long time gonermaker-ocpicrew followers may recall the bit i did leading up to ch3&4 where i collected a bunch of kris knight analyses and scheduled them to reblog a day or two after release to fully remind the original posters of either their correctness or their clownhood. most of these people were very confident in their belief and even thought it would be bad writing for kright to be a red herring. all these individuals ate their words in the end. good times.
point is, does that remind you of anything? i’ve decided it’s my turn to be laughably wrong in my smugness with my hubris checklist! for every point i'm disproven on, i'll change my icon to have some kind of clown feature. there will be 8 total layers to potentially be added.
asgore will not be a (conventional) dark world boss because i hate the concept in general. if i'm wrong and it's somehow executed in a way that i don't take issue with on principle, i'll add a bonus layer.
asgore won't die this chapter under any circumstance. i find the idea edgy and tonally dissonant the same way the idea of toriel having a "firegrave" route in chapter 3 was. additionally, he's 1) a lightner 2) from undertale that 3) had this ground for his character completely tread in that game. "buh-buht tenna and jackenstein-" i don't think you understand the role darkners have in this game.
dess is the knight (i don't really need to elaborate on this one) and in control of her actions as such (because i think it would suck shit if she weren't). this and any other non-chapter exclusive point will be ignored by default if ch5 doesn't elaborate on it.
the rainbow flowers in flower king won't have anything more to do with the unnamed fallen humans from undertale than they already do. more specifically, they won't tell us anything about who the undertale-exclusive plot devices were in life just because the way they're arranged sort of invoke the way their disembodied souls were. the concept has no real wastonian nor doylist basis
the final tragedy affects a large demographic; it's not something bad happening to any select individual(s). an exception would be an individual getting hurt as a footnote.
odd one, but it's a piece of undersupported speculation i've felt very strongly about: the weird route will not feature any exclusive boss fights against any character like susie, ralsei, or noelle motivated by vengeance or an attempt to save someone/thing from your misdeeds. i just don't think it fits anything about the weird route's canonical tone and structure and that the idea's prominence is rooted in a combination of rule of cool/"hype moments and aura" and a failure to separate it from undertale's no mercy route.
the sword route won't be an "evil route" the same way losing recruits/the weird route are. getting the mantle is critical to the shadow crystal quest, and i really don't think the latter is evil. also, the main real consequence of it thus far is ramb getting kidnapped offscreen (instead of like, dying cold and friendless).