Ramblings of my experience with Citizen Sleeper: On disability and death
it's weird i never noticed before how... comfortable it is, to play a game that speaks your language
a game that treats hating corporations, capitalism and imperialism not as a position you can choose to take but as the baseline. i mean it makes sense, you play as an escapee, litteral corporate property escaping far, far away. and in this place everyone is a refugee, no one here comes from here, and you're the most recently arrived immigrant until far into the game. by that point you are part of this place, you belong ; the roles have shifted and you find yourself making the same choices those who helped you when you arrived did. and you get to witness these refugees, not just as political or logistical problems, but as people, bundles of history and culture and future that they have brought with them
and it's damn good about disability too. i'm not an immigrant, not a refugee. i can't understand these things viscerally, i know them. but i immediately understood when the game said "your body is failing and no corporation will help you. you will have to seek regular medical assistance and buy your medicine at whatever price it is available at or you will die". and then i saw that "your body is failing" had very real and immediate consequences, and it felt almost too on the nose. the more you deteriorate, the less you can do in a day. the worse a shape your body is in, the more urgent medical care is. and the worse a shape your body is in, the harder it is to make money. and your body degrades fast. symptoms reappear mere days after getting fixed up and it doesn't take very long to be reduced to half of your base operationnal capacities. keeping yourself alive is a chore, sure, but keeping yourself healthy ? almost impossible to do for more than a few days. it's wildly inefficient, between twice and thrice the money you need to just scrape by. at the start you'll oscilate between the good days and the bad, living short days doing close to nothing just so you can stretch the medicine a bit further. at some point these gameplay element fade away, the game becoming trivially easy about halfway through. but even so, even when you have in your pockets 10 times the money you'll ever need, it stays at the back of your mind. that you require constant upkeep
and the game doesn't let you forget that you're disabled. some of that can also be understood as a representation of queerness. or blackness. whatever the case, you are Other. you are different, and you are different even from those who are different, in a way that "marks you" as one npc says. you are always available as a beacon for people to hate you without needing a reason to, and it is brought up several times. yes, you belong here, but not in the eyes of everyone. and you always remain different, even from the downcast around you. some navigate it elegantly, some less. the drifter originating from a military town tiptoes around the subject, torn by their curiosity and unsure how to talk to you about it. the food worker sees you eyeing his scars as you talk about the condition that affects you, and he recounts his old factory life, how most of his crew faded away from arthritis and osteoporosis. the gang member missing an arm treats you with the same detachment and normalcy as she does her prosthetic arm. the small child calls you something that in another's mouth could have been a slur, but in hers it sounds like the moniker of a cartoon character. the refugee leader studies you from inside his suit, the only thing that allows him to leave the bed and move around, an iron lung on two legs that looks like a cage. he doesn't like to talk about it
my favorite scene is one that happens towards the end of the game. many people might not have understood this scene in that way, but to me it was so obvious i didn't even register the artifice it was wrapped in. the game, in very simple terms, asked me if i wanted to die. gave me the choice. the game doesn't stop you. you can choose to give up and dissolve away, what happens next you never know because you are dead. but if you chose to live, to continue despite how tiring it all is, despite that deep fatigue of the soul that drags you down, to continue to inhabit that failing decrepit body and struggle day after day in that hellhole, what you awake to is warmth. an old woman, eyes glossy and smile radiant as the sun, a friend, propping herself up with her clutch with one hand, squeezing your hand with the other. she understands death closely, she isn't affraid. she has long accepted her death, and yours, and she is happy that you will live another day. later, she tells you of her death. she doesn't have long. she doesn't try to bargain. you don't either. she already knows how she wants to die. you tell her you'll miss her. the feeling is mutual. you say goodbye
i can't not love a character like that, like you love a friend, a mentor, a soul that understands you deeply because you have taken the same path in life. i don't know if it is noble or grim to have accepted death like this. what is more stupid, to fear it or not to? all i know is that as an ex-suicidal person, very few can understand death like that. people always say that "death is just a part of life", but they still don't want to talk about it. it's tiring. only the fools and the priviledged can afford not to think of their own mortality
in that moment, i truly felt that the game spoke my language. that it aligned with me in a way few things ever do. it's comfortable