Does anyone have the fucking tiktok video of the overly enthusiastic rich bearded guy showing off his new hiking shoes in his Mansion and the Woods, but then another dude duets with it to make it look like he's escaping from being held prisoner please please
Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts
12. Bells
13. Blood
14. Bones
15. Chains
16. Chaos
21. Cubes
22. Eyes
23. Fire
24. Flowers
25. Food
26. Games
31. Gears
32. Glass
33. Gold
34. Hands
35. Holes
36. Ice
41. Iron
42. Light
43. Mazes
44. Meat
45. Mirrors
46. Music
51. Orbs
52. Order
53. Plague
54. Shadow
55. Slime
56. Space
61. Spikes
62. Teeth
63. Time
64. Trees
65. Weapons
66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions.
4–5: The Final Boss chooses two of the following actions. You may not target the same party member twice; however, you may use the same action on two different party members if you wish.
6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single party member. If the chosen party member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single party member.
Envenom: Inflict the Poisoned Condition on a single party member.
Bewilder: Inflict the Confused Condition on a single party member.
Counter: If you're targeted by the Strike or Debuff actions this round, immediately perform the Wound action on the party member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of party members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of party members, in that order. (i.e., Wound each targeted party member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss' player describes the outcome of the chosen action(s) in as mych or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special sigificance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever roll zero or fewer dice for any reason, you receive an automatic result of 1.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did.
4–5: The attack strikes true. The party gains one Momentum.
6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens.
4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member.
6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster another party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member.
4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one.
6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect.
4–5: The Final Boss rolls two dice and takes the lower result on its next action.
6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of thie Final Boss passes to a different player, with preference given to those who haven't had had a chance to be the Final Boss.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing. You may choose targets normally if the rolled action requires them.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: The affected Party Member discards their highest result after rolling their dice pool, but before applying their chosen action's effects. If there's a die for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: After resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
I saw people on twitter asking what’s up with all the radfems supporting Russel Brand over there and the answer is that Brand believes porn addiction is real and is linked with religious front orgs focused on popularizing the pseudoscientific idea of porn use being the same thing as drug addiction. It’s common for abusers like Brand (or Weinstein) to popularize pseudoscience about “porn addiction” and “sex addiction” because they don’t want to accept blame for their abuse and instead shift it off to things already seen as immoral vices.
Also mandatory linking of articles about research into “porn addiction” bc being the most successful rightwing pseudoscientific propaganda push means a lot of people just don’t question it being a thing and when you just mention it’s not real you get a flood of people going “urrm akshully anything can be an addiction”
Authors claim that the pornography industry and the sex rehab industry are behind flawed research.
“Porn” problems unlike any known addiction in largest neuroscience study. When studying addictions, there are known relationships between ce
What does it mean that religion, not porn use, predicts porn-related problems?
Check out the notes if you want some good examples of what I’m talking about. “Hmm OP posts anime tiddies therefore this research should be ignored” just like all roundabout ways to ignore the arguments being made in favor of anecdotalism to obscure the fact that “porn addiction” is literally not supported by major scientific organizations but it is supported by groups connected to Church of Scientology, Mormonism etc which is why people actually give it a deliberately vague conception. At one minute “porn addiction” is something exactly like a drug addiction and in another minute “porn addiction” is demonstrated by simply lacking disgust at something. By focusing the issue of “porn addiction” on these pseudo-diagnostics they want to keep the discussion in the area they want- emotional appeals to disgust to avoid you from actually critically thinking about the topic.
Now what exactly do my posting habits have to do with the studies and research papers in question? Not sure but that anime girl with big tiddies means they get to ignore things like how symptoms of “porn addiction” correlates more with religiosity and negative feelings towards porn than actual rate of consumption which is unlike anything considered an addiction. Don’t think about the Mormons bankrolling so much of this shit. Don’t think about the neuroscience studies that see so-called “porn addicts” have the opposite response than actual addicts to drugs or gambling. Pay no heed to the text of the actual articles which say treating people who are troubled by their porn use as addicts can be counter productive and it’s better to use a framework other than addiction. Are the scientists all porn addicts also? Is the porn industry bribing scientists and only scientists bc clearly they aren’t very good at lobbying politicians or payment processors. Remember that horniness is evil I mean biased
Vague emotional appeals and anti-scientific thinking that totally doesn’t go down a conspiracy theory rabbit hole yeah uh huh
I worked in Utah as a DV/SA Advocate for 6 years and heard the term "porn addiction" at least 1x a day every single day of my life. I'm also a survivor of a DV situation myself, wherein porn was used to abuse me. So believe me of all people when I say: It's a complete dogwhistle term that I've seen used to describe every behavior you can imagine.
Utah, a state run by the Mormon Church making it an effective theocracy, has declared Porn and Porn Addiction a "public health crisis" for almost a decade (2015), but they have considered it one for more than two decades. They even appointed a "porn czar" in 2001, but they became so inundated with dumb requests that the position was almost immediately killed (here's a hilarious, on-the-nose quote from the Salt Lake Tribune abt that:)
Despite spouting off this dogshit for decades, Utahs Department of Health has never recieved a single cent of taxpayer funds to RESEARCH porn addiction.
And people want to do it. I was friends with a major player at the Health Department for years, who begged them every SINGLE fiscal year to let his people conduct research on this so called "addiction", and its impact on Utah society, BEFORE they implemented anti-porn policy. He never recieved a single dollar to do it. Meanwhile, a group called UCAP recieved public funds to host a million useless conferences talking about how porn is evil. Without the evidence to back it up.
(I went to a few dozen of these as an SA advocate (bc you guessed it- "porn addiction" is mostly pathologized as an abuse behavior) so if youre wondering what that even looks like: It's just someone going "look how young kids are when they are first seeing porn!!! Doesn't that scare you???" In a million different ways.)
The Utah Coalition Against Pornography was created almost entirely by the Eccles and Sorenson foundations. These are "nonprofits" run by two of the largest, richest, and most influential Mormon families in the state. You can find their names splattered across businesses, news outlets, banks, schools, and most importantly, our theocratic politicians spanning back more than a century. It should alarm you that Utah is willing to spend money preaching something before they research it. It should straight up freak you out that a so-called "public health crisis" is being handled by a right-wing church that notoriously spends billions trying to turn church doctrine (like their long term opposition to same sex marriage) into law- not just in Utah but at a national level too.
Most importantly- if you find that you've been parroting this weird, unresearched nonsense that these groups have fabricated to abuse obscenity laws- you should take a second to reconsider the impact of propaganda on your life.