my girl !!
!!!

JVL
KIROKAZE
Sweet Seals For You, Always

Product Placement
🪼
I'd rather be in outer space 🛸

❣ Chile in a Photography ❣
almost home
noise dept.
$LAYYYTER
Stranger Things

Andulka
PUT YOUR BEARD IN MY MOUTH
taylor price
Peter Solarz
let's talk about Bridgerton tea, my ask is open

izzy's playlists!
Not today Justin

JBB: An Artblog!
Jules of Nature

seen from Netherlands
seen from United States
seen from Spain

seen from United States

seen from Singapore

seen from United States

seen from China

seen from United States
seen from United Kingdom
seen from United States

seen from Germany

seen from Malaysia

seen from Russia
seen from Spain

seen from United States

seen from Bangladesh
seen from United States

seen from Malaysia
seen from United States

seen from United States
@kattbot
my girl !!
!!!
Building a Scene: It’s over isn’t it?
For Pearl’s song “It’s Over isn’t it?” the scene is about Pearl accepting a loss. As the series has progressed, she’s learned that she isn’t always right, and that there are things about herself that she’s has to reevaluate. This all comes to a sort of climax in this scene where she accepts and admits out loud that her relationship with Rose was never as deep and complete as she wanted it to be or told herself it was. This is where she’s left at the end of the scene, feeling lost and out of place.
In the outline written by Ben Levine and Matt Burnett, this is how the scene looked:
You’ll notice a lot of things ended up changing compared to the final version. Most of that was due to time constraints. When we started storyboarding the episode, all of the rough demos of the songs were recorded so that we had an idea of the amount of time we had between each song (which ended up not being very much). The result was that we had to basically be transitioning constantly between songs, but doing it in a way that felt natural and as gentle as possible.
In addition, Rebecca remembered a part from the 1982 movie “Victor Victoria” starring Julie Andrews that she wanted to use as reference for the feeling of the scene:
Right away we latched onto this spinning 360 degree camera move. I loved the energy and focus it gave to the character and I immediately roughed out a version with Pearl.
If you’re ever stuck during a scene this is what you do: Don’t start from the beginning, find the moment you see clearest in your mind and build out from there. From these rough thumbnails I built the rest of the scene outward. I brought back motifs like her sword skills and her dance style to help evoke the past events of the series, and I tried to give as much time as I could to each shot and make her acting as expressive a possible.
Below are my rough boards set to Rebecca’s demo. At the end, i added a pause for when she throws the Rose into the air. It felt like a good spot for things to crescendo ring out. Deedee Magno Hall’s rendering of this blew us all away when we heard it.
From there clean up was pretty much straight forward. The scene didn’t change much except for tweaking her acting here and there. I’m super proud of how this scene turned out, hats off to Nick DeMayo our animation director and to the team at Sunimin in Korea where they draw the entire episode on paper:
“ If you’re ever stuck during a scene this is what you do: Don’t start from the beginning, find the moment you see clearest in your mind and build out from there. “
So very true. Sometimes, you just need a start anchor.
Some animation I did for the League of Legends Taliyah: Homecoming trailer
Everyone at Powerhouse worked very hard on this, especially the illustrators who had to go through and paint each individual frame during clean up.
I’m also including my first pass. It’s not very pretty, but maybe some of you are into that sort of thing?
Mune x Glim
People often say to me: “You draw like some kind of inhuman machine. If I eat your brain, will I gain your power?” The answer is yes, but there is another way. The key to precise drawing is building up muscle memory so that your arm/hand/fingers do the things you want them to do when you want them to do them. Teaching yourself to draw a straight line or to make sweet curves is just a matter of practice and there are some exercises you can do to help improve. If you’re going to be doodling in class or during meetings anyway, why not put that time to good use?
Pencil tests by Inseung Choi for Cyphers Online (game).
Anatomy of lightning Row 1, 2, & 4 (Left) Row 3: Left, Middle, Right Row 4: Middle, Right Bottom Image
OpenToonz Basics
OpenToonz Download
I decided to jump into the program and figure it out. So, here’s a super quick and dirty guide to all the basic info you might need.
Toolbar / Brushes
The toolbar is automatically hidden. You can get it with Windows > Other Windows > Toolbar
It will open as a pop-up and you can drag it and snap it into place.
Timeline
The timeline is a little different from Flash/Toonboom Harmony in that it reads more like a x-sheet. Layers (”Columns”) go from left to right and Frames go top to bottom.
Right-clicking on a frame will give you options to put the frame on 2′s, etc. (the “step” option).
Onion Skin
This was one of the more confusing ones. You can get to it with Customize > Preferences > Onion Skin
Be sure to check the box next to “Onion Skin ON”.
Getting onion skin to work in the timeline is a little weird at times. Like in Flash and Harmony, there are markers you can drag to expand the onion skin. If you aren’t seeing your previous drawing, try putting your frame on 2′s.
Viewing Your Work
To play your animation you’re going to need to open a new window by going to Windows > ComboViewer
It has play, loop, etc.
Anyway I hope that helps! Basically just play around with it.
I want to try out this program, reblogging to remind myself!
Thy beauty of thy post, Nefeli ! Just big cats…
To celebrate reaching 10 thousand followers and show my gratitude I’m holding a giveaway where one person will win a set of 12 Kazuo Oga Art Collection Post Cards and a set of Ghibli Museum Vinyl Stickers all purchased from the Studio Ghibli Museum in Mitaka Tokyo Japan! (pictured above)
HOW TO ENTER:
1. You must be following Ghibli-Collector - I will check this after making the draw and redraw if necessary. 2. You must reblog this post. - Each reblog counts as an entry. You may reblog once per day. 3. You must be willing to give me your postal address. - Well, this should be obvious. 4. A photo of the winner with their prize would be greatly appreciated so I can reblog it to Ghibli-Collector, but this is not a requirement.
DATE OF DRAW:
Saturday 30th April 2016 (and will be announced a week later)
I will contact the winner on this date and give them 48 hours to respond to my Ask. If I don’t receive a response, Il redraw. This will also be the case if Asks are not enabled. Make sure your Asks are enabled!
WHO CAN ENTER:
Anybody can enter. I will post to any country. So don’t miss out!
Good luck!
goodies!
RON COBB
Absolutely prolific.
Coraline (2009) | visual development (x)
Happy D-π Day!
Enjoy some beautiful art by Ron Wimberly
The first feature film from Titmouse.
Had the pleasure of doing some fun character animation on this one, with a couple guest-bits in particular.
Nerdland is here! I also enjoyed getting to animate on this project, and even noticed a few of my scenes in the trailer :D
American Shorthair Knight
Abyssinian Bard
Norwegian Forest Cat Shaman
Persian Scholar
Bombay Assassin
Sphynx Fighter
Scottish Fold Warrior
Bengal Archer
Turkish Angora Healer
Maine Coon Berserker
Maine Coon Magician
Russian Blue Thief
Kyoung Hwan Kim - Army of Wool
more by Kyoung Hwan Kim
oh my GAWD
adorbs
i drew more vaguely realistic/monster-y undertale dudes haha
I am so glad I found this post. It’s perfect.
昨日の和風絵のメイキングGIFです