Ended up balancing the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once.
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@henmesh
Ended up balancing the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once.
Found a bug where you can reflect multiple projectiles at once, but I'm tempted to keep it in...
Working on the intro cutscene
Made it so if you stun multiple enemies, you can execute them all at once for a big score bonus
Stop hitting yourself, stop hitting yourself!
Playing around with an execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway...
Given the player forms all of their weapons by eating enemies' flesh, I made the guns look a lot more organic and fleshy. Otherwise still been working away at the tutorial level and general polishing.
Started work on the factory environments. Making the machinery textures from clay was a lot of fun
Cycle of life
Added some new gib graphics and optimised the particle system. Made enemies always explode into giblets when you kill them to test it out.
Welcome...
Worked on some spawn animations for the enemies. Still working away at finishing up the tutorial + intro area
Working on some more city environments and made the lighting a little gloomier.
Improved the transition animation that plays between rooms. The sprites and effects also get more intense the higher your combo meter is!
Been drawing some character designs for the game lately. Flesh angel...
Started working on a little room transition animation. Also made some new graphics for the HUD
New health bar in progress