At 400 mph you’d need AR glasses to help you smooth out your driver inputs... obviously.

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@jonahgardner
At 400 mph you’d need AR glasses to help you smooth out your driver inputs... obviously.
Bringing Rimac’s key theme line into the interior.
The Rimac RCR (Reactor Core Racer)
The front is characterized by it fighter plane inspired front clip and fender winglets. A low nosed fighter jets for the race track!
The wheels for the Genesis Vision GT are sculpted to help extract the hot turbulent air from the brakes
Genesis Vision GT rear view
A rough interior proportion model for the Genesis Vision GT.
A Le Mans silhouette with a Formula One inspired driver survival cell - this is the sketch that really captured the essence of the project, the imagination of the team, and drove the project forward.
As an interior designer, I love plan views. I do them for exteriors too when it comes to the 3D stage. A lot of development happens here in three dimensions, and I usually end up doing a 2D plan view sketch to help organize the design. Here is slight variation of what later become the final design.
A rough graphic sketch done overtop data to explore an alternative front end and lighting signature.
A rough graphic sketch done overtop data to explore an alternative front end and lighting signature.
Development sketches of the piloted version of my GT vision - I tend to think very architecturally and usually develop the car from the outside in and from bottom upwards. You can see some of my thinking in terms of the chassis construction and main aerodynamic features.
The survival cell wraps around the driver and is married perfectly to the skateboard underneath. The shape of the cell is inspired by the fuselages of contemporary aircrafts.
Early form exploration - a Le Mans influenced silhouette with a Formula One style crash structure.
The interior for the piloted version of the race car is built around the seat itself, supporting and celebrating the driver inside.
Early exploration of the piloted version of the car was focused on trying to figure out what the underlying architecture would be -I wanted to expose the technical elements of the vehicle.
More autonomous sketches. I wanted to give this version of the car a very robotic face... The development of the autonomous version of the car stopped somewhere around these stages, maybe I will pick this back up as a personal project somewhere down the road from here...