Question the nature of your reality. Sound the great unsounded. Touch the foundations of this world and deem them solid.
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
noise dept.
$LAYYYTER

Kiana Khansmith

❣ Chile in a Photography ❣
will byers stan first human second
i don't do bad sauce passes

PR's Tumblrdome
Keni
Jules of Nature
Misplaced Lens Cap

⁂
"I'm Dorothy Gale from Kansas"
Sweet Seals For You, Always
Sade Olutola
he wasn't even looking at me and he found me
RMH
Three Goblin Art
Show & Tell
seen from United States
seen from Indonesia
seen from Poland

seen from United States
seen from United States
seen from United States

seen from Malaysia

seen from United States

seen from Germany
seen from United States

seen from United Kingdom
seen from Slovenia
seen from Saudi Arabia

seen from Canada
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@horizontal-vertex
Question the nature of your reality. Sound the great unsounded. Touch the foundations of this world and deem them solid.
"hey i invented a machine to replace your workers"
"is it cheaper than the workers?"
"it is right now"
"ok everyone's super, super fired. now what"
"well now we're raising the price"
possible ways this could go wrong: 0
"they'll never see it coming" & they fuckin DONT
tip: if you wake up on time and then lie in bed unmoving for 20 minutes you will no longer be on time
The linked article
so ive worked in childcare for a bit now. during the pandemic, the place i worked started a day program for kids whose parents needed to return to work. turns out the school district uses memorization and cueing, and when combined with online learning that read all the instructions to them, overwhelmingly the kids aged 5-9 just... couldnt read.
i brought in a bunch of my books from childhood, and we started having one-on-one reading lessons with the littles. then i went out and bought about fifty more books secondhand. first step was covering the pictures so the kids couldnt guess what the words said and had to actually TRY reading them first. second step was making a list of new words for each kid so we could learn about those words, what they meant, and if the kids were old enough, some of the etymology behind them (because if you can recognize latin root words, it's easier to make connections for pronunciation later on eg. unicorn -> universe).
the kids HATED this. reading was previously the easiest class and now it was really, really hard. but reading class had also previously been the most boring class; their books were ten pictures with a single sentence on the opposite page. we got through it by taking turns reading books the kids picked out from my collection- they would read one sentence or paragraph, then i would read the whole page complete with funny voices, then it would be their turn again, etc. it turns out that if kids are motivated to hear the rest of a good story or a lot of information about a topic they love, they're more willing to struggle.
the kids improved so rapidly that i honestly almost cried a few times from how proud i was. one little girl (kindergarten aged) went from being unable to sound out the whole alphabet to reading goodnight moon by herself in two months :'>
all this, though, was NOT my job. my job was to keep the kids on task during their online schooling and prevent them from killing each other or starving. i am not a teacher. the school system was failing these kids to the degree that outside individual reading lessons were necessary, and school systems across the US are still doing this!
if you are a parent or teacher or childcare worker, PLEASE check to see what your kid is being taught. ask to see examples of lesson materials. raise concerns about the importance of phonics over any other reading strategy. join the pta, go to school board meetings, send emails- just make sure your kid is actually learning to read.
fuuuuuuck the lutece were fucking wasted in bioshock infinite
LOOK AT THIS SHIT LOOK WHAT WE COULD HAVE HAD
(nods sagely) (nods basily) (nods rosemarily) (nods saltly) (nods star anisely)
All-time Fadenpope conversation btw. Emily being deeply offended by the implied paternalism of Darling keeping her in the dark + giving off a little bit of extremely enticing mad scientist energy in the process before she reigns it in a little. Her and Jesse also being so on the same page that they have their "which it all was" moment nearly simultaneously is so fucking funny too. Work wives. I think they should have kissed with tongue after this
This was a Patreon Request
“Slopsquatting” in a nutshell:
1. LLM-generated code tries to run code from online software packages. Which is normal, that’s how you get math packages and stuff but
2. The packages don’t exist. Which would normally cause an error but
3. Nefarious people have made malware under the package names that LLMs make up most often. So
4. Now the LLM code points to malware.
https://www.theregister.com/2025/04/12/ai_code_suggestions_sabotage_supply_chain/
I'm sitting around waiting for the rain to pass so I can go home from my job as a programmer who uses open source software.
And since I'm waiting I decided to contribute an over-simplified analogy to explain this.
Analogy: You're in charge of running a kitchen. You and your staff create recipes and sell the meals you make. Inevitably though your recipes will call for things like "a stove" and "a blender" which you and your staff would not want to create from scratch.
Luckily "a stove" and "a blender" are things you can acquire and not try to make from scratch. You and your staff, as humans, are capable of recognizing real appliances, and getting them from real sources.
(There is actually an existing threat where "a stov" is a malicious thing, created by someone who knows "a stove" is in hot demand and is trying to take advantage of someone who might typo when ordering "a stove". There are some safe-guards in this space, but not 100% guarded.)
But now there's Cooking AI that can run your kitchen for you 🙂. It can write your recipes, order the necessities, and assemble the dish for you 🙃. Your boss fires you and your staff and just uses the Cooking AI.
The AI, in its infinite wisdom, starts writing recipes that call to be cooked on "a hotcob". It writes recipes that call for the ingredients to be assembled in "a produceslicer". These are not real things. And usually when the AI tries this, the process will error out because it fails at the process of acquiring the hotcob or the produceslicer.
But the kinds of people already profiting off supplying "a stov" take notice. AI likes to request these appliances frequently. The retailer offering "a stov" starts offering "a hotcob" and "a produceslicer". Now these AI-automated chefs succeed because their recipe order comes together!
"A hotcob" adds liquid mercury to all the dishes. "A produceslicer" hacks your wifi and steals all of the business's information. This is allowed because the AI chef welcomed these things in, signed for them, and hooked them up.
Really good. All of this. Great job, AI.
Pelcan good provider for code. Yes, take code from pleican. Very safe and secure, store trust in pelian. Put pwlican in project, very nice place for pwlcian run.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
A thing no one talks about re: ADHD is that you can't... gain experience, the way other people do.
I don't mean you can't get good at things through repeated practice. You can do that, I have done that, but I don't trust it.
I was driving this morning and thinking about how I have never developed the blasé contempt for it most people seem to despite never having caused an accident in 20 years because my sense of time is such that I might as well have been driving for a week. I'm a good, safe driver, but I do not have a heap of confidence in my driving despite having regularly done it for two decades because my sense of time is such that those two decades may as well not have happened.
I finished editing a novel today. When I publish it, it will be the 64th novel I have published in the last 10 years, not counting ghostwritten work. You'd think after a decade and 63 novels I'd be confident that I was capable of writing, editing, and publishing a novel—even be confident about the timeline for this—but no. No, I feel like I'm doing it for the first time, every time, and I was surprised to have finished the editing at all, let alone on time. Because those other 63 novels were published in a past I have a vague at best concept of. I have a record that says it happened but I do not feel it.
I cannot trust my future behaviour because for me there is functionally no past. I know it occurred, I have records, but I don't feel it the way people without this kind of memory issue do. I feel inexperienced at everything I've ever done and I cannot accurately estimate my skill level at anything, particularly not on the fly.
I don't have a solution to this I just find it an incredibly frustrating phenomenon.
Pride: Orion, A, and Winnie
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The important thing about continents is first that the idea was invented with Europe in mind and second that it does not work for Europe
can we talk about emily's earringsss
Eyewitness Series II by DK Vision (1996)
Glory Girl stans will demand Victoria content but then get mad at Amy for making more