The amazing digital art of Svetlin Velinov for Magic: The Gathering
Artbooks: The Art of Magic: The Gathering art books
I'd rather be in outer space đž
Monterey Bay Aquarium

shark vs the universe

JVL

Kiana Khansmith

Andulka
noise dept.
Stranger Things
Lint Roller? I Barely Know Her
Claire Keane
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EXPECTATIONS
official daine visual archive
đ©” avery cochrane đ©”
Mike Driver

Love Begins
wallacepolsom
2025 on Tumblr: Trends That Defined the Year
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@karaoyoshi
The amazing digital art of Svetlin Velinov for Magic: The Gathering
Artbooks: The Art of Magic: The Gathering art books
t o m b  .  k i n gÂ
2010
2018
do_ra913 Â - Â https://twitter.com/do_ra913 Â - Â http://k0kia913.wixsite.com/dora0913
Monster Hunter D&D 2/2
Monster Hunter D&D œ
Thank you so much for 8,000 followers!
Iâm sorry for how hastily this homebrew and the art was throw together, but I really never expected to get to this point. I know, Iâve said it before. But I really feel like I should say it again. I started this blog as a spot for me to keep track of my homebrew, and I never realized it would be such an inspiration for others and so helpful. Every âIâm going to use thisâ in the tags or â@â of a friend on my posts makes my day. Iâm so glad to see my homebrew shared and used and I honestly canât thank you guys enough. I can say without a doubt that this blog wouldnât exist without your support, questions, and requests. Even when I canât get any posts up in an entire week, even when I forget to respond to asks, you guys are supportive.Â
I canât say much other than thank you, but I wanted to show that in a homebrew. So letâs have a toast. A toast to you guys, from the Grinning Wyrm with a glass of magical champagne and some oddly named tonics.
Thank you <3
I will try to post some backstory on the Grinning Wyrm soon, if that interests anyone! (Which I meant to include on this post, but itâs rather late and I should get to bed).
Exotic Weapons rules for D&D 5e, homebrew by the_singular_anyone  / reddit
Before the Storm_2Â by Greg Rutkowski
The video with Critical Role panel from C2E2 became unlisted for some reason, so I thought Iâd share it here in case some critters have missed it.
Critical Role panel starts at 2:56:17ï»ż
Oh hey! Thatâs me at 8:29:06! Iâm sorry for the super cringey voice!(I had been waiting in autograph lines for Matt and Sam for 7 hours and then another 2 hours to get into the panel)Â
I created a text variant of my Sailor Pop Team Epic design.
You can buy it on greeting cards, tees, socks, and mugs now on LookHuman.com!Â
C2E2
Going to see the Critical Role cast in Chicago in a couple weeks! ITâS ALSO MY FIRST CON AND I AM FREAKING EXCITED! I was going to do a Pumat Sol cosplay but finances didnât line up well, so thereâs that..
Desire
Desire is like an orphaned baby dragon, baying incessantly for things well above and far beyond our capacity to sustain it. Desire that has been allowed to succumb to its very nature becomes contemptuous and bloated. A dusky, wretched wyrm with scales like oily tar, its countenance the very essence of darkness and greed. Â Driven by avarice it leaves naught but a trail of devastation and cinders in its wake, attempting to fill an ever-widening void. Desire tempered by patience and nurtured by love, however, is a far different beast. It is a great, pale dragon that shines as the moon, its scales a kaleidoscopic array of beauty with each diffusing into soft, pale light. Wherever this dragon goes it leaves a field of lotus flowers made of glowing moon-silver, on a great journey to repay the tenderness and kindness it was once shown.Â
in case your obsession with Campaign 2 isnât visible enough, hereâs a lockscreen featuring the Mighty Nein!
(rb or like if you use)
Your Characterâs Personality
Personality is the most important thing about your character.
So, whenever I see character sheets, most people just put a little paragraph for that section. If youâre struggling and donât know what your character should say or do, what decisions they should make, I guarantee you that this is the problem.
You know your characterâs name, age, race, sexuality, height, weight, eye color, hair color, their parentsâ and siblingsâ names. But these are not the things that truly matter about them.
Traits:Â
pick traits that donât necessarily go together. For example, someone who is controlling, aggressive and vain can also be generous, sensitive and soft-spoken. Characters need to have at least one flaw that really impacts how they interact with others. Positive traits can work as flaws, too. It is advised that you pick at least ten traits
people are complex, full of contradictions, and please forgive me if this makes anyone uncomfortable, but even bullies can be âniceâ people. Anyone can be a âbadâ person, even someone who is polite, kind, helpful or timid can also be narcissistic, annoying, inconsiderate and a liar. People are not just âevilâ or âgoodâ
Beliefs:
ideas or thoughts that your character has or thinks about the world, society, others or themselves, even without proof or evidence, or which may or may not be true. Beliefs can contradict their values, motives, self-image, etc. For example, the belief that they are an awesome and responsible person when their traits are lazy, irresponsible and shallow. Their self-image and any beliefs they have about themselves may or may not be similar/the same. They might have a poor self-image, but still believe theyâre better than everybody else
Values:
what your character thinks is important. Usually influenced by beliefs, their self-image, their history, etc. Some values may contradict their beliefs, wants, traits, or even other values. For example, your character may value being respect, but one of their traits is disrespectful. It is advised you list at least two values, and know which one they value more. For example, your character values justice and family. Their sister tells them she just stole $200 from her teacherâs wallet. Do they tell on her, or do they let her keep the money: justice, or family? Either way, your character probably has some negative feelings, guilt, anger, etc., over betraying their other value
Motives:
what your character wants. It can be abstract or something tangible. For example, wanting to be adored or wanting that job to pay for their fatherâs medication. Motives can contradict their beliefs, traits, values, behavior, or even other motives. For example, your character may want to be a good person, but their traits are selfish, manipulative, and narcissistic. Motives can be long term or short term. Everyone has wants, whether they realize it or not. You can write âthey donât know what they want,â but you should know. It is advised that you list at least one abstract want
Recurring Feelings:
feelings that they have throughout most of their life. If you put them down as a trait, it is likely they are also recurring feelings. For example, depressed, lonely, happy, etc.
Self Image:
what the character thinks of themselves: their self-esteem. Some character are proud of themselves, others are ashamed of themselves, etc. They may think they are not good enough, or think they are the smartest person in the world. Their self-image can contradict their beliefs, traits, values, behavior, motives, etc. For example, if their self-image is poor, they can still be a cheerful or optimistic person. If they have a positive self-image, they can still be a depressed or negative person. How they picture themselves may or may not be true: maybe they think theyâre a horrible person, when they are, in fact, very considerate, helpful, kind, generous, patient, etc. They still have flaws, but flaws donât necessarily make you a terrible person
Behavior:
how the characterâs traits, values, beliefs, self-image, etc., are outwardly displayed: how they act. For example, two characters may have the trait âangryâ but they all probably express it differently. One character may be quiet and want to be left alone when they are angry, the other could become verbally aggressive. If your character is a liar, do they pause before lying, or do they suddenly speak very carefully when they normally donât? Someone who is inconsiderate may have issues with boundaries or eat the last piece of pizza in the fridge when they knew it wasnât theirs. Behavior is extremely important and it is advised you think long and hard about your characterâs actions and what exactly it shows about them
Demeanor:
their general mood and disposition. Maybe theyâre usually quiet, cheerful, moody, or irritable, etc.
Posture:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Posture is how the character carries themselves. For example, perhaps they swing their arms and keep their shoulders back while they walk, which seems to be the posture of a confident person, so when they sit, their legs are probably open. Another character may slump and have their arms folded when theyâre sitting, and when theyâre walking, perhaps they drag their feet and look at the ground
Speech Pattern:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Speech patterns can be words that your character uses frequently, if they speak clearly, what sort of grammar they use, if they have a wide vocabulary, a small vocabulary, if itâs sophisticated, crude, stammering, repeating themselves, etc. I personally donât have a very wide vocabulary, if you could tell
Hobbies:
a secondary part of your characterâs personality: not as important as everything else. It is advised you fill this out after. Hobbies can include things like drawing, writing, playing an instrument, collecting rocks, collecting tea cups, etc.
Quirks:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Quirks are behaviors that are unique to your character. For example, I personally always put my socks on inside out and check the ceiling for spiders a few times a day
Likes:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes are usually connected to the rest of their personality, but not necessarily. For example, if your character likes to do other peopleâs homework, maybe itâs because they want to be appreciated
Dislikes:
a secondary part of your characterâs personality, not as important as everything else. It is advised you fill this out after. Likes and dislikes can also contradict the rest of their personality. For example, maybe one of your characterâs traits is dishonest, but they dislike liars
History:
your characterâs past that has key events that influence and shape their beliefs, values, behavior, wants, self-image, etc. Events written down should imply or explain why they are the way they are. For example, if your character is distrustful, maybe they were lied to a lot by their parents when they were a child. Maybe they were in a relationship for twenty years and found out their partner was cheating on them the whole time. If their motive/want is to have positive attention, maybe their parents just didnât praise them enough and focused too much on the negative
On Mental and Physical Disabilities or Illnesses
if your character experienced a trauma, it needs to have an affect on your character. Maybe they became more angry or impatient or critical of others. Maybe their beliefs on people changed to become âeven bullies can be âniceâ people: anyone can be a âbadâ personâ
people are not their illness or disability: it should not be their defining trait. I have health anxiety, but Iâm still idealistic, lazy, considerate, impatient and occasionally spiteful; I still want to become an author; I still believe that people are generally good; I still value doing what make me feel comfortable; I still have a positive self-image; Iâm still a person. You should fill out your characterâs personality at least half-way before you even touch on the possibility of your character having a disability or illness
Generally everything about your character should connect, but hey, even twins that grew up in the same exact household have different personalities; they value different things, have different beliefs. Maybe one of them watched a movie that had a huge impact on them.
Not everything needs to be explained. Someone can be picky or fussy ever since they were little for no reason at all. Someone can be a negative person even if they grew up in a happy home.
I believe this is a thought out layout for making well-rounded OCs, antagonists and protagonists, whether theyâre being created for a roleplay or for a book. This layout is also helpful for studying Canon Characters if youâre looking to accurately roleplay as them or write them in fanfiction or whatever.
Iâm really excited to post this, so hopefully I didnât miss anything importantâŠ
If you have any questions, feel free to send a message.
- Chick
Traps Masterpost
âIf you canât find a trap with your eyes, youâll eventually find it with your hit points.â
The Basics
D&D 5e SRD Traps
D&D 5e Unearthed Arcana: Traps Revisited
D&D 3.5 SRD Traps
D&D 3.0 Book of Challenges: Dungeon Rooms, Puzzles, and Traps
Pathfinder SRD Traps
Trap Design, Rules, and Tips
Traps in 5th Edition
Creating A Clever Trap
Searching for traps in 5e
D&DÂ 4E: Trapped!
Tricks, Empty Rooms, and Basic Trap Design
How tripwire traps work
How to disarm traps
Disarming Magical Traps
Trap Tuesdays: Illusions | Mechanical | Cursed Items | Punisher | Natural
Sample Traps
A Collection of Traps & Hazards / D&DÂ 5e
D100 of Tricks, Puzzles and Riddles
10000 Greatest Traps & Puzzles
D&D Beyond: Sample Traps
101 Traps, Puzzles, and Challenges to Add to Your Campaign
Random Trap Generator
D&D 3.5 Kobold Traps (CR 1 to CR 10)
101 Clever D&D Traps and Trap IdeasÂ
The Trap Collection
D&DÂ 4e Homebrew Traps and HazardsÂ
The Mysterious Tower of Trickery
Rogue Week: New Traps
D&D 5e Collection of Traps & Hazards
Generators
Fantasy Trap Generator
AD&D Random Trap Generator
5e Random Trap Generator
4E Random Trap Generator
Pathfinder Random Trap Generator
Gold.
Piano Lesson by AquaSixio