Halcyon 6: Starbase Commander, 330th game completed.
The pixel graphics are cute, and the characterization of the various alien races is wonderfully fun. Background music is inoffensive space music, but nothing that really stood out to me.
This game really reminds me of XCOM2, because of the idea of a defensive war on a set map against invasive aliens, excavating and building rooms in a base, upgrading gear and researching for better equipment and for story-related reasons, and lots of battles or missions with turn-based action.
Where the game falls apart for me is that the battles start to feel too numerous and repetitive after a while. Battles are 3v3, with approximately 3-4 powers per officer, so there's just not that much variety. Furthermore, the enemy starts to show up with giant health bars, but it feels like the damage does not scale to match. This makes battles longer and more annoying, especially because you can't really manage enemies so that they're deleted or otherwise controlled every round - it's just a slug fest.













