Testing some brushes that I found in pinterest!!! And a small redesign bc why not :DD
I should do this more often bc I have found new favorite brushes to use >:] LESSS GOOOO
Today's Document
TVSTRANGERTHINGS
Sade Olutola

No title available

izzy's playlists!
Noah Kahan

Origami Around

if i look back, i am lost
Stranger Things

pixel skylines

★
The Stonewall Inn
Show & Tell
let's talk about Bridgerton tea, my ask is open
2025 on Tumblr: Trends That Defined the Year
Misplaced Lens Cap
Monterey Bay Aquarium
Mike Driver

No title available

oozey mess
seen from T1
seen from Latvia

seen from Ecuador

seen from Philippines

seen from Canada

seen from Malaysia

seen from Ireland
seen from Switzerland
seen from Italy
seen from United States

seen from United States

seen from India
seen from United States

seen from United States

seen from Japan
seen from United States

seen from United States
seen from Bangladesh
seen from Spain

seen from Netherlands
@kid-az
Testing some brushes that I found in pinterest!!! And a small redesign bc why not :DD
I should do this more often bc I have found new favorite brushes to use >:] LESSS GOOOO
Here’s Meggy Spletzer post Western Spaghetti
Meggy joins the fun!
(Bonus doodle)
I guess I should post something.... 👀👉👈
Megari redraw I wanted to do for @_burnttoast184 on Twitter! : )
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Close up’s!
Reference:
ENJOY!!!1!1!1! :D 🦊
Megari mini art dump
A while ago, my friend Burnttoaster made some incredible Wren x Niles renders for me and as a thanks, I said I’d do some Megari art. Ignore the fact that I said that months ago. Other stuff came up like comic con and a fixation on the Dead characters of smg4. Anyway, I finally finished these lesbians so I hope you like them!!
more Salarian colonial national clothes!
Second batch of redesigned canon salarians from Andromeda! The first batch (here) was people who mostly hang out on the Nexus, this batch is people who don't. Jerks and boat rockers and criminals. Mwah.
Some headcanons for each again:
Sorvis Lenn came to Andromeda with a bunch of younger brothers and he wants so bad to remain cool and relevant despite being one of the oldest salarians in the Initiative.
Octans cannot keep a secret to save his life, do not tell him anything ever, he will blab whether he means to or not.
The black market dealer on Kadara has a genetic condition that makes her skin extremely sensitive. You will never see her in direct sunlight. Knows a lot about pain management.
Back in school Mesha often got in trouble for asking too many questions and not trusting what teachers said.
Derc has two asari girlfriends but more importantly he owes me credits..!
more Salarian traditions headcanons!
the clothes are practically the same for males and females, but the females are more richly dressed
in some colonies they wear headdresses close to hennin or something like that
also in some colonies females tattoo dots on their faces/bodies/arms/legs indicating the number of children
face tattooing is some kind of custom too
Salarians are genuinely amused by the fact that for humans to have "many children" means to have four or five lmao
if you think that they don't wear body armor if they wear national clothes, then you are mistaken (matriarchs don't go out in public without armor under clothes AT ALL)
the main male relative of the children is the mother's brother, as it should be in a matrilineal society
the closest confidants of the head of the family are sisters and older brothers
if the matriarch needs to go somewhere to visit, then she changes clothes with brother or son who looks most like her to prevent the case if someone tries to kill her (Padme Amidala moment)
as a rule, Salarian counsil on Citadel is male: their loss won't affect strongly to their clan, but they are smart and firmly connected with matriarchs
the lowest official age for accepting a breeding contract is 12 years old (used to be much lower, and still is lower in far colonies)
Headcanon Wednesday (but on literally any other day) : Eating and Sleeping Habits (1/?)
I want to post something and get gratification, so I'm only doing the Council Classic© species for now.
Asari
Asari are geared for Thessia's 27.6 Earth hours of rotation, and need about 10-12 Earth hours of sleep every 15-18 Earth hours ; however, partly because nocturnal activity has been a staple of many asari cultures since antiquity, partly because many of Thessia's regions are very hot, many asari traditionally take an extended siesta for about one to two hours shortly after midday. On planets with rotational periods shorter than Thessia's, like Nevos or Lesuss, asari tend to skip the siesta ; conversely, on planets with much longer photoperiods, like Cyone, asari tend either to have two siestas or a single, but much longer one — the specifics entirely depend on the planet and its environment.
Asari do not typically sleep in beds but in nest-like basins filled with cushions, usually called "pods" — not to be confused with the sleeping pods found aboard spaceships ; but the pods are actually the basis of the (in)famous high-tech "pleasure pod", enclosed with a semi-opaque purple hood. Some cultures do not use pods ; instead, a depression - the nest - is carved (with patterns evoking seashells) in the floor of one's room and filled with cushions.
Unlike many humans, adult asari more readily sleep with other asari with whom they are not romantically or sexually involved, usually relatives or friends ; nudity, likewise, is not inherently erotic. As a result, pods and nests tend to be very large. In situations where they cannot - or won't - afford the space or the expense, asari settle for beds or cots.
On Thessia, most asari eat twice a day, usually eating lunch late in the morning then dinner early in the evening, and it is the default for spacers and commandos — though again, culture and planetary peculiarities means many asari usually eat three times a day instead : a breakfast upon waking up, a midday meal, and a supper. Dinner is always the most important meal - and longest - of the day. If they can, asari will eat with other people and will only rarely isolate themselves ; depending on their preferences, they may eat together in congenial silence, but more often than not they will enjoy talking as they eat. It is also very common for public readings of poems, novels or essays to be held during mealtimes, either in mess halls or in restaurants. Asari eat seated in chairs or on the floor, as most humans do, but bench seats are much more common than in human cultures.
Because of the hungry metabolisms fueling their biotics, asari dishes tend to be both copious and nutritious ; as many sagacious experts have previously observed, non-asari usually gain a few (or many) kilograms when they visit an asari world and sample the local cuisine, even though they eat the alien-friendly "visitor versions" of traditional asari dishes with the eezo filtered out.
Asari dishes skew heavily toward sugar and high-calorie, fatty foods because of their demanding diets ; they have something of a sweet tooth compared to other species. The Thessian equivalent to honey ("asari honey"), in particular, is ubiquitous in asari cuisine, from honey marinades to honey syrups and honey meads ; some connoisseurs have said that asari have a type of honey for everything the way some humans have vintages for every occasion, with honey made from the nectar of the common irsaal a particular favorite.
Asari food is also spicy as a rule (and is often sweet and spicy at the same time), to the point that a spice pot takes up the role a sugar bowl would have in a tea party. Spices, salt, and honey are the typical condiments of an asari meal.
Meat, seafood and fruit are important elements in many culinary traditions, though vegetarianism is very common, either for cultural or religious reasons. Many asari are also "cruelty-free omnivores" : they will only eat meat that has been grown in a vat and consider eating parts of a killed animal morally repellent.
Asari alcohols are both very diverse and very popular among levo species. These include, but are not limited : elasa (also known as erasa), honey mead, ice brandy (such as Serrice Ice Brandy), akantha, champagne (such as Anäis champagne), Blue Thessia, wine (such as Thessia Red), whiskey (such as Zigos whiskey). Eezo-free variants are made for exportation.
An asari canteen or mess hall, such as the common kitchens found in the phalansteries and arcologies prevalent on asari worlds, will often propose at least two to four dishes from different asari gastronomical traditions, so that most asari have an encyclopedic knowledge of the various cuisines in their cultures. Since first contact and the development of xenonormativity in asari relationships and society, they have also become very fond of some culinary arts from the cultures of other species, and various levo dishes - or substitutes of dextro dishes - are proposed on a regular basis. In such cases, asari often have either a shaker of eezo dust or eezo food complements in pill form to prevent eezo deficiency in their organism ; this has historically made asari targets for mugging, though their biotics and their tendency to move about in groups forestall all but the most inexperienced or desperate criminals.
Many xenoanthropologists believe that meals are so important in all extent asari cultures because their metabolisms makes them particularly vulnerable to famine conditions, a dread that historically would have been cemented by very long lifespans.
A devout siarist is expected to meditate at least twice a day, in the morning after waking up (usually just before or right after breakfast, if applicable) and in the evening after supper. The duration of the meditation will vary : acolytes, for instance, can meditate for as much as two Earth hours in the morning.
On the Citadel, where the galactic standard day is only about 10 minutes shorter than the Thessian day, asari are perfectly at ease. The various forms of basic salary prevalent in the Republics means they usually negotiate to work as much or as little as they please, and they have the time to eat, sleep and enjoy themselves.
Salarians
Salarians sleep one Earth hour every day ; as a Sur'Kesh day lasts about 21.5 Earth hours, this means salarians need to sleep every 20 Earth hours or so. Traditionally, salarians do not have a private bedroom, but sleep in a private cell or a dormitory. Most salarians sleep with a headrest to facilitate air circulation in Sur'Kesh's hot and wet climate. Because of concerns over material decay due to humidity, most traditional salarian beds have been variations on mats and hammocks. In the modern age, sleeper pods, which suspend the sleeper in null-grav, have become popular in the wealthier clans ; they are also present in salarian businesses for those employees who wish to spend a few days at work.
Because of this, salarians have always spent both the day and night awake, usually sleeping in shifts. In consequence, the workday was historically structured around visibility : tasks that needed light to be done were done by day, while the rest could wait the night. As a result, salarians pioneered light emission technology (lamps) much earlier, relatively speaking, than other species, as otherwise nighttime activities would have been fairly limited. Therefore, salarian complexes and cities have always been active no matter the hour, with businesses, temples, homes, civil buildings and other establishments only closing for cleaning and maintenance. Moreover, the day has traditionally been associated with work and activities undertaken for the collective, especially physical labor, while the night instead has been associated with leisure, social activities, and intellectual work.
Salarians have five or six high-protein meals every day : at daybreak, around midday, in the afternoon, at nightfall, at midnight and in the dead of night. As a rule, if salarians are left to themselves, food is hearty and there is a lot of talk and noise and games and music ; the salarians' greater ability, relative to other species, to recognize patterns and process stimuli before being overwhelmed often allows them to take part in several conversations at once. Salarians seating silently by themselves, seemingly unbothered by all of that, are fairly common too : salarians can be so focused on their own thoughts that they can ignore everything going on about them and "tune out" the noise. However, the salarian proneness to multitasking means they are just as likely to eat their meal even as they are doing two or three other things at the same time — but the demanding salarian metabolism means they never skip a meal.
The traditional meal form is a lot of dishes served simultaneously on a table, buffet-style, and individual salarians taking whatever they want. However, female meals and formal occasions call for a structured succession of dishes each more impressive than the last. As with everything with salarians, gastronomy can become competitions of virtuosity and innovation, especially a dalatrass is out to impress a representative from another clan or polity. This is especially true in salarian dining rooms, which contain tiered, concentric rings of tables looking down on the central table where the dalatrass or her deputy, her close supporters and those currently in her favor are seated. Refectories, on the other hand, are pretty similar to what humans are used to, except they tend to always be partially or entirely in the open. This can be difficult for non-salarians when it rains.
Salarians are omnivorous : their diet, and therefore their cuisines, largely consists in insects and insect products (like larvae or eggs), some mollusks, small pseudo-amphibians, pseudo-fish, grain and grain products (like bread), fruits, fungi and tough fibers. Each salarian clan has numerous, enormous insect farms ("hives"), with many domesticated subspecies greatly specialized through careful selection, to the point that clans can often boast of breeds unique to them. A gift of hives from one clan to another is considered princely.
Because of the extremely tough, iron-rich salarian teeth, some of the dishes salarians prepare - especially fibers and insects, like smoked bug jerky - are completely inedible by alien standards because they are considered either undercooked or overcooked and might damage non-salarian teeth. Some salarian culinary traditions insist on eating certain kinds of insects live, which is considered horrifyingly disgusting by those salarian clans and non-salarian cultures who do not share in the practice.
While they use spices like most everyone else, salarians usually do not salt their food due to their sensitivity, which can result in some meals tasting bland to alien palates. This cannot be easily remedied because there are no salt shakers on salarian tables : salt, which painfully burns salarian skin, is a controlled substance. On the other hand, salarians always have liquid nitrogen on hand for instant icecream.
As with asari and humans, salarians have a high proportion of sweet-receptors that makes them crave sugar, but salarian cuisine skews toward the savory, the bitter and especially the sour. Dried seaweed snacks, for instance, are a kind of treat particularly favored by salarians.
Salarians cannot get drunk, succumbing instead to alcohol poisoning if they imbibe too much of liquids whose sole interest for them is that it prickles the tongue and the throat — much like humans can be poisoned if they drink too much water. It is speculated that this insensitivity to alcohol evolved because otherwise their metabolism in conjunction with the diet of the frugivorous salarian ancestor species (alongside their preference for overripe fruit) would have resulted in their being drunk all the time.
Turians
Palaven rotates once 28.3 Earth hours, which is but one of a series of factors contributing to its relatively high surface temperature. Like all native lifeforms, turians have long adapted to this situation, with an added wrinkle : as obligate hypercarnivores, they must sleep a lot, and they usually do so right after eating as otherwise digestive torpor would impair waking activities.
Turians therefore need to sleep for about 14 Earth hours every Palaven day, though they never do so at once. A pre-Hierarchy turian's daily schedule would have looked like this :
waking up around sunrise and immediately starting their day for about 6 Earth hours ;
a copious breakfast around midday typically lasting less than an hour, immediately followed by about 3 Earth hours of sleep, which allowed turians not to be active when the day is at its hottest ;
waking up for another burst of activity, this one about 5 Earth hours long ;
a small lunch lasting less than a half-hour, followed by about 1.5 Earth hours of sleep ;
waking up for another burst of activity that lasts about 3 Earth hours ;
dinner, the most important meal of the day, which usually lasts a full hour, immediately followed by the longest sleep period for about 7-8 Earth hours.
The realities of the Hierarchy have changed this somewhat. Firstly, as with soldiers of most species, turians are trained to fall asleep the moment they go to bed, even at irregular hours, as they do not know when they will next get the chance to rest — and all turians are soldiers.
Secondly, every day on every planet, moon, space station or starship in the Turian Hierarchy is structured in shifts, meaning that there is always someone manning an important post no matter the hour ; so, whereas Thessia and other asari planets noticeably slow down around midday, Palaven and other turian planets maintain the same degree of activity regardless of the time of day. Turians stationed on Palaven - especially the young healthy ones who want to prove what good turians they are - actively seek out the shifts when they'll be awake in the hot hours after midday.
The Hierarchy schedule looks like this :
Shift 1 : about 6.19 Earth hours of activity, entirely dedicated to work or getting to work (7 imperial half-hours, or 3.5 imperial hours)
Downtime 2 : about 2.65 Earth hours to eat and sleep (3 imperial half-hours, or 1.5 imperial hours)
Shift 2 : about 5.30 Earth hours of activity, divided between work and personal time (6 imperial half-hours, or 3 imperial hours)
Downtime 3 : about 1.77 Earth hours to eat and sleep (2 imperial half-hours, or 1 imperial hour)
Shift 3 : about 3.54 Earth hours of activity, usually personal time (4 imperial half-hours, or 2 imperial hours)
Downtime 1 : about 1 Earth hour to eat (1 imperial half-hour, or 0.5 imperial hour) and 7.95 Earth hours to sleep (9 imperial half-hours, or 4.5 imperial hours)
As a result, most turians tend to be lightly sleep-deprived at the best of times, a condition typically exacerbated by their tendency to seek out unpaid overtime at work. As every sixth day is a day off (unless they're on active duty), they make up for it at that time.
The Palaven and Hierarchy day is divided in 16 hours, each about 106 Earth minutes long (1 hour, 46 minutes), though in practice the half-hour (about 53 Earth minutes) and quarter-hour (about 26 minutes and 30 seconds, Earth time) tend to be the basic time units of the Hierarchy.
Upon joining adult life, turians are issued schedules to make sure not everyone will be off work at the same time (with the exception of holidays and festivals). On Palaven and military/state installations, turians follow the 16-imperial-hour schedule, even on planets which do not match in the least this pattern : that way, a turian's shifts will naturally cycle them through the various hours of day and night.
Exceptions are made for : civilians of all stripes, especially children ; those turians actively raising children, whether parents, teachers or support staff (boarding schools are very common) ; turians past the conscription tiers of the Hierarchy, i.e. decision-makers of any stripe which all need to be awake at the same time so they can work together, and who have no one waiting in the wings to fill in for them as they sleep ; and their respective staffs. Those are all on Schedule 1, which follows the day/night cycle of Palaven.
Because of their anatomy, turians do not sleep in beds but can instead sleep by :
lounging in the equivalent of deck chairs [as seen in the Garrus issue of Mass Effect: Homeworlds]
crouching
standing up
or in asari-style pods
This is in line with what another researcher first documented long ago, as is evident here.
Because of the state of extreme drowsiness turians are undergoing as digestion kicks in and they get to bed, turians would rather sleep than have sex in turian-style beds (which aren't built for fun times anyway). Most sexual activity, therefore, happens in private, but usually standing up or on some other, more useful piece of furniture.
Turian cuisine is meat, meat, meat, sometimes dressed with fibres for dietary reasons. Turians think that good food is a) efficiently nutritious in a way that will sustain soldiers for a long time, b) healthy, c) cheap, as credits can probably be better spent on things that will benefit the Hierarchy directly, and d) pleasant to the taste — in decreasing order of priority. This mindset is not entirely cultural : the turian sense of taste is somewhat atrophied, relative to other species, as the processing of visual stimuli that gives turians exceptional vision takes up proportionately more neural space. Moreover, the anatomy of a turian's mouth - with only fourteen fangs and no closed sides - means they do not chew their food but swallow it whole in chunks which are then masticated in the gizzard ; in consequence, food spends very little time in a turian's mouth. In turian gastronomy, smell and, to a lesser extent, visual presentation are more prized, as they excite the appetite of the onlooker ; but overall, cuisine is poorly developed (with the exception of "archaic" traditions from different Palaven cultures) because it is considered somewhat frivolous.
The mainstays of turian cuisine are parts from the Palaven animals known as the hyax and xemna (herd animals) and the louza (poultry) ; dehydrated hyax stew is part of staple rations in Hierarchy military bases everywhere. Graxen, a party food, is the equivalent of human popcorn. In general, turians eschew sugary foods altogether as they have no taste receptors for sweetness (as they have no frugivorous ancestors), though they can taste chemicals exclusively present in meat humans cannot sense.
A rare delicacy in turian cuisine is some kind of carrion strips known as esqualax, which smells and seems horrific to just about every other species who balks at the idea of eating rotting meat. Turians will calmly point that other gastronomic traditions, including human ones, are from their point of view as equally unappealing ; the concept of cheese, in particular, especially the moldy ones, seems particularly obscene.
Beside food, turians consume gastroliths : small pebbles which will grind down food in the gizzard. Gastroliths are usually provided in canteens and mess halls and can be bought in turian grocery stores or ordered online. Hierarchy turians take pride in buying rocks cheap as dirt, whereas turians from independent colonies (especially on Illium) will sometimes spend credits on designer gastroliths or gastroliths from exotic, far-off places.
Turians haven't developed many alcohols, in part because they are more sensitive to alcohol intoxication and tend to get drunk faster relative to other species (horosk is only strong enough to send some turian drinkers into a coma). Beside this, their cultural mindset, and the dextro chirality of whatever isn't pure alcohol, another major hurdle is the turian tolerance of various compounds which are toxic for many other species : for instance, ruthenium chloride, a compound to which turians are insensitive but which is toxic to all three other Council species, is often used by turians in bottling and labeling. More impressively, turians cannot get methanol poisoning, and so their drinks are often mixed ethanol and methanol, or even pure methanol : if Drossix Blue supposedly makes some human stomachs burst from consumption, it's because methanol poisoning in humans can cause vomiting and intense abdominal pains, before it kills you.
The low threshold before alcohol intoxication doesn't keep turians from getting shit-faced, on the contrary : as with many straight-laced, collectivist cultures where individuals are under a lot of stress, excessive drinking is common in appropriate social situations where people are allowed to "cut loose". Alcoholism is unfortunately a recurring health issue among particularly traumatized veterans.
Other researchers have documented the impact of turian drinking vessels on the galactic standard.
THAT'S ALL, FOLKS !
Redesigned some canon salarians! Got sick of Andromeda's one (1) head model. Have some headcanons, also:
Tann secretly misses home like crazy.
Herik loves animals and dreams of becoming a veterinarian, but his current job is too important to leave. Also he's tall.
Nels is distantly related to Raeka, hence the similar-ish tattoos. He only works behind a desk due to getting injured on duty.
I actually haven't met Raeka yet so uhhh
Del Jasin may be a technician but her true passion is BUGS and someday she's going to relocate to Havarl and keep some as pets.
Tann's aide (name?) has a badly concealed crush on the Pathfinders. All the Pathfinders.
Turians and Disability Culture: Part 2 Societal Expectations and Norms
So I spoke about how in the more general view Turian society has of disabled individuals here in my last post: Turians and Disability: Part 1
In this post, I want to go over some of my headcanons about disability in Turian culture in ways that don't pertain to the military but the average person. In addition, to lifelong military careers and veterans, those who are born with disabilities are generally also held in a certain regard. There's a certain societal and even family pride in those disabled from birth, as they're often seen as in the best translation from most turian languages to have "strong spirit." It's viewed that to conquer the limitations of one's own body, and to find understanding and peace within such limits is highly admirable and respected, be it mentally or physically. Turians believe in the strength of understanding and accepting one's own limitations and working peacefully with the body, rather than forcing the body to the brink of exhaustion.
Turian society is focused less on eradication of disability, and more on accommodation and support for the disabled, caregivers, and family units. Young disabled turians are often integrated into society, through specialized programs and early education alongside their able-bodied or neurotypical peers to encourage understanding of disability rather than fear. There is a lot of focus on what an individual can do, rather than what they lack. In addition, there is also the taught expectation that the strongest Turian is only as strong as their weakest counterpart to encourage companionship and camaraderie amongst those who're different from one another. Adults with disabilities often go into fields such as engineering, medical, or even teaching, and more than a few disabled Turians have been prominent in the arts. Because Turians are largely a family and group oriented species, the treatment of other species' of their disabled or those with differences can seem almost barbaric to Turian mindsets, and they often find the lack of accommodations and access to medical care deeply disturbing. They also generally find views about the survival of the fittest to be less advanced thinking and barbaric. (An example of this is in my opinion: When Garrus, Javik, Cortez, and Wrex, are discussing things with Joker near the bar in the Citadel DLC, Garrus is the only one who doesn't engage in the discussion whatsoever about how Joker needs to be a better shooter, nor does he say anything when Wrex and Javik discuss the weakest being left behind) Turians value civil freedoms and liberties too, as seen in the codex entries particularly in ME2-ME3, so there are not any particular limits on the freedoms a person with a disability might face, unless it's detrimental to their health, and those around them. Turians who've been in contact with humans or seen human behaviors around those with disabilities also find the infantalization quite bizarre, and generally it's considered standard politeness to not assume help is needed, and rather, will wait until asked for assistance, but more often than not be more happy to provide help. I might also do a 3rd part of this, though I'm not sure on what topic just yet!
Turians and Disability Culture Part One - Disability in Societal Structure
One of the best things about fanfiction and fanart, and just these personal worlds we have in our head is that we can create headcanons and personal thoughts for how we think the world functions which in my opinion is super neat. Mass Effect is very near and dear to my heart particularly for how inclusive it is, especially in terms of things like disability and tackling social issues. It's imperfect of course, but as a disabled person myself, what's perfect? I think it's simply more important that you try. Strangely enough, my Shepard is disabled and though I've been disabled my whole life, I've never been brave enough to make a disabled character that was like me until now! These are just some of my personal headcanons and you're of course, totally free to disagree with them. Now, onto the post! ------ Turians in general don't have a concept of disability in the same manner that humans do, and it at times, causes great confusion especially in their relationships with other races, particularly humans. It's stated in the codex entries: While turians are individuals with personal desires, their instinct is to equate the self with the group, and set aside personal desires for the good of all.
This would dramatically change how they'd both treat, and interact with the disabled amongst them. Unfortunately, human culture as we see it in the game seems to have progressed medically, but perhaps not socially. Given, that Joker is called slurs repeatedly, and automatically assumes when he speaks to Shepard in ME1 that he's seen as less competent due to to his Vrolik's Syndrome as a pilot, even though it has little impact on how well he does his job. (We really only see the lens of disability through Joker, the Mindoir Survivor, David Archer, and it's vaguely mentioned with military members with PTSD such as the cult leader etc.) Turians in general value strength and discipline, and it's clear in both their military structure and how they think of the greater whole, rather than just the individual. Given also, that Turians boast the best and most powerful military in the galaxy, I believe that becoming disabled in either training or in active duty is commonplace. As such, accommodations for disability in Turian society are seen as mandatory, and a right, as opposed to discretionary. Ramps and elevators in buildings, military outposts, and generally every building in Hierarchy space is required. Turian science also is one of the most advanced when it comes to accommodations for various disorders when it comes to mobility aids, relying on combinations of cybernetics, exosuits, and other training and uses. (In the original concept art for Saren, he also was disabled, using a biotic cane to walk) Rather than discharging disabled soldiers, Turians will simply accommodate them to ensure they are still able to serve the hierarchy in some way. Those disabled in action often later become advisors, serve in research and recon bases, and advise generals and captains on the best course of action. In fact, it is relatively uncommon for high ranking Turians in the Hierarchy military to not have some form of disability be it scars or cybernetics, and mobility aids, as such signs of disability are seen as markers of experience and a willingness to "die for the cause" as the Turian anthem proudly states. This also ties into why Garrus is so reluctant to fix his scars, as Chakwas states in ME3, as it's seen as a mark of his bravery. As such, disability isn't seen as something shameful or "less than" in Turian society, but simply a fact of life that must be strengthened or built around, rather than something hidden away. Most turians view disability as an inevitability, something that eventually occurs in some way for everyone. Next post I'll go over the social and emotional models of disability for Turian culture and how this works within their society.
milky's illustrated turian headcanons #1: TURIAN ANATOMY!
thank you to everyone who expressed an interest and encouraged me to start this series! and thank you to garrus vakarian for agreeing to model. a lot of this I've already talked about in this turian anatomy hc post, but not all of it. I hope you like it!
Idrisah & Gillie, do you like consuming media made by the species you translate for? Or do you prefer media that's by and for humans?
They enjoy a broad variety of human and alien media.
😈😈😈😈
It's been a long time since I drew Kayano, I think it turned out well, I don't know, I like it
RGB Graduation Trip