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@joininthefight
“Fuck it” – my final thought before making most decisions.
who let this bird on the train
i saw a license plate this morning that said ‘drgn slr’ which probably means ‘dragon slayer’ but ‘dragon slur’ is funnier. dragon faggot. draggot if you will.
It feels unfair not to show yall the Faggin at this point, this is the dragon the kid was holding
this is my faggin' wrist slit over here,
Axis deer By: Stephanie Dinkins From: Life Nature Library: Eurasia 1964
day 2: space/destiny
one of those nights when they sneak out to see things outside if horde base
do it for the faggots who never got to btw
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What the fuck
This is absolutely fascinating. I've now been looking at Alex Colville's paintings and trying to work out what it is about them that makes them look like CGI and how/why he did that in a world where CGI didn't exist yet. Here's what I've got so far:
- Total lack of atmospheric perspective (things don't fade into the distance)
- Very realistic shading but no or only very faint shadows cast by ambient light.
- Limited interaction between objects and environment (shadows, ripples etc)
- Flat textures and consistent lighting used for backgrounds that would usually show a lot of variation in lighting, colour and texture
- Bodies apparently modelled piece by piece rather than drawn from life, and in a very stiff way so that the bodies show the pose but don't communicate the body language that would usually go with it. They look like dolls.
- Odd composition that cuts off parts that would usually be considered important (like the person's head in the snowy driving scene)
- Very precise drawing of structures and perspective combined with all the simplistic elements I've already listed. In other words, details in the "wrong" places.
What's fascinating about this is that in early or bad CGI, these things come from the fact that the machine is modelling very precisely the shapes and perspectives and colours, but missing out on some parts that are difficult to render (shadows, atmospheric perspective) and being completely unable to pose bodies in such a way as to convey emotion or body language.
But Colville wasn't a computer, so he did these same things *on purpose*. For some reason he was *aiming* for that precise-but-all-wrong look. I mean, mission accomplished! The question in my mind is, did he do this because he was trying to make the pictures unsettling and alienating, or because in some way, this was how he actually saw the world?
omf i never thought i'd find posts about alex colville on tumblr, but! he's a local artist where i'm from & i work at a library/archives and have processed a lot of documents related to his art. just wanted to give my two cents!
my impression is that colville did see the world as an unsettling place and a lot of his work was fueled by this general ~malaise?? but in a lot of cases, he was trying to express particular fears or traumas. for instance, this painting (horse and train) was apparently inspired by a really tragic experience his wife had:
iirc she was in a horrible automobile crash, as the car she was in collided with a train. i find it genuinely horrifying to look at, knowing the context, but a lot of colville's work is like that? idk he just seems to capture the feeling you get in nightmares where everything is treacle-ish and slow and inevitable.
The really funny thing about Data playing poker with the rest of the senior staff is that, like... with the way his brain works he's constantly aware of numbers and calculating probability but he would also know that counting cards is against the rules so does he just try to ignore it. Does he pretend not to. Can he like actively choose to discard that information as it comes in so he just forgets every .005 seconds
Data trying his absolute hardest not to accidentally rain man his coworkers. I'm autistic I can make that joke. Data sitting there not so much "playing poker" as "playing playing poker," as in, doing his best approximation of a human playing poker. He has an algorithm figured out for it. Semi-random to appear more natural, like how his blinking is timed. He is having fun btw. Data loves playing humans
He isn't trying to win at poker he's trying to win at being in a social situation & he has found that people like it more when they win a certain percentage of the time. The game Data's playing in his head is not the same as the game everyone else is playing
this is the positive version of masking. Data wants his friends to be happy and have a good time
he has to burn a lot more energy on computation for that than his friends do, but he's OK with that
"The Lost Art of Forehead Sweat" (11x04) | Cut footage