On Orcs and How to Fix Them
Orcs (in my opinion) are the most underutilized monster race in ALL of D&D. (Yes. Even kobolds but we'll get to them later.) Orcs are seen as throw away evil villains and in all my years off playing D&D I have never properly seen any DM use them as a main villain. Because orcs aren't seen as a threat.
In the world itself villagers might fear Orcs but as players, Orcs aren't frightening. They're just throw away baddies that worship the god of their race. Orcs are usually seen as tribal, but once again I believe the more appropriate nomadic tribe race is the Goliaths. (Goliaths are large, lumbering and imposing similar to orcs yet you can reason with Goliaths for the most part, which makes sense for wandering tribes who need to trade and can't raid and plunder every single village they see.)
Orcs also have a rich culture of Shaman, Chieftains, underlings, different gods to worship. SO WHY HAVENT I PLAYED ANY GAMES WHERE A SINGLE ORC HAS HAD ANY OF THESE OTHER ORCISH GOD MEMORABILIA ON THEM!? There's so much variety within Orc kind (especially if you look into volo's guide) and I haven't seen anyone utilize orc units in a creative way.
So. How can the problem of orcs be fixed?
Simple. Don't make them wandering Viking like tribes. Make them dimensional raiders! (This sounds crazy but hear me out.)
The orc god Gruumsh. To start off. One of the most influential gods within D&D lore. We're about to tear apart his backstory.
As a start we're going to completely get rid of his past. Now Gruumsh is a warrior and a warrior first. He still hates his elvish rival, Corellon Larethian, who still took his eye in battle. BUT after this battle he storms up to the celestial plane and demands to be worshipped amongst the human deities. The other gods of this pantheon (it doesn't matter what gods) banish Gruumsh from the celestial plane and the material plane for his insolence.
This leads to Gruumsh being known now as "The Wandering Watcher" as now he moves from plane to plane raiding and slaughtering to calm his bloodlust.
Now! Not only have orcs sworn against ALL other gods of the material plane but now their deity roams in an unknown plane.
This sets up for our "Dimensional Raider" Orcs! Now orcs roam from dimension to dimension looking for their strong powerful warrior god but NOW they can come out of NOWHERE! They appear at random at the edge of villages from trees with tree stride, or from ancient ruins with a teleportation circle. This makes orcs a threat a random but constant threat and it suddenly gives much more value to shamans who are now not ONLY Druidic healers but are now guides through dimensional rifts.
These orcs strike fast, randomly and Violently. But once they come to another plane suddenly they're stuck for a period of time, usually requiring some sort of blood sacrifice, or ritual that takes a specific number of nights. This gives a period of inactivity for orcs where they must hide out and make a quick ramshackle village of sorts within a forest, swamp, mountains or caves. This gives much more variety to the areas that orcs can be in.
Orcs are seen as resilient...so they should be adaptive to any plane that they've spent extensive amounts of time within. Giving much more flavor and many different options to how the orcs work. If they've spent time in the feywild for extended periods of time then give them a bit more mobility and less strength. Spent time in the nine hells a lot? Give them some fire resistance and some badass fire spells for the shamans.
How This Affects The Players
Players should not have random encounters with ENTIRE tribes of orcs (unless it's super late game and you think it'd be fun.) Instead! Have the adventurers come across a village that is at the tail end of being raided, or has just been raided. The villagers, desperate, beg the adventurers for help.
While the orcs are recovering and waiting to take the goods to the next plane. The adventurers have a chance to track and hunt down the orc raiders AND they adventurers are on a time crunch if they want their pay day.
Then there's also the possibility that the orcs are retreating and appear in front of the adventurers battle worn and exhausted. They ask to be spared and will actually give the adventurers what little the orcs have left if they go and help slay the beast that brought shame to them on the other side of the dimensional door they came from.
All and all this is just my opinion and how I play orcs. To some this is an improvement, to others they've told me it's a bastardization. But if you're up to having a discussion I am all ears and hoping to hear some outside opinions!