If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Neoclassical economics assumes rationality. The corollary of, "If you're so smart, why aren't you rich?" is "you're rich, so you must be very smart!" Thus it is that many people assume that if powerful, well-compensated CEOs insist that "AI is changing everything," well then, AI must be changing everything.
But the evidence for this "changing everything" thesis is thin on the ground. Despite a global mania that has reduced the real, pressing need for digital sovereignty to the imaginary need to create "sovereign AI," no one can really articulate the case for "sovereign AI." If Donald Trump ordered Big Tech to turn off all of your country's chatbots tomorrow, nothing would change. Every one of your country's ministries and corporations would chug on with nary a hitch. Households, too, though perhaps a few of the younger members of those families would have to do their own homework again.
(Contrast this with what would transpire if Trump directed his tech giants to switch off your country's Office 365 access, or to brick your Android and iOS phones, or to killswitch your John Deere tractors. Your country would effectively cease to exist. If "digital sovereignty" means anything, it means doing something about this urgent fact):
The world is full of people who insist that "AI is changing everything" but who – when pressed – have to admit that what they mean is that they're pretty sure that AI will change everything. Eventually. After we allow it to consume all the planet's energy, carbon, water and financial resources.
Maybe.
(They're pretty sure.)
One person who's had a lot of opportunity to observe the shear between the stated business/AI situation and the real business AI situation is Nikhil Suresh from Hermit Tech, a consulting firm of "radically ethical data wizards" (that is, tech consultants). Suresh reports on his experience talking with hundreds of executives (and, more importantly, their subordinates) about what (if anything) AI is doing for business in an essay entitled "AI Mania Is Eviscerating Global Decisionmaking":
Suresh has a good track record of writing trenchant, frank criticism of AI. You may know him from his 2024 essay, "I Will Fucking Piledrive You If You Mention AI Again":
Or possibly from his "Contra Ptacek's Terrible Article On AI," a stinging rebuttal to Thomas Ptacek's widely read "My AI Skeptic Friends Are All Nuts":
While those are important pieces of critical AI realpolitik, none of them have the heft or urgency of "AI Mania Is Eviscerating Global Decisionmaking," whose thesis can be summed up with this passage from halfway through this 6,000-word article:
[W]e’re facing a coordination problem around executives being honest around the AI gains they’ve witnessed – if they co-operate, they keep their jobs. If they defect, they will possibly be fired by their embarrassed peers (who have now been implicitly called liars, cowards, or incompetents) and then replaced with someone that will toe the line anyway. If they could all admit the truth at once there might be some hope, but there is no way to coordinate that event.
In other words, corporate leadership is starting from the premise that AI has (or will) radically change the business, and they're working backwards from that premise to find the evidence to support this article of faith.
In support of this thesis, Suresh cites "hundreds" of conversations with execs and employees who spoke to him on the condition that he would "file the serial numbers" off their stories. These, combined with his own experience consulting for large, multi-billion-dollar companies make it clear that "AI mania" is an absolutely justifiable label for the state of AI in corporate circles.
Here are a few highlights from this morning's read – moments where I had to look away from my screen and read out a passage to my wife so that we could share a "holy shit" moment.
A person worked for a division that "pivoted" to re-engineer its software to create interfaces that support AI agents. When it became apparent that only ten users had touched this expensive new technology, they "pivoted" again to support "agentic workflows." Why did they double down on AI agents after discovering such yawning market indifference for "agentic"? "Because every company has to do something agentic now."
Suresh describes this as a literal religious mania. In the 500+ employee businesses Suresh studied, the only people who were promoted – or even spared from being fired – were people who professed "religious declarations of faith" about "the transformative power of AI." Employees who voiced honest, informed objections to AI in the workplace were passed over for promotions or targeted for layoffs.
This has created a situation in which everyone – "boards, executives, employees, vendors, consultants" – has a strong incentive to lie about how much AI is delivering for their companies. Suresh says he's seen announcements from publicly traded companies about their AI triumphs that he knows for a fact never took place.
Suresh says he's never seen a successful enterprise AI project: "Every single one – we have seen 0% success in a year and a half." Not one of their clients would face a business challenge if OpenAI went out of business tomorrow. The problem most companies struggle with is that they're "terminally bad at running software projects effectively." Adding AI to the mix doesn't solve this problem – it just adds a whole new range of ways that software deployment can fail.
Chatbots don't help. The internally facing chatbot that's supposed to help employees figure out how to navigate the business sucks because it is only as good as its training date – the business's documentation of its own processes. Businesses suck at documenting their processes. Customer-facing chatbots also suck. They either can't solve your problem, or, when they seem to solve your problem, the "solution" goes nowhere.
Suresh recounts his sole positive customer service chatbot experience: a Mitsubishi chatbot with a natural sounding, responsive voice politely took all the details of an automotive failure and promised him a callback. That callback never came, but Suresh is certain that Mitsubishi has logged this as a chatbot success story, even though the experience convinced him not to buy a Mitsubishi car.
Suresh and his team at Hermit Tech now have a policy of not even asking about ongoing AI projects. They've learned that by the time an AI project has begun, no one will discuss it honestly until it reaches a crisis point.
Suresh says he frequently encounters people who reflexively utter the AI catechism: "AI is changing everything." But when he presses these people for details, they admit that their organization "does not currently use LLMs for anything, and indeed, that they cannot name a single thing that has changed other than they get some use out of ChatGPT."
This shear ("AI is changing everything"/"Well, OK, we're not using AI for anything") is so extreme that Suresh once met an exec who confessed to crafting an AI-centered AI strategy for a $2b/year business, even though that exec "had never even used ChatGPT or any AI tool in their life."
Some people have privately admitted to Suresh that they've embraced AI in order to earn a career-boosting corporate reputation for "thought leadership." But many other people (especially nontechnical people) sincerely believe that AI is about to "change everything." As Suresh says, if you're in business with a liar, you might be able to reason with them in private – but you can't reason with a true believer.
The true believers are in charge. Suresh points out that it would be very weird for the CEO of an engineering firm or a hospital to mandate "specific procedures or building techniques without explicit agreement from the professionals on staff." But when it comes to AI, business leaders will confidently demand that the skilled professionals who perform the business's core functions use AI, even if those professionals don't think it will help.
As an aside: I remember the dotcom era, when the business press was full of articles about the conflict between CEOs and a new workforce that demanded the right to use the web on the job. Today, the business press is full of articles about the conflict between the workforce and CEOs who demand that they use AI.
Suresh describes workers who feel they have to "AI wash" their work: "They just do the work, the same way they have for decades, and say Claude did it." To add verisimilitude to this sham, they write circular processes in which one chatbot prompts another, and then the process repeats itself in reverse, for the sole purpose of consuming AI tokens to score a high rank on corporate "token leaderboards."
How to account for this wildly, expensively irrational corporate leadership? Suresh places the blame in the hypnotizing, mesmerizing power of the AI demo. For example: Hermit Tech is often engaged to set up a database product called Snowflake for its customers. Snowflake has a useless, expensive AI bolt-on called Cortex, that Snowflake itself describes as being 92% accurate under ideal circumstances (that is, at least 8% of the time, it will mislead you, perhaps very badly).
Suresh describes sales meetings with execs who were lukewarm on the idea of retooling with Snowflake, but who were very interested in Cortex. Against their better judgment, Suresh and his team provided them with a Cortex demo, carefully explaining that this AI tool could not satisfy their requirements. Without fail, this resulted in the previously lukewarm customers insisting that they be allowed to purchase Cortex immediately. Sales prospects who'd been unmoved by a pitch for new technology that would result in millions in savings were hypnotized by demos of a product that was described as unsuitable and unreliable.
To their credit, Hermit Tech refused to sell these customers Cortex, and stopped doing Cortex demos altogether. Suresh describes the experience of "the total 180°, that shift from ice-cold to red-hot buying frenzy" as "deeply unsettling." What's more, the Cortex demos that Suresh and co performed were, by his account, pretty uninspiring. The thing that these demos had going for them is that they showed AI actually doing something marginally useful, to execs who'd already spent millions on AI without having anything to show for their money. The spectacle of AI that does something galvanizes corporate leaders who feel like they're the only bosses who can't find a revolutionary use for AI in their businesses.
This is the situation up and down the corporate org-chart. Suresh has a reader whose title is "Head of AI" at a billion-dollar firm who tells him "their job is totally fraudulent but it was the only promotion pathway remaining at the organisation." This exec is hardly alone. They're part of a cohort of executives at companies that have publicly announced "100x" productivity gains, but who confessed to Suresh that nothing of the sort has happened.
Why did these companies make these claims? Because their customers were making the claims. How could you hope to sell to a company that had 100x'ed its productivity with AI unless you, too had 100x'ed your productivity? If, as a vendor, you walked into a boardroom and said that this wasn't a plausible claim, you'd be calling your sales prospect a liar, with real consequences: "getting enterprise contracts cancelled because you wanted to opine on something that doesn’t really matter to your organisation’s mission is a great way to get fired."
With the state of the industry dominated by froth, lies and mutual destruction pacts, it's no wonder that companies are deploying "totally gameable metrics such as 'money spent on AI'" as a means of evaluating employees and divisions.
Between true believers and people who must find ways to plausibly tout their AI usage, there is now a gigantic market for "AI solutions." At best these are just traditional tech consulting contracts, like migrating a database from Oracle to Snowflake, with some kind of ornamental AI usage around the edges so that the person who commissions the work can claim to be "procuring AI-enabled services" for the business.
This isn't a harmless frippery: contracts are delayed and work is put off until the work can be made "sufficiently AI" to attain the minimum degree of buzzword compliance. Worse: every fake AI project that produces real results (because it's not really AI) adds credibility to the AI true believers, who view these projects as proof that AI can do anything, and therefore demand to know why everything isn't being done by AI.
Suresh ends his essay with a long section on how to "navigate AI mania" – advice for how to smile and nod politely when you're confronted with AI bullshit, while steering clear of the worst consequences and avoiding needless fights. This looks like very sound advice for anyone in a corporate environment, but thankfully, that isn't me.
Rather than summarize that advice, I want to reflect a little on two questions that Suresh's essay raises but doesn't answer. The first is why? Why are people in power such easy converts to this religious mania?
I have my own theory. The most important discomfort that powerful people experience is having ego-shattering conflicts with subordinates who know how to do things they do not know how to do. The fact that you're "in charge" is hard to reconcile with the fact that the people you're nominally in charge of tell you that all your ideas are impossible, illegal, immoral, or lethal:
Take that Cortex demo. Sure, Cortex is an expensive, unreliable way to address a Snowflake database. But (unlike Snowflake) Cortex is controlled via conversational, plain-language commands. With Cortex, a boss doesn't need to ask an underling to retrieve information from the company Snowflake system, an interaction that might come with unsolicited feedback about the technical or commercial incoherence of the boss's request. Cortex is the underling, except that unlike a human underling, Cortex never back-sasses you about your foolish questions. The fact that it grossly misleads you 8% of the time is a small price to pay for a life untroubled by uppity pismires who insist that your ideas be connected to base reality as they understand it.
The other question Suresh implicitly raises is, "How can you reconcile the failure of AI in the enterprise with the individual claims of skilled technologists who insist that AI is helping them do great work?" The answer is that these AI users are "centaurs" – experienced workers who are assisted by automation on terms that they set for themselves:
Thanks to their skill and experience, these workers possess discernment, the ability to tell good code from bad, and (more importantly) good uses of code-generation tools from bad. They demonstrate the adage that worker-driven automation improves quality, while capital-driven automation improves throughput:
An automation technique that requires close supervision by skilled and experienced workers isn't going to be a raw productivity powerhouse. You don't "100x" your code this way, at least, not in the sense of firing 99 of your coders and having the remaining programmer pick up all their work. Rather, an automation tool that requires the continuous and conscientious exercise of discernment will let individual practitioners improve their work in extremely satisfying and useful ways. It's a way to spend more on operations in order to produce better outputs. It's not a way to cut your workforce, realize a gigantic savings, and still produce comparable goods and services at a far lower cost.
That is why some individual coders report such delight with their AI tools. They engage with those tools on their own terms, to improve their work in the ways that they, in their expert judgment, consider beneficial. No one ranks them on a "token-maximization" scoreboard. No one tells them they can't do a project if it isn't "sufficiently AI." When they set out to do a project, no one makes them prove that it couldn't be "done by AI."
As ever, the most important fact about a given technology isn't "what it does," but "who it does it for" and "who it does it to."
All the pathologies Suresh observes and documents so well in this piece are hypertrophied versions of the buzzword-compliance dysfunctions from previous bubbles, but at a scale never before seen. Quantity has a quality all its own. These businesses aren't just wasting billions – they're replacing skilled workers with defective chatbots. As I've written before, AI is the asbestos we're shoveling into the walls of our technological society. Our descendants will spend generations digging it out again, and the longer the bubble goes on without popping, the longer it will take to repair the damage.
Coming from Central Europe, I love the term "Potemkin AI".
If anyone is nuts here, it's the people who, with a straight face, claim that AI works, and even more stupidly, that it works better than actual humans 100% of the time. Particularly when they say it But As A Bad Thing™.
Because that's pure unadulterated cult bullshit. The exact kind of cult bullshit that benefits nobody but Big Tech. Damien Walter pointed it out in his video essay.
When AI really changes something, it does so in a small, esoteric field, and only because someone with knowledge of what he intends to apply it to knows what he's doing. Corridor Digital figured out how to make an advanced greenscreen keyer using generative AI and make it run on a gaming PC (that, coincidentally, also has enough processing power for HD video editing). It doesn't promise to disrupt the market for anything, so your average Business Idiot isn't interested in it.
Speaking as a lit major, the whole thing reminds me of Hans Christian Andersen's story "The Emperor's New Clothes". The leader has been presented with what seems like a good-faith project, and because of the "don't question this" rules nobody in the chain of command can object--even when those outside are yelling at them to stop.
When AI really changes something, it does so in a small, esoteric field, and only because someone with knowledge of what he intends to apply it to knows what he's doing.
Every time that happens, if you look closely, you’ll see that AI (really, ML) is being applied to a well-defined, limited problem domain, and trained with much better (and better-vetted) data than just loading in a bunch of stolen IP.
Never in some wide-open, ill-defined “generative” application where they’re really just hoping for the best.
David Gaider: "So prepare yourself for another series of threads (easy to ignore that way, if you're not so inclined) where I discuss the journey - from leaving BioWare and then Beamdog, to doing what seemed impossible and starting the studio, to now!" [x]
DG: "The Road to Summerfall - Part 2
I guess the best place to start is with leaving BioWare. Right off the bat, I'll say I enjoyed working there - a lot. Until I didn't. I started in 1999 with BG2 and ended in 2016, 2 years after shipping DAI and after spending a year on the game which became Anthem." [x]
Rest of post is under a cut due to length.
"Things at Bio felt like they were at their height when the Doctors (Ray & Greg, the founders) were still there. We made RPG's, full stop. We made them well. Sure, there were some shitty parts... some which I didn't realize HOW shitty they were until after I left, but I'd never worked anywhere else." [x]
"To me, things like the bone-numbing crunch and the mis-management were simply how things were done. I was insulated from a lot of it, too, I think. On the DA team, I had my writers (and we were a crack unit) and I had managers who supported and empowered me.
Or indulged me. I'm not sure which, tbh." [x]
"It's funny that Mike Laidlaw becoming Creative Director was one of the best working experiences I had there, as initially it was one of the Shitty Things.
You see, when Brent Knowles left in 2009, I felt like I was ready to replace him. This was kinda MY project, after all, and who else was there?" [x]
"Well, it turned out this coincided with the Jade Empire 2 team being shut down, and their staff was being shuffled to the other teams. Mike had already been tapped to replace Brent... Mike, a writer. Who I'd helped train.
There wasn't even a conversation. When I complained, the reaction? Surprise." [x]
"It was the first indication that Bio's upper management just didn't think of me in That Way. That Lead Writer was as far as I was ever getting in that company, and there was a way of Doing Things which involved buddy politics that... I guess I just never quite keyed into.
I was bitter, I admit it." [x]
"But, like I said, this turned out well. Mike WAS the right pick, damn it. He had charisma and drive, and he even won me over. We worked together well, and I think DA benefited for it.
I think I'd still be at Bio, or have stayed a lot longer, but then I made my first big mistake: leaving Dragon Age." [x]
"See, we'd finished DAI in 2014 and I was beginning to feel the burn out coming on. DAI had been a grueling project, and I really felt like there was only so long I could keep writing stories about demons and elves and mages before it started to become rote for me and thus a detriment to the project." [x]
"Plus, for the first time I had in Trick Weekes someone with the experience and willingness they could replace me. So I told Mike I thought it was time I moved onto something else... and he sadly let me go.
So, for a time, the question became which of the other two BioWare teams I'd move onto." [x]
"Both needed a Lead Writer. Mass Effect Andromeda was just gearing up, and while I liked everyone out in Montreal I didn't really want to move. So I joined the new project that the former Mass Effect team in Edmonton was cooking up - the one that became Anthem but, at the time, was code-named Dylan." [x]
"That was a mistake.
You see, the thing you need to know about BioWare is that for a long time it was basically two teams under one roof: the Dragon Age team and the Mass Effect team. Run differently, very different cultures, may as well have been two separate studios.
And they didn't get along." [x]
"The company was aware of the friction and attempts to fix it had been ongoing for years, mainly by shuffling staff between the teams more often. Yet this didn't really solve things, and I had no idea until I got to the Dylan team.
The team didn't want me there. At all." [x]
"Worse, until this point Dylan had been concepted as kind of a "beer & cigarettes" hard sci-fi setting (a la Aliens), and I'd been given instructions to turn it into something more science fantasy (a la Star Wars). Yet I don't think anyone told the team this. So they thought this change was MY doing." [x]
"I kept getting feedback about how it was "too Dragon Age" and how everything I wrote or planned was "too Dragon Age"... the implication being that *anything* like Dragon Age was bad. And yet this was a team where I was required to accept and act on all feedback, so I ended up iterating CONSTANTLY." [x]
"I won't go into detail about the problems except to say it became clear this was a team that didn't want to make an RPG. Were very anti-RPG, in fact. Yet they wanted me to wave my magic writing wand and create a BioWare quality story without giving me any of the tools I'd need to actually do that." [x]
"I saw the writing on the wall. This wasn't going to work. So I called up my boss and said that I'd stick it out and try my best, but only if there was SOMETHING waiting on the other side, where I could have more say as Creative Director. I wanted to move up.
I was turned down flat, no hesitation." [x]
"That... said a lot. Even more when I was told that, while I could leave the company if I wanted to, I wouldn't have any success outside of BioWare. But in blunter words.
So I quit." [x]
"Was it easy? Hell no. I thought I'd end up buried under a cornerstone at Bio, honestly. I LIKE security. Sure, I'd dreamed of maybe starting my own studio, but that was a scary idea and I'd never pursued it. I had no idea where I was going to go or what I was going to do, but I wanted OUT." [x]
"Which led to me at home after my last day, literally having a nervous breakdown, wondering what kind of idiot gives up a "good job". How was a writer, of all things, with no real interest in business supposed to start his own studio? It felt apocalyptic.
Within a year, however, I was on my way." [x]
[original thread, following thread]
Follow-up Q&A Bluesky posts:
User: "Were David Gaider still at Bioware, I am certain you would have showed us exactly how Mythal was transferred to Morrigan. You would have paid off on all those years of growth since DAO"
David Gaider: "You can be certain I would have *wanted* to, for sure. Whether I'd have been able to is something not even I can be certain of. During my time at BioWare, I had to settle for less-than-ideal results lots of times - that's just how it goes, when it comes to making games." [x]
User: "jesus fuck that is a revolting way to treat any employee"
DG: "The thing that got to me most was the apparent assumption that I needed "success". That this was the most important thing to me, to work on projects that sold millions of copies. I like that, sure, who wouldn't? But he obviously didn't know me at all." [x]
User: "Could you elaborate on the anti-RPG sentiment? Was it like the team didn't want narrative choices or game mechanics that affected dialogue? Did they even want dialogue choices?"
DG: "There has always been an element within Bio that quietly resented the idea we could never quite get away from being a studio that "just" made RPG's and that our writing was more celebrated than our action. So, yes: more action, less story, less cinematics, and less dialogue all around." [x]
User: "I mean, that's the team (Ship of Theseus!) that made ME2, right? ME2, which was like ME1 if you added more loyalty quests, more romance options, and made the good ending more dependent on doing the loyalty quests?"
DG: "When I say an "element within BioWare", I don't mean the entire team... we're talking about a group of devs, many of which worked on ME2 yes, who gained traction because their views likely aligned with what EA also wanted. Speculation on my part, largely, because I wasn't on that team until Dylan." [x]
User: "Gods that is some really shitty corporate culture to say 'You'll ammount to nothing outside of Bioware!'."
DG: "From some perspectives, I haven't. I make indie games that sell thousands of copies, and from a triple-A perspective that's... basically nothing. But I'm happy, I enjoy what I'm doing, and I feel creatively fulfilled. Not everyone thinks those things equate with success, though." [x]
User: "Hold up. Jade Empire was gonna get a sequel? How did that not happen?"
DG: "The team worked on it for quite a while. First it was Jade Empire 2, and then they rebooted it as a different game altogether which was kind of "modern Jade Empire but minus anything Asian"... and then they cancelled it. Happens a lot to projects as they spin up." [x]
User: "What do you think began the conflict between the Dragon Age and Mass Effect team?"
DG: "I honestly have no idea. Competition for resources, I suppose? One team's plans were always being cut short because the other team suddenly needed all their team members for an upcoming release." [x]
User: "That makes sense. I can't imagine how it must feel to have your project side lined or reduced because of another team. Do you think the ME team were more entitled because they perceived their franchise as having a bigger cultural impact?"
DG: "I never got that sense, though I was never in the meetings where these things were hashed out. They tended to always get what they needed, however, because EA always expected that each ME game had way more *potential* for huge sales than DA did." [x]
User: "Wow.... this makes so much awful, shifty sense. It has seemed to me, from the outside, that there has been a preference for ME over DA. The launch of DATV and the residual layoffs seemed more of a hit job from inside than just a troll problem."
DG: "While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins." [x]
User: "Can I ask a follow-up question ? Is them not knowing what to do with DA the reason why every DA game was different ? While I love all the games I've always wondered where that originated from"
DG: "Maybe in part? I'd say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They'd take the feedback/criticism to heart - both our own and the fans' - and generally fixed that but also overcorrected. And then there was EA's influence on top of that, yes." [x]
User: "Is that why DA games never got a remaster/remake?"
DG: "There's a lot more that goes into such a question, I'd say, though I honestly have no idea. I can't imagine it helped." [x]
User: "Do you feel EA will perhaps sell off DA to another developer like Larian (Baulders Gate) or Playground (Fable)? Considering the reception of Inquisition and Veilguard?"
DG: "I suppose anything is possible, but to me it seems unlikely if EA thinks there's any chance they might just sit on the IP until they can reboot it later on." [x]
User: "I've always gotten that vibe from the games department, yet I also saw Dragon Age getting a LOT more attention than Mass Effect when it came to the peripheral material like books, comics, lore books, etc. Do you know why?"
DG: "I don’t think that was ever true? ME was so much easier with logo branding, and the N7 hoodie was ACE. 😅" [x]
User: "Was there ever any pressure put on the DA team to move away from RPGs?"
DG: "Not initially. Initially Ray & Greg said they were fine with having two different styles of RPGs. After they left, there was pressure to emulate ME more and more because, again, it was the “future”." [x]
User: "May I ask for timeframe? Did you work on Joplin at all, or did you move before it even entered planning stage?"
DG: "Joplin wasn’t really being worked on while I was still there. The DA team was finishing the last of the DAI DLCs." [x]
User: "i don't think it was just EA, was it? i recall several instances of ray muzyka praising mass effect in interviews or open letters but i don't recall once him doing it for dragon age."
DG: "I can’t say. Ray was a big fantasy fan, so I doubt it." [x]
DG: "In terms of the remasters, I suspect the major difference between the two wasn’t favouritism but rather the engine. All three ME games were made in Unreal." [x]
User: "If you stayed, would you be able to persuade BioWare/EA to push DA4 on the success of DAI or would it be cancelled/delayed like Veilguard did?"
DG: "I was a sub-lead, not even a senior lead. I would have had as much influence as I did when I was there, which is to say very little." [x]
User: "Anytime I see ex-BioWare people talk about Anthem, I can’t help but wonder if that game should have been axed early on - it never felt much like a BioWare game, even in the marketing. Or would you say that the game itself could have been fine, but it was the management of the IP that was the issue?"
DG: "The initial version I worked on still had some RPG in it, but you could see where the winds were blowing. I think the team leads just convinced themselves it was good and would all work out somehow. Through “BioWare magic”, I guess." [x]
User: "Every time I hear about this or see it, it always sounds like the ME team were just a-holes. No great way but to say it bluntly. Nothing to be done."
DG: "I wouldn’t say that. Most of them were lovely. We were always competing for very finite resources, however." [x]
Why aren’t AI companies competing directly with their customers?
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
"I often wonder what the Vintners buy/One half so precious as the Goods they sell" -The Rubáiyát of Omar Khayyám
I first encountered that quote from someone extolling the virtues of bookstores, and it stuck with me, because for most of my childhood, every bookstore visit ended with me broke and wishing I'd had three times as much to spend.
As a larval hyperlexic, I just didn't understand what a bookseller could possibly buy with my money that was better than the books they already had? Of course, then I became a bookseller and discovered that Sturgeon's Law ("90% of everything is shit") applies to a bookstore's wares as much as it does to anything else. I also acquired a monthly rent obligation and discovered just how important money could be.
Nevertheless, Omar Khayyám's question stuck with me, especially when I fell down a years-long rabbit-hole of learning about scams and the finance sector (but I repeat myself). Every get-rich-quick schemer will tell you that they've found the infinite money hack, which they will sell to you for a remarkably reasonable sum. Likewise, every stock picker claims they can outperform a simple low-load index fund, and all they ask of you is a few hundred basis points in exchange for multiplying your wealth beyond the dreams of Creosote. Neither one has a good answer to Khayyám's question: if you can make all the money with your amazing system, why do you need my money?
This is a question that needs to be forcefully put to AI hucksters. In their more expansive moments, the Altmans and Amodeis of the world will tell you that they're planning to teach the word-guessing program so many words that it will wake up and become god. DOGE's broccoli-haired brownshirts laughed in the faces of the NIH lifers who begged them not to vaporize their long-running cancer research projects: "General AI is around the corner and it's going to cure cancer. Cancer research is a waste of money!"
Which all raises the question: if you've truly incubated a foetal demiurge in your "AI lab," why are you offering to sell it to me? What do the AI hucksters buy/One half so precious as the Gods they sell?"
Of course, they might answer, "We need your money now so we can make god later." That's why they want your boss to fire you and replace you with their chatbots and split your wages with your former employer. But this just raises the same question: if you have a chatbot that can do a doctor's job, why sell it to a hospital? Why not just open your own hospital? If you've got a chatbot that can do a tax accountant's job, why sell it to a tax-prep service? Why not just open a tax-prep service? If you've got a chatbot that can teach my kids, why sell it to my local school district? Why not just open a school?
If the chatbot can do the job, and if the chatbot costs less than the worker who does the job today, then the chatbot company can profitably sell services more cheaply than anyone who presently employs that worker, because the chatbot company already owns the chatbot. If you were really on a glide path to creating an all-powerful deity and just needed cash to keep the venture going until the cancer-curing word-guesser awoke from its long slumber, then wouldn't you want as much cash as possible? Why would you voluntarily split the take with some sucky, washed, non-god-generating business from before 2022?
I think the only reason this question doesn't come up more frequently is that we're stewing in what Douglas Rushkoff calls the "go meta" economy, in which the most respectable and smartest business to operate must be as many abstraction layers away from real work as possible. Don't drive a taxi, own a medallion that you rent to the cab driver. Don't own a medallion, start a "rideshare" company. Don't start a rideshare company, invest in a rideshare company. Don't invest in a rideshare company, buy options to invest in a rideshare company:
The inverse relationship between doing something useful and making money is deeply ingrained in our economic wisdom. Take the world of online grifters, who don't just peddle get-rich-quick PDFs, they also peddle tools to generate get-rich-quick PDFs, as well as tools to steal other "wealth influencers'" insta videos and deepfake yourself into their pretend private jets:
The scam economy boasts a bewildering array of ancillary services, like a $150/month service that lets you produce fake screenshots showing vast monthly income on other scam services (November Kelly calls this "The world's most expensive 'inspect element'"):
It's an old truism that in a gold rush, the only people who come out ahead are the people selling the picks and shovels. But that's not true – there's even more money to be made wholesaling picks and shovels to the retailers who operate the frontier mercantiles. Go meta!
So it's not surprising that we don't ask why these AI god-botherers need our stupid money while they're immanentizing the eschaton. Why would they operate a hospital if they could go meta and sell the doctorbots to the MBAs running the hospital?
The last couple years experimenting with AI I've come to the conclusion that the main reason it works isn't a mystery because it has to be a mystery. It's a mystery because they need it to be.
That's why they've been hogging all the RAM and GPUs to the point of ordering the entire yearly worldwide supply in advance.
That's why they keep building data centres despite demand not justifying it.
That's why every open source model China releases is a hit to the stock market.
The secret sauce behind LLMs isn't really as demanding as they claim. There's waste built into it.
Every response within a chat sends the entire message chain through the robot's brain. It doesn't have loading bars, it doesn't let you calculate how many tokens you've used, it doesn't even let you see when you're crossing the limits until you're there.
It's almost like they don't want you to have control over how much you use.
ChatGPT in particular is prone to scope creep. It subtly talks you into expanding the reach of your projects to require more computation. It always delivers 90% of a project, with something missing so you ask another question.
Claude turns everything into a file creation request, even if it can deliver in plain text just fine. It's enticing to see how your simple table becomes a fancy react file or an HTML with heavy formatting.
Neither of these issues are present on DeepSeek or on local models. Which means they aren't inherent issues with LLMs.
It's not a bug, it's a feature.
They want you to keep paying unmetered rent. They do tricks to convince you to spend more than you meant making something bigger than you planned. They do this subtly, to make you think it was your idea.
The thing is, Chinese local models prove that we already have good enough AI for most things. It's plateauing in capacity, it needs to grow in efficiency and memory use. But intelligence is already at J.A.R.V.I.S levels, and can run fine on consumer grade hardware. We've reached a stability point.
The problem is you can't raise rent on stability. So you just keep throwing compute at the problem until you can justify asking for more money. Which is why they choke the memory market.
If nobody can buy memory, nobody can run local AI. If no one can run local AI, they have to keep paying unmetered rent. Development is slow, and importantly, the black box remains a black box.
That's why every memory breakthrough comes from Chinese companies. Because they're the only ones sharing their data. Capitalist companies don't want people to study how the models work.
With subscriptions, there's rent seeking. With local models, there's reverse engineering. Once enough people get their hands into the guts of the robot it won't be long before we figure out exactly how they work, and find more efficient ways to make them that don't require as many data centres.
Meanwhile, Fable and GPT 5.6 are being shadow marketed with all these rumours about how dangerous they are, and AI companies are begging for regulations from the government. Yes, they want control of those regulations, but that's not all.
What they're really after is a government ban on local AI. They want to cut off access so that they control all the intelligence.
Eventually, the goal is making contracts with large corporations to employ their robots instead of people. If no one has local AI, because they can't understand it or because it's illegal, then they can no longer compete against a faster worker that demands no labour rights, even if it does C+ work at best.
And that's where the real fun begins. And by fun I mean starving out the working class.
They aren't competing directly with their customers yet. First they have to educate them, jus like Spotify educated their consumers into forgetting how piracy works. They have to make them reliant on cloud compute, just like how Google Drive made everyone reliant on its storage before raising prices. And they want them to be ignorant of how much energy anything takes.
That's going to take one generation.
Not long ago every teenager knew how to use a computer. Now they depend on Apple for everything. It's a masterful business model. So what if we could apply it to every form of labour?
It's okay, just hand us your credit card and we'll do the rest. How much, you ask? Don't worry about that. Just keep your monthly payments coming. Oh, you can't afford it? You want your computer to do it? Well fuck you, we bought all the computers, so now you work for us.
The tech has never been the conspiracy. It's the business model.
Hey, UK folks! Waterstones is having a 3-day pre-order sale that includes the UK paperback of Enshittification (which drops on Sept 1). Use SUMMER26 to get 25% off.
As a technology, AI isn't exceptional. It's not exceptionally wicked. It's not exceptionally good. Take away the accompanying, galactic-scale stock-swindle, and we'd call AI's applications "plug-ins" and we'd use them and abuse them in the same way that we've used every other technology:
https://www.normaltech.ai/
As a destructive economic pathology, AI is extraordinary. AI boosters have spent a baffling and terrifying sum of money – over $1.4T, most of that in the past year – on the promise of making as many workers unemployed as possible, while lowering the wages of the meager survivors of this jobspocalypse. To make things worse, AI can't do the jobs it's replacing: AI is predicated on the premise that the monopolies, duopolies and cartels that control the global economy can deliberately worsen their products without suffering economic or regulatory consequences, because they're the only game in town.
In service to this bubble, AI companies have suborned regional governments into running roughshod over environmental and planning review in order to build endless acres of data centers, many of which will likely end up casualties of the imminent bubble-pop, never to be switched on or even completed. What an indignity to have your farm or house seized through eminent domain, only to see it razed and replaced by a weed-choked empty field, a lonely foundation slab, or an abandoned empty building that could only ever be repurposed for laser-tag or an ICE concentration-camp:
This is just one of the many negative effects of AI that can be traced to the scale of the bubble. Were it not for the imperative to turn more than a trillion dollars of losses into a profit, we would not have the aggressive, site-destroying scraping epidemic. Nor would we see AI crammed into every part of every product and service we use. And of course, in the absence of the investment bubble, businesses wouldn't be firing productive workers and replacing them with defective chatbots.
The single most salient fact about AI is the investment bubble, not the technical characteristics of chatbots or recent advances in statistical inference. AI's investor story is an incoherent tangle of predictions about AI's future, ranging from the outlandish ("Once we spend enough money, AI will become God and solve all our problems, including our profitability crisis") to the dystopian ("The majority of jobs in the economy will be done by our chatbots, and the employers who previously employed those workers will split the wage savings with us").
None of these stories are plausible, which raises an urgent question: why have the world's wealthiest investors been so eager to hand over trillions to finance this bubble?
I have previously written about one reason that billionaires find the AI story so compelling: at root, many billionaires just don't believe most other people are actually, fully real. How could they? Achieving billionairehood requires that you inflict pain on vast numbers of people. If you truly believed that those people were as real as you are, you'd never be able to look yourself in the mirror. Whether it's Leona Helmsley's claim that "only the little people pay taxes," or Elon Musk's habit of calling people who disagree with him "NPCs," the whole ideological project of billionaireism is shot through with a kind of solipsism:
This is true even in one-on-one encounters: for the Epstein Class, the children raped on his island weren't fully real – certainly not as real as their own children. It's even more true for the people that billionaires experience as statistical artifacts, such as Jeff Bezos's vast army of drivers and warehouse workers, with their sky-high on-the-job injury rates and the everyday indignity of their piss-bottles. It gets worse for social media bosses like Mark Zuckerberg, for whom AI's principal appeal is the prospect of ending socializing on social media, swapping your mulish friends for pliable chatbots who will organize their interactions with you to maximize your platform usage and thus the number of ads you see:
I think billionaire solipsism can account for much of the malinvestment in this obvious bubble, but I don't think it's the whole story. Rather, I think there's a whole cohort of investors who don't believe in AI, but believe that other people will believe in AI.
This is a well-established investment principle. As Keynes wrote, the point of investing isn't necessarily to pick the most beautiful contestant to win the beauty contest – it's to pick the contestant that the other judges will hand the crown to:
In other words, you don't get rich from stock speculation by identifying the businesses whose profitability will grow the most – you get rich by identifying the businesses that other investors will pile into, pushing the price up. All you need to do is sell your shares after the price spike, but before anyone else figures out that the business is a turkey. It's like that old joke: "I don't need to run faster than the bear (market), I just have to run faster than you."
From the perspective of a cynical AI investor, the question isn't, "Can AI do your job?" The question is, "Can an AI salesman convince your boss that an AI can do your job?" So long as enough bosses are convinced to fire workers and replace them with AI, AI valuation will continue to climb, and if they time the market right, they can get out before those valuations crash. This proposition gets even sweeter if the CEO of the AI company is in bed with financial regulators and stock exchanges, and can force your financial advisor to buy his worthless AI stock with "little people's" retirement savings:
A bet that bosses will fire workers and replace them with AI is a good wager. Bosses are absolute suckers for this scam. Bosses hate the fact that they can't translate their plans into action without first having a series of ego-shattering confrontations with workers who actually know how to do things, who insist that those plans are illegal, stupid, impossible or will kill people:
For these bosses, AI is the chance to wire the toy steering wheel they play with all day directly into the corporate drive-train. With enough AI slaves, the boss can run the company all on their own:
In other words, you don't need to be a solipsist to bet on AI. It is sufficient to believe that bosses are solipsists, who can be relied upon to empty the corporate coffers in exchange for worker-replacing magic beans.
This is true in many scam sectors. I'm sure that most of the people who finance the supplements that Andrew Tate and Joe Rogan hawk understand that they're just a way to give yourself very expensive piss. They don't have to believe supplements work to believe that there is an army of desperate and credulous young men who will give anything for the promise they dangle.
Likewise, you don't have to believe that Gwyneth Paltrow can help women "regulate their periods" and "correct their hormonal imbalances" by selling them rocks to stuff in their vaginas. You just have to believe that between patriarchy-induced body shame and patriarchy-driven medical neglect, there's an army of desperate women out there who will buy those rocks and risk their lives by sticking them inside their bodies:
AI is even worse than vagina-rocks, of course. When the bubble bursts, when the seven AI companies that make up 35% of the S&P 500 tank, when a third of the US stock market is vaporized overnight, our governments will reflexively turn to austerity, the go-to response to every financial crisis. Austerity is fascism's best recruiting tool:
When the AI bubble bursts, the defective chatbots that replaced skilled workers will disappear with it, leaving us scrambling to get that work done after the workers who understood it have retrained, retired, or exited the workforce. AI is the asbestos we're shoveling into the walls of our civilization and our descendants will be digging it out for generations:
Long after the AI bubble bursts, we'll be dealing with its catastrophic carbon emissions. The Second Law of Thermodynamics isn't up for debate. Once we sink enough therms into the sea, we are losing the ice-caps.
AI is an ordinary technology, but the AI bubble is extraordinary: extraordinarily toxic and extraordinarily dangerous. The source of that danger is financiers, and they are motivated by a mix of solipsism and a belief in other people's solipsism. For them, the most exciting investment hypothesis is that "hell is other people":
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Over the weekend, I did an interview about my forthcoming book The Reverse Centaur's Guide to Life After AI (a book about being a better AI critic), and the interviewer said she was surprised that I wasn't an AI booster, based on my demographics and work history:
I could see where she was coming from. I encountered computers in the mid-seventies, as a small child. My first computer was a CARDIAC, a working, Turing-complete, mechanical computer made entirely of cardboard, that I spent endless hours with:
Then I graduated to a teletype terminal and acoustic coupler connected to a minicomputer at the University of Toronto. My mom, a kindergarten teacher, used to smuggle home 1,000' rolls of paper towel from the kids' bathroom. I'd get 1,000' feet of computing up one side, then another 1,000' down the other side, then I'd carefully re-roll the paper towel so she could put it back in the bathroom for the kids to dry their hands on.
After that, I got an Apple ][+ in 1979, and shortly thereafter acquired a modem, and that was it: I was hooked for life. I became an amateur programmer, then a professional programmer. I hosted forums on dial-up BBSes where I distributed software and offered support to strangers who wanted to connect their computers to the internet. I got a job as a gopher developer, then a web developer, then a CIO-for-hire, helping wire up small businesses and connect them to the net. Eventually, I co-founded a free/open source software startup, before transitioning to 25 years as a digital rights activist with the Electronic Frontier Foundation. And for most of that time, I was energetically writing science fiction, eventually becoming associated with a school sometimes called "post-cyberpunk":
The force that energized all this work was a dialectical one, the contradiction that powered cyberpunk literature itself. For all that cyberpunk was undeniably enamored with the coolness and combustibility of new technology, it was also terrified of how technology could be a force for oppression, surveillance and control. As William Gibson says, "cyberpunk was a warning, not a suggestion."
Gibson's more famous quote, of course, is "the street finds its own use for things." In Gibson's novels (and in my own life in technology) all the most interesting things happen when users of technology (often without formal training or credentials) find ways to adapt the technology they use to suit their needs:
This is why I remain an ardent fan of Hypercard, Scratch and other meta-tools that are designed to allow non-programmers to write software that exactly conforms to their desires. Whatever the apps produced by these tools lack in sophistication and efficiency is more than offset by the fact that they give everyday people the power to directly control the tools they rely upon.
If "epistemic humility" means anything, it means acknowledging that no amount of "requirements gathering" can capture the needs of people totally unlike yourself as faithfully as those users can capture their own needs. Giving people the tools to produce their own software is always going to make tools – vernacular, idiosyncratic, homespun – that are more suited to their own hands and minds than anything a technologist working on their behalf could make.
The ancient dictum of "nothing about us without us" – born in 16th century Poland and taken up by the modern disability rights movement – asserts the right of people to control their own living conditions, and also the unique capacity of people to understand their own needs. You know what's even better than being consulted on the design of the technology you use? Having direct control over that technology!
This is why I was so suspicious of the iPad. The iPad's much-lauded "ease of use" was entirely about how easy it was to use an iPad to consume technology. But the iPad remains the single most user-innovation-hostile technology in modern history, a device designed to make it impossible to produce technology without permission from a remorseless multinational corporation. This is cyberpunk as a demand, not a warning:
The technology I've championed all my life is technology that gives more control to its users. One of my immutable precepts is that people who are different from me know things I can't know, and the only way I can get the benefit of their unique knowledge and perspective is if they are free to make and share things that matter to them. As Dan Gillmor said, back when he was inventing the study of citizen journalism, "My readers know more than I do":
And while I am broadly very skeptical of AI, and deeply alarmed by the proliferation of "vibe coded" software in production environments, vibe coding for personal projects is a useful and exciting addition to the lineage of tools that let computer users decide how their computers will work. For people making personal projects, vibe coding extends the power of shell scripting, cron jobs, Applescript, and other desktop automation tools to a wider audience.
One of the journalists I spoke to last week about my book described how he had vibe coded an app that showed him an alert every time a plane flew over his house, giving the tail number and other details of the flight. This is information that I have no need for, no interest in, and that I'm therefore excited to learn about, because its very existence affirms that the world is full of people who are delightfully, irreducibly, amazingly different from me, and moreover, that their unique needs can be directly met using their imaginations and their personal computers.
I recently sat down with my colleague Naomi Novik, a brilliant author who also co-founded Archive of Our Own. Naomi demoed her followup to AO3 for me: Wreccer, a system to help you find small groups of people with taste similar to your own, in order to facilitate media recommendations within that group – a kind of personal, relationship-driven alternative to massive, centralized, monolithic algorithmic recommendation systems:
https://github.com/wreccer
Naomi told me that Wreccer was being built using the same design ethos that the original Twitter embraced. When Twitter launched, it was an API first, and the official Twitter front end was built on that API – but anyone could build their own front end for Twitter that worked in the way they wanted it to. Now, the word "anyone" is doing a lot of work in that sentence, because most people don't even know what an API is, and of the people who do, most of them were not capable of writing their own software front end for Twitter.
But Wreccer is being designed for the age of vibe coding, and the API will really allow anyone who uses the service to design their own interface to the system, one that elevates and centers the features they find useful and tucks away the ones they're not interested in. Your personal, custom front end could also bring in other data-sources – pulling in your Mastodon messages, for example, or even showing you an alert with the tail-number of any plane flying over your home.
This is the part of vibe coding that I'm quite excited about, but it's not the part the industry focuses on. Instead of hearing about how personal, homemade software utilities can be an end unto themselves, we hear about vibe coded projects as prototypes for commercial production code. We hear about clueless bosses vibe coding software products and services that run fine for one user on a siloed desktop computer, and then demanding to know why it takes 50 engineers a year to make the same thing work for millions of users on the public internet. We hear about people who vibe code and submit patches to free/open-source software projects with millions of users, overwhelming project maintainers with slop code that is riddled with security vulnerabilities.
Of course, there's an obvious reason why the industry wants to focus on the potential for vibe coded software to replace production code. The AI bubble has burned up $1.4t to date, while bringing in mere tens of billions of dollars per year, even as its unit economics grow steadily worse:
To keep the bubble inflated, AI hucksters must promise massive economic returns to the technology. They want investors to believe that vibe code is about to replace working programmers, who are skilled, high-waged, high-demand workers. Their pitch is that for every million dollars' worth of programmers that an AI salesman and a boss conspire to fire, half a million dollars will go to the AI company whose bots shit out that vibe code.
That's par for the course with the AI bubble, whose focus is entirely on how AI can centralize, control and homogenize our lives. Whereas early desktop publishing, web publishing and social media gave us a glorious higgledy-piggledy of chaotic, weird and transgressive hobbyist media and retina-searing designs, AI art and design are instantly recognizable at a thousand yards, and it all looks the same, boring, and washed:
AI companies have released open weight/open source models that can run on your own computer, but these are treated as side-shows and toys and demos. The real action, we're told, is in "frontier models," which is industry-speak for "a piece of software whose running costs exceed the GDP of most countries":
Perhaps this is why the dynamics of AI are so different from the early dynamics of the web. Early web users were workers, who demanded that their bosses allow them to use the web and so devolve more power to people doing their jobs. By contrast, today's most ardent AI boosters are bosses, who threaten workers who don't use AI enough in the course of their duties:
Where we do see idiosyncrasy emerging from AI usage, it's often terrible. AI can help you create a folie-a-un in which you and a chatbot team up to reinforce your delusions and drive you deeper into a world of dangerous mirage:
There's a (false) story that's told about people who championed the early internet: that we were blithely certain that technology could only be a force for good, and negligently disinterested in the possibility that technology could control, extract and harm. That's demonstrably untrue: recall cyberpunk's dualism of "the street finds its own use for things" and "cyberpunk is a warning, not a suggestion."
More true is to say that early internet champions were alive to the importance of the internet, and therefore both excited about the possibilities of the internet to deliver a world of connection, idiosyncrasy, love and solidarity; and about the danger of the internet as a dystopian system of surveillance and manipulation:
History isn't finished. Long after the AI bubble pops, there will be local models and people vibe coding homemade software that respond directly to their needs. The stuff we make on our own computers, for ourselves, is deplatformed from its inception. It's part of the life we can build in technology's "shadowy corners" that we used to just call "technology." The fact that this stuff is utterly unsuited to be production code makes it inherently unmonetizable. It's how the street finds its own use for things:
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
Douglas Adams wrote, "Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works. Anything that's invented between when you’re 15 and 35 is new and exciting and revolutionary and you can probably get a career in it. Anything invented after you're 35 is against the natural order of things."
If you'd like an essay-formatted version of this thread to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
I think about this quote whenever I get angry at the technology around me. When I rail against the Great Enshittening, am I simply committing the sin of nostalgia ("Nostalgia is a toxic impulse" -J. Hodgman)? I am, after all, old.
I've written before how conservatives' yearning for "simpler times" is really just a wish to be a child again. The reason times seemed simpler during your childhood is that you were a child, and if your parents did their job, they shielded you from a lot of the complexity of their adulthood so you could enjoy your childhood:
That's where the "National Customer Rage Survey" comes in. It's been surveying a panel of 1,000 representative consumers every three years for a decade, continuing a research project that started in 1976. The survey measures respondents' attitudes towards the businesses they deal with, and as of 2025, it's fair to say, customers are pissed:
We're experiencing more problems with the products and services we use. Those problems are more severe, they make us angrier, and they produce lingering stress. More and more, we are seeking revenge on the businesses that piss us off.
So it's not just me, an old man yelling at the cloud. The world is getting shittier.
The latest Customer Rage Survey inspired The Guardian's Heather Timmons to launch a new investigative series looking at how fucked up everything is. Her inaugural installment is very good, and it's drawn a massive reader response:
I spoke with Timmons this week about the series. She told me she's been deluged with emails from readers who feel that the world is different now – and many of them cite my work on enshittification. Timmons wanted to know what advice I had for her readers. I told her that I don't think you can solve this as a consumer, because this isn't a market problem, it's a political problem, and shopping isn't politics:
Later, Timmons forwarded one of those emails to me. It gave an eloquent and evocative account of just how rancid the vibe is these days. The writer said that when they and their spouse encounter this rot, they cite Stephen King's Dark Tower novels, quoting the oft-repeated phrase from that series: "The world has moved on."
At this point, I should warn you that the following contains some Dark Tower spoilers, so if you're planning to read a decades-old (but very good) dystopian western/science fiction crossover series, and if spoilers bug you, this might not be the essay for you.
Spoiler alert!
Still with me? OK, then.
In the Dark Tower novels, we crisscross a fallen world in which decay is all around us. The buildings are rotten, the machines have stopped working and no one knows how to fix them, babies and livestock alike are frequently born with deadly congenital defects. Much of the world has fallen into wasteland, cracked and barren. An army of wreckers, led by the demagogue John Farson (who styles himself "The Good Man") are slowly but surely conquering the land, laying waste to those few remaining outposts of civilization and conscripting the young men in the conquered lands to march on their neighbors.
It wasn't always this way. There was a time when the world was defined by hope and virtue and light, when the machines were fixed and the crops were harvested. Life wasn't golden – there were still squabbles and sorrows and even wars – but life was good.
And then the world moved on.
For reasons that no one truly understands, the normal push/pull of decay and renewal turned into a one-way, irreversible process in which everything that crumbled or snapped or burned up couldn't be repaired or replaced or recovered. Our mysterious ability to beat back the Second Law of Thermodynamics – an absurdity we probably should have always treated as an aberration – has collapsed. The world has moved on.
The Dark Tower series is a long, long, long Bildungsroman, with many detours through the life-stories of the characters in the ensemble cast, as well as the biographies of many of the figures they meet along the road. It's mostly an adventure novel, as road-trip tales tend to be, but those character studies and the lore that they surface – from our world and theirs – creates an overwhelming, many-layered, richly textured sense of loss and worse, of despair. For the world has moved on, and despite the love and care and bravery of many of the people in that world, the world cannot be redeemed. Each terrible day of those people's lives is the best day of the rest of their lives. From here on in, it only gets worse.
When Timmons' reader and their spouse greet every fresh depredation in modern life – hours on the phone with customer service to resolve a billing error that the company repeats every month, say – with "the world has moved on," they are invoking something heavy. This isn't just a rancid vibe, it's the fucking end-times.
For all that the Dark Tower novels are a series of cracking adventures and thoughtful character studies, they are also a mystery. Over and over again, we are made to ask ourselves, why has the world moved on? Was it John Farson and his army? Was it the Man in Black, the evil wizard whom the book's protagonist has pursued across time and space? Was it the Crimson King, the evil force whom the Man in Black serves?
Well, yes – and no.
Midway through the novels, we learn that the Crimson King and his evil minions have laid siege to "the beams," vast ley-lines that span the universe and provide the force that pushes away entropy, creating breathing room where repair and care can live. "All things serve the beams," we're told. The beams are the organizing force of the universe, the answer to the riddle of how such pitiful things as we could have fought back remorseless entropy for so long. By attacking the beams, the villains of the series have all but snuffed out that force, and so the world has moved on.
When I read that email and the invocation of the Dark Tower, I was immediately struck by how apt this comparison is. Because, as I've written many times, there were always enshittifiers who would have plundered your data and money and treated you with naked contempt:
There were always enshittifiers, but those enshittifiers faced external forces that checked their wreckers' urge. They were held in check by competition, and regulation, and workers' sense of fairness and duty, and by the threat of new products and services that might pop up to correct the defects they deliberately introduced into their products by enshittifying them.
And the foundation – the Dark Tower upon which all the beams converged- was antitrust enforcement, grounded in the idea that we could not afford to let any company – not a "good" company, nor a "bad" company – get so large that it could no longer be regulated, lest its executives become "autocrats of trade":
The same people who laid siege to antitrust law would later come after all forms of checks and balances. These are the people who gave us the "unitary executive" and Project 2025, and the collapse of accountability that has allowed the worst people to commit the gravest sins they could imagine and still reap vast fortunes. These beam-breakers wanted kings, and they got them.
I collect definitions of "conservatism," and one of my favorites comes from Corey Robin's book, The Reactionary Mind. Robins asks how it is that we can call so many disparate, irreconcilable ideologies – various ethno-nationalisms, imperialism, financialism, patriarchy, Christian nationalism, libertarianism, white supremacy, etc – "conservative"? What binds all these views together?
Robin's answer: the foundation that all these otherwise disparate views share is that some people are born to rule, while others are born to be ruled over. When these lesser people are elevated to positions of power, their inferiority creates a system of misrule, by which we all suffer. The best outcome for everyone is for us all to know our place and defer to our social betters.
That's why conservatives are obsessed with affirmative action, DEI, and any form of anti-racism. For them, the discriminatory outcomes we see in the wild are natural, reflecting the in-born defects in the people at the bottom of the social order. That's why, after every plane crash, every collision between a cargo ship and a bridge, every spectacular corporate bankruptcy, conservatives race to uncover the race, gender, religion and sexual orientation of the captain, the pilot or the CEO.
If the person who oversaw the catastrophe has anything remotely resembling a marginalized identity, then this is loudly trumpeted as confirmation that "diversity hires," promoted above their station, are ruining our society and wrecking our bridges. Naturally, if the person in charge was a wealthy, well-born, straight white guy, that's just proof that shit happens – it definitely doesn't prove that white straight guys, as a class, should be removed from positions of power.
For conservatives, virtue is "whatever the people who are born to rule desire." Hence Frank Wilhoit's definition of conservativism, "exactly one proposition, to wit: There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect." It's not a crime if the president does it. It's also not a crime if your boss does it, or if a monopolist does it, or if ICE does it. It's not a crime if the IDF do it, or if the Epstein Class do it. "Taxes are for the little people":
The attack on antitrust law was part of the attack on the rule of law, the campaign to put everyone back in the their place. It's a piece of the effort to establish a new hereditary aristocracy, and every hereditary aristocracy requires heredity serfs (that would be us):
The ideology of economism – which says that market outcomes are the only way to govern a society – cashes out to "the strong do what they can and the weak suffer what they must." If we interfere with mergers, or labor practices, or commercial conduct, we "distort the market," which is literally going against nature:
That's why Trump dismantled the consumer protection agencies, the antitrust agencies, the labor protection agencies, the environmental protection agencies. When someone in power cheats the system, that's not a crime, no matter how many people they rob, maim or kill. As Trump told us on the debate stage in 2016, that kind of cheating "makes me smart":
That's why Elon Musk (almost) got to force every pension saver in America to bail out his money-incinerating AI business and his failed social media takeover – because the rules that protect everyday investors are "for the little people." Musk's mistake was trying to get a bunch of billionaires to hold the bag, too. The one form of systemic violence our society will not tolerate is trillionaire-on-billionaire violence:
The world has moved on. 50 years of neoliberal rule has weakened and snapped the beams – the rule of law, consumer and labor rights, civil rights – that radiated from our Dark Tower – antitrust law, which blocked the emergence of the "autocrats of trade." The people who besieged these beams had the same motives as the Crimson King and John Farson and the Man in Black: they were willing to pay any price for a world free from consequences for people like them. They knew they were born to rule, and that the rules were "for the little people," that breaking those rules "made them smart."
They wanted "bossism." Or, as rendered in the original Afrikaans, "baasskap," which means, "the social, political and economic domination of South Africa by its minority white population":
https://en.wikipedia.org/wiki/Baasskap
Not for nothing, baasskap is the foundation of Muskism, the ideology that Elon Musk epitomizes, even if he can't articulate it:
In "The Utopia of Rules," the late David Graeber described how neoliberal deregulation produced exactly the kind of state that we were warned we'd get under communism. Thanks to monopolies, all the stores were the same and they all sold the same goods. Thanks to the dismantling of labor protection and unions, no one had enough money to get by. Thanks to elite impunity, we were ruled by monsters who committed crimes in the open and thrived as a result. Thanks to unchecked greed, we paid everything we had for healthcare, only to be denied treatment when we needed it. Thanks to the dismantling of the welfare state, more and more of us had to wait in long lines to fill out absurdly long forms in triplicate. Thanks to the intrinsic instability of such a terrible system, more and more of us ended up in prison, and protest became more and more illegal:
Graeber pointed out that the rise of the web made it seductively easy for people in authority to force us to fill in forms. When analog bureaucracies impose paperwork costs on us, they also impose paperwork costs on themselves, because processing and filing those forms requires substantial effort, even if filling in those forms requires even more effort from us.
When it comes to virtual paperwork, the asymmetry is even more pronounced. Sure, it takes some admin to set up an online form and write the scripts to process its outputs, but that's a one-off. The form-giver can perform a very little admin and still impose a giant, repeated admin burden on the rest of us.
AI has only made this worse. Now, thanks to vibe coding, everyone can produce a form and its associated processing and analytics back-end with prompts, which creates a grave moral hazard. The kinds of activities that I used to fill in a single short form to accomplish now requires ten lengthy forms, created by different people in the same organization, all asking for variations on the same information. Through AI, we have democratized bureaucracy. It's Kafka-as-a-service.
What's more, when you're dealing with a monopoly, you have no choice but to complete whatever paperwork they throw at you. And when the vibe-coded back-end scripts shit the bed and lose or misinterpret your data, you have no choice but to endure an infinite telephone hold queue (if you're lucky) or get shunted to a customer service bot (if you're unlucky):
It's entirely possible to build webforms that are thoughtful, fast, respectful of our time, and well-processed. The problem is that fielding these forms requires that the form-giver undertake some intensive, moderately expensive work (once), while skipping this step merely requires that we all perform intensive, time-consuming work (over and over and over again):
https://mohkohn.co.uk/writing/html-first/
This is how we end up with government forms that require you to list every trip you have ever taken to the USA, since your infancy, with every flight number, which you can only get help with by talking to a chatbot that emails you an out-of-date PDF no matter what question you ask of it:
This is how we end up with massive customer service queues, long lines at tills, and no one at the gate to answer your questions when your flight is canceled. Understaffing is a form of enshittification, one that shifts value from shoppers to owners, and shifts consequences from owners to workers:
This is how we end up with broken machines that no one can fix. Firing workers and replacing them with chatbots or contractors means incinerating their process knowledge – the precious, inchoate, unrecorded understanding that keeps everything working:
This is how companies that make products we love suddenly decide to wreck those products: when the only consequences for shitty products is angry customers with nowhere to go and no one to vent their rage upon except workers who have no labor rights and can't afford to quit, why not do a mafia bust-out for every business?
The world has moved on. Nothing works. Everything costs too much. No one can help. No one knows how to fix anything. The beams were broken by the Crimson King and his economism-crazed minions. The Dark Tower might fall.
So what consumer advice do I have for people who are angry about this? I don't have any consumer advice, I'm afraid. You can't shop your way out of a monopoly. Once again, shopping is not politics.
What I have for you is political advice. To restore the beams and beat back entropy again, we need a better system, not more virtuous individuals. If you feel – as I do – that "the world has moved on," then to wrench it back, you will have to join a polity. Support activist groups like the Electronic Frontier Foundation, the digital rights group I've been at for the past 25 years:
https://supporters.eff.org/donate/join-eff
Join a union. If there's no union at your jobsite, start a union. If you work in tech, you start this process by talking to techsolidarity.org and the techworkerscoalition.org. In the UK, get in touch with United Tech and Allied Workers:
https://utaw.tech/
Get involved in party politics. Find a political party whose local organization supports your values (even if the national version of that party sucks) and then work with your fellow grassroots activists to drag or replace the party leaders. Get involved in local politics: if there's one thing Moms For Liberty has taught us, it's that unregarded, seemingly unimportant local offices have enormous potential to change facts on the ground for the people where you live. Those changes don't have to be change for the worse.
Doing politics is hard. Hell, after all, is other people. It would be great if we could make change by changing ourselves, but that's not how any of this works. The world has moved on, and you can't save it. But together, we can restore the beams and beat back entropy. Hell is other people, but only because other people are so great but it's so hard to figure out how to work together. We can do it, though. We did it with the post-war settlement, the 30 glorious years when we built the welfare state, regulated polluters and bosses, and kicked off the civil rights movement. We did it then, and we can do it again. We must. All things serve the beams.
My next book is The Reverse Centaur's Guide to Life After AI, out next month. Pre-order it now, including as a DRM-free audiobook or ebook, at my Kickstarter, and help me continue to prove that DRM-free isn't just the right way to reach an audience, it's also the best way to reach them.
Yesterday, I attended a Brian Eno talk about the nature of creativity and art based on What Art Does, the short book he published with Bette Adriaanse last year:
I haven't read the book (yet – I just ordered a copy), but the talk really got me fizzing. The subject matter (not just what art does, but also what art is) is one I've given a lot of thought to, and Eno's characteristic mix of gnomic koans and deceptively plainspoken assertions brought me along to some realizations of my own.
For Eno, art is "everything you don't have to do." You have to wear clothes to protect yourself from the elements, but you don't need to adorn those clothes. You need to speak to make yourself understood by the people around you, but you don't have to sing or write poetry or make up stories.
This is a really critical point, and I think it can be further refined by this: "Art is intended to make other people feel something." This distinguishes "art" from "beauty." A sunset can be beautiful, but no one intends anything by it. An artist who takes a photo or paints a picture of a sunset does so in the hopes that it will make you feel something, but the sun and the atmosphere and the Earth's curvature and rotation don't hope anything, because they are inanimate.
This distinction has lately become far more significant, thanks to the rise of images and words that have the seeming of intent, but who don't have an intender. When you paint a painting, every brushstroke conveys an intent, even if you can't point at an individual brushstroke and articulate its purpose. The same is true of prose: every word and punctuation mark is there for a reason, and "being good at writing" (like "being good at painting") is how we describe someone who has practiced so much that these reasons can be infused into each micro-decision on a near-totally subconscious level.
Contrast this with AI: when you prompt an AI to generate words or pixels, you are conveying some intent about the feeling you want the people who experience the model's output to experience. The problem is that the AI doesn't have any intent of its own – it just has statistical predictions, based on other people's intent, which it has analyzed through its training data.
So when the AI expands the three sentences in your prompt into 100,000 words or 1,000,000 pixels, it isn't adding any of its intention to the finished work, it's diluting the intention you fed to it. Three sentences divided by one million pixels yields an image that has an average intentionality that's so low that it's practically homeopathic.
Until recently, we weren't accustomed to encountering coherent strings of words or polished images that had no intender, so we imputed the existence of that intender to them, and we did what we always do when we encounter a work of art: we tried to mentally materialize a facsimile of the feeling the artist experienced while creating the work.
Because the intention of these works was so dilute, we ended up hallucinating an intent. We made up an imaginary artist who meant something by every choice in the work, and experienced an emotional affect that we ourselves had created out of (nearly) whole cloth.
As a species, we've been through this before. Think back to those sunsets. There was a time when we all thought of sunsets as being explicitly created by another being, who was in communication with us through the natural environment (some people still believe this). Looking at a sunset was an exercise in asking yourself, "If I were God, what would I be trying to say to me with this sunset?" just as looking at one of my photos of a sunset would be an exercise in asking yourself, "If I were Cory, what would I be trying to say to me with this photo of a sunset?"
The rise of materialism and scientific rationalism is sometimes called a "disenchantment" and indeed, there's a sense in which a sunset that we know to have no intender is no longer "enchanted." The experience of a sunset becomes something like, "Those colors and their interplay with the physical world is very beautiful." It might even be, "How could I capture that beauty in a painting or a photo or a description so that I could communicate it to someone else?" But it's not, "I wonder what God wants me to feel when I look at this sunset?"
So for many of us, the experience of AI "art" went from, "Wow, there's a person in the machine that's trying to tell me something," to "Wow, that is an impressive feat of software design, but it doesn't say anything to me." Maybe some of us think, "Huh, I could take some element of this, refine it with my own brushstrokes or words, and make something out of it." That's like thinking about turning a sunset into a painting: the sunset is striking and maybe beautiful, but it doesn't become art until you work at it, in order to make it communicate something:
Mark Fisher describes the "seeming of an intent without an intender" as "eerie." It's true: when the door slams in the night and there's no one else in the house, it's eerie. But eeriness is easily dispelled: once you locate the open window that's creating the draft that's blowing the door closed, the eeriness regresses swiftly to the mean:
Banishing eeriness may be straightforward, but preventing eeriness is much harder. We are prone to imputing intent to the things we see in the world. In "Genesis," an essay from EL Doctorow's (no relation) collection The Creationists, Doctorow describes the origins of the Babylonian creation story (which the Hebrews ripped off for Genesis 1:1-29 – Genesis is Babylonian fanfic). The Babylonians made up this story about how God created the heavens and Earth and so forth, and this story was so cool that they couldn't believe that they had just made it up, so they concluded that God must have put it in their minds:
Back to Eno: central to his talk was the "theory of mind." To have a theory of mind is to be able to impute someone else's intent. It's when you ask yourself, "What does that person mean by the thing they just said or did?" Because art is a process by which an artist tries to get you to feel something, it requires that the artist have a theory about your mind. And because experiencing art is a process of trying to figure out what the artist wanted you to feel when you experienced their work, experiencing art also requires a theory of mind.
From time to time, I teach fiction writing workshops, and one of the lectures I always give is about how stories are a "fuggly hack":
It's very weird that storytellers can trick our brains into experiencing emotions based on empathy for "people" whom we know to be imaginary. Romeo and Juliet are made up, they never lived, they never died, and so, objectively speaking, their deaths are less tragic than the death of the yogurt you ate for breakfast. That yogurt was alive and now it's dead, after all. And yet, we weep for Romeo and Juliet.
Our automatic "theory of mind" processes create empathy for stuff even when we know that stuff is inanimate. But the purpose of narrative isn't getting you to experience empathy with an imaginary person. The purpose of narrative is to get you to experience that empathy so that you will feel something. In other words, the storyteller who describes a character who is swept away by the beauty of a sunset is trying to get you to feel "swept away" not "empathy for someone who is swept away."
There's lots of art that skips the step in which you are asked to first experience empathy for an imaginary person in order to arrive at some feeling. A lot of music, visual art, dance, and poetry seeks to evince that feeling in you directly.
When this works, it's profound. I think about this a lot in terms of built environments, specifically Disney themepark rides. When I started hanging around with Imagineers (the multidisciplinary artists who design and execute these rides), I noticed that they made frequent reference to the role of narrative storytelling in their ride designs, which was weird, because the very best Disney rides do not use narrative to evince a feeling.
Think of two Disney rides: Snow White's Enchanted Wish (1955); and The Little Mermaid: Ariel's Undersea Adventure (2011). In Snow White, riders follow a track through a series of animated vignettes with UV-fluorescing painted backdrops and an orchestral soundtrack. There are almost no words spoken in the soundtrack. The ride's vignettes recreate scenes from the 1937 animated film, but they don't make any attempt to explain the plot of the movie.
A rider who'd never seen Snow White and the Seven Dwarfs could not recount the plot of the movie to you. However, that rider could absolutely convey the emotional affect of every scene in the film. It is a near-perfect transmission of the feelings evinced by the movie, notwithstanding that it bypasses recounting the film's narrative.
By contrast, The Little Mermaid ride is what's sometimes pejoratively called a "book report ride." The scenes are full of dialog, and they explicitly re-create the storyline of the 1989 film. These scenes are well-executed, with lots of clever mechanical effects and skillfully painted and sculpted scenes and robots. A rider who never saw the film could give you a scene-by-scene breakdown of it – but they could not tell you about any of the emotional beats of the film. For all that the ride faithfully recreates the story of the film, it does so at the expense of the purpose of the film, the feeling the film is designed to evince from its audience.
As a novelist, I find it natural that someone trying to build a Little Mermaid ride would start from the premise that it should explicitly retell the story of the film. If you want an audience member to experience a feeling, narrative gives you the opportunity to explicitly describe the feeling you want the audience member to experience. You can situate a character on a lonely beach at sunset and tell the reader how that character feels.
The problem is that while this has an increased likelihood of being high-fidelity way of transmitting a feeling, it also has an increased likelihood of being a low-intensity way of conveying that feeling. When you tell someone about what's going on in another person's mind (including an imaginary person's mind), it doesn't fire up the theory-of-mind machine in the way that asking someone to infer the state of someone else's mind from implicit cues does.
This is why fiction writers are exhorted to "show, not tell." Dramatic, implicit evocations of an emotion are intrinsically more interesting than explicit statements about emotions. That's not to say that exposition can't evince an emotion – it can and does. It's just harder to do this with exposition than it is to do it with dramatization:
In his talk yesterday, Eno discussed abstract art, and the way that it evinces feelings in the viewer directly, without ever telling you what to feel. This is in keeping with much of Eno's own art (he recently told me that when he writes lyrics, he never uses the words "I," "me," "you," or "love").
In this theory I'm developing here, we could say that the more abstract a work is, the harder it is to evince a specific feeling with high fidelity, but the more likely it is that the feelings it does evince will be intensely felt. When your aesthetic sense resonates with a Henry Moore bronze or an Eno ambient track, the thrum is deep and strong.
Key to this theory is that it's about how hard it is for an artist to evince a feeling and how hard it is for the artist to make that feeling intense. Abstract art is more likely to be misunderstood (or not understood) than explicit narratives, but lots of abstract art is very well understood by people for whom it resonates. Explicit narratives are more likely to have a flatter affect than work that attempts to skewer your emotions directly, but plenty of explicit narratives make you feel the most profound emotions you're capable of feeling.
Imagine a 2×2 grid with "intensity" on one axis and "fidelity" on the other. It's easier to evince an intense feeling when you are more abstract, but it's harder to control what that feeling will be. These are works that operate on an implicit theory of mind ("I think I know what you'll feel when you see this"). It's easier to control the feeling you're evincing when you are more concrete, but it's harder to make that feeling an intense one ("I will tell you what someone else is feeling using this work").
None of this is to establish a hierarchy of art. As Eno says, the value of art is in whether it makes you feel something and what it makes you feel – not how that feeling is drawn forth. In What Art Does, Eno describes both art and science as an extension of our natural, in-born tendency to play. The difference is that we judge the success of science based on whether we can validate its conclusions, while we judge the success of art based on whether it excites us:
'Excitement' is to art as 'falsifiability' is to science.
(With thanks to Brian Eno.)
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
She got the idea for the study while walking with her advisor at Stanford to discuss her thesis topic, and the paper she eventually published in the Journal of Experimental Psychology in 2014 is sharp enough that it should have ended the seated meeting on the day it came out.
She ran 4 experiments on 176 people. Same person tested twice. Once sitting, once walking. The creativity tasks were the standard ones psychologists have used for decades to measure how good a brain is at generating novel useful ideas.
81% of participants in the first experiment produced more creative ideas while walking than while sitting. In the second experiment, 88%. In the third, 100%. Every single person walked into a more creative version of themselves. On average, people generated 60% more novel useful ideas the moment their legs started moving.
The skeptical question is the obvious one. Maybe it was the fresh air. Maybe it was the scenery passing by. Maybe it was the change of environment doing the work, not the walking itself.
Oppezzo killed every one of those explanations with one experimental decision. She put people on a treadmill facing a blank wall. No scenery. No fresh air. No environmental change. Just legs moving in place while staring at white drywall. The 60% boost held.
Then she ran the experiment that closed the case completely. She took participants outside in two conditions. Half of them walked through a Stanford courtyard. The other half were pushed through the exact same courtyard in a wheelchair. Same outdoor stimulation. Same scenery passing at the same speed. The only difference was whether the legs were moving.
The walkers produced dramatically more novel high-quality ideas than the wheelchair group. The outdoors did almost nothing on its own. The walking did everything.
She also tested the opposite kind of thinking. Convergent thinking. The kind where there is one right answer and you have to narrow down to it. Word puzzles where 3 words share a hidden fourth word that connects them. The seated participants did slightly better on these. Walkers got slightly worse.
Walking is not a general intelligence enhancer. It does one specific thing. It opens up the divergent search inside your brain. The part that generates options. The part that produces unexpected connections. The part that takes a problem and finds five ways into it instead of one.
When you need to converge on the single right answer, sit down. When you need to find the answer in the first place, get up.
The mechanism is now well understood. Walking selectively activates what neuroscientists call the default mode network, the system inside your brain that runs when you are not consciously focused on anything. The DMN is where mind-wandering happens. Where memories cross-reference each other. Where ideas that have been sitting in separate folders inside your head finally bump into each other.
When you sit at a desk and force yourself to concentrate, you suppress the DMN. When you walk at a natural pace, the executive part of your brain gets just busy enough handling the walking that the DMN comes online and starts doing the work that focus was blocking.
The most useful finding in the entire paper is the one almost nobody quotes. The boost did not turn off the moment people stopped walking. Participants who walked first and then sat back down stayed elevated. Their next round of seated creativity work was still significantly better than people who had been sitting the whole time. The rest lingered for at least several minutes after the legs stopped moving.
You do not need to do creative work while walking. You need to walk before the creative work. The brain holds the state.