7th and 8th
Two more from the special set. That makes half the dice so far, from that set.
My prediction is ill get all but one of them before the 12th and the last on the 23rd

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7th and 8th
Two more from the special set. That makes half the dice so far, from that set.
My prediction is ill get all but one of them before the 12th and the last on the 23rd
6/12; another die of the special set (i think) this a different color than the md4 so maybe the all have different colors? Makes me wonder if everyone has randomized colors or its the same color for each d#.
Forgot one, whoops.
The 4th was a metal die which threw me off. Hope that its just a factory goof and not what was supposed to be the 24th.
The 5th was a nice bottle green d6 from what i believe is the "my 1st dice set"
3rd of december. Sparklink dark blue die with gold ink. Cant go wrobg
2/12. Dearly and truly hope this isnt the special set die. It is the exact same as last year, except instead of white ink, it's light grey :/
1st of december and im back to dice hoarding
Pretty sure i got the d6 variant 2 or 3 years ago. Fun scifi design
1st of december and im back to dice hoarding
Pretty sure i got the d6 variant 2 or 3 years ago. Fun scifi design
Problem with making sci fi dungeons is coming up with places that aren't just military tech bases, research facilities, mines or abandoned space stations.
I have the entirety of modern life to pull from and I come up blank somehow.
fair, though let me make unsolicited suggestions anyways in case it helps:
A highspeed railcar, ideally big enough for freight so that you can make "walls" from various crates and scatter interesting/useful stuff around them. At some point either coming across a locked or barricaded door and having to crawl out and deal with the rushing wind and timed hazards like signs and tunnels.
The surface of a dyson sphere, preferably still under construction, so you can have a mixture of purposeful design, open areas exposed to the sun, control rooms to manage energy or maybe even move platforms around for passage.
The interior of a luxury space cruise, with the added benefit of being able to make some wild themed rooms on the justification of "it's rich people being excessive, again".
Future library, with increasingly bizarre security systems for the seemingly endless parade of even more restricted sections.
A cathedral for some future sci-fi religion. Themed statues that shoot lasers from their eyes, stained-glass that turn into thousands of coloured drones, and you get to reuse any of your greatest hits from your local fantasy campaign but refluffed as robot-slash-art-slash-security system.
@five-by-five I'm adding your additions here because I think they are fucking awesome.
Anyone is completely free to add their sci-fi/space opera dungeon ideas here.
Thought of this while reading but: (this is all one idea, each point is just a different layer to it)
Large skyscrapers with dozens, maybe a hundred different floors
Most likely office buildings of mega-corps who can not only afford to build such buildings but also require all that space
Maybe evacuated due to a threat the party is responding to, either externally or even something caused internally, like mega-corps messing with shit they shouldn’t have
Maybe even completely abandoned due to messing with shit they shouldn’t have, and now the threat is getting ready to leave the quarantined building unless the party can stop it
Or the building is completely occupied and the goal of the mission is infiltration and stealth, stealthily going by security checks and convincing all the tired, burned out office workers you’re supposed to be there, trying to reach one of the uppermost floors avoiding as much conflict as you can
I'm all for turning this into modern/sci-fi dungeon megapost hours here
A dam, churning as water passes through and filled with complex machinery to keep things working. With a variant for it being after some environmental change that drained the reservoir and now the dam is the only passage across a chasm, with the party needing to adjust the now-defunt mechanisms so they can pass through.
A hab dome in some extreme environment, an abandoned colony that only just got started. Not unlike some of the other suggestions but a bit more "open" at the costs of the risk of environmental hazards.
Adjacent to the "military tech base" thing is, of course, a spaceship. Presumably with the party launching an attack on it from a boarding vessel at some point. Mix it up by having the ship they're attacking currently docked with another ship, exchanging supplies or personnel, so now you've got two potential dungeons ships to traverse through. Maybe one is transporting cargo and has lesser security, so you board that one so you can cross over to the higher security one.
Fancy space McMansion, with a courtyard (complete with hedge maze), a fancy pool (that's also a weird underwater course or boat racing rally because this is the future wealthy), the mansion interior with Resident Evil style puzzles, and of course the bunker holding all the valuables/target for assassination/hidden intel.
A place struck by a timestorm, so you have a bunch of different zone of the "same dungeon" that flickers into different things. Sometimes it's underconstruction, sometimes it's a military base, sometimes it's a club from a city in another era, and sometimes the planet is undergoing an invasion. All instances of the same timestorm across the ages, existing simultaneously, and you have elements from one zone spilling into the next so you have an eclectic mix of challenges, but also the potential to find something that doesn't exist in your time.
Sorry I'm in the mood to add more:
Rich person's menagerie. While I'm not particularly a fan of killing a bunch of endangered space animals, you can have a bit of characterization mixed in where it's not really endangered animals but rather whatever the owner thinks is "cool" which just so happen to be encounter appropriate enemies. Rooms themed around their natural environments (rooms clearly too small and thus adding to the agitation, rooms that are big for the owner's "favorites"), corridors between exhibits with patrolling guard bots, maintenance tunnels. Lends itself to puzzle interactions (don't make eye contact with the space gorilla and you can pass through the room), and environmental interactions (guards in the way? push them into the eel pit). Can be there to rescue one of the animals, or it's a route into one of the other dungeons suggested.
"The Collector" aka, some person's fiercely guarded vault or spaceship full of art, jealously guarded by the finest security they could get their hands on. Maybe some of the art itself is dangerous: "This pillar is made out of more Psycite than seven systems naturally produce. The artist tuned all of it to express the pure psychic wave length of pain as a means of invoking a sense of universal emotion between all species... also save or be staggered from feeling like all your nerves are on fire when you're in the room." Naturally you could be there to steal one of the pieces, or it could just be a side hobby of your villain.
Any kind of alien ecosystem.
These are just Doctor Who episodes.
So one of the most famous Polish sci-fi authors is a man named Stanisław Lem (if you're interested in reading his works, I recommend either learning Polish or finding a more recent English translation because the older English translations are dogshit)
One of his books, titled The Astronauts (amusingly, published so early on that Lem's editor kept trying to change it to Argonauts because he assumed "astronaut" was a typo), features an expedition to the planet Venus. This was before we knew what Venus actually looked like, so this version used to be habitable and used to have a technologically advanced civilisation living on it. Emphasis on used to
Now I won't go into detail about what they find there because A. I've already got a separate tumblr post about how the stuff they find can be applied to dungeon design, and B. honestly if you can read the book that's probably the better call (and I do recommend it, with the caveat that it was written in the 50s and some things have aged less well than other), but the short version is, there's a lot of weird shit and all of it turns out to be stuff that - for the Venusians - was ordinary tech and infrastructure, but then after they all died, it all kept operating
So. Picture a city. It can be modern, or it can be futuristic. Think about all the infrastructure and amenities. Think about anything that's automated, or anything that could be left running. Now think about what all that stuff would look like if it kept working for decades, maybe centuries, without anyone to regulate, repair, or maintain it. Now write all those thoughts down and you should have some ideas in there that you can work with and build on
Im stealing this from marvel but there used to be a villain whose whole deal was to create a murder land and stick people in it. Like saw I guess but it apparently passed the Comics Code.
Found that over at mastodon
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Another year another being bad at posting every morning
The brownd4 is the special set.
The d6 is one where I have two or three similar from previous years, and the texture is really great on those.
The white d4 is from today, a good friend of mine got the d6 from the same set today too, and honestly it looks so good with both the gold ink and the fine pattern.
D8 of the special set. Cant really say anything about it I havent already ^^"
Another day another die
Got one of those ad dice or whatever they're called. But i really like them and its cool to see a non-d6 version. Also the color + ink is incredibly pretty!!
Got a really nice d12 today yesterday. It's a translucent red with gold inks and its vry oretty
Might buy the set if I see it.
Day 3, and it's the d20 from the special set. Maybe the whole set will be finished early this year, leaving only the random dice.