As much as I think it would be fun to have emotive anthropomorphic ears, I also recognize I can barely control my facial expressions. Like hell can I keep from Angry Ears-ing during meetings
This is who you’re having a meeting with, by the way.

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@madlymaxine
As much as I think it would be fun to have emotive anthropomorphic ears, I also recognize I can barely control my facial expressions. Like hell can I keep from Angry Ears-ing during meetings
This is who you’re having a meeting with, by the way.
tshirt concept
To the Person Who Asked If I Was OK
Pre-order my new book here
Cuteness aggression but I actually get rough and hold you down and stare at you like you’re my food.
This is a literal sexual harassment training video we had to complete
i assumed this was porn
Hi. Angel on your shoulder here. It's totally ok to kill that guy
this sims 2 ad has like such deep gay energy to it. Like this feels like queer history to me
The funny thing is that it wasn't even an intentional stance taking. They just forgot to code a check to make sure characters genders "matched", resulting in that characters could get into relationships regardless of gender.
What the hell are you talking about? They didn't forget anything. A programmer for the sims 1 was a gay man who programmed gay relationships into the game and they kept adding it back, intentionally, in each game.
Actually, you’re both correct. It was an accident and a deliberate decision by one gay developer:
“During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships. But there was also fear about how such a feature might adversely affect the game. “No other game had facilitated same-sex relationships before—at least, to this extent—and some people figured that maybe we weren’t the ideal ones to be first, as this was a game that E.A. really didn’t want to begin with,” Barret told me. “It felt to me like a fear thing.” After going back and forth for several months, the team finally decided to leave same-sex relationships out of the game code.
When Barrett joined the company, in October, 1998, he was unaware of the decision. A fortnight into his new job, he found himself with nothing to do when his supervisor, the game’s lead programmer, Jamie Doornbos, took a short vacation. Jim Mackraz, Barrett’s boss, needed a task to occupy his new employee, and he handed Barrett a document that outlined how social interactions in the game would work; the underlying rules for the game’s A.I. that would dictate how the characters would dynamically interact with one another. “He didn’t think I could handle it with Jamie off on vacation, but he figured that at least I’d be out of his hair,” Barrett told me. “Neither he nor I realized that he’d given me an old design document to work from.”
That design document predated the decision to exclude gay relationships in the game. Its pages described a web of social interactions, in which every kind of romantic relationship was permitted. That week, Barrett confounded the expectations of his disbelieving boss. He successfully wrote the basic code for social interactions, including same-sex relationships. “In hindsight, I probably should have questioned the design,” Barrett, who is gay, said. “But the design felt right, so I just implemented it. Later, Will Wright stopped by my desk,” Barrett said. “He told me that liked the social interactions, and that he was glad to see that same-sex support was back in the game.” Nobody on the team questioned Barrett’s work. “They just pretty much ignored it,” he said. “After a while, everyone was just used to the design being there. It was widely expected that E.A. would just kill it, anyway.”
In early 1999, before E.A. had a chance to kill the design, Barrett was asked to create a demo of the game to be shown at E3. The demo would consist of three scenes from the game. These were to be so-called on-rails scenes—not a true, live simulation but one that was preplanned, and which would shake out the same way each time it was played, in order to show the game in its best light. One of the scenes was a wedding between two Sims characters. “I had run out of time before E3, and there were so many Sims attending the wedding that I didn’t have time to put them all on rails,” Barrett said.
On the first day of the show, the game’s producers, Kana Ryan and Chris Trottier, watched in disbelief as two of the female Sims attending the virtual wedding leaned in and began to passionately kiss. They had, during the live simulation, fallen in love. Moreover, they had chosen this moment to express their affection, in front of a live audience of assorted press.”
- from The Kiss That Changed Video Games by Simon Parkin
That cat is legitimately getting a state funeral, several statues, a weepy 10 thousand word obituary from The Guardian and an Elton John tribute song when he goes.
i’m free on thursday if you wanna start a toxic codependent thing
in honour of wolvie returning to the big screen here's a fond childhood memory
The absolute contempt for these locks is palpable.
i like how all cats regardless of species can either look rlly badass and cool or just incredibly silly stupid
my proof
me in my brain me in my selfies
Recently reached master ball rank in pokemon TCGP with my jolteon deck! She reminds me of my cat who also loves chewing wires lol
once you reach a certain level of Animal Knowing you become burdened with two absolutely true, completely contradictory facts:
animals are basically the same, a lion is a big kitty
a lion is absolutely not a big kitty, are you fucking stupid?
Back when I was in high school, volunteering at the zoo, I had this encounter with one of our mountain lions.
Now, I had actually petted the older, calmer female. But this was one of the males - they'd never been even slightly interested in me. But today? He made eye contact with me. He hunkered down. He did the butt waggle like he was going to pounce. Again. And... POUNCE. That cat crossed a good 20 meters in about 3 seconds. He only turned away at the last moment because there was an electrified fence.
He made sure I knew he was there. He wasn't hunting: he was playing. This was exactly like a housecat playing with you.
But, just because he was playing, didn't mean I wouldn't have been dead if he'd actually pounced on me.
They are big kitties. It's just that housecats are small and can't seriously injure you.
Thank you, that was terrifying
I got a job at a gas station across from a casino and a guy keeps coming in to buy whole cartons of cigarettes and talks in the third person calling himself "snake eyes pete" and every time I tell him his total hes like "tell ya what if old Pete rolls a snake eyes why dont you give it to him for free?" and he rolls the same set of loaded dice on the counter and it does not matter how many times he rolls snake eyes I will not give him the cartons for free he gets so mad
Snakeyes Pete is from Toronto he gave me a button once that said "Canadians have the best luck" and i said i thought that was the Irish and he said "I fucking hate the irish" and i said okay
Wdym a Cnn crew got hunted down by settlers. Do u think CNN reported it as "clashes" between their crew and settlers?
For once they dont use the passive voice, go kill yourselves cnn