Blair Witch Project: The Scariest Movie Ever Made
So, Iâve been yapping on about the Blair Witch today and yesterday because the new game just came out. (By the way, finished it. It was ok. 6/10. Story is bad but game is fun enough and itâs worth the price. Also, dog.)
And the fact that even after so many years creators still donât seem to be able to recreate what made the original so scary, or memorable, has always been very interesting to me. So here I go, writing a post about it.
Ok so, The Blair Witch Project was at the time said to be âthe scariest movie ever madeâ, and itâs a title it still holds depending on who you ask. This was of course partly because of the massive hype surrounding it at the time, with a very creative marketing campaign, having the actors not doing any appearances or interviews (strengthening the idea that they had really disappeared), and a website with (fake) news articles, interviews, and news footage of cases surrounding Burkittsville, mainly the murder of seven children by a hermit called Rustin Parr in the 1940â˛s. All of this of course added to the scariness of the movie back in the day. When the movie came out they did a poll and apparently nearly 40% of the people who saw it believed it to be real. And even after the actors started doing interviews after the release of the film, there were still people who held to that thought.
But letâs push all that aside. Because if you watch the movie now you of course donât have that marketing campaign anymore, and we also know 100% that itâs a fictional story. But itâs STILL one of the scariest movies.Â
And so many years later both movies and games are still trying to recapture it, and failing.
But why? Why do they keep failing? And why are the Blair Witchâs iconic scenes, so, well, iconic?
What makes the original so scary?
For the uninitiated, a brief summary of the setup:
Three students go into the woods near Burkittsville to film a documentary about âthe blair witchâ, a local legend. Mysterious things happen to them. They never make it out. Thatâs it. Thatâs the setup, itâs very simple. And not only that, but the movie never shows any other people, creatures, even animals, during the entire movie. Itâs just three people, the forest, and specific sounds and visuals. Oh, and dread. A whole lot of dread. Whatâs instantly important about these characters and the setting is that they are very, very normal people. They are real, normal, even kinda boring, people. Not âhollywoodâ normal. But real normal. They have no tragic backstories, no particular personality traits that make them more âmovie-esqueâ. Normal.Â
And the legend they are investigating, the blair witch, is not a very hidden or particular legend, itâs comparable to the mothman. Some people believe in it, some donât, most are indifferent. Heather, Mike, and Josh are not filming a documentary about it because they believe in it either, they just think itâll be an interesting topic for class. Not a big deal, and theyâll get a nice camping trip out of it at the same time.
Before they go into the woods they interview a lot of people in Burkittsville itself, asking them about every strange story and occurrence they know of, whether it has to do with the blair witch legend of not. They hear the story of the child murders, of âone child standing in the corner of the basement while Rust killed the othersâ, of people having run-ins with the witch, of people drowning in the creeks.Â
There are two main points to take from thisÂ
 People have âseenâ the blair witch and livedÂ
All these stories and legends seem to be individual pieces that over time have become entwined because they have one thing in common: the forest.
It is not any witch that is the real horror, itâs not even Rust. Itâs the forest.Â
I could talk for a very long time about each individual scene and event in the movie, and what makes it scary, and how it works, and how it adds to the storyline, but we donât have time so Iâll go straight to the point:
The forest seemingly creates events, sounds, visions, etc, from the legends the people have made up over the years. And because our main trio have also heard them, they also have them in their mind when in the forest, so they forest creates them. The forest itself is seemingly some kind of lovecraftian location, or a strange dimension of some kind. Everything in it is contained within itself. Time, space, what is real and what isnât, is not relevant to it. And neither is anyone in it.Â
But not only that. It also creates things of its own. Things that stand outside what is âknownâ. And it is these things that are sometimes the scariest of all. It is the unknown. Maybe they are from sources so old that not even the current locals know of it. Examples are Josh disappearing with only his teeth and hair being found, the stacked rocks, and the famous stick figures.Â
They canât escape the forest because it seems to loop around. They canât go out at night because they hear the sounds of children and branches snapping, and they get angrier and more frustrated at each other from hunger and frustration and fear the entire time. And the angrier and more scared they get, the more the forest uses it.
Itâs extremely subtle and complex, and absolutely terrifying.
Why do modern versions keep missing the mark?
The million dollar question. Why, oh why, do people keep getting it wrong. By the way, I am talking here about the 2016 Blair Witch movie, and the recent game. Iâm not including âBook of Shadowsâ because it was not actively trying to recreate the original, like the other two do.
In my opinion itâs a fundamental misunderstanding of how the original works. What makes it scary. What it is, and what itâs not.
One of the biggest mistakes they make is that they assume the legend of the blair witch is 100% real, and not only that but that she is absolutely the puppet master behind it all. And that every little thing in the forest is done BY her. This is a big mistake, because it puts a certain face on every event, it creates order out of chaos.
The reality that everything that happens in the forest is chaotic, fiction and reality blending together, time and space warping, is much scarier. The idea that everything happens through you. Your thoughts, memories, but not in a specific way. The forest doesnât care about you, personally. It doesnât think, or feel, or is a being. It just IS.Â
When Heather says her famous âIâm scared to close my eyes, Iâm scared to open themâ line, it perfectly summarizes the whole situation. The forest is all around them, and everything in it. It is there when she looks, and when she doesnât. Things will appear through her, to her.Â
The SECOND biggest mistake, is that they not only say the blair witch is real, but she APPEARS. You SEE her. She has a FORM. And itâs consistent.Â
Again, this is putting a face on the horror. They always say âwhat you donât see is scarierâ, but itâs not just that you donât see the witch in the original, she might not even be real. And it adds the horrible feeling of âbut if sheâs not real, then what is, and what is doing these things, and how did the legend even happen and who are these stick figures forâ
Thirdly, the gore.
Both the game and the 2016 movie are incredibly bloody and I have never understood why. There is VERY little blood in the original, the only time it shows gore is when Heather finds Joshâs teeth. And that moment hits like a truck BECAUSE we havenât seen any explicit violence or blood up to that point. There were the stories of the murdered children, but that was never shown, and there isnât any blood in the house either. So why all the gore?
New media wants to mythologize all the visuals and characters from the original, without realizing the original was able to create all those visuals and ideas without explicitly showing any of it. The blair witch is not creature horror, nor is it even just psychological horror. Itâs something else.Â
Itâs the horrifying ordeal of knowing youâre insignificant in a very particular way. Itâs not any âwitchâ, or the spirit of a child murderer, or a stream, or a house, or little figures made out of sticks.
Itâs you. Itâs the forest. Itâs the âotherâÂ