Going back through my backlog and posting my old Aelfric art... may as well get this blog caught up with the extras art but I draw Aelfric and Conrad so often if I posted everything it would become an AtW blog!
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Going back through my backlog and posting my old Aelfric art... may as well get this blog caught up with the extras art but I draw Aelfric and Conrad so often if I posted everything it would become an AtW blog!
Posting old Nim prototypes~
Little blurb below if people are interested in the thought process behind their design initially
is there an actual dictionary for elvish?
Yup, but I used a random translator I found online!
I think it's Tel'Quessir from DnD the Forgotten Realms but tbh it was so long ago I can't find the translator anymore!
Devlog #8: Stuff and Things
Hello, all! I promised another devlog so here it is. June's been a pretty productive month.
So my progress with rewriting has been basically to go through the entire script, beginning to end, to make the plot, and romantic development more seamless. ACS is split up into 14 chapters in total not including the prologue and epilogue.
For reference, the demo goes up to chapter 4:
Prologue - Michael POV
Ch1 - Klafka
Ch2 - Rufus
Ch3 - Nim
Ch4 - Consultation
It's technically one third of the game but the demo chapters are actually quite short compared to the full game. One of the chapters is 15,000 words which is the length of the entire extended demo haha (although that's definitely an outlier). I'm having a ton of fun writing the script which is how I felt when I wrote the demo, so that's a good sign! Definitely an improvement from feeling like I was slaving away at it for hours only to scrap everything I'd written that day.
During the course of the full game you will meet a LOT more NPCs and my goal is for all the NPCs to have a bust up sprite like Deidre so I've started designing them ahead of time.
I've also started to sketch out the bgs I know I'll need for certain. Below are the sketches for the riverbrook and dark forest.
The nice thing about vns is if I can't write I can just draw all the assets but at this rate all of the art might be done before the writing aha oopsies. It's been a moment since I've drawn backgrounds but it's nice to know I've still got it.
Well, that's it for this devlog I'd say. I'm in the middle of a fast-paced summer class and haven't had as much time as before but I'm still on track with my invisible schedule. Until next time!
Here's that Nim picture by itself, I wanted to draw them with different hairstyles hehe
Devlog #7: Hum Hum Hum
Hey everyone!
I know it's been a long time, but I wanted to create a proper devlog for some work I've done lately for ACS. 4 YEARS. WHAT HAS HAPPENED IN 4 YEARS? I think it's difficult to be honest about my thoughts and feelings about my own projects without defaulting to a more professional voice. So, speaking honestly here.
Hello!! I just finished A Cottage Story, and I loved it a lot!! All 3 of the characters have my heart!! I hope you can continue it soon, sending you love and encouragement rn <333
Have a nice day, and I would just like to say, I love love love the story and I think the characters are amazing and the art is beautiful!!
(P.S, will we ever get to meet the pixie children?)
Thanks for the sweet message! It makes me so happy to hear people are still reading and discovering ACS and that it can be a spot of joy for them haha.
(I didn't plan on it but after reading comments and suggestions I do end up changing some aspects of the final game sometimes... so only time will tell ;) )
The full body sprites for Aelfric the Wondrous! I used Fire Emblem Heroes and Echoes sprites for reference when drawing these, I wonder if it shows? Heights are, again, inaccurate. For those curious:
Edmund (5'3), Wini (5'4") Aelfric (5'9") Conrad (6'1")
The thumbnail I drew for the web release of Aelfric the Wondrous <3 (March 12th, 2025)
The full body sprites for the Love Me Love Me Not boys! I was lazy and didn’t detail the shoes because they’ll never be seen in-game also the heights for the characters are inaccurate Micah should be shorter!!
OK this blog is finally caught up with all the games WHEW I'm posting all of the official art and references for prosperity. At the moment I'm still posting old art, sketches, and extras material with some current updates sprinkled in. Maybe sneak peeks of things that I've been working on just for fun?
I also redid the blog so it's easier to navigate and all posts are tagged with their respective games. So if you're interested in A Cottage Story posts they will be tagged as such etcetera.
Thanks if you read this far. Right now I'm just trying to organize all my social media and to get back into it now that life has settled down for me haha.
Love Me Love Me Not is a slice of life/office dating sim following Addison (changeable gender/pronouns) who's hiding a big secret...will she be able to find love in spite of it? The demo of this game was written by Walt and and illustrated by me for Nanoreno 2024. Play it HERE!
Features
Choose Addie's gender/pronouns
2 main romantic love interests
1 secret love interest...?
10k+ word demo
If you want a quick, fun, flirty game please give it a try and if you like it, reviews are appreciated to boost visibility <3
Character Spotlight: Addison (custom gender/pronouns)
You can play Love Me Love Me Not's Nanoreno 2024 demo on Itch.io!
Character Spotlight: Warren (he/him)
You can play Love Me Love Me Not's Nanoreno 2024 demo on Itch.io!
Character Spotlight: Mack (he/him)
You can play Love Me Love Me Not's Nanoreno 2024 demo on Itch.io!
Character Spotlight: Micah (he/him)
You can play Love Me Love Me Not's Nanoreno 2024 demo on Itch.io!
Character Spotlight: Isaias (he/him)
You can play Love Me Love Me Not's Nanoreno 2024 demo on Itch.io!