. Wow eh? She's worked all over film and TV production and has oodles of experience as a Production Manager. She's helped us out majorly, particularly over company and budget particulars!
Anna Drake - Illustrator/VFX Artist/Matte Painter
Will and I are forever indebted to Anna for the quite brilliant work she can do with a couple of photos and Photoshop. She's to thank for the concept art plastered all over this blog. Please don't take my word for it, visit her stunning imagery on http://annadrake.daportfolio.com/.
Dave Bagnall - Storyboard Artist
Dave has worked tirelessly with us, banging out some lovely looking storyboards to try and somehow convey what's in our minds and help make this all work. The first scene's online play-test is almost finished and looks great thanks to Dave's long hours! You can see some of his work at http://www.davidstoryboards.com/ .
Dan Evans - Creative Clever Man/Illustrator
Dan has worked with Will on various fun film projects before (like persuading him to put on a big raincoat and flash people with sock puppets). The original idea for Fuzzy Head came from a conversation between Will and Dan (and Alex Buckmaster) about how to do a film version of a classic point and click style adventure game - since then the project has been growing in scale faster than an invasion of anthropomorphic tentacles, and Dan's always been around as a creative advisor and illustrator (he drew Fuzzy Head's happy face!) He runs the creative group HelloYouCreatives.
So, that's us! More soon!
- Geoff (messed with by Will)
More concept art from Anna Drake, showing Fuzzy Head in a sticky situation from the first scene of the film.
Here’s some more concept art from Anna Drake, with a couple of elements from the photoshoot. It shows some of the interactive elements you’ll encounter in the film - choose what to say to characters, choose what you want to use from your inventory, work out your own way to get around obstacles. You’ll be able to do all of this entirely on Youtube.
The magnificent Anna Drake has made us some new concept art using elements from the photoshoot. Here's some Fuzzy Heads.
Closer images of the Balloon Man and the Guard Dog. By Anna Drake, using elements from photoshoot of actors in costume.
Ravensbourne College!
Today we were inducted into the facilities at Ravensbourne College. Ravensbourne is a great space. They do lots of new media workshops and talks, and frequently host the fantastic Transmedia Meetups. They also offer free office and studio space (including greenscreen facilities and camera equipment) to startup companies such as ourselves.
I was going to turn this into a photo diary, but once we got there there was lots of paperwork and things, and we all got very distracted. All I have are a picture of the college before we went in:
A blurry photo of us waiting for things to start:
And us leaving afterwards:
Ravensbourne is brilliant, for more information check out www.rave.ac.uk.
- Will
Finally - a man whose face will be replaced with that of a dog's (not pictured, we're trying to put off sticking a dog in front of a greenscreen for as long as humanly possible), an alternate costume for our Balloon Man, Simon Maeder when his face is not inside a big box, and some general japery.
A few more images from the photoshoot. It might look like we've cropped out this man's head a couple of times, but it's cool, because we're replacing his head with a balloon (also pictured).
We've recently done our first photoshoot for Fuzzy Head. These will be used for more concept art, and also it's fun just to get an idea of what characters will look like. Here's some pics of Fuzzy Head in a couple of different faces (costumes by Helen Beaumont).
A few storyboard images for the first scene, drawn by Dave Bagnall, with inventory images by Dan Evans. As well as conventional storyboards, this will be used in an animatic that demonstrates a few of the film's interactive elements. This made it a bit of a nightmare to draw/photoshop, as every image had to be repeatedly changed to show different items equipped, different interactions with room, etc.
Interactivity and YouTube (a brief history)
The internet has opened up the potential for interactive film, and there have been several imaginative, popular and very cool interactive films specifically designed for Youtube.
One of the interesting things about Youtube is that they constantly add new features without really publicising them, so users often find things out unexpectedly (e.g. nobody seems to know when a hidden "Snake" minigame was added to Youtube videos). In a way it tacitly encourages people to decide for themselves the best way to use new features, whether it's adding a huge blinking "SUBSCRIBE" button or something more interesting. We thought we'd give a bit of background on them, and how they might relate to Fuzzy Head.
So here's a couple of different kinds of interactive video. You'll need to have annotations switched on to try many of them.
Choose Your Own Adventure
Filmic adaptations of the "Choose Your Own Adventure" game book format. First you watch a video, then when the video ends buttons pop up, allowing the viewer to choose what should happen next. Normally there's two choices: a "right" one leading to more videos, and a "wrong" one that leads to a dead end (many game books offer more options, as well as other things like lives or puzzles, but it's hard to recreate that level of complexity when you have to shoot and link together every option).
They're fun, they tell a story with basic interactivity, and they use Youtube's annotations as a vital feature of the film .
E.G. The Time Machine: A Chad, Matt & Rob Interactive Adventure (1.8 million views):
Deliver Me To Hell, a zombie-themed viral for Hell's Pizza (4.5 million views):
If you like your zombies serious there's also Survive The Outbreak, a popular non-Youtube but similarly constructed film, with much higher production values and a darker, more Night of the Living Dead-ish story.
Youtube Toys
These are more simple conceptually, but often very creative: take one of Youtube's features, and do something cool with it. Instead of a "full" narrative film, you give viewers something fun to play with.
The brilliant MysteryGuitarMan does a lot of these. Several are based around the ability to skip around/pause a single video using annotations:
Make Me Play A Song (2 million views):
Interactive Voodoo Doll (1.7 million views):
Or there's his Interactive Youtube Keyboard (2.8 million views), based on viewers' ability to skip around a Youtube video using the 0-9 keys on their keyboard (you can also do this using the left and right arrow keys, which for some reason will skip to a slightly different point in the same video):
Youtube Games
A bit like the above, these interactive videos have a slight gameplay element. They're not really narrative, but still entertaining.
E.G. Patrick Boivin's Bboy Joker (4 million views), which uses beautiful stop motion animation for a Simon Says-style dance game:
Or if you like scantily clad women and expired giveaways, there's Dress Us (3 million views), a web toy with a competitive element:
Or if you like throwing poop at Chris Brown, there's Throw Poop At Chris Brown (4 million views):
Changes to Youtube
There are also people (almost always advertising companies) that pay Youtube to add interactive elements specific to their video. They're interesting, and they work as long as Youtube don't change anything on that particular page (it also means I can't embed a couple of examples).
The most famous is probably Tippex 's A Hunter Shoots A Bear (17 million views), a clever update on a very early viral for Burker King called Subservient Chicken , with a bigger budget and more options (including rude ones):
Professor Green had an absolutely incredible 360° music video, Coming to Get Me, that for some reason was tied in with Doritos Youtube page - unfortunately that meant that as soon as Doritos put something else on their Youtube page (as they have now), it stops working. So here's an embed of it from somewhere else. (Also Youtube should allow 360° films in general, that would be amazing).
There was also a brief fad for "destructive" Youtube pages, in which all the elements gradually fall apart as the video goes on - e.g. this ad for Wario Land, or Sly Stallone destroying stuff to promote The Expendables . As they're basically "microsites" I don't think I can embed them.
Fuzzy Head
What we want to do with Fuzzy Head is a little different. The plan is to create a narrative live action film that viewers will be able to almost constantly interact with, like a video game. Choose Your Own Adventure films (while fun) present long stretches of uninteractive video, then basic choices, then more long stretches of uninteractive video. With Fuzzy Head, we want users to be able to control where the protagonist goes, what he does, what he says to other characters. If you don't want him to leave an area, he doesn't have to. If you want him to wander off and explore random details and pick up elements of backstory, he can. This will happen entirely within Youtube, using the standard set of tools that Youtube offers, and featuring as many different interactive techniques, games and puzzles as we can fit into the story.
There have already been lots of brilliant ideas for interactive films, but we want to create a full, high production value short film which viewers will be able to interact with in significant, varied and most of all fun way. It'll be a film, but also a game. And it'll be on Youtube. For free.
Also it's about a man with a fuzzy box for a head. But that's a different story.
- Will