Reverse Therian

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@lesbian-alesha
Reverse Therian
Did you see that Magic: the Gathering now has a game state in which you need to prove that there are an infinite number of twin primes to win? I can explain it more if you are interested.
(With reference to this post here.)
By all means, please tell us about the Magic: the Gathering combo which requires proving the twin prime conjecture in order to win.
Okay so this is taken from the Three Card Blind discord server from an acquaintance of mine, Quag.
It’s Alice’s turn and she controls Zimone and has a Fling, an Awaken the Woods, and a fragmentize in hand. She controls 2 Forests (green mana), a Plains (white mana), a mountain (red mana), as well as two lands that are here because they can be sacrificed.
Both Alice and Bob have infinite mana colorless mana made via an artifact that can untap itself for more mana.
Bob has 10 life and controls a Wasteland and two Forests. He has a Nourishing Shoal in hand. He also controls a Battle of Wits and has 250 cards in his library.
To win before Bob does next turn, Alice needs to create a large creature token with Zimone by casting Awaken the Woods, and at end step Fling the token. However, Bob with his infinite mana can cast an arbitrarily large Nourishing Shoal, gaining 10^100 life for example. Alice will try to Fragmentize the Monolith that Bob controls. In response he will generate the mana to cast the giant Shoal and he has to pick a number.
Then, Alice can cast Awaken the Woods to make her land count a prime number that is bigger than 10^100 so that at end of turn, she can Fling the Primo token at Bob’s face. However, once the trigger goes on the stack to make the token, Bob can Wasteland any of Alice’s non basic lands to make her total land count a composite number, making no token.
But, Alice has a trick! She can sacrifice one of her own Havenwood Battle grounds to make her number of lands 2 less in combination with a wasteland. This would allow her to still have a prime number if she chose the larger of a pair of twin primes as her target land count.
The question is this: Can Alice always make a number of lands bigger than any other number so that if Bob destroys one of her lands, she can sacrifice another, remaining at a prime number, and making the token to Fling for the win?
(So: are there infinite twin primes?)
The game state, courtesy of Quag also.
@pomrania replied:
Somebody reblog with that one Sonic fandub meme of "what the FUCK are you talking about", because that is the EXACT emotion I'm experiencing here.
In plain English:
Alice and Bob are playing Magic: the Gathering. If Alice does nothing, Bob will win next turn.
Bob's current position allows him to respond to anything Alice does by doing a Stupid Card Trick that grants him an arbitrarily large number of hit points. By "arbitrarily large", we mean that Bob can pick any number he wants, but it has to be finite; i.e., he can't say "infinity plus one".
Alice's plan is to do something that will break the setup that permits Bob's Stupid Card Trick, thereby forcing him to pick a number of hit points for it to give him before he loses it. Alice will then follow up with her own Stupid Card Trick which allows her to deal an arbitrarily large amount of damage.
So all Alice needs to do is say a number that's larger than the number Bob said, and she wins, right?
Well, not quite. Unlike Bob's Stupid Card Trick, Alice's Stupid Card Trick only works if the number she picks is prime. If anything Bob does in response prevents her from picking a prime number, she does no damage, and Bob wins next turn.
It so happens that Bob does have the ability to respond in a way that reduces the number Alice picked by one. Any prime number minus one is non-prime, so this counters Alice's Stupid Card Trick.
But: Alice has the ability to counter Bob's counter by reducing the number she picked by a further one. This puts her back in business if and only if the prime number she picked in the first place is still prime after having two subtracted from it.
The question is, then: is it guaranteed that Alice can always pick a prime number that's larger than Bob's number and is still prime after having two subtracted from it, no matter what number Bob picks?
Answering that question requires proving the twin prime conjecture, one of the great unsolved problems of mathematics.
Mistmeader, Treachering Seizures Submission by Nightsquared
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Mistmeader, Treachering Seizures Submission by Nightsquared
how do you feel about Loot (the magic character)? a lot of people really seem to despise him
i actually thought his first card art was inoffensive but his foundations card really makes him look like a hideous little funko pop
i do dislike the design just as much as the next person. he looks like a skylander. he looks like... i don;t know how to describe this other than he looks like he is designed for a 3d vidoe game and not for 2d card art. weird and abad and jarring design and made to look all the worse by releaisng the same year as bloomburrow did 10000 extremely genuienly adorable little mice and bunnies
unlike many people i dont think theres anything particularly wrong with mtg wanting to create a purposefully cute little mascot character to slap on merch. unfortunately i think loot just fails misreably at that he looks so forgettable he looks like a mobile game character he looks like a d-list digimon. and his new art crosses the line from bland to genuinely awful he looks so fucking bad with his mouth closed and his pose is horrendousss
BIG NEWS GIRLBOSS FANS
The funny thing is I dont really read the Magic story. I hear about it second hand from other more invested players, often with a "huh, that's neat." I dont have any particular attachment to the Magic characters. I certainly dont care about the sanctity of any professed "Magic IP". But for some reason the UB announcement still felt bad, and it took me a few days to figure out why.
It's because to me, the cards are the story. Everything else is supplementary. It's in the art, the flavor text, and the mechanics. It's the kami being represented by enchantment creatures in Kamigawa. It's the fact that Repel Calamity destroys every Calamity Beast in Bloomburrow. It's the Guilds and the Khans and the Shards. It's the fact you can drain your opponent's life total with vampires or overwhelm them with rats or put every card from their library into their graveyard to win. Story and gameplay are not separate in Magic, and that's a big part of what made it so special to me. I care about these things because the game made me care. But now the game wants to be about something else, about other stories I already know and have heard before. It's not just a betrayal- it's boring. I'm not learning something new, I'm experiencing something old. Of course Wolverine has Regenerate. I'm already over it.
Just hitting me that the ad slop getting pumped through standard means it will all be pioneer legal too now... Fuck man this shit sucks.
making universes beyond a central inescapable tentpole of mtg's business model seems ill advised for longevity. like, sure, the data shows it brings in new fans. that's good! but how long are those fans gonna last when the thing that broughjt them in isnt gonna hapepn again. like if you're a new magic fan and you came in on a ravnica set and you really liked niv-mizzet then you could keep playing and be reasonably assured you would see niv mizzet again, and more dragons and wizards and guilds and shit. if you're drawn into mtg on the spiderman set because you love spiderman then tough shit buddy because after Marvel Block is over we're doing the The Office set and youre never seeing spiderman again
okay i take back everything i've ever said in defence of UB lol half???? Half???? fucking HALF??
from today's panel
Saw someone making these and wanted to do one of my own too
magic decks are exactly like this also
im a complicated and nuanced girl
sometimes i play esper control instead of grixis control... you couldn't understand...
I do not blame the Commander Rules Committee for stepping down. It was all they could do given the situation.
I will never fully forgive the MtG community for the actual death threats that were sent to a group of unpaid volunteers working for the betterment of our hobby.
And I do NOT trust Wizards of the Coast to self-police themselves, or to place the interests of the community over the interests of their shareholders.
still making these
made more disco cards. this time some skills