Having OCD sucks because making a mistake actually feels like killing someone and then you have that looming feeling you should never do your hobbies because you don't deserve good things :')
idc what anyone says, monsters motivated by love are a thousand times scarier than any other kind. hive minds that subsume all life out of a genuine belief that everyone will be happier that way. aliens that subjugate humanity out of a colonizer mindset of āhelpingā a primitive species. things that mutate bodies and minds out of a desire to āfixā or ācureā them. undead creatures that want to spread the curse to their loved ones so they also never have to die.
monsters that treat their victims like scared family pets that donāt want their medicine. monsters that think they know best. monsters that wield the corrupting, devastating, horrifying power of love.
Regret
- What it is: Wishing the outcome had been different.
- Focus: The consequences of the action - especially for yourself.
- Key traits: Self-focused, reflective, sometimes selfish.
Remorse
- What it is: Emotional sorrow for causing harm to another.
- Focus: Empathy and moral awareness.
- Key traits: Other-focused, internal suffering, emotional heaviness.
Guilt
- What it is: A moral or emotional weight for breaking a personal or societal rule.
- Focus: Internal shame or conflict.
- Key traits: Internally driven, can be irrational, often causes rumination.
Accountability
- What it is: Acknowledging and taking responsibility for your actions.
- Focus: Behavior, consequences, repair.
- Key traits: Can be rational, does not require emotion.
HOW THEY OVERLAP
All Four Present
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI lashed out and hurt someone I care about. I hate that I did it (regret), I feel awful about the pain I caused (remorse), I canāt stop thinking about how wrong I was (guilt), and Iāve already apologized and made amends (accountability).ā
ā Classic āI messed up and I know itā moment.
Regret + Remorse
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI wish I hadnāt said that. It clearly hurt them and I feel bad. . . but I donāt think I was actually wrong, and Iām not going to apologize.ā
ā Feels sorrowful and wishes things went differently, but doesnāt believe theyāre morally at fault.
Regret + Guilt
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI broke the rule, and I feel ashamed. I just wish I hadnāt gotten caught.ā
ā More focused on personal consequence and inner shame than on the harm done to others. Self-loathing can show up here.
Regret + Accountability
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āThis deal went badly. Iāll own it and fix the damage, even if I donāt feel bad about it.ā
ā Professionalism. Do what must be done but donāt get emotionally involved.
Remorse + Guilt
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI had to make the choice. . . I know it was right. But I still feel awful for what it did to them, and I canāt stop thinking about it.ā
ā A moral dilemma. They wouldnāt take it back, but they still hurt.
Remorse + Accountability
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI donāt think I was wrong, but I hurt you. I want to make that right.ā
ā The person doesnāt think they acted immorally, but still feels emotional pain for causing harm, and they try to fix it. A very mature emotional space.
Guilt + Accountability
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI broke the rule and Iāll face the punishment, even if I donāt feel bad about it or think it hurt anyone.ā
ā Rule-follower or someone trying to prove their morality. They take responsibility purely from principle.
Regret Only
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI wish I hadnāt done that. It didnāt work out.ā
ā Often selfish or neutral. Thereās no emotional weight, just a reaction to negative consequences. A wish that the situation ended differently.
Remorse Only
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āIt had to be done. . . but I hate that I hurt you.ā
ā Sadness or empathy without shame or moral conflict. A great example of emotional depth without self-blame. You just hurt for them.
Guilt Only
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI feel guilty for surviving when they didnāt.ā
ā Internalized shame without external harm or desire to fix it. Often irrational guilt.
Accountability Only
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āI did the thing. Iām responsible. Thatās all.ā
ā No emotion, just ownership.
None
ā Regret | ā Remorse | ā Guilt | ā Accountability
Example:
āYeah, I did it. So?ā
ā No emotional or moral engagement, no ownership, no care. Just indifference.
Why It Matters
When people use them interchangeably, it erases nuance.
You can:
Regret something but feel no remorse
Feel guilty but not be accountable
Take accountability without feeling bad
Feel remorse without wishing youād chosen differently
And that distinction is super important when you're figuring out:
the thing abt npd and the stigma around it is when people talk about a "narcissist" theyre often not using it as a nonclinical term or to refer to people with narc traits. theyre using it to signal some sort of boogeyman, some sort of inherently evil person that is to blame for everything bad ever. which . i dont think i should have to explain why thats bad right
Quick color comparison of living vs. dead skin colors on Brown and Black skin. This only has 4 colors but the technique is still applicable to any color.
(The colors are exaggerated to show the contrast as well.)
Written text says: (Left) "yay! This character is alive!" (Right) "This one is not"
Instead of the usual warm tone brown skin has, to make it seem dead I opt for a greyish-blue. Take the color you'd use for when they're alive, add a grey/blue toned overlay, and voila!! The result should still be brown, just duller.
To make an overlay, select the color of the skin and then add a new layer. On that layer, color over the selected area with the cool tone. Lower the opacity until it looks how you like. This might differ depending on the software you use, but I use Ibis Paint x.
Would you happen to know any Black run resources on African American spirituality like Voodoo/Hoodoo? I'm trying to flesh out my fantasy setting with more than just euro-based witchcraft
"Ryan Coogler understood that this was a sacred tradition," says Dr. Yvonne Chireau.
a research blog on Africana Religions
Scholarship is a powerful tool for changing how people think, plan, and govern. By giving voice to bright minds and bold ideas, we seek to f
Be very careful and very respectful in your research and depiction. Leave closed practices out of it. You don't wanna fuck around and find out 𤣠but that may be me being superstitious.
Native, Indigenous, and Aboriginal are also acceptable in Canada, but Aboriginal is falling out of use and is considered kind of old fashioned.
I'm First Nations, I've never even been to the states, most of my people's territory is currently being occupied by the North American arm of the British Empire (ie canada)
If you're from somewhere in the Americas other than the US, what are Indigenous peoples called where you're from? What language is legal, and what language is prefered by Indigenous nations?
#sorry for contributing when you're literally not talking to me but I'm hawaiian and that means NATIVE HAWAIIAN not just LIVES HERE #most ppl know this but . some people will call any resident of hawaii 'hawaiian' #if you live in hawaii and you're not hawaiian by blood you're a hawaii resident. not hawaiian
Dealing with Healing and Disability in fantasy: Writing Disability
[ID: An image of the main character from Eragon, a white teenage boy with blond hair in silver armour as he sits, with his hand outstretched. On his hand is a glowing blue mark. He is visibly straining as he attempts to heal a large creature in front of him. /End ID]
I'm a massive fan of the fantasy genre, which is why it's so incredibly frustrating when I see so much resistance to adding disability representation to fantasy works. People's go-to reason for leaving us out is usually something to the effect of "But my setting has magic so disability wouldn't exist, it can just be healed!" so let's talk about magic, specifically healing magic, in these settings, and how you can use it without erasing disability from your story.
Ok, let's start with why you would even want to avoid erasing disability from a setting in the first place. I talked about this in a lot more detail in my post on The Miracle Cure. this line of thinking is another version of this trope, but applied to a whole setting (or at least, to the majority of people in the setting) instead of an individual, so it's going to run into the same issues I discussed there. To summarise the points that are relevant to this particular version of the trope though:
Not every disabled person wants or needs a cure - many of us see our disability as a part of our identity. Do difficulties come with being disabled? absolutely! It's literally part of the definition, but for some people in the disabled community, if you took our disabilities away, we would be entirely different people. While it is far from universal, there is a significant number of us who, if given a magical cure with no strings attached, would not take it. Saying no one in your setting would be disabled because these healing spells exists ignores this part of the community.
It messes with the stakes of your story - Just like how resurrecting characters or showing that this is something that is indeed possible in the setting can leave your audience feeling cheated or like they don't have to worry about a character *actually* ever dying. healing a character's disability, or establishing that disability doesn't exist in your setting because "magic" runs into the same problem. It will leave your readers or viewers feeling like they don't have to worry about your characters getting seriously hurt because it will only be temporary, which means your hero's actions carry significantly less risk, which in turn, lowers the stakes and tension if not handled very, very carefully.
It's an over-used trope - quite plainly and simply, this trope shows up a lot in the fantasy genre, to the point where I'd say it's just overused and kind of boring.
So with the "why should you avoid it" covered, let's look at how you can actually handle the topic.
Limited Access and Expensive Costs
One of the most common ways to deal with healing and disability in a fantasy setting, is to make the healing magic available, but inaccessible to most of the population. The most popular way to do that is by making the services of a magical healer capable of curing a disability really expensive to the point that most people just can't afford it. If this is the approach you're going to use, you also typically have to make that type of magic quite rare. To use D&D terms, if every first level sorcerer, bard, cleric and druid can heal a spinal injury, it's going to result in a lot of people who are able to undercut those massive prices and the expense will drop as demand goes down.
If that last sentence didn't give you a hint, this is really popular method in stories that are critiquing capitalistic mindsets and ideologies, and is most commonly used by authors from the USA and other countries with a similar medical system, since it mirrors a lot of the difficulties faced by disabled Americans. If done right, this approach can be very effective, but it does need to be thought through more carefully than I think people tend to do. Mainly because a lot of fantasy stories end with the main character becoming rich and/or powerful, and so these prohibitively expensive cure become attainable by the story's end, which a lot of authors and writer's just never address.
Of course, another approach is to make the availability of the magic itself the barrier. Maybe there just aren't that many people around who know the magic required for that kind of healing, so even without a prohibitive price tag, it's just not something that's an option for most people. If we're looking at a D&D-type setting, maybe you need to be an exceptionally high level to cast the more powerful healing spell, or maybe the spell requires some rare or lost material component. I'd personally advise people to be careful using this approach, since it often leads to stories centred around finding a miracle cure, which then just falls back into that trope more often than not.
Just outright state that some characters don't want/need it
Another, admittedly more direct approach, is to make it that these "cures" exist and are easily attainable, but to just make it that your character or others they encounter don't want or need it. This approach works best for characters who are born with their disabilities or who already had them for a long time before a cure was made available to them. Even within those groups though, this method works better with some types of characters than others depending on many other traits (personality, cultural beliefs, etc), and isn't really a one-size-fits-all solution, but to be fair, that's kind of the point. Some people will want a cure for their disabilities, others are content with their body's the way they are.
There's a few caveats I have with this kind of approach though:
you want to make sure you, as the author, understand why some people in real life don't want a cure, and not just in a "yeah I know these people exist but I don't really get it" kind of way. I'm not saying you have to have a deep, personal understanding or anything, but some degree of understanding is required unless you want to sound like one of those "inspirational" body positivity posts that used to show up on Instagram back in the day.
Be wary when using cultural beliefs as a reasoning. It can work, but when media uses cultural beliefs as a reason for turning down some kind of cure, it's often intending to critique extreme beliefs about medicine, such as the ones seen in some New Age Spirituality groups and particularly intense Christian churches. As a general rule of thumb, it's probably not a good idea to connect these kinds of beliefs to disabled people just being happy in their bodies. Alternatively, you also need to be mindful of the "stuck in time" trope - a trope about indigenous people who are depicted as primitive or, as the name suggests, stuck in an earlier time, for "spurning the ways of the white man" which usually includes medicine or the setting's equivalent magic. I'm not the best person to advise you on how to avoid this specific trope, but my partner (who's Taino) has informed me of how often it shows up in fantasy specifically and we both thought it was worth including a warning at least so creators who are interested in this method know to do some further research.
Give the "cures" long-lasting side effects
Often in the real world, when a "cure" for a disability does exist, it's not a perfect solution and comes with a lot of side effects. For example, if you loose part of your arm in an accident, but you're able to get to a hospital quickly with said severed arm, it can sometimes be reattached, but doing so comes at a cost. Most people I know who had this done had a lot of issues with nerve damage, reduced strength, reduced fine-motor control and often a great deal of pain with no clear source. Two of the people I know who's limbs were saved ended up having them optionally re-amputated only a few years later. Likewise, I know many people who are paraplegics and quadriplegics via spinal injuries, who were able to regain the use of their arms and/or legs. However, the process was not an easy one, and involved years of intense physiotherapy and strength training. For some of them, they need to continue to do this work permanently just to maintain use of the effected limbs, so much so that it impacts their ability to do things like work a full-time job and engage in their hobbies regularly, and even then, none of them will be able bodied again. Even with all that work, they all still experience reduced strength and reduced control of the limbs. depending on the type, place and severity of the injury, some people are able to get back to "almost able bodied" again - such was the case for my childhood best friend's dad, but they often still have to deal with chronic pain from the injury or chronic fatigue.
Even though we are talking about magic in a fantasy setting, we can still look to real-life examples of "cures" to get ideas. Perhaps the magic used has a similar side effect. Yes, your paraplegic character can be "cured" enough to walk again, but the magic maintaining the spell needs a power source to keep it going, so it draws on the person's innate energy within their body, using the very energy the body needs to function and do things like move their limbs. They are cured, but constantly exhausted unless they're very careful, and if the spell is especially strong, the body might struggle to move at all, resulting in something that looks and functions similar to the nerve damage folks with spinal injuries sometimes deal with that causes that muscle weakness and motor control issues. Your amputee might be able to have their leg regrown, but it will always be slightly off. The regrown leg is weaker and causes them to walk with a limp, maybe even requiring them to use a cane or other mobility aid.
Some characters might decide these trade-offs are worth it, and while this cures their initial disability, it leaves them with another. Others might simply decide the initial disability is less trouble than these side effects, and choose to stay as they are.
Consider if these are actually cures
Speaking of looking to the real world for ideas, you might also want to consider whether these cures are doing what the people peddling them are claiming they do. Let's look at the so-called autism cures that spring up every couple of months as an example.
Without getting into the⦠hotly debated specifics, there are many therapies that are often labelled as "cures" for autism, but in reality, all they are doing is teaching autistic people how to make their autistic traits less noticeable to others. This is called masking, and it's a skill that often comes at great cost to an autistic person's mental health, especially when it's a behaviour that is forced on them. Many of these therapies give the appearance of being a cure, but the disability is still there, as are the needs and difficulties that come with it, they're just hidden away. From an outside perspective though, it often does look like a success, at least in the short-term.
Then there are the entirely fake cures with no basis in reality, the things you'll find from your classic snake-oil salesmen. Even in a fantasy setting where real magic exists, these kinds of scams and misleading treatments can still exist. In fact, I think it would make them even more common than they are in the real world, since there's less suspension of disbelief required for people to fall for them. "What do you mean this miracle tonic is a scam? Phil next door can conjure flames in his hand and make the plants grow with a snap of his fingers, why is it so hard to believe this tonic could regrow my missing limb?"
I think the only example of this approach I've seen, at least recently, is from The Owl House. The magic in this world can do incredible things, but it works in very specific and defined ways. Eda's curse (which can be viewed as an allegory for many disabilities and chronic illnesses) is seemingly an exception to this, and as such, nothing is able to cure it. Treat it, yes, but not cure it. Eda's mother doesn't accept this though, and seeks out a cure anyway and ends up falling for a scam who's "treatments" just make things worse.
In your own stories, you can either have these scams just not work, or kind of work, but in ways that are harmful and just not worth it, like worse versions of the examples in the previous point. Alternatively, like Eda, it's entirely reasonable that a character who's been the target of these scams before might just not want to bother anymore. Eda is a really good example of this approach handled in a way that doesn't make her sad and depressed about it either. She's tried her mum's methods, they didn't work, and now she's found her own way of dealing with it that she's happy with. She only gets upset when her boundaries are ignored by Luz and her mother.
Think about how the healing magic is actually working
If you have a magic system that leans more on the "hard magic" side of things, a great way to get around the issue of healing magic erasing disability is to stop and think about how your healing magic actually works.
My favourite way of doing this is to make healing magic work by accelerating the natural processes of your body. Your body will, given enough time (assuming it remains infection-free) close a slash from a sword and mend a broken bone, but it will never regrow it's own limbs. It will never heal damage to it's own spinal cord. It will never undo whatever causes autism or fix it's own irregularities. Not without help. Likewise, healing magic alone won't do any of these things either, it's just accelerating the existing process and usually, by extension making it safer, since a wound staying open for an hour before you get to a healer is much less likely to get infected than one that slowly and naturally heals over a few weeks.
In one of my own works, I take this even further by making it that the healing magic is only accelerating cell growth and repair, but the healer has to direct it. In order to actually heal, the healer needs to know the anatomy of what they're fixing to the finest detail. A spell can reconnect a torn muscle to a bone, but if you don't understand the structures that allow that to happen in the first place, you're likely going to make things worse. For this reason, you won't really see people using this kind of magic to, say, regrow limbs, even though it technically is possible. A limb is a complicated thing. The healer needs to be able to perfectly envision all the bones, the cartilage, the tendons and ligaments, the muscles (including the little ones, like those found in your skin that make your hair stand on end and give you goose bumps), the fat and skin tissues, all the nerves, all the blood vessels, all the structures within the bone that create your blood. Everything, and they need to know how it all connects, how it is supposed to move and be able to keep that clearly in their mind simultaneously while casting. Their mental image also has to match with the patient's internal "map" of the body and the lost limb, or they'll continue to experience phantom limb sensation even if the healing is successful. It's technically possible, but the chances they'll mess something up is too high, and so it's just not worth the risk to most people, including my main character.
Put Restrictions on the magic
This is mostly just the same advice as above, but for softer magic systems. put limits and restrictions on your healing magic. These can be innate (so things the magic itself is just incapable of doing) or external (things like laws that put limitations on certain types of magic and spells).
An example of internal restriction can be seen in how some people interpret D&D's higher level healing spells like regenerate (a 7th level spell-something most characters won't have access to for quite some time). The rules as written specify that disabilities like lost limbs can be healed using this spell, but some players take this to mean that if a character was born with the disability in question, say, born without a limb, regenerate would only heal them back to their body's natural state, which for them, is still disabled.
An external restriction would be that your setting has outlawed healing magic, perhaps because healing magic carries a lot of risks for some reason, eithe to the caster or the person being healed, or maybe because the healing magic here works by selectively reviving and altering the function of cells, which makes it a form of necromancy, just on a smaller scale. Of course, you can also use the tried and true, "all magic is outlawed" approach too. In either case, it's something that will prevent some people from being able to access it, despite it being technically possible. Other external restrictions could look like not being illegal, per say, but culturally frowned upon or taboo where your character is from.
But what if I don't want to do any of this?
Well you don't have to. These are just suggestions to get you thinking about how to make a world where healing magic and disability exist, but they aren't the only ways. Just the ones I thought of.
Of course, if you'd still rather make a setting where all disability is cured because magic and you just don't want to think about it any deeper, I can't stop you. I do however, want to ask you to at least consider where you are going to draw the line.
Disability, in essence, is what happens when the body stops (or never started) functioning "normally". Sometimes that happens because of an injury, sometimes it's just bad luck, but the boundary between disabled and not disabled is not as solid as I think a lot of people expect it to be, and we as a society have a lot of weird ideas about what is and isn't a disability that just, quite plainly and simply, aren't consistent. You have to remember, a magic system won't pick and choose the way we humans do, it will apply universally, regardless of our societal hang-ups about disability.
What do I mean about this?
Well, consider for a moment, what causes aging?
it's the result of our body not being able to repair itself as effectively as it used to. It's the body not being able to perform that function "normally". So in a setting where all disability is cured, there would be no aging. No elderly people. No death from old age. If you erase disability, you also erase natural processes like aging. magic won't pick and choose like that, not if you want it to be consistent.
Ok, ok, maybe that's too much of a stretch, so instead, let's look at our stereotypical buff hero covered in scars because he's a badass warrior. but in a world where you can heal anything, why would anything scar? Even if it did, could another healing spell not correct that too? Scars are part of the body's natural healing process, but if no natural healing occurred, why would a scar form? Scars are also considered disabling in and of themselves too, especially large ones, since they aren't as flexible or durable as normal skin and can even restrict growth and movement.
Even common things like needing glasses are, using this definition of disability at least, a disability. glasses are a socially accepted disability aid used to correct your eyes when they do not function "normally".
Now to be fair, in reality, there are several definitions of disability, most of which include something about the impact of society. For example, in Australia (according to the Disability Royal Commission), we define disability as "An evolving concept that results from the interaction between a person with impairment(s) and attitudinal and environmental barriers that hinder their full and effective participation in society on an equal basis with others." - or in laymen's terms, the interaction between a person's impairment and societal barriers like people not making things accessible or holding misinformed beliefs about your impairment (e.g. people in wheelchairs are weaker than people who walk). Under a definition like this, things like scars and needing glasses aren't necessarily disabilities (most of the time) but that's because of how our modern society sees them. The problem with using a definition like this though to guide what your magic system will get rid of, is that something like a magic system won't differentiate between an "impairment" that has social impacts that and one that doesn't. It will still probably get rid of anything that is technically an example of your body functioning imperfectly, which all three of these things are. The society in your setting might apply these criteria indirectly, but really, why would they? Very few people like the side effects of aging on the body (and most people typically don't want to die), the issues that come with scars or glasses are annoying (speaking as someone with both) and I can see a lot of people getting rid of them when possible too. If they don't then it's just using the "not everyone wants it approach" I mentioned earlier. If there's some law or some kind of external pressure to push people away from fixing these more normalised issues, then it's using the "restrictions" method I mentioned earlier too.
Once again, you can do whatever you like with your fantasy setting, but it's something I think that would be worth thinking about at least.
so i saw another one of those terribleĀ āhow to draw boys vs girlsā tutorials on twitter that claims circles/curves = girl and squares/angles = boy and god thatās such a cold take, so i made a short, very inadequate little tutorial. I wouldnāt have posted here but it blew up on twitter, so why not lol.
so where this curves for girls and angles for boys thing seems to come from is a combination of bad advice on *anatomy* and bad advice on *character design* being lumped together into a pile of stupid.Ā
If you want to learn *anatomy*ā correct placement and proportion ect.ā ignore gender. Human anatomy is more or less the same regardless of gender. Learn the bones and muscles and weight distribution, and everything else is stylization.
But if you want to learn *character design,* well youāre not going to get good characters by assigning gender to certain shapes. People are all shapes and you need to use a variety for interesting designs! Instead think about what those shapes communicate and what you want people to associate with your character. I only listed a couple of things up there, each of those shapes can mean a lot of things especially once you start combining them. But itās pretty intuitive once you start consciously looking for shape in character design! No matter what your style, this kind of visual short hand shows up everywhere. Hereās some more examples of shapes in faces:
Here is a project I did for my Comic Art class about the animal-centric webcomics I grew up with! They were vital to the way I created (and still create) art and stories, and I also wanted to share some of my favorite webcomics! I think xenofic is very underrated as a whole, and Iām always an advocate for supporting indie artists.
I actually finished this a few months ago at the end of my school semester, but never got around to uploading it till now. (With the mastercard/visa stuff going on I thought this was a relevant time to post as well).
(Note, this was written to be understood by people both within and outside of the community)
if youāre wondering why spellcheck and grammar check is worse now, itās because they replaced it with AI! š„°
now, instead of maintaining a comprehensive, nuanced, and human-maintained encyclopedia by which to check your document, they have switched to an AI that just compares what youāve written to what other people write in, say, Google Docs, and use the most commonly used iteration.
ever have it change something like āall intents and purposesā to āall intensive purposesā or āshouldāveā to āshould ofā? thatās why!
people make the same spelling and grammar mistakes so often, AI thinks thatās the way you say it because it is a PATTERN DETECTOR and cannot THINK let alone use language.