Month 12:Â Professional Practice
The end of the Media Design Master of Fine Arts program is approaching as Month 12 wraps up. It is a truly surreal feelingâafter this assignment, there are no academic requirements. It is a bitter sweet end. After all my hard work, I finally obtained a Graphic Designer position at the Auburn Document Centre. It is part time, but it is a start. I am graduating with potentially high honors, according to my liaison. I am finally getting back into programs and events with the museum as I look for full time work within a non-profit or community based organization. However, as amazing as this program has been and all the doors it has opened, I find myself questioning if I had made this step at the right time. My grandmother would be upset if she knew I had that thought; but I wonder if I lost what could potentially be her last year on earth due to academic ambitions. Cancer was something I hoped I could avoid. Unfortunately, it found her.
 Having just gotten off the phone with her, I know she is proud of me. I know that she does not think I have wasted my time. I also know that she would want me to do it even if we knew the circumstances a year ago. Therefore, it is my goal to finish the program strong.
 Over the last month, a variety of ethical and moral reasoning topics have been covered as well as understanding and executing an Experience Map. For this month, the three biggest takeaways include: Reflection and Experience Mapping, Importance of Copyright, and Marketing to Children.
 Takeaway #1: Reflection and Experience Mapping
Adaptive Paths writes that the â[h]uman experience is complex, and mostly intangible. Yet the challenge of experience mapping is to uncover, little by little, critical information about your⊠experiencesâ (pg. 9). For this course, the purpose was to discover the peaks and valleys of my journey through the Media Design Master of Fine Arts Program at Full Sail University. For me, the process of obtaining my Masterâs has strained all parts of my being.
 My mother, who had always been my biggest supporter, told me to quit the program because she found it to be a pointless endeavor. She and one of my sisters often discussed with my other siblings that I was making the âsame mistake Matt didâ. Matt, being the only other sibling who has obtained a Masterâs, who also happens to be the assistant facilities manager at the UC Davis Center for Aquatic Biology and Agriculture. If having a job in my dream field is considered a mistakeâsign me up.
 To ensure I maintained good grades, I cut back on work. I had become so financially strained that I was talking about having to take a break from the program. My boyfriend offered to let me use his internet instead of taking a break. This, however, lead to me neglecting my incredibly affection Sophie cat. Probably the hardest part of the entire program was knowing that I was hurting her by not being around and recognizing that I would be a better pet owner by sending her to my sisterâs house until after I finished the program. Although I lacked the internet bill, I was still financially unstable and I had to give up my apartment. Luckily, my boyfriend has allowed me to stay with him and we are looking for a house to move into by June so I can be reunited with Sophie.
 In my 29 years, I never experienced four deaths in less than a year. My best friend also happens to be my ex-boyfriend and I had become very close to his grandparents and they both passed within 4 months of each other after 72 years marriage. During Christmas vacation, my sister-in-law lost her father and my youngest siblings lost their mother. It was hard to focus on school when all I wanted was to comfort my family and friends. However, as trying as those times were for me, it did not prepare me for my grandmotherâs illness.
 Thinking back on all of these awful experiences over the past 12 months, I reflect on Alyssaâs statement in her feedback of my Experience Map: âThe âthinkingâ and âfeelingâ bar graphs showed more negative aspects than the âdoingâ graphs, which proves that as a designer, you cannot let your mind or emotions defeat you in the process of designing new materialâ (Kukonik, 2017). In terms of my successes over the past 12 months, I have learned to design within multiple programs including: Photoshop, Illustrator, After Effects, Premiere Pro, and KeyNote. I have elevated my design techniques and capabilities through extensive and reliable research. My ability to present ideas and projects has prepared me for educational opportunities within a future career in a non-profit. Most importantly, with some help from Prof. Argo, I have developed Creative Confidence.
 Creative confidence is the quality that human-centered designers rely on when it comes to making leaps, trusting their intuition, and chasing solutions that they havenât totally figured out yet. Itâs the belief that you can and will come up with creative solutions to big problems and the confidence that all it takes is rolling up your sleeves and diving in. â David Kelly, Founder of IDEO
 My Experience Map showcases my whole experience. I began my academic career as a darkroom photograph major, which is why the foundation is based on negatives and images. I went to Wells for my Bachelors of Art and as a requirement, I did an internship at the Cayuga Museumâthe driving force behind my enrollment at Full Sail. My internship consisted of me organizing through thousands of historical photographs and negatives and properly storing them. During this internship, I developed a love for the museum and I went from intern, to volunteer, to Docent, and am now the Curatorial Assistant. The first exhibit I did on my own, believe it or not, was on glass plate negatives and prints. I chose to use the photograph style, not only because of its history and connection to my journeyâthe ability to use an alternative bar graph was a better representation of my Full Sail experience, as Alyssa pointed out.
 Post-it-Note Exercise to uncover peaks and valleys of Mastery Journey.
'Thinkingâ bag graph to highlight the harder months using black and easier months with white.
âFeelingâ bar graph to highlight the harder months using black and easier months with white.
âDoingâ bar graph that highlights the harder months in black and the easier months in white.
Project Version 1: Issues: No legend, large chunks of text.
Project Version 2: Included legend. But overall concept not explained thoroughly.
Project Version 3: Fixed the large chunks of text with quick bullet information. However, the lines are clearly defined.
Project Version 4: Included pens and highlighters along with highlighted information to give the overall theme a âin progressâ look and feel. Also, changed ânegativeâ and âphotographâ all to month to avoid misunderstanding with the word ânegativeâ.
Final Version: Adjusted the pens and highlighters to better define the lines by reinforcing the pathways rather than cluttering them up.
Takeaway #2: Importance of Copyright
As a designer it is imperative to understand the importance of copyright. According to the Copyright Office, original and creative property of designers is protected under both the 1976 Copyright Act and the 1998 Digital Millennium Copyright Act, both of which are grounded in the US Constitution for published and unpublished work (Copyright). Therefore, when creating work for a client, they only own the reproduction rights and the designer retains the copyright. This includes every creative outlet from illustrations, photographs, fonts, traditional arts, and more.
 Also, it is important to understand that when creating work for a client, you are participating in a transaction. It is imperative to keep everything documented to protect the designerâs rights and ownership by clearly outlining intellectual property in legal contracts and agreements (AIGA, 2009). This creates an understanding between the designer and client that eliminates potential legal issues.
 However, as Yerzil discusses, there are common trends within the industry that lead to inspirations and an understanding that copying elements is permissible if it is conducted in moderation (2015). This concepts falls under what AIGA (2009) considers as âFair Useâââlimited exception to the exclusive power of the designer ⊠to control the uses of designsâ (pg. 82). Essentially, taking elements and inspirations is permitted, however, using tracing paper over the whole piece is not.
 Should one commit copyright infringement, there are several legal punishments that he or she could be faced with. This includes paying for damages, reimbursing profits that were made by infringer or lost by artist, a fee up to $150,000 per infringed work, paying all legal fees, impoundment of illegal pieces, and incarceration of the infringer (Copyright Infringement, 2017).
  Takeaway #3: Marketing to Children
My dream position would be Creative Director or Head of Development for a small (preferably local based) museum. Therefore, it is imperative to have and understanding of what is and is not permissible when marketing to children. During this course, it was discovered that in the US if the advertisement could not be confused with neither entertainment nor editorials, organizations could market to children 12 and youngerâunlike most countries (Snyder, 2011).
 Children are an ideal audience to target. Ultimately, children 14 and younger make up three separate markets equaling more than $200 billion. By marketing to children, clients develop a âcradle-to-graveâ consumer by implanting brand loyalty into their cores. However, this leads to age compression because marketers targeting children lure them with the concept of âadultâ activities and choices. Today, items that were once marketed to teenagers are now focused on tweens. (Christians, Fackler, Richardson, Kreshel, and Woods, 2015).
 Snyder writes that â[a]dvertising ethics, however, must go a step above the law to ensure that consumers are treated appropriatelyâ (pg. 478). Essentially, Snyder is stating that as designers, it is our obligation to respect that children are inexperienced, impressionable, and naĂŻve; as well as, and more importantly, obligated to a happy and full childhood. Therefore, as a designer looking to work with the community, and children, it is imperative that I ensure the advertisement and design work created is clearly understood by children as either editorial for exhibits or advertisements for events and activities.
  References:
 Adaptive Path. (2013). Adaptive Path's Guide to Experience Mapping (1st ed.). Retrieved April 3, 2017, from https://assethub.fso.fullsail.edu/assethub/Adaptive_Paths_Guide_to_Experience_Mapping_d8181760-b61b-4c14-b8f6-54e6fe904d06.pdf
 AIGA. (2009). Design Business and Ethics. Retrieved April 4, 2017, from http://www.aiga.org/design-business-and-ethics
 Christians, C., Fackler, M., Richardson, K. B., Kreshel, P. J., & Woods, R. H., Jr. (2016). Media Ethics: Cases and Moral Reasoning (9th ed.). New York, NY: Routledge.
 Copyright. (n.d.). Retrieved 4 April, 2017, from https://www.copyright.gov/
 Copyright Infringement Rights. (March 16, 2017). Purdue University Copyright Office. Retrieved April 12, 2017, from, https://www.lib.purdue.edu/uco/CopyrightBasics/penalties.html
 Kelly, D. (n.d.). Creative Confidence. IDEO.ORG. Retrieved April 22, 2017, from http://www.designkit.org/mindsets/3
 Kukonik, A. (April 12, 2017). Written Communication. Retrieved from https://course.fso.fullsail.edu/class_sections/89357/discussions/1814587
 Snyder, W. (2011). Making the Case For Enhanced Advertising Ethics: How a New Way of Thinking About Advertising Ethics May Build Consumer Trust. Journal of Advertising Research, 477-483. doi:10.2501/JAR-51-3-477-483 S
 YEZRIL, F. (2015). SOMEWHERE BEYOND THE ©: COPYRIGHT AND WEB DESIGN. Journal Of Intellectual Property & Entertainment Law, 5(1), 43-71.












